We feel that the potential up-sides to Lunar Dance outnumber the fact that it can't be stored if a Pokémon has used up its PP. It's actually a conversation we had in auth during DLC set design and the majority feel that Lunar Dance is more game-winning than a stored up Healing Wish tends to be. Pulling off Healing Wish chains can be fun, but they're hardly common, whereas there are so many important 8PP moves, or even things like Revival Blessing, in Gen 9 that PP restoration has legitimate utility that is worth keeping.
Stellar-Type Enamorus is also certainly a set that's been suggested. For now we've replaced Taunt with Zen Headbutt, because it gives Enamorus significantly better coverage. That needs to be tested for the time being anyway. Perhaps Stellar-Type will be tested in the future, current majority opinion is Enamorus' super effective coverage outranks potential perfect neutral or capability to go mixed. (I actually fall on your side with this one, I'd like to see Stellar-Type Enamorus, but it wouldn't be tried out right now regardless).
We currently have plans to test both Endeavor and Whirlpool Luvdisc. My personal opinion is the former will be good and the latter won't be, but others think the inverse of that, so we'll just add one in January and add another one in February. We will not be making Luvdisc level 1, because the main thing Luvdisc has going for it is hilariously high speed thanks to level disparity (usually high levelled mons in rands are slow, Luvdisc has above average speed which is blazing at level 100). Making Luvdisc level 1 is taking away its one redeeming feature in favour of a set that will fail half the time because of things like hazards or multi-hit moves. Currently we're not planning to make it Endure + Endeavour either. Maybe that opinion will change when it comes time to add it in January for the testing period (or February depending on which move we try out first), but current plans would be just adding them as possible fourth moves on the current WishTect set. Luvdisc still has a pretty low base HP stat, and Endeavor from mid-range will take a huge chunk out of most Pokémon in the format, so I think Endeavour has a lot of value there even if Luvdisc isn't at literally 1HP thanks to Endure. WishTect + Endeavor together gives it a valuable level of versatility where it can keep the team healthy through to the mid-game and then probably trade itself for a huge chunk of damage when you no longer need the wish support.
On the other hand I certainly do get the appeal to having Endure to survive a SD or NP sweeper's hit and put them on 1HP, but then that doesn't win if your team doesn't have another super fast mon or priority user anyway. It's a cool last ditch effort, but one that would pay off relatively rarely, and therefore not to the extent that I feel it's worth losing WishPass which contributes every ba
Mirror Herb is not something rands is interested in. We constantly get recommended movesets like Swagger + Mirror Herb and decline them every time. I understand the case being made with Luvdisc, where "it's so bad anyway so just plug it into the slot machine and see if it happens to get a perfect matchup", but if any Luvdisc were Mirror Herb they all would be and your opponent would soon know that, so you'd have to be making hard switches into potential setup mons in order to steal their boost, at which point Luvdisc is probably not 1v1ing them anyway since it can't OHKO much of the format at +2.
I won’t belabor the point on Healing Wish much more as it appears to be understood that between Healing Wish and Lunar Dance, the former is the better early game option which would be a better fit on Smeargle, but I have to imagine that there’s probably a way around that coding complication that doesn’t require an undesirably inelegant solution.
I feel like I need to stress that Contrary Stellar Tera Blast boosts Enamorus’s Attack and Special Attack on use by one stage each, and would replace its Flying type attack (which offers no such boosts) without touching its Fighting, Fairy, Psychic, or Ground coverage. I don’t think I should have to explain that, as clearly that first part is understood to work for Serperior, but no part of the reasoning against Stellar Enamorus here makes any acknowledgment of those stat boosts or what part of the coverage it actually affects. Indeed, Stellar Tera also provides one-time boosts to that coverage you are so fond of, including Zen Headbutt. In fact, Flying Tera Blast doesn’t really add much to Enamorus’s coverage any more, as non Stellar Zen Headbutt hits Poison types just as hard while Play Rough covers Fighting types, leaving Flying Tera Blast as not much more than a strong neutral option that Stellar Tera Blast nearly matches after just one use while also powering up all of Enamorus’s other moves. This is all without even mentioning that Stellar Tera also leaves Enamorus’s superior base defensive type intact. I also want to stress that Stellar Tera Blast allows Enamorus to boost against Ghost types, Psychic types, Bug types, and even Poison types while dealing serious damage to them since it would no longer be entirely dependent on Superpower. I can somewhat understand wanting to test set changes one at a time such as to be sure of which change is the source of an observed improvement or slump, but I have to wonder at such an obviously powerful option apparently being passed on entirely for reasons that don’t appear to grasp its potential.
