Hi once again people of smogon! So here it is, my first Gen V competitive team! I only know what I’m doing to a certain extent (which isn’t much) so help is much appreciated!
Skarmory @ Shed Shell
EVs 252 HP/240 Def/16 Spe
Impish nature
Ability: Sturdy
-stealth rock
-spikes
- Brave Bird
- Roost
This was originally Nattorei, but it has been only proven useful as a lead, while Skarm completes the infamous SkarmBliss core (which in my case, is SkarmChance). This blocks Doryuzu from sweeping and scares them away. Shed shell is to escape the mischievous Magnezone who attempts to trap my steel types, which is just another thing for Blaziken to come into.
Sazandora (Sazi) @ life orb
Evs 252 SpAtk/252 Spe/4 Hp
Modest Nature
Ability: Levitate
-Draco Meteor
- Fire blast
-Dark Pulse
- U-turn
My special attacker and one of the Pokémon this was built around. Sazandora’s Draco Meteor owns, but since it lower’s Sazi’s sp. attack, Dark pulse is used for primary STAB. U-turn switches on Blissey/chansey to Blaziken allowing it to do its thing. I may change Fire blast to surf or focus blast depending on the circumstances. People who are stupid enough to switch in roob before a draco meteor only gets ko'ed by draco meteor. mach punch from roob 3hko's sazi before a bulk up, and 2hko's after 1 bulk up.
Blaziken (Blazi) @ Life Orb
EVs: 252 Atk/232 Spe/20 HP
Adamant nature
Ability: speed boost
-protect
-HJK
-blaze kick
-swords dance
Speed boost Blaziken, an awesome Pokémon to use, and the other main component of my team. Usually comes in on something like Blissey and swords dances up while it does whatever, and protects after that to get 2 speed boosts and to scout. 232 speed EVs is enough to outspeed jolly scarfed Zoroark after 2 speed boosts. Blaziken actually has fairly decent synergy with Sazandora, Sazi coming in on certain EQ’s aimed at Blazi, and Blazi coming in on ice attacks aimed at Sazi. Roob and Dory are a pain, but skarmory can usually take care of Dory. Roob is an issue
Chansey @ Pre-evolution stone
EVs 252 HP/ 252 Def/4 SpDef
Bold nature
Ability: Natural cure
-Wish
-protect
- Seismic Toss
- Toxic
Wish support chansey, acting just like Blissey. Why chansey? The Pre-evolution stone allows chansey to take hits easier. While this is sacrificing lefties, it has wish and protect for recovery. Wish recovers the health of her teammates, especially Sazi and Blazi. Toxic is spread around the opposing team to make the job easier, and as a last resort, toxic stalling. Seismic toss is Chansey’s best way off attacking.
Burungeru @ Leftovers
EVs 252 HP/252 SpDef/4 Def
Calm nature
Ability: Water absorb
-Will-o-wisp
-Surf
-Recover
-Ice Beam
With Entry hazards up, a spinblocker is necessary for such a team. Burungeru is an excellent spinblocker, spreading burns and keeping itself healthy with Recover. Ice beam is for dragons and Suf is for STAB. Roob continues to be an issue with payback, but is still a good spinblocker.
Garchomp @ choice scarf
EVs: 252 Atk/252 Spe/ 4 Sp. Def
Jolly Nature
Ability: Sand Veil
-Outrage
-Earthquake
-Dragon claw
-Stone edge
With Garchomp free to run in OU, He has replaced the not-so-amazing scarfgon as my revege killer. Stone edge is to defeat Gyrados, EQ is for main stab, Outrage/ dragon claw for dragons. Performing better than scarfgon ever did.
Roob continues to be an issue wit this team, and can, at best, be hurt by spikes and SR, hit By a burn or Toxic, and then plucked off by chomp.
So, what do you guys think? Comments, suggestions etc. are appreciated!