Samurott

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[OVERVIEW]

Gifted with great mixed attacking stats and a boosting move in Swords Dance, Samurott is a versatile threat capable of being either a powerful wallbreaker with nuclear Hydro Pumps or one of the best sweepers in the metagame. Samurott also boasts a solid typing, defensively and offensively, backed by acceptable defenses for an offensive Pokemon, letting it check Fire-, Ground-, and Rock-types such as Pyroar, Rhydon, and Archeops. STAB priority in Aqua Jet is the cherry on top, allowing Samurott to clean weakened teams after a Swords Dance boost and revenge kill faster Pokemon throughout the game. Unfortunately, Samurott is relatively slow, leaving it outsped by most offensive Pokemon and, accordingly, overreliant on Aqua Jet and vulnerable to getting revenge killed. Moreover, Samurott is checked by common Grass- and Water-types types such as Vileplume, Ludicolo, Lanturn, and Poliwrath, in addition to physically bulky Pokemon such as Weezing and Garbodor if running the physical set and specially bulky Pokemon such as Hariyama and Mega Audino if running the special set.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Aqua Jet
move 3: Waterfall
move 4: Megahorn
item: Lum Berry / Wave Incense
ability: Torrent
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance enables Samurott to sweep, boosting its Attack stat to high levels. Aqua Jet makes up for Samurott's middling Speed and KOes many faster weakened threats at +2, and it can also be used throughout the game to revenge kill foes. Waterfall is a more powerful STAB move that breaks through slower, bulkier foes after a boost. Megahorn gives Samurott super effective coverage against Grass-types and hits Water-types neutrally. Knock Off is an option to hit the Gourgeist forms super effectively in addition to hitting Mantine and Pelipper neutrally, giving Samurott a better matchup against stall teams but leaving it with significantly less powerful coverage against other, generally more common Grass- and Water-types.

Set Details
========

Samurott packs a simple offensive EV spread, making Samurott as fast and strong as possible, with an Adamant nature giving it a much-appreciated boost in power. A Jolly nature is an option to outspeed neutral-natured Ludicolo and opposing Samurott, in addition to the various Pokemon that creep the base 70 Speed benchmark. 120 HP / 252 Atk / 136 Spe can be used for more bulk, with enough Speed to outrun fully invested neutral-natured base 55 Speed Pokemon, such as Cacturne, Exeggutor, and Golurk. Lum Berry allows Samurott to set up without having to fear status ailments from the likes of Weezing and Scald users such as Prinplup. Wave Incense boosts the power of Samurott's Water-type STAB moves without recoil. Life Orb is useful for a stronger Megahorn, but the recoil severely hinders Samurott's longevity. Rindo Berry lets Samurott avoid being revenge killed by Lilligant and Ludicolo, which are oftentimes an offensive team's only response to a +2 Samurott. Similarly, Samurott can avoid being revenge killed by Electric-types, such as Rotom and Lanturn, by holding a Wacan Berry; however, this is somewhat less useful than Rindo Berry, as Samurott can KO weakened, faster Electric-types with Aqua Jet. Torrent makes it significantly easier for Samurott to sweep late-game thanks to the boost it gives to Samurott's Water-type STAB moves, as Samurott will often find itself below 33% health after it sets up.

Usage Tips
========

Samurott should typically be saved for late-game, only being used before then to revenge kill faster Pokemon such as Archeops, check Pokemon such as Rhydon, and possibly dish out a Megahorn or two to weaken checks such as Lanturn and Prinplup. However, Samurott is mostly useless if one of its counters, such Vileplume, the Gourgeist forms, or Poliwrath, is on the opposing team, so it should double switch to a teammate that threatens them to at least force them to take entry hazard damage. If necessary, Samurott can act as a check to the likes of Archeops and Pyroar, but it can only switch into them one time and is often left at such low HP that it probably won't be able to set up and sweep late-game; on the flip side, it can then use its Torrent-boosted STAB moves to wallbreak. Late-game, Samurott can set up a Swords Dance against a foe that can't do too much to it, such as Pyroar locked into a Fire-type move or even the likes of Hariyama and Archeops if Samurott is at high HP, often leaving it in Torrent range, and then it can proceed to sweep.

Team Options
========

Checks to Grass-types are important partners, with Fire-, Ice-, and Flying-types such as Pyroar, Aurorus, and Scyther covering them well; Garbodor is also a notable partner, as it not only walls Grass-types but can also set up Spikes and Toxic Spikes to get them into +2 Megahorn KO range. Grass- and Electric-types and Freeze-Dry users such as Torterra, Rotom, and Vanilluxe take care of the bulky Water-types that check Samurott. Ground- and Grass-types, such as Rhydon and Lilligant, are also nice partners for their ability to handle Electric-types. Fast Pokemon such as Archeops, Zebstrika, and Tauros cover Samurott's low Speed stat and improve its team's matchup against more offensive teams. Wallbreakers such as mixed Archeops, Aurorus, Mawile, and Beheeyem can weaken or even outright beat most walls standing in the way of Samurott's sweep with relative ease.

[SET]
name: Special Wallbreaker
move 1: Hydro Pump
move 2: Ice Beam
move 3: Megahorn
move 4: Aqua Jet / Taunt
item: Life Orb
ability: Torrent
nature: Rash / Mild
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is Samurott's strongest viable Water-type STAB move and plows through anything that doesn't resist it. Ice Beam nails the Grass-types that resist Hydro Pump, such as Vileplume, Tangela, and the Gourgeist forms. Megahorn hits Lanturn on its lower Defense stat, OHKOes Ludicolo and Jynx, which can all wall Samurott otherwise, and hits most Water-types neutrally. Aqua Jet hits faster Pokemon such as Archeops and Pyroar, letting Samurott act as a decent check to them. Taunt prevents Pokemon such as Audino and Ferroseed from recovering health or using utility moves, allowing Samurott to beat them one-on-one. Knock Off hits most of Megahorn's targets neutrally, in addition to Mantine, and is able to remove Prinplup's Eviolite and Hariyama's Assault Vest; however, it's weaker than Megahorn, especially if the foe's item has already been removed, and doesn't hit Ludicolo and Cradily super effectively. Hidden Power Electric can work over Aqua Jet for Poliwrath, Mantine, Pelipper, and Prinplup, but this sacrifices Samurott's useful revenge killing utility.

