Facility Safari Zone Test (Wave 2) - Hyjack

Only Hyjack and the current referee should post in this thread.

Backpack:
Autumnal Avenue

Enigma Berry
Enigma Berry
Quick Ball
Luxury Ball
Standard Supplier
Luxury Ball
Quick Ball
Personal
Iapapa Berry
Wise Glasses
Muscle Band
Expert Belt
:sv/aggron:
Tachyon (Aggron)
Level 1 EXP: 00 / 10

Hardy nature ( +None, -None )
Typing: Steel/Rock
Abilities: Sturdy, Rock Head Hidden AbilityLOCKED: Heavy Metal

HP: 85
Attack: 8
Defen.: 13
Sp.Atk: 5
Sp.Def: 5
Speed: 50
Size: 4
Weight: 8

Movepool
Level 0:
Aerial Ace
Autotomize
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Metal Sound
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar

Level 1:
Ancient Power
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Harden
High Horsepower
Incinerate
Iron Defense
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Steel Roller
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool
:sv/plasmanta:
Momentai (Plasmanta)
Level 1 EXP: 00 / 10

Quirky nature ( +None, -None )
Typing: Electric/Poison
Abilities: Storm Drain, Vital Spirit Hidden AbilityLOCKED: Telepathy

HP: 85
Attack: 4
Defen.: 8
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size: 7
Weight: 9

Movepool
Level 0:
Aura Sphere
Cross Poison
Dazzling Gleam
Facade
Flash Cannon
Liquidation
Poison Jab
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt

Level 1:
Acid
Confide
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
Encore
Haze
Parabolic Charge
Poison Tail
Psybeam
Psywave
Rain Dance
Shock Wave
Sludge Bomb
Supersonic
Swagger
Taunt
Thunder Shock
Venom Drench
Water Pulse
Wide Guard


Lumiose City Flower Park
Within the dense city jungle of Lumiose City, with its dizzying, dazzling, bustling urban life, lies an area of quiet and nature very few know about. This small park, as verdant and fresh as if it had been plucked straight from a forest, harboring beds of fragrant flowers and attracts many floral Pokémon looking for a lush respite in the shade. Rumor has it an especially beautiful flower hides within, but so far it's been very elusive...

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v1 Singles
Level 1
10-item Backpack
Arenas are specified by each trek.
All other match rules are default.​

Trek 1: Lumiose City Street

Amidst the fumes of the taxis and the chatter of the passerby, you can feel the small location you had been given. It should not take much time to explore, but the grass seems teeming with wild Pokemon...

No arena effects.
Camouflage: Electric | Nature Power: Electrify | Secret Power: Lower the defender's Accuracy by one (1) for their next three (3) turns.

Wild Items:
  • :cell battery:Cell Battery
  • :zoom lens:Zoom Lens
  • :loaded dice:Loaded Dice
  • :blunder policy:Blunder Policy

:sv/garbodor:
Garbodor
Level 1

Typing:
Poison
Abilities: Stench, Weak Armor Hidden Ability: Aftermath (Locked)

Con.Reward: 5 pooled EXP

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the Trek's Wild Items. Add a fresh copy of the selected item to their backpack.

EP: 40
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 75
Size: 4
Weight: 5

Movepool
Level 0:
Autotomize
Cross Poison
Dark Pulse
Facade
Focus Blast
Poison Gas
Protect
Psychic
Rest
Rock Polish
Round
Screech
Sleep Talk
Sludge
Snore
Substitute
Thunderbolt
Toxic

Level 1:
Amnesia
Confide
Curse
Double Team
Haze
Infestation
Metal Claw
Pain Split
Pound
Rain Dance
Recycle
Sand Attack
Seed Bomb
Sludge Bomb
Spikes
Sunny Day
Swagger
Toxic Spikes
Venom Drench
:sv/hypno:
Hypno
Level 1

Typing:
Psychic
Abilities: Insomnia, Forewarn Hidden Ability: Inner Focus (Locked)

Con.Reward: 5 pooled EXP

Capture Assist: Triskaidekaphile
The Pokemon has a mystical, academic, or merely eccentric interest in the number 13.
The explorer's Fatigue Rolls that could possibly roll 13, do so.

