Hey, forgive me if this has already been discussed but I've noticed an increase in leftovers > boots on some mons that feel like they shouldn't. The two that I've mainly had issues with are skeledirge and cyclizar. I was told that they have always had the option between the two and would get lefties when generated with another mon that has hazard removal, but now with there being more consistent removal on teams it feels more noticeable.
For both of these mons, mainly skeledirge because of the rocks weakness, it feels as though the risk of not having boots in certain matchups is far greater than the benefit of having leftovers on teams where you do have the option to consistently remove any hazards. In a lot of matchups where you have a removal option it's still not feasible to be able to keep hazards off for the entire game, a few examples being: hazard setter winning 1v1 vs your removal mon, removal mon being too slow or not having enough survivability in the matchup to use multiple times, or more rarely having a spinblocker that is difficult to take advantage of in the matchup. I know that all of these things can be played around to a certain degree and might not affect every game, but even in such cases leftovers often don't give enough of an advantage to these mons to make it worth it.
Skeledirge needs 5 turns of leftovers to have a positive impact against only one stealth rock switch, and you are much less likely to be able to use your recovery move as it significantly increases your chance of getting 2hkod on switchin. It becomes even worse with the increased spike distribution in this gen, and the fact that the opponent may have hazards distributed between multiple mons on their team which significantly decreases the chance of your removal options being able to deal with both (rocker+tspikes/webs, or rocks+spikes on seperate mons).
Cyclizar has the same issues as above, although it's significantly less of a disadvantage when facing against only stealth rock. Because the nature of the cyc sets however, you are rarely staying in more than 2 turns (usually knock/draco/taunt directly into shed tail) and is used as a pivot mon in most cases which means against one layer you are usually going to be either neutral or saving more HP with boots.
tldr: should remove leftovers as an option from skeledirge and cyclizar in favour of boots
For both of these mons, mainly skeledirge because of the rocks weakness, it feels as though the risk of not having boots in certain matchups is far greater than the benefit of having leftovers on teams where you do have the option to consistently remove any hazards. In a lot of matchups where you have a removal option it's still not feasible to be able to keep hazards off for the entire game, a few examples being: hazard setter winning 1v1 vs your removal mon, removal mon being too slow or not having enough survivability in the matchup to use multiple times, or more rarely having a spinblocker that is difficult to take advantage of in the matchup. I know that all of these things can be played around to a certain degree and might not affect every game, but even in such cases leftovers often don't give enough of an advantage to these mons to make it worth it.
Skeledirge needs 5 turns of leftovers to have a positive impact against only one stealth rock switch, and you are much less likely to be able to use your recovery move as it significantly increases your chance of getting 2hkod on switchin. It becomes even worse with the increased spike distribution in this gen, and the fact that the opponent may have hazards distributed between multiple mons on their team which significantly decreases the chance of your removal options being able to deal with both (rocker+tspikes/webs, or rocks+spikes on seperate mons).
Cyclizar has the same issues as above, although it's significantly less of a disadvantage when facing against only stealth rock. Because the nature of the cyc sets however, you are rarely staying in more than 2 turns (usually knock/draco/taunt directly into shed tail) and is used as a pivot mon in most cases which means against one layer you are usually going to be either neutral or saving more HP with boots.
tldr: should remove leftovers as an option from skeledirge and cyclizar in favour of boots