Set Details
========

Samurott packs a simple offensive spread, making it as fast and strong as possible, with a Rash or Mild nature giving Samurott an extra boost in power in its special moves while not weakening its physical ones. Rash lets Samurott check physical attackers such as Rhydon and Archeops better, while Mild lets it handle special Fire-types better. Alternatively, a Naive or Hasty nature allows Samurott to outspeed Modest Ludicolo and opposing Samurott. Life Orb makes Samurott an extremely powerful wallbreaker by boosting all of Samurott's moves. Torrent makes Hydro Pump ridiculously powerful when under 33% HP.

Usage Tips
========

Samurott can come in on Rock- and Ground-types, preferably while they set up Stealth Rock, and slower, specially frail Pokemon such as Weezing and launch a powerful Hydro Pump. Even if the opponent has Grass-types such as Vileplume, Tangela, and the Gourgeist forms, Samurott doesn't have to predict with Ice Beam, as the combination of Hydro Pump and Ice Beam easily KOes them. However, it's best to nail Lanturn and, to a lesser extent, Ludicolo, Jynx, and Cradily switch-ins, with Megahorn, 3HKOing Lanturn, 2HKOing Cradily, and OHKOing Ludicolo and Jynx, as they can all easily shrug off Hydro Pump due to their resistance or immunity to the move. If the opponent has a hard counter to Samurott, such as Poliwrath or Mantine depending on its coverage, it's best to switch out to a teammate that threatens them and force them out to make them take entry hazard damage. Samurott can be used as a check to the likes of Archeops and Pyroar if necessary, nailing them with Aqua Jet or even using them as an opportunity to launch another attack if you predict the foe will switch, but Samurott will often be left with barely any HP.

Team Options
========

Grass- and Electric-types and Freeze-Dry users, such as Lilligant, Rotom, and Vanilluxe, beat the bulky Water-types that check Samurott, such as Lanturn, Poliwrath, and Mantine. While special Samurott has a good matchup against slower Grass-types thanks to its strong, Life Orb-boosted Ice Beam and Megahorn, it still wants partners to handle faster Grass-types such as Lilligant; Vileplume, Garbodor, and Fire-types make for decent partners in this regard. Pokemon such as Klinklang, Barbaracle, Zebstrika, Lilligant, and Pyroar can sweep teams after Samurott breaks down their walls, as Samurott can weaken or even outright beat the Grass- and Water-types and general bulky Pokemon that prevent them from sweeping. Though Samurott has the bulk to switch into weak and resisted hits, it really appreciates U-turn, Volt Switch, and Baton Pass support from the likes of Scyther, Rotom, and Mawile, whose common checks are handled by Samurott, in order to be able to come in unscathed.

[STRATEGY COMMENTS]
Other Options
=============

Though the special set really appreciates its wide coverage, it can sometimes sacrifice a slot for another move. Substitute is an option to ease prediction and makes Samurott harder to revenge kill overall. Dragon Tail can be used on Spikes-stacking teams to weaken the opposing team and bring Samurott's checks into KO range. Superpower nails Ferroseed, though it doesn't hit anything else notable. Grass Knot hits opposing Samurott and Poliwrath, but Samurott has other options that, while not hitting those two as hard, allow it to handle them well enough in addition to several other important threats.

Checks and Counters
===================

**Grass-types**: Faster Grass-types such as Lilligant and Servine take little damage from Aqua Jet and can easily KO Samurott. Bulky Grass-types such as Vileplume, Ferroseed, and the Gourgeist forms wall the Swords Dance set, but a lot of them have trouble dealing with the special set.

**Bulky Water-types**: Most bulky Water-types can take any two hits from both of Samurott's sets and retaliate with status move, a Scald burn, or a secondary STAB move. Quagsire and Lanturn in particular are very common counters to the physical and the special set, respectively, with the former ignoring any boosts due to Unaware, and Poliwrath and Mantine are general counters to both sets if Samurott doesn't pack the appropriate coverage move.

**Respective Bulky Pokemon**: Physically bulky Pokemon such as Weezing, Miltank, and Garbodor can take even boosted hits from the Swords Dance set and burn, paralyze, or KO Samurott with Rocky Helmet and Aftermath damage, respectively. Meanwhile, specially bulky Pokemon such as Hariyama and Audino are decent checks to the special set.

**Faster Pokemon That Can Take an Aqua Jet**: Due to Samurott's underwhelming Speed stat, a lot of Pokemon, such as Jynx and Tauros, can outspeed Samurott and take even a +2 Aqua Jet, revenge killing both sets with some prior damage.
 
Last edited:

Blast

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  • 136 HP / 252 Atk / 120 Spe can be used for more bulk, with enough speed to outspeed max speed neutral base 55s
It's actually 120 hp / 136 spe xd

Give Rindo and Wacan big mentions for SD, they're really good baits for stuff like Lilli / Ludi / Rotom / etc

Mention Grass Knot in OO, hitting other Samurott and Poliwrath harder is still worth a mention. I'd also mention Dragon Tail and Sub, the former works okay with Spikes and the latter helps a bit to prevent revenge killing

Looks good, QC 1/3 Pokedots
 

boltsandbombers

i'm sorry mr. man
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[OVERVIEW]