EP: 40
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 67
Size: 3
Weight: 4

Movepool
Level 0:
Brick Break
Calm Mind
Dazzling Gleam
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Light Screen
Meditate
Nasty Plot
Poison Gas
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Zen Headbutt

Level 1:
Amnesia
Barrier
Captivate
Confide
Confuse Ray
Confusion
Counter
Curse
Double Team
Encore
Flash
Flatter
Haze
Helping Hand
Mega Punch
Night Shade
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Role Play
Safeguard
Scary Face
Seismic Toss
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Trick
:sv/seismitoad:
Seismitoad
Level 1

Typing:
Water/Ground
Abilities: Swift Swim, Poison Touch Hidden Ability: Water Absorb (Locked)

Con.Reward: 5 pooled EXP

Battle Assist: Poison Boost
The Pokemon can teach other Pokemon the vileness of Poison.
The explorer's active Pokemon have Poison Touch and Corrosion, in addition to their other abilities.

EP: 40
Attack: 7
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 74
Size: 3
Weight: 4

Movepool
Level 0:
Brick Break
Earth Power
Earthquake
Facade
Focus Blast
Hyper Voice
Ice Punch
Liquidation
Poison Jab
Protect
Refresh
Rest
Rock Slide
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Toxic
Uproar

Level 1:
Acid
Bubble
Bubble Beam
Confide
Double Team
Echoed Voice
Growl
Hail
Infestation
Mega Punch
Mist
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Sludge Bomb
Stealth Rock
Supersonic
Swagger
Venom Drench
Water Pulse
Weather Ball
:sv/centiskorch:
Centiskorch
Level 1

Typing:
Fire/Bug
Abilities: Flash Fire, White Smoke Hidden Ability: Flame Body (Locked)

Con.Reward: 1x:luxury ball:Luxury Ball

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
Rather than post orders for the first time each Trek; the player may choose to Pass By the current Wild Pokemon.

If they do, that Wild Pokemon escapes from the battle. (Essentially, skip that Pokemon.)
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders going first: The explorer may specify an attack the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.

EP: 44
Attack: 8
Defen.: 5
Sp.Atk: 7
Sp.Def: 7
Speed: 65
Size: 3
Weight: 5

Movepool
Level 0:
Bug Bite
Bug Buzz
Crunch
Facade
Fire Fang
Flamethrower
Protect
Rest
Round
Sleep Talk
Snore
Substitute
Thunder Fang
Will-O-Wisp
X-Scissor

Level 1:
Bite
Brutal Swing
Defense Curl
Ember
Fire Spin
Flame Wheel
Slam
Smokescreen
Sunny Day
Wrap


Trek 1 begins!
Marked - :garbodor: :cell battery: Garbodor @ Cell Battery steps forward.

Hyjack to send out, equip, and order.
 
Hyjack, Tachyon, and Momentai finally make their way towards the alluring scent Tachyon picked up. The tall residential houses recede from view, and the noise from the bustling Lumiose market square fades as the enter through a brush, through the trees, and emerge to see a park with an unassumingly small atmosphere, but larger than the crew can scope out on first gaze. Tachyon and Hyjack make their way through the trees, while Momentai floats patiently forward above them.
:aggron: "WooAHH! Not as homey as my rocky mountains, but this is what I'd call a vacation spot. Maybe they got some crystals lying around..." Tachyon trudges forward ahead of his trainer, and Momentai follows pace above. Hyjack recalls all the information given to them before they were allowed entry to this vast Safari Zone. While he is taking in the scenery, he keeps his wits about him as a trainer should, and stands guard.

*bump* "HEY WATCH IT PAL!":aggron: Tachyon blurts, it has run into a sentient pile of... garbage? The monstrosity stands firm in Tachyon's way, seemingly holding its ground. Its comical eyes narrow and it retaliates!

