Hey, I'm SilkScarfGroudon and this is my second RMT for OU and I am presenting a sand stall team, something that died after the 5th generation, but whatever.
The Team
The Team
Movesets, IVs and EVs
Hippowdon (M) @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 112 Def / 140 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Toxic
- Earthquake
Hippowdon is the one who sets up the sandstorm and also sets up stealth rock and uses toxic to more passive damage while having earthquake to scare things like heatran. It also maintains a offensive pressure on some other steel types like excadrill, who will most likely spin away the rocks. Hippowdon also cripple almost anything that doesn't send it down in one hit using toxic and can recover some damage by using slack off, so it can stay longer in the field.
Sigilyph (F) @ Flame Orb
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Psycho Shift
- Stored Power
- Cosmic Power
- Roost
Sigilyph is that annoying thing we all know with it's psycho shift and stored power shenanigans to scare anything that isn't a base toxapex (who also isn't that safe). Sigilyph is a threat even to chansey, passing the burn and using cosmic power to in the end use a powerful stored power that will eventually take down even the most specially bulky pokemon and the only ones really safe from it are the dark types.
Aggron-Mega (M) @ Aggronite
Ability: Filter
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Toxic
- Thunder Wave
- Dragon Tail
Aggron-mega even without recovery is extremely annoying to deal with even with only four evs invested in defense it still almost unkillable and can shrug off heatran with earthquake while also sending flying types back to their pokeballs with Dragon tail and spreading status with both toxic and thunder wave. Aggron don't have any recovery methods that it can use alone, but alomomola and chansey help him with it.
Alomomola (F) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Scald
- Protect
- Toxic
Alomomola is here to wall every single physical attacker that has the audacity to not boost before facing it. Yes, the sand nullifies the leftovers, but is like Thanos says: "A small price for the salvation". Alomomola also helps aggron with it's recovery issues by using wish, but aggron isn't the only one who receives it's wishes, it can pass its wishes to anyone on this team and grants lots of HP to anyone who receives it.
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Thunder Wave
- Leech Seed
- Power Whip
Don't fear, ferrothorn is here! Ferrothorn is a back up to alomomola, another hazard setter, can also spread paralysis and leech seed and take care of the water types that normally stops my team. It lays spikes to help dealing damage when the enemy switches in and can do ever more damage with leech seed while recovering itself, thunder wave is also another method to annoy the opponent by paralyzing they.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Protect
- Toxic
Eviolite Chansey, the stall staple, here to annoy the enemy and help it's allies with recovery and curing status while walling the special attacker that normally would stop my team in it's tracks. Everyone knows this big pink ball and what it does best, and it suits perfectly for this team. Being a stall team, I couldn't let chansey off. It's gargantuous wishes will heal every teammate that isn't knocked out and it's heal bells will just extinguish status
Here, some replays of the team:
https://replay.pokemonshowdown.com/gen7ou-984791987
https://replay.pokemonshowdown.com/gen7ou-984171668
These replays are from my secondary account that I use to test some teams,by yeah this is it and please, Rate My Team
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