  • Can be either a powerful wallbreaker or one of the best sweepers in the metagame, giving Samurott very dangerous versatility
  • Good mixed attacking stats
  • Solid typing, defensively and offensively, backed by acceptable defenses for an offensive pokemon, letting it check Fire-, Ground-, and Rock-types such as Archeops, Rhydon, and Pyroar
  • Priority in Aqua Jet, becoming a powerful cleaning tool after a Swords Dance boost and being able to be used throughout the game to revenge kill faster Pokemon maybe note that its one of only two relevant aqua jet users in the tier
  • Relatively slow, outsped by most offensive Pokemon and thus prone to relying on Aqua Jet and getting revenge killed
  • Checked by common Grass- and Water-types types such as Vileplume, Ludicolo, Lanturn, and Poliwrath, in addition to physically bulky Pokemon such as Weezing and Garbodor if running the physical set and specially bulky Pokemon such as Hariyama and Mega Audino when running the special set

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Aqua Jet
move 3: Waterfall
move 4: Megahorn
item: Lum Berry / Splash Plate
ability: Torrent
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

  • Swords Dance enables Samurott, to sweep, boosting its Attack stat to high levels
  • Aqua Jet makes up for Samurott's middling Speed with its +1 priority and KOs many faster weakened threats at +2, and can also be used throughout the game to revenge kill foes
  • Waterfall is a doubly powerful STAB move that breaks through slower, bulkier foes with a boost
  • Megahorn gives Samurott super effective coverage against Grass-types and hits Water-types neutrally

Set Details
========

  • Standard offensive spread, making Samurott as fast and strong as possible, with Adamant giving it a much appreciated boost in power
  • A Jolly nature lets Samurott outspeed neutral Ludicolo and opposing Samurott, in addition to the various Pokemon that creep the base 70 Speed benchmark
  • 120 HP / 252 Atk / 136 Spe can be used for more bulk, with enough speed to outspeed max speed neutral base 55s give examples here
  • A Lum Berry allows Samurott to set up against status from the likes of Weezing and Scald users such as Prinplup
  • Splash Plate boosts the power of Samurott's Water STAB moves without the nasty recoil I personally prefer the other items over plates like mystic water/wave incense just because I think they're cooler but this isnt a big deal haha
  • Life Orb for a stronger Megahorn, but Samurott doesn't like the recoil
  • Rindo Berry lets Samurott avoid being revenge killed by Lilligant and Ludicolo, oftentimes offense's only response to a +2 Samurott
  • Similarly, Samurott can avoid being revenge killed by Electric-types, such as Rotom and most notably Lanturn, by holding a Wacan Berry, though this is somewhat less useful than Rindo Berry as Samurott can KO weakened, faster Electric-types with Aqua Jet lanturn isnt the best of answers since it only deals ~50 with volt switch while taking upwards of 75ish from +2 megahorn
  • Torrent makes it significantly easier for Samurott to sweep late game thanks to the boost it gives to Samurott's Water STAB moves, as Samurott will often find itself at under 30% health after it sets up

Usage Tips
========

  • Samurott should typically be saved for late-game, only used throughout the game to revenge kill faster Pokemon such as Archeops, check Pokemon such as Rhydon, and maybe to dish out a Megahorn or two to weaken checks such as Lanturn and Prinplup
  • However, Samurott is mostly useless if one of its counters such Vileplume, Gourgeist, and Gourgeist this was probably just an overlook, put poliwrath here since its one of balance's best answers to it is on the opposing team, so instead it should double switch to a teammate that threatens them to at least force them to take entry hazard damage
  • If necessary, Samurott can act as a check to the likes of Archeops and Pyroar, however it can really only switch one time and is often left at such low HP that it probably won't be able to set up and sweep late game; on the flip side, it can then potentially abuse its Torrent-boosted STAB moves to wallbreak
  • Late game, Samurott can set up a Swords Dance against a foe that can't do too much to it such as choice-locked Fire-types this kinda implies there are more than one choiced fire types it can set up and its rly just pyroar and Rhydon or even the likes of Hariyama and Archeops if Samurott is at high HP, often leaving it in Torrent range, and proceed to sweep.

Team Options
========

  • Pretty self sufficient
  • Checks to Grass-types are important partners, with Fire-, Ice-, and Flying-types such as Pyroar, Aurorus, and Scyther covering them well; Garbodor is a notable partner as not only does it wall Grass-types, it can also set up Spikes and Toxic Spikes to get Grass-types in a +2 Megahorn range
  • Grass- and Electric-types and Freeze Dry users, such as Torterra, Rotom, and Vanilluxe take care of the bulky Water-types that check Samurott
  • Ground- and Grass-types, such as Rhydon and Lilligant, are also nice partners for their abilities to handle Electric-types
  • Fast Pokemon such as Archeops, Zebstrika, and Tauros make up for Samurott's low Speed stat and improve its team's matchup against more offensive teams
  • Wallbreakers such as Mixed Archeops, Aurorus, Mawile, and Beheeyem can weaken or even outright beat most walls in the way of Samurott's sweep with relative ease

[SET]
name: Special Wallbreaker
move 1: Hydro Pump
move 2: Ice Beam
move 3: Megahorn
move 4: Aqua Jet / Taunt
item: Life Orb
ability: Torrent
nature: Rash / Mild
evs: 4 Def / 252 SpA / 252 Spe

I feel aqua jet might deserve its own slot here and slash taunt after megahorn, but either way is fine with me

[SET COMMENTS]
Moves
========

  • Hydro Pump is Samurott's strongest viable Water STAB plows through anything that doesn't resist it
  • Ice Beam hits the Grass-types which resist Hydro Pump, which are usually physically defensive, super effectively add examples pls
  • Megahorn hits Lanturn on its lower Defense stat, OHKOes Ludicolo and Jynx, and 2HKOes Cradily, which can all wall Samurott otherwise, and generally hits most Water-types neutrally cradily is 2hkoed after rocks by ice beam, megahorn is mainly for ludi/jynx; it also hits malamar since it does min 80% to it after a superpower defense boost and it often isnt too hard to get chip damage on malamar
  • Aqua Jet hits faster Pokemon such as Archeops and Pyroar, and so lets Samurott become a decent check to them
  • Taunt prevents Pokemon such as Audino and Ferroseed from recovering health or using utility moves, making Samurott a more effective wallbreaker
  • Knock Off hits most of Megahorn's targets neutrally in addition to Mantine and being able to remove Prinplup's Eviolite and Hariyama's Assault Vest, however it's weaker than Megahorn, especially if the foe's item has already been removed, and doesn't hit Ludicolo or Cradily super effectively
  • Hidden Power Electric over Aqua Jet for Poliwrath, Mantine, Pelipper, and Prinplup, but sacrifices revenge killing utility pelipper is 2hkoed by ice beam or hydro most of the time, not a rly great example

Set Details
========

  • Standard offensive spread, making Samurott as fast and strong as possible, with Modest giving Samurott an extra boost in power I think you forgot to describe rash/mild here, you could even keep one of rash or mild as the first slash and the slash modest after given that taunt is slashed which wouldnt need a neutral attack nature
  • Life Orb makes Samurott an extremely hard to wall wallbreaker thanks to its boost to all of Samurott's moves
  • Torrent makes Hydro Pump ridiculously powerful when under 30% HP
  • Naive or Hasty to outspeed max Speed neutral Ludicolo and opposing Samurott this is kinda nitpicky but you can say modest ludi here since they dont run a different neutral nature

Usage Tips
========

  • Samurott can come in on Rock- and Ground-types, preferably as they set up Stealth Rock, and slower, specially frail Pokemon such as Weezing and fire off a powerful Hydro Pump
  • Even if the opponent has Grass-types such as Vileplume, Tangela, and Gourgeist, Samurott doesn't have to predict with Ice Beam as the combination of Hydro Pump and Ice Beam easily KOes them
  • It's best to nail Lanturn, and to a lesser extent Ludicolo, Jynx, and Cradily switch-ins, with Megahorn however, 3HKOing Lanturn, 2HKOing Cradily, and OHKOing Ludicolo and Jynx, as they can all easily shrug off Hydro Pumps due to their resistance or immunity
  • If the opponent has a hard counter to Samurott, such as Poliwrath and Mantine depending on its coverage, it's best to go out to a teammate that threatens them and let them take hazard damage
  • Samurott can be used as a check to the likes of Archeops or Pyroar if necessary, nailing them with Aqua Jet or even using them as an opportunity to fire off another attack if you predict the foe to switch
  • Taunt switch-ins such as Audino or Ferroseed, preventing them from recovering HP or doing much of anything and letting Samurott beat them one versus one

Team Options
========

  • Grass- and Electric-, and Freeze Dry users, such as Lilligant, Rotom, and Vanilluxe beat the bulky Water-types that check Samurott, such as Lanturn, Poliwrath, and Mantine
  • While special Samurott has a good matchup against slower Grass-types thanks to its strong, Life Orb-boosted Ice Beam and Megahorn, Samurot still wants partners to handle faster Grass-types such as Lilligant; Vileplume, Garbodor, and Fire-types make for decent partners in this regard
  • Pokemon such as Klinklang, Barbaracle, Zebstrika, Lilligant, and Pyroar can sweep teams after Samurott wallbreaks, as Samurott can weaken or even outright beat the Grass- or Water-types and general bulky Pokemon that prevent them from sweeping
  • Though Samurott has the bulk to switch into weak or resisted hits, it really appreciates U-turn, Volt Switch, and Baton Pass support from the likes of Scyther, Zebstrika, and Mawile, whose common checks are handled by Samurott, in order to be able to come in unscathed

[STRATEGY COMMENTS]
Other Options
=============

  • Substitute in the special set eases prediction and makes Samurott overall harder to revenge kill
  • Dragon Tail is an option on the special set on Spikes stacking teams, weakening the opposing team and bringing Samurott's checks to KO range
  • Superpower for Ferroseed
  • Choice Scarf (Modest is actually 100% outclassed by Floatzel, it's slower and slightly less poweful)
  • Grass Knot for opposing Samurott and Poliwrath

Checks and Counters
===================

**Grass-types**: Faster Grass-types such as Lilligant and Servine add shiftry here take little from Aqua Jet and easily KO. Bulky Grass-types such as Vileplume, Ferroseed, and Gourgeist wall the Swords Dance set, however a lot of them have trouble dealing with the special set

**Bulky Water-types**: Most bulky Water-types can take any 2 hits from both of Samurott's set and retaliate with with status, a Scald burn, or a secondary STAB. Quagsire and Lanturn in particular are very common counters to the physical and special set, respectively, and Poliwrath and Mantine are general counters if Samurott doesn't pack the appropriate coverage move

note how quag ignores the sd sets boosts with unaware which is mainly why it is such a good counter

**Bulky Pokemon**: Physically bulky Pokemon such as Weezing, Miltank, and Garbodor can take even +2 hits from the Swords Dance set and burn, paralyze, or KO Samurott with Rocky Helmet and Aftermath damage, respectively. Meanwhile, specially bulky Pokemon such as Hariyama and Audino are decent checks to the special set.

I'd label this "respective bulky pokemon" since you describe both physically and specically bulky pokemon which are used to check each of the sets

**Faster Pokemon that can take an Aqua Jet**: Due to Samurott's underwhelming Speed stat, a lot of Pokemon, such as Lilligant already listed above, Jynx, and Tauros, can outspeed Samurott and take even a +2 Aqua Jet, revenge killing both sets with ease.
with ease is a bit of an overstatement, if not a -defense nature tauros needs rocks and slight prior damage to ko with rock climb, and if its not -spdef jynx needs rocks and some prior damage to ko with life orb psychic; I'd just say that they can take the jet and revenge given samurott has taken some prior damage
Changes/comments in bold, good job.
QC 2/3
 
The only thing I would suggest is to make a Knock Off mention on SD set to hit Gourgeist. Other than that this looks solid, so QC 3/3
 

Lumari

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[OVERVIEW]

Gifted with great mixed attacking stats and a boosting move in Swords Dance, Samurott is a versatile threat capable of being either a powerful wallbreaker with nuclear Hydro Pumps or one of the best sweepers in the metagame. Samurott also boasts a solid typing, defensively and offensively, backed by acceptable defenses for an offensive Pokemon, letting it check Fire-, Ground-, and Rock-types such as Archeops, Rhydon, and Pyroar. STAB priority in Aqua Jet is the cherry on top, allowing Samurott to clean weakened teams after a Swords Dance boost and revenge kill faster Pokemon throughout the game. Unfortunately, Samurott is relatively slow, and thus it is leaving it outsped by most offensive Pokemon and, (AC) so accordingly, (AC) prone to relying overreliant on Aqua Jet and vulnerable to getting revenge killed. In addition, Samurott is checked by common Grass- and Water-types types such as Vileplume, Ludicolo, Lanturn, and Poliwrath, in addition to physically bulky Pokemon such as Weezing and Garbodor if running the physical set and specially bulky Pokemon such as Hariyama and Mega Audino when running the special set. In spite of these flaws, however, Samurott is the definition of a low-risk, high-reward Pokemon, offering a lot to a team while not needing much in return.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Aqua Jet
move 3: Waterfall
move 4: Megahorn
item: Lum Berry / Wave Incense
ability: Torrent
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance enables Samurott to sweep, boosting its Attack stat to high levels. Aqua Jet makes up for Samurott's middling Speed and KOes many faster weakened threats at +2, and it can also be used throughout the game to revenge kill foes. Waterfall is a doubly more powerful STAB move that breaks through slower, bulkier foes with after a boost. Megahorn gives Samurott super effective coverage against Grass-types and hits Water-types neutrally. Knock Off is an option to hit Gourgeist super effectively, in addition to hitting Mantine and Pelipper neutrally, giving Samurott a better matchup against stall because of this, but provides leaving it with significantly less powerful coverage against other, generally more common Grass- and Water-types.

Set Details
========

Samurott packs a simple offensive spread, making Samurott as fast and strong as possible, with an Adamant nature giving it a much-appreciated (add hyphen) boost in power. A Jolly nature is an option to outspeed neutral-natured Ludicolo and opposing Samurott, in addition to the various Pokemon that creep the base 70 Speed benchmark. 120 HP / 252 Atk / 136 Spe can be used for more bulk, with enough Speed to outspeed max speed outrun fully invested neutral-natured base 55s, such as Cacturne, Exeguttor Exeggutor, and Golurk. A Lum Berry allows Samurott to set up against without having to fear status from the likes of Weezing and Scald users such as Prinplup. Wave Incense boosts the power of Samurott's Water STAB moves without nasty Life Orb recoil. Life Orb is useful for a stronger Megahorn, but the recoil severely hinders Samurott's longevity. A Rindo Berry lets Samurott avoid being revenge killed by Lilligant and Ludicolo, oftentimes offense's only response to a +2 Samurott. Similarly, Samurott can avoid being revenge killed by Electric-types, such as Rotom and Lanturn, by holding a Wacan Berry; (SC) though however, (AC) this is somewhat less useful than Rindo Berry, (AC) as Samurott can KO weakened, faster Electric-types with Aqua Jet. Torrent makes it significantly easier for Samurott to sweep late-game (add hyphen) thanks to the boost it gives to Samurott's Water-type STAB moves, as Samurott will often find itself at under 30% health after it sets up.

Usage Tips
========

Samurott should typically be saved for late-game, only used throughout the game to revenge kill faster Pokemon such as Archeops, check Pokemon such as Rhydon, and maybe dish out a Megahorn or two to weaken checks such as Lanturn and Prinplup. However, Samurott is mostly useless if one of its counters, (AC) such Vileplume, Gourgeist, and or Poliwrath, (AC) is on the opposing team, so instead (of what?) it should double switch to a teammate that threatens them to at least force them to take entry hazard damage. If necessary, Samurott can act as a check to the likes of Archeops and Pyroar, however but it can really only switch (something is missing here, "into them" perhaps) one time and is often left at such low HP that it probably won't be able to set up and sweep late-game; (add hyphen) on the flip side, it can then potentially abuse its Torrent-boosted STAB moves to wallbreak. Late-game, (add hyphen) Samurott can set up a Swords Dance against a foe that can't do too much to it, (AC) such as Pyroar locked into a Fire-type move or even the likes of Hariyama and Archeops if Samurott is at high HP, often leaving it in Torrent range, and proceed to sweep.

Team Options
========

Checks to Grass-types are important partners, with Fire-, Ice-, and Flying-types such as Pyroar, Aurorus, and Scyther covering them well; Garbodor is a notable partner, (AC) as it not only does it wall walls Grass-types (RC) it but also can also set up Spikes and Toxic Spikes to get Grass-types them in +2 Megahorn range. Grass- and Electric-types and Freeze-Dry (add hyphen) users (RC) such as Torterra, Rotom, and Vanilluxe take care of the bulky Water-types that check Samurott. Ground- and Grass-types, such as Rhydon and Lilligant, are also nice partners for their abilities ability to handle Electric-types. Fast Pokemon such as Archeops, Zebstrika, and Tauros make up for cover Samurott's low Speed stat and improve its team's matchup against more offensive teams. Wallbreakers such as mixed Archeops, Aurorus, Mawile, and Beheeyem can weaken or even outright beat most walls standing in the way of Samurott's sweep with relative ease.

[SET]
name: Special Wallbreaker
move 1: Hydro Pump
move 2: Ice Beam
move 3: Megahorn
move 4: Aqua Jet / Taunt
item: Life Orb
ability: Torrent
nature: Rash / Mild
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is Samurott's strongest viable Water STAB move and plows through anything that doesn't resist it. Ice Beam nails the Grass-types that resist Hydro Pump, such as Vileplume, Tangela, and Gourgeist. Megahorn hits Lanturn on its lower Defense stat and OHKOes Ludicolo and Jynx, which can all wall Samurott otherwise, and generally hits most Water-types neutrally. Aqua Jet hits faster Pokemon such as Archeops and Pyroar, and so lets letting Samurott become act as a decent check to them. Taunt prevents Pokemon such as Audino and Ferroseed from recovering health or using utility moves, making allowing Samurott a to wallbreak more effectively wallbreaker. Knock Off hits most of Megahorn's targets neutrally, (AC) in addition to Mantine, (AC) and being is able to remove Prinplup's Eviolite and Hariyama's Assault Vest; (SC) however, (AC) it's weaker than Megahorn, especially if the foe's item has already been removed, and doesn't hit Ludicolo or and Cradily super effectively. Hidden Power Electric can work over Aqua Jet for Poliwrath, Mantine, Pelipper, and Prinplup, but this sacrifices Samurott's useful revenge killing utility.

Set Details
========

Samurott packs a simple offensive spread, making it as fast and strong as possible, with a Rash or Mild giving Samurott an extra boost in power in its special moves while not weakening its physical ones. Rash lets Samurott check physical attackers such as Rhydon and Archeops better, (AC) while Mild lets it handle Fire-types better. Alternatively, a Naive or Hasty nature allows Samurott to outspeed Modest Ludicolo and opposing Samurott. Life Orb makes Samurott an extremely hard to wall wallbreaker thanks to its boost to by boosting all of Samurott's moves. Torrent makes Hydro Pump ridiculously powerful when under 30% HP. A Naive or Hasty nature allows Samurott to outspeed Modest Ludicolo and opposing Samurott.

Usage Tips
========

Samurott can come in on Rock- and Ground-types, preferably as they set up Stealth Rock, and slower, specially frail Pokemon such as Weezing and fire off a powerful Hydro Pump. Even if the opponent has Grass-types such as Vileplume, Tangela, and Gourgeist, Samurott doesn't have to predict with Ice Beam, (AC) as the combination of Hydro Pump and Ice Beam easily KOes them. It's best to nail Lanturn, and to a lesser extent Ludicolo, Jynx, and Cradily switch-ins, with Megahorn, (AC) however, 3HKOing Lanturn, 2HKOing Cradily, and OHKOing Ludicolo and Jynx, as they can all easily shrug off Hydro Pumps due to their resistance or immunity. If the opponent has a hard counter to Samurott, such as Poliwrath and or Mantine depending on its coverage, it's best to go switch out to a teammate that threatens them and let force them out to have them take entry hazard damage. Samurott can be used as a check to the likes of Archeops or and Pyroar if necessary, nailing them with Aqua Jet or even using them as an opportunity to fire off launch another attack if you predict the foe to switch. Taunt switch-ins such as Audino or Ferroseed, preventing them from recovering HP, setting up, or using status moves and so letting Samurott beat them one versus one one-on-one.

Team Options
========

Grass- and Electric-types and Freeze-Dry (add hyphen) users, such as Lilligant, Rotom, and Vanilluxe, beat the bulky Water-types that check Samurott, such as Lanturn, Poliwrath, and Mantine. While special Samurott has a good matchup against slower Grass-types thanks to its strong, Life Orb-boosted Ice Beam and Megahorn, Samurot it still wants partners teammates (less repetitive) to handle faster Grass-types such as Lilligant; Vileplume, Garbodor, and Fire-types make for decent partners in this regard. Pokemon such as Klinklang, Barbaracle, Zebstrika, Lilligant, and Pyroar can sweep teams after Samurott wallbreaks, as Samurott can weaken or even outright beat the Grass- or and Water-types and general bulky Pokemon that prevent them from sweeping. Though Samurott has the bulk to switch into weak or resisted hits, it really appreciates U-turn, Volt Switch, and Baton Pass support from the likes of Scyther, Rotom, and Mawile, whose common checks are handled by Samurott, in order to be able to come in unscathed.

[STRATEGY COMMENTS]
Other Options
=============

Though the special set really appreciates its wide coverage, it can sometimes sacrifice a slot for another move. Substitute is an option to ease prediction and makes Samurott overall harder to revenge kill. Dragon Tail can be used on Spikes-stacking (add hyphen) teams to weaken the opposing team and bring Samurott's checks to KO range. Superpower nails Ferroseed. Grass Knot hits opposing Samurott and Poliwrath, however but Samurott has other options that, while not hitting those two as hard, allows allow it to handle them well enough in addition to several other important threats.

Checks and Counters
===================

**Grass-types**: Faster Grass-types such as Lilligant and Servine take little damage from Aqua Jet and easily KO Samurott. Bulky Grass-types such as Vileplume, Ferroseed, and Gourgeist wall the Swords Dance set, however but (you can't use "however" as a conjunction; either use "but" or use "; however,") a lot of them have trouble dealing with the special set.

**Bulky Water-types**: Most bulky Water-types can take any 2 two hits from both of Samurott's sets and retaliate with with status, a Scald burn, or a secondary STAB move. Quagsire and Lanturn in particular are very common counters to the physical and the special set, respectively, with the former ignoring any boosts thanks to Unaware, and Poliwrath and Mantine are general counters to both sets if Samurott doesn't pack the appropriate coverage move.

**Respective Bulky Pokemon**: Physically bulky Pokemon such as Weezing, Miltank, and Garbodor can take even +2 boosted hits from the Swords Dance set and burn, paralyze, or KO Samurott with Rocky Helmet and Aftermath damage, respectively. Meanwhile, specially bulky Pokemon such as Hariyama and Audino are decent checks to the special set.

**Faster Pokemon That Can Take an Aqua Jet**: Due to Samurott's underwhelming Speed stat, a lot of Pokemon, such as Jynx and Tauros, can outspeed Samurott and take even a +2 Aqua Jet, revenge killing both sets with some prior damage.



GP 1/2

also this is my 300th gp check :>
my count has been a bit inaccurate lately though, so it might also have been the pu parasect one that i did earlier today
either way, yay
 
Last edited:

Pokedots

How should I live to be happy
is a Contributor Alumnus
um Pokedots that wasn't a cp-able GP check
ik, I haven't finished implementing yet, my internet was out day before yesterday and most of yesterday and I was out of the house all day today; my method to implement them's usually to cp and then edit accordingly

edit: ok now it's implemented
 
Last edited:

Empress

Colorless green ideas sleep furiously
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[OVERVIEW]

Gifted with great mixed attacking stats and a boosting move in Swords Dance, Samurott is a versatile threat capable of being either a powerful wallbreaker with nuclear Hydro Pumps or one of the best sweepers in the metagame. Samurott also boasts a solid typing, defensively and offensively, backed by acceptable defenses for an offensive Pokemon, letting it check Fire-, Ground-, and Rock-types such as Pyroar, Rhydon, and Archeops, Rhydon, and Pyroar. STAB priority in Aqua Jet is the cherry on top, allowing Samurott to clean weakened teams after a Swords Dance boost and revenge kill faster Pokemon throughout the game. Unfortunately, Samurott is relatively slow, leaving it outsped by most offensive Pokemon and, accordingly, overreliant on Aqua Jet and vulnerable to getting revenge killed. In addition Moreover, Samurott is checked by common Grass- and Water-types types such as Vileplume, Ludicolo, Lanturn, and Poliwrath, in addition to physically bulky Pokemon such as Weezing and Garbodor if running the physical set and specially bulky Pokemon such as Hariyama and Mega Audino when if running the special set.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Aqua Jet
move 3: Waterfall
move 4: Megahorn
item: Lum Berry / Wave Incense
ability: Torrent
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance enables Samurott to sweep, boosting its Attack stat to high levels. Aqua Jet makes up for Samurott's middling Speed and KOes many faster weakened threats at +2, and it can also be used throughout the game to revenge kill foes. Waterfall is a more powerful STAB move that breaks through slower, bulkier foes after a boost. Megahorn gives Samurott super effective coverage against Grass-types and hits Water-types neutrally. Knock Off is an option to hit Gourgeist (which one?) super effectively, (RC) in addition to hitting Mantine and Pelipper neutrally, giving Samurott a better matchup against stall teams, (RC) but leaving it with significantly less powerful coverage against other, generally more common Grass- and Water-types.

Set Details
========

Samurott packs a simple offensive EV spread, making Samurott as fast and strong as possible, with an Adamant nature giving it a much-appreciated boost in power. A Jolly nature is an option to outspeed neutral-natured Ludicolo and opposing Samurott, in addition to the various Pokemon that creep the base 70 Speed benchmark. 120 HP / 252 Atk / 136 Spe can be used for more bulk, with enough Speed to outrun fully invested neutral-natured base 55s Speed Pokemon, such as Cacturne, Exeggutor, and Golurk. A Lum Berry allows Samurott to set up without having to fear status ailments from the likes of Weezing and Scald users such as Prinplup. Wave Incense boosts the power of Samurott's Water-type STAB moves without recoil. Life Orb is useful for a stronger Megahorn, but the recoil severely hinders Samurott's longevity. A Rindo Berry lets Samurott avoid being revenge killed by Lilligant and Ludicolo, which are oftentimes offense's an offensive team's only response to a +2 Samurott. Similarly, Samurott can avoid being revenge killed by Electric-types, such as Rotom and Lanturn, by holding a Wacan Berry; however, this is somewhat less useful than Rindo Berry, as Samurott can KO weakened, faster Electric-types with Aqua Jet. Torrent makes it significantly easier for Samurott to sweep late-game thanks to the boost it gives to Samurott's Water-type STAB moves, as Samurott will often find itself at under 30% below 33% health after it sets up.

Usage Tips
========

Samurott should typically be saved for late-game, only being used throughout the game before then to revenge kill faster Pokemon such as Archeops, check Pokemon such as Rhydon, and maybe possibly dish out a Megahorn or two to weaken checks such as Lanturn and Prinplup. However, Samurott is mostly useless if one of its counters, such Vileplume, Gourgeist (which one?), or Poliwrath, is on the opposing team, so it should double switch to a teammate that threatens them to at least force them to take entry hazard damage. If necessary, Samurott can act as a check to the likes of Archeops and Pyroar, but it can really only switch into them one time and is often left at such low HP that it probably won't be able to set up and sweep late-game; on the flip side, it can then use its Torrent-boosted STAB moves to wallbreak. Late-game, Samurott can set up a Swords Dance against a foe that can't do too much to it, such as Pyroar locked into a Fire-type move or even the likes of Hariyama and Archeops if Samurott is at high HP, often leaving it in Torrent range, and then it can proceed to sweep.

Team Options
========

Checks to Grass-types are important partners, with Fire-, Ice-, and Flying-types such as Pyroar, Aurorus, and Scyther covering them well; Garbodor is also a notable partner, (AC) as it not only walls Grass-types but also can also set up Spikes and Toxic Spikes to get them into +2 Megahorn KO range. Grass- and Electric-types and Freeze-Dry users such as Torterra, Rotom, and Vanilluxe take care of the bulky Water-types that check Samurott. Ground- and Grass-types, such as Rhydon and Lilligant, are also nice partners for their ability to handle Electric-types. Fast Pokemon such as Archeops, Zebstrika, and Tauros cover Samurott's low Speed stat and improve its team's matchup against more offensive teams. Wallbreakers such as mixed Archeops, Aurorus, Mawile, and Beheeyem can weaken or even outright beat most walls standing in the way of Samurott's sweep with relative ease.

[SET]
name: Special Wallbreaker
move 1: Hydro Pump
move 2: Ice Beam
move 3: Megahorn
move 4: Aqua Jet / Taunt
item: Life Orb
ability: Torrent
nature: Rash / Mild
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is Samurott's strongest viable Water-type STAB move and plows through anything that doesn't resist it. Ice Beam nails the Grass-types that resist Hydro Pump, such as Vileplume, Tangela, and Gourgeist (which one?). Megahorn hits Lanturn on its lower Defense stat, (AC) and OHKOes Ludicolo and Jynx, which can all wall Samurott otherwise, and hits most Water-types neutrally. Aqua Jet hits faster Pokemon such as Archeops and Pyroar, letting Samurott act as a decent check to them. Taunt prevents Pokemon such as Audino and Ferroseed from recovering health or using utility moves, allowing Samurott to wallbreak more effectively. Knock Off hits most of Megahorn's targets neutrally, in addition to Mantine, and is able to remove Prinplup's Eviolite and Hariyama's Assault Vest; however, it's weaker than Megahorn, especially if the foe's item has already been removed, and doesn't hit Ludicolo and(space)Cradily super effectively. Hidden Power Electric can work over Aqua Jet for Poliwrath, Mantine, Pelipper, and Prinplup, but this sacrifices Samurott's useful revenge killing utility.

Set Details
========

Samurott packs a simple offensive spread, making it as fast and strong as possible, with a Rash or Mild nature giving Samurott an extra boost in power in its special moves while not weakening its physical ones. Rash lets Samurott check physical attackers such as Rhydon and Archeops better, (AC) while Mild lets it handle special Fire-types better. Alternatively, a Naive or Hasty nature allows Samurott to outspeed Modest Ludicolo and opposing Samurott. Life Orb makes Samurott an extremely hard to wall powerful wallbreaker by boosting all of Samurott's moves. Torrent makes Hydro Pump ridiculously powerful when under 30% 33% HP.

Usage Tips
========

Samurott can come in on Rock- and Ground-types, preferably as while they set up Stealth Rock, and slower, specially frail Pokemon such as Weezing and fire off launch a powerful Hydro Pump. Even if the opponent has Grass-types such as Vileplume, Tangela, and Gourgeist (which one?), Samurott doesn't have to predict with Ice Beam, as the combination of Hydro Pump and Ice Beam easily KOes them. It's However, it's best to nail Lanturn, (R) and, (AC) to a lesser extent, (AC) Ludicolo, Jynx, and Cradily switch-ins, with Megahorn, however, 3HKOing Lanturn, 2HKOing Cradily, and OHKOing Ludicolo and Jynx, as they can all easily shrug off Hydro Pumps due to their resistance or immunity to the move. If the opponent has a hard counter to Samurott, such as Poliwrath or Mantine depending on its coverage, it's best to switch out to a teammate that threatens them and force them out to have make them take entry hazard damage. Samurott can be used as a check to the likes of Archeops and Pyroar if necessary, nailing them with Aqua Jet or even using them as an opportunity to launch another attack if you predict the foe to will switch. Taunt switch-ins such as Audino or Ferroseed, preventing them from recovering HP, setting up, or using status moves and so as to letting Samurott beat them one-on-one.

Team Options
========

Grass- and Electric-types and Freeze-Dry users, such as Lilligant, Rotom, and Vanilluxe, beat the bulky Water-types that check Samurott, such as Lanturn, Poliwrath, and Mantine. While special Samurott has a good matchup against slower Grass-types thanks to its strong, Life Orb-boosted Ice Beam and Megahorn, it still wants partners to handle faster Grass-types such as Lilligant; Vileplume, Garbodor, and Fire-types make for decent partners in this regard. Pokemon such as Klinklang, Barbaracle, Zebstrika, Lilligant, and Pyroar can sweep teams after Samurott wallbreaks down their walls, as Samurott can weaken or even outright beat the Grass- and Water-types and general bulky Pokemon that prevent them from sweeping. Though Samurott has the bulk to switch into weak or and resisted hits, it really appreciates U-turn, Volt Switch, and Baton Pass support from the likes of Scyther, Rotom, and Mawile, whose common checks are handled by Samurott, in order to be able to come in unscathed.

[STRATEGY COMMENTS]
Other Options
=============

Though the special set really appreciates its wide coverage, it can sometimes sacrifice a slot for another move. Substitute is an option to ease prediction and makes Samurott overall harder to revenge kill overall. Dragon Tail can be used on Spikes-stacking teams to weaken the opposing team and bring Samurott's checks into KO range. Superpower nails Ferroseed, though it doesn't hit anything else notable. Grass Knot hits opposing Samurott and Poliwrath, but Samurott has other options that, while not hitting those two as hard, allow it to handle them well enough in addition to several other important threats.

Checks and Counters
===================

**Grass-types**: Faster Grass-types such as Lilligant and Servine take little damage from Aqua Jet and can easily KO Samurott. Bulky Grass-types such as Vileplume, Ferroseed, and Gourgeist (which one?) wall the Swords Dance set, but a lot of them have trouble dealing with the special set.

**Bulky Water-types**: Most bulky Water-types can take any two hits from both of Samurott's sets and retaliate with status move, a Scald burn, or a secondary STAB move. Quagsire and Lanturn in particular are very common counters to the physical and the special set, respectively, with the former ignoring any boosts thanks due to Unaware, and Poliwrath and Mantine are general counters to both sets if Samurott doesn't pack the appropriate coverage move.

**Respective Bulky Pokemon**: Physically bulky Pokemon such as Weezing, Miltank, and Garbodor can take even boosted hits from the Swords Dance set and burn, paralyze, or KO Samurott with Rocky Helmet and Aftermath damage, respectively. Meanwhile, specially bulky Pokemon such as Hariyama and Audino are decent checks to the special set.

**Faster Pokemon That Can Take an Aqua Jet**: Due to Samurott's underwhelming Speed stat, a lot of Pokemon, such as Jynx and Tauros, can outspeed Samurott and take even a +2 Aqua Jet, revenge killing both sets with some prior damage.

GP 2/2
 
Last edited:

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
uploaded
changed the alternate spread mentioned in set details for the sd set to 112 HP / 252 Atk / 144 as for only 8 more evs you get the jump on adamant max speed torterra
added this sentence to team options of sd: "Healing Wish support from the likes of Mesprit and Musharna is helpful to potentially give Samurott a second chance at sweeping, and is especially useful when Samurott is using Wave Incense, as it compensates for the loss of status protection given by Lum Berry."
everything else looked solid, keep up the good work :toast:
 

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