Sending out Tachyon the Aggron @ :muscle band: Muscle Band
:sv/aggron:

:aggron: Orders
= = = = =
Power-Up Punch (Vs :garbodor:Garbodor) ~ Power-Up Punch (Vs :garbodor:Garbodor) ~ Power-Up Punch (Vs :garbodor:Garbodor)
= = =
Subs
= = =

Orders
= = = = =
Throw: Ultra Ball :ultra ball:
 
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There's just so much garbage in this alley, though, that after getting one hit off, Tachyon's best efforts turn out to be wasted on what's merely a mundane garbage bag... Can he regain his momentum?

:ss/garbodor: :cell battery:
Curse ~ Substitute ~ Double Team
 
Team Hyjack
:aggron: :muscle band: | Rock Head, Sturdy | OK
HP: 85/85 | EN: 100/100 | ATK 9 | DEF 13 | SPA 5 | SPD 5 | SPE 50 | S/W 4/8 | Chill 5 | Rcv 2 | CT 1

Lumiose City Street
:garbodor: :cell battery: | Stench, Weak Armor | Curious
EP: 40/40 | FT: 0 | ATK 7 | DEF 6 | SPA 5 | SPD 6 | SPE 75 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
The Chronicle - Round 1
Step 1
Garbodor used Curse!
Garbodor's ATK and DEF rose! (+1, 8t)
Garbodor's SPE fell! (-1, 3t)
Aggron used Power-Up Punch!
-4 EN
Crit: No (278)

It's not very effective...
(9 + 4 - 6)*0.75 - 3 = 2.25 ~ 2 DMG
Aggron's ATK rose! (+1, 2t)
[Garbodor's Weak Armor] Garbodor's ATK rose (+2, 8t), and Garbodor's SPE returned to normal.

Step 2
Garbodor used Substitute!
-8 EP
Garbodor made a decoy! (10 HP)
Aggron used Power-Up Punch!
-4 EN
The decoy took damage... (6 left)

Step 3
Garbodor used Double Team!
Garbodor's EVA rose! (+1, 4t)
Aggron used Power-Up Punch!
-4 EN
The decoy took damage... (2 left)
Aggron's ATK returned to normal...

Hyjack threw an Ultra Ball! +8 Fatigue

Garbodor is feeling Irritated...​


Team Hyjack
:aggron: :muscle band: | Rock Head, Sturdy | OK
HP: 85/85 | EN: 88/100 | ATK 9 | DEF 13 | SPA 5 | SPD 5 | SPE 50 | S/W 4/8 | Chill 5 | Rcv 2 | CT 1

Lumiose City Street
:garbodor: :cell battery: | Stench, Weak Armor | Irritated, +2 ATK (6t), +1 EVA (4t), Decoy (2 hp)
EP: 30/40 | FT: 8 | ATK 7 | DEF 6 | SPA 5 | SPD 6 | SPE 75 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
 
Okay, no, you're pretty sure there wasn't this much garbage in the alley last time you looked. What even is happening?

:ss/garbodor: :cell battery:
Double Team ~ Focus Blast ~ Focus Blast

If Garbodor lacks a Decoy, and Garbodor's EP is 30, use Substitute and push back.
If Aggron is to use a Phazing move on any step, replace all Double Team with Focus Blast and ignore this Pokemon's 1st substitution until the end of the round.
If Aggron is to use Aim on any step, replace all Double Team with Focus Blast and ignore this Pokemon's 1st substitution until the end of the round.
 
"Listen here bub..." Tachyon starts on a tirade after giving a series of pokes to the trash heap of a pokemon. As he starts getting into it, suddenly... there's more? Identical heaps of trash start appearing all around the pair. The one Tachyon was poking turned into a decrepit doll itself...

"What the-!" Tachyon grabs on to the doll and tosses it out of its way. Though the foe is many, it has a sharp sense and keen battle instincts. Another doll appears, and instead of wastefully attacking it, instead Tachyon kicks up the dirt and dust around, and patiently waits out its lump of a foe...

:sv/Aggron:
Aerial Ace ~ Sandstorm ~ Chill


Throw :ultra ball: UltraBall
 
Team Hyjack
:aggron: :muscle band: | Rock Head, Sturdy | OK
HP: 85/85 | EN: 88/100 | ATK 9 | DEF 13 | SPA 5 | SPD 5 | SPE 50 | S/W 4/8 | Chill 5 | Rcv 2 | CT 1

Lumiose City Street
:garbodor: :cell battery: | Stench, Weak Armor | Irritated, +2 ATK (6t), +1 EVA (4t), Decoy (2 hp)
EP: 30/40 | FT: 8 | ATK 7 | DEF 6 | SPA 5 | SPD 6 | SPE 75 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
The Chronicle - Round 2
Step 1
Garbodor used Double Team!
Garbodor's EVA rose! (+2, 4t)
Aggron used Aerial Ace!
-4 EN
The substitute was destroyed!

Step 2
Garbodor used Substitute!
-8 EP
Garbodor made a decoy...
Aggron used Sandstorm!
-10 EN
The sandstorm rages!

Garbodor is buffeted by the sandstorm... [-2 EP]
Step 3
Garbodor used Focus Blast!
Hit: Yes (225)
Crit: No (247)
Drop: No (65)
It's hyper effective!
(12 + 5 - 8 - 1)*2 = 16 DMG
Aggron Chilled!
+12 EN (4 left)
Garbodor is buffeted by the sandstorm... [-2 EP]​
Hyjack threw an Ultra Ball! +9 FT


Team Hyjack
:aggron: :muscle band: | Rock Head, Sturdy | OK
HP: 69/85 | EN: 86/100 | ATK 9 | DEF 13 | SPA 5 | SPD 8 | SPE 50 | S/W 4/8 | Chill 4 | Rcv 2 | CT 1

The sandstorm rages (4 rds)​
Lumiose City Street
:garbodor: :cell battery: | Stench, Weak Armor | Threatened, +2 ATK (3t), +2 EVA (2t), Decoy (10 hp)
EP: 18/40 | FT: 17 | ATK 7 | DEF 6 | SPA 5 | SPD 6 | SPE 75 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
Fate Foreseen
Hyjack to order first
Garbodor to do whatever Garbodor does second
Keriel to ref​
 
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Return, Tachyon! :aggron: >>> :poke ball:
Go, Momentai!
:sv/plasmanta:
Orders
Taunt (Vs :garbodor:Garbodor) ~ Aura Sphere (Vs :garbodor:Garbodor) ~ Snore (Vs :garbodor:Garbodor)

Start of ANY Step
If Garb Intends to Rest
Then Taunt
- - - -
Start of Step 2
If Garb intends to go for Pain Split
Then Turn 2 order = Protect (Self)
- - - -
Start of Turn 1
IF Garb is under the effects of Protection
Then instead order string = Snore (Garbodor) ~ Thundershock (Garbodor) ~Taunt (Garbodor)


Throwing :safari ball: Safari Ball
 
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:ss/garbodor: :cell battery:

Pain Split ~ Double Team ~ Infestation

[start of turn, step 1] If Garbodor is Taunted, begin using Infestation ~ Cross Poison ~ Cross Poison.
 
Team Hyjack
:plasmanta: | Storm Drain, Vital Spirit | OK
HP: 85/85 | EN: 100/100 | ATK 4 | DEF 8 | SPA 9 | SPD 7 | SPE 100 | S/W 7/9 | Chill 5 | Rcv 2 | CT 1
:aggron: :muscle band: | Rock Head, Sturdy | OK
HP: 69/85 | EN: 86/100 | ATK 9 | DEF 13 | SPA 5 | SPD 8 | SPE 50 | S/W 4/8 | Chill 4 | Rcv 2 | CT 1


The sandstorm rages (4 rds)​
Lumiose City Street
:garbodor: :cell battery: | Stench, Weak Armor | Threatened, +2 ATK (3t), +2 EVA (2t), Decoy (10 hp)
EP: 18/40 | FT: 17 | ATK 7 | DEF 6 | SPA 5 | SPD 6 | SPE 75 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
The Chronicle - Round 3
Step 1
Plasmanta used Taunt!
-10 EN
Hit: Yes (147)
Garbodor fell for the Taunt...

Garbodor used Infestation!
Crit: No (335)
It's not very effective...
(4 + 5 - 7)*0.75 = 1.5 ~ 2 DMG
Plasmanta is trapped... (4t)
Plasmanta takes damage from Infestation! [-2 HP]
The sandstorm rages... [-2 HP all]

Step 2
Plasmanta used Aura Sphere!
-6 EN
The decoy took damage for Garbodor... (2 left)

Garbodor used Cross Poison!
Crit: No (273)
It's not very effective...
(7 + 3 + 7 - 8)*0.75 + 8 = 14.75 ~ 15 DMG
(Garbodor's EVA returned to normal...)
Plasmanta takes damage from Infestation! [-2 HP]
The sandstorm rages... [-2 HP all]

Step 3
Plasmanta used Snore!
-3 EN
(Snore bypasses Decoys.)
Crit: No (457)
(9 + 5 - 6) = 8 DMG
(Garbodor's EP can't go lower than 10.)

Garbodor used Cross Poison!
Crit: Yes (69)
It's not very effective... A critical hit!
(7 + 3 + 7 - 8 + 3)*0.75 + 8 = 16 DMG
(Garbodor's ATK returned to normal...)
Plasmanta takes damage from Infestation! [-2 HP]
The sandstorm rages... [-2 HP all]
Hyjack threw a Safari Ball!
+10 EP Garbodor (20)
+5 FT Garbodor (23)
Garbodor got scared and fled!


Team Hyjack
:plasmanta: | Storm Drain, Vital Spirit | Infestation (1)
HP: 40/85 | EN: 81/100 | ATK 4 | DEF 8 | SPA 9 | SPD 7 | SPE 100 | S/W 7/9 | Chill 5 | Rcv 2 | CT 1
:aggron: :muscle band: | Rock Head, Sturdy | OK
HP: 69/85 | EN: 86/100 | ATK 9 | DEF 13 | SPA 5 | SPD 8 | SPE 50 | S/W 4/8 | Chill 4 | Rcv 2 | CT 1


The sandstorm rages (3 rds)​
Lumiose City Street
:garbodor: :cell battery: | Stench, Weak Armor | Decoy (2 HP), Fled...
EP: 20/40 | FT: 23 | ATK 7 | DEF 6 | SPA 5 | SPD 6 | SPE 75 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
 
Centiskorch @ Zoom Lens steps forward.

:ss/centiskorch: :zoom lens:
Fire Spin ~ Wrap ~ Ember

If Plasmanta has a Decoy, use Substitute the first instance and Bug Buzz subsequent instances, pushing back each time.
[start of turn, step 3] If Centiskorch lacks a Decoy, and Centiskorch's EP is at least 20, use Substitute.
If Plasmanta is to use a Protective move, use Substitute the first instance and Defense Curl subsequent instances, pushing back each time.

Hyjack to order.
(Plasmanta is no longer trapped because the trapper left play.)
 
Tachyon got way too into telling off the literal trash heaps, and Momentai came in to flap its manta-wings and blow it all away. :aggron: "... and DON'T come back!"

Hyjack and co. continued through the zone, pleasantly enjoying the atmosphere, but wary from the difficulty of their last encounter. These pokemon aren't battling like trainers...

A skitter was heard in the bushed behind... Tachyon clued in first, and recklessly charged towards the brush, tearing it open to see what the source of the noise was. It found nothing... but a shadow raced up the tree behind! Faster than their eyes could follow, the figure slithered up swiftly to the top of the tree, and lunged out, towards Momentai!

:sv/plasmanta:
Protect ~ Encore ~ Snore


Throwing :quick ball: Quick Ball
 
Team Hyjack
:plasmanta: | Storm Drain, Vital Spirit | OK
HP: 40/85 | EN: 81/100 | ATK 4 | DEF 8 | SPA 9 | SPD 7 | SPE 100 | S/W 7/9 | Chill 5 | Rcv 2 | CT 1
:aggron: :muscle band: | Rock Head, Sturdy | OK
HP: 69/85 | EN: 86/100 | ATK 9 | DEF 13 | SPA 5 | SPD 8 | SPE 50 | S/W 4/8 | Chill 4 | Rcv 2 | CT 1


The sandstorm rages (3 rds)​
Lumiose City Street
:centiskorch: :zoom lens: | White Smoke, Flash Fires | Curious
EP: 44/44 | FT: 0 | ATK 8 | DEF 5 | SPA 7 | SPD 7 | SPE 65 | S/W 3/5 | Chill 5 | Rcv 2 | CT 1

:garbodor: :cell battery: | Stench, Weak Armor | Decoy (2 HP), Fled...
EP: 20/40 | FT: 23 | ATK 7 | DEF 6 | SPA 5 | SPD 6 | SPE 75 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1

The Chronicle - Round 4
Step 1
Plasmanta used Protect!
-12 EN
A ward against all evil...

Centiskorch used Substitute!
-9 EP
Centiskorch made a decoy (10 HP)​
The sandstorm rages... [-2 HP all]
Step 2
Plasmanta used Encore!
-10 EN
Centiskorch received an encore...

(Centiskorch was to use Substitute, but...)
Substitute can't be attempted while the user has a Decoy.
The sandstorm rages... [-2 HP all]
Step 3
Plasmanta used Snore!
-3 EN
Crit: No (440)
Flinch: Yes (166)

(5 + 9 - 7) = 7 DMG
Centiskorch flinched!

Centiskorch flinched...​
The sandstorm rages... [-2 HP all]​
Hyjack threw a :quick ball: Quick Ball!
(But it isn't the first round of the Trek...)
FT: (18, 12) -> 12


Team Hyjack
:plasmanta: | Storm Drain, Vital Spirit | OK
HP: 34/85 | EN: 56/100 | ATK 4 | DEF 8 | SPA 9 | SPD 7 | SPE 100 | S/W 7/9 | Chill 5 | Rcv 2 | CT 1
:aggron: :muscle band: | Rock Head, Sturdy | OK
HP: 69/85 | EN: 86/100 | ATK 9 | DEF 13 | SPA 5 | SPD 8 | SPE 50 | S/W 4/8 | Chill 4 | Rcv 2 | CT 1


The sandstorm rages (2 rds)​
Lumiose City Street
:centiskorch: :zoom lens: | White Smoke, Flash Fires | Threatened, Decoy (10 HP)
EP: 22/44 | FT: 12 | ATK 8 | DEF 5 | SPA 7 | SPD 7 | SPE 65 | S/W 3/5 | Chill 5 | Rcv 2 | CT 1

:garbodor: :cell battery: | Stench, Weak Armor | Decoy (2 HP), Fled...
EP: 20/40 | FT: 23 | ATK 7 | DEF 6 | SPA 5 | SPD 6 | SPE 75 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1

Fate Foreseen
Hyjack to order
Centiskorch to order
Keriel to ref​
 
:sv/Plasmanta:
Taunt ~ Chill ~ Rest
Subs

Start of T1
IF Centiskorch is under the effects of protection
THEN instead order string Chill ~ Taunt ~ Rest

Start of ANY Step
IF Centiskorch is to use Ember
THEN order Protect first instance and push orders down


Throwing :safari ball: Safari Ball
 
Team Hyjack
:plasmanta: | Storm Drain, Vital Spirit | OK
HP: 34/85 | EN: 56/100 | ATK 4 | DEF 8 | SPA 9 | SPD 7 | SPE 100 | S/W 7/9 | Chill 5 | Rcv 2 | CT 1
:aggron: :muscle band: | Rock Head, Sturdy | OK
HP: 69/85 | EN: 86/100 | ATK 9 | DEF 13 | SPA 5 | SPD 8 | SPE 50 | S/W 4/8 | Chill 4 | Rcv 2 | CT 1


The sandstorm rages (2 rds)​
Lumiose City Street
:centiskorch: :zoom lens: | White Smoke, Flash Fires | Threatened, Decoy (10 HP)
EP: 22/44 | FT: 12 | ATK 8 | DEF 5 | SPA 7 | SPD 7 | SPE 65 | S/W 3/5 | Chill 5 | Rcv 2 | CT 1

:garbodor: :cell battery: | Stench, Weak Armor | Decoy (2 HP), Fled...
EP: 20/40 | FT: 23 | ATK 7 | DEF 6 | SPA 5 | SPD 6 | SPE 75 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1

The Chronicle - Round 5
Step 1
Plasmanta used Protect!
-12 EN
A ward against all evil...

Centiskorch used Ember!
Centiskorch is heating up! (1)​
The sandstorm rages... [-2 HP all]

Step 2
Plasmanta used Taunt!
-10 EN
Centiskorch fell for the Taunt...
(Centiskorch is zooming in...)

Centiskorch used Flamethrower!
Crit: No (490)
Burn: No (493)
(9 + 3 + 7 - 7 + 1) = 13 DMG
Centiskorch is heating up! (2)
The sandstorm rages... [-2 HP all]

Step 3
Plasmanta Chilled...
+12 EN (4 left)

Centiskorch used Flamethrower!
Crit: Yes (12)
Burn: No (563)
(9 + 3 + 7 - 7 + 2 + 3) = 17 DMG
Plasmanta fainted...
Centiskorch is heating up! (3)
The sandstorm rages... [-2 HP all]​

Hyjack threw a Safari Ball! +10 EP, +5 FT


Team Hyjack
:plasmanta: | Storm Drain, Vital Spirit | KO
HP: KO/85 | EN: KO/100 | ATK 4 | DEF 8 | SPA 9 | SPD 7 | SPE 100 | S/W 7/9 | Chill 5 | Rcv 2 | CT 1
:aggron: :muscle band: | Rock Head, Sturdy | OK
HP: 69/85 | EN: 86/100 | ATK 9 | DEF 13 | SPA 5 | SPD 8 | SPE 50 | S/W 4/8 | Chill 4 | Rcv 2 | CT 1

The sandstorm rages (1 rd)​

Lumiose City Street
:centiskorch: :zoom lens: | White Smoke, Flash Fires | Irritated, Decoy (10 HP), Heat (3), Taunt (1t)
EP: 26/44 | FT: 17 | ATK 8 | DEF 5 | SPA 7 | SPD 7 | SPE 65 | S/W 3/5 | Chill 5 | Rcv 2 | CT 1

:garbodor: :cell battery: | Stench, Weak Armor | Decoy (2 HP), Fled...
EP: 20/40 | FT: 23 | ATK 7 | DEF 6 | SPA 5 | SPD 6 | SPE 75 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1

Fate Foreseen
Hyjack to replace Plasmanta (Aggron @ Muscle Band, no post required)
Centiskorch to order
Hyjack to order
Keriel to ref​
 
:ss/centiskorch: :zoom lens:
Flamethrower ~ Flamethrower ~ Flamethrower

If Centiskorch lacks a Decoy, use Substitute the first instance.
 
Team Hyjack
:aggron: :muscle band: | Rock Head, Sturdy | OK
HP: 69/85 | EN: 86/100 | ATK 9 | DEF 13 | SPA 5 | SPD 8 | SPE 50 | S/W 4/8 | Chill 4 | Rcv 2 | CT 1
:plasmanta: | Storm Drain, Vital Spirit | KO
HP: KO/85 | EN: KO/100 | ATK 4 | DEF 8 | SPA 9 | SPD 7 | SPE 100 | S/W 7/9 | Chill 5 | Rcv 2 | CT 1

The sandstorm rages (1 rd)​

Lumiose City Street
:centiskorch: :zoom lens: | White Smoke, Flash Fires | Irritated, Decoy (10 HP), Heat (3), Taunt (1t)
EP: 26/44 | FT: 17 | ATK 8 | DEF 5 | SPA 7 | SPD 7 | SPE 65 | S/W 3/5 | Chill 5 | Rcv 2 | CT 1

:garbodor: :cell battery: | Stench, Weak Armor | Decoy (2 HP), Fled...
EP: 20/40 | FT: 23 | ATK 7 | DEF 6 | SPA 5 | SPD 6 | SPE 75 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1

The Chronicle - Round 6
Step 1
Centiskorch used Flamethrower!
Crit: No (80)
Burn: No (214)
(8 + 3 + 7 - 8 + 3 - 1) = 12 DMG
Centiskorch is heating up! (4)
Aggron used Rest!
-15 EN, -1 RCV
Aggron healed from its rest... [+25 HP, +3 EN}

Centiskorch is hurt by the Sandstorm...
Step 2
Centiskorch used Flamethrower!
Crit: No (565)
Burn: No (505)
(8 + 3 + 7 - 8 + 4 - 1) = 13 DMG
Centiskorch is heating up! (5)
Aggron is asleep... [+5 HP, +3 EN]
Centiskorch is hurt by the Sandstorm...​
Step 3
Centiskorch used Flamethrower!
Crit: No (55)
Burn: No (223)
(8 + 3 + 7 - 8 + 5 - 1) = 14 DMG
Centiskorch is heating up! (6)​

Aggron is asleep... [+5 HP, +3 EN]
Aggron woke up!
Centiskorch is hurt by the Sandstorm...​
The sandstorm subsides...​
Hyjack threw a :poke ball: Poke Ball!
Centiskorch was caught!



Team Hyjack
:aggron: :muscle band: | Rock Head, Sturdy | OK
HP: 65/85 | EN: 80/100 | ATK 9 | DEF 13 | SPA 5 | SPD 8 | SPE 50 | S/W 4/8 | Chill 4 | Rcv 1 | CT 1
:plasmanta: | Storm Drain, Vital Spirit | KO
HP: KO/85 | EN: KO/100 | ATK 4 | DEF 8 | SPA 9 | SPD 7 | SPE 100 | S/W 7/9 | Chill 5 | Rcv 2 | CT 1


Lumiose City Street
:centiskorch: :zoom lens: | White Smoke, Flash Fires | Captured
EP: 20/44 | FT: 20 | ATK 8 | DEF 5 | SPA 7 | SPD 7 | SPE 65 | S/W 3/5 | Chill 5 | Rcv 2 | CT 1

:garbodor: :cell battery: | Stench, Weak Armor | Decoy (2 HP), Fled...
EP: 20/40 | FT: 23 | ATK 7 | DEF 6 | SPA 5 | SPD 6 | SPE 75 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1


Fate Foreseen
Centiskorch becomes Hyjack's Wayfinder.
Hyjack may continue to battle here or proceed to the next Trek.
If proceeding, please use any desired medicine in the same post.
(If you continue to battle and do not catch another Pokemon, you will lose the run.)
(To win the run, and if this were a real Safari, keep your Wayfinder, you must capture a Pokemon from Trek 3.)
 
Last edited:
Centiskorch get over here! Making it my Wayfinder 100%
I choose to Proceeeed
I will use... not a damn thing because I brought no medicine
 
Team Hyjack

:aggron: :muscle band: | Rock Head, Sturdy | OK
HP: 65/85 | EN: 80/100 | ATK 9 | DEF 13 | SPA 5 | SPD 8 | SPE 50 | S/W 4/8 | Chill 4 | Rcv 1 | CT 1
:plasmanta: | Storm Drain, Vital Spirit | KO
HP: KO/85 | EN: KO/100 | ATK 4 | DEF 8 | SPA 9 | SPD 7 | SPE 100 | S/W 7/9 | Chill 5 | Rcv 2 | CT 1
:centiskorch: :zoom lens: | White Smoke, Flash Fires | Captured
EP: 20/44 | FT: 20 | ATK 8 | DEF 5 | SPA 7 | SPD 7 | SPE 65 | S/W 3/5 | Chill 5 | Rcv 2 | CT 1


Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
Rather than post