I don’t think Luvdisc’s Wish passing “contributes every battle”. I’m not saying it
never contributes, but giving your opponent the 2-3 turns it takes to switch Luvdisc in, use Wish, and switch out to something else for it to receive likely less than half its max HP does not consistently have meaningful impact on the battle, at least not in your favor, and Luvdisc’s win rates clearly show that whatever Wish does contribute isn’t enough. As for Mirror Herb, I don’t see what Swagger has to do with this. That’s a bad move. If Swagger Mirror Herb was good, Swagger Foul Play would be good, and Swagger Foul Play is not good. I am talking purely about using Mirror Herb for its setup-punishing capabilities, and yes, that means hard switching Luvdisc into setup moves. Hard switching Pokémon (especially unrevealed Pokémon) into something clicking a setup move is like, 40% of the entire randbats experience, and hey, that’s Luvdisc’s win rate right there! I also don’t know what you mean about all Luvdisc getting Mirror Herb if any of them get Mirror Herb. As I alluded to in my previous post, the Mirror Herb set I envisioned would be an alternative role to Luvdisc’s Wish pass set, and the unpredictability that would create would benefit both sets, as I also mentioned. Then again, even if all Luvdisc
were Mirror Herb, I don’t see why Luvdisc consistently scaring out setup sweepers and otherwise delaying sweeps is a bad thing. That’s what a blanket check does. And yes, I know that it would often be unable to OHKO even after copying boosts, but a healthy Luvdisc would still be able to usually do 60-80 to many setup sweepers without even Terastallizing, which is more than its current set or an Endeavor set lacking Endure or Sash is likely to be able to do. Allow me to clarify that I am under no delusions that a Mirror Herb set would make Luvdisc consistent or act as a surprise instant win button, but I believe that Mirror Herb could, if tested, prove to be a more reliable don’t-lose button. The fact is that Luvdisc as it is now is
not consistent, and that teams with a Luvdisc on them frequently find themselves wishing they had a don’t-lose button.
Consider gen 8’s Dynamax mechanic. It regularly functioned as either a win-more mechanic where you took a sweeper that already had a lot of potential to break your opponent’s team and turned that potential up to 11 or a lose-less button where you used it as an emergency stop to a situation that would likely lead to your loss and hoped that you would be able to recoup the sacrifice later. Wish pass Luvdisc is solely a win-more type of Pokémon. Its main usefulness comes from already having a good matchup and using Wish passing and Flip Turn maneuvering to keep those Pokémon giving you the advantage healthy and in position. However, you do not have a good matchup in most matches, as you are more likely to have a neutral or bad matchup, and that’s
without having a Luvdisc on your team. Luvdisc is a bad Pokémon, and having it on your team makes you more likely to lose; it would be better served having a set geared towards making comebacks and/or serving as an emergency check than one geared towards playing benchwarmer for a team that would probably still win with most any 50%er in its place. Maybe Mirror Herb just isn’t good enough for that. After all, even optimistically Mirror Herb Luvdisc probably can’t average much more than 80% progress against opposing teams. On paper, that doesn’t look good for surpassing a 40% win rate, but the idea is that it will most often be making that progress against its opponents’ key players that are otherwise in position to make real game-winning plays. I don’t think we’ll know how it would truly perform until it’s tried, and I want to be as sure as I can that its rejection is coming from a place of proper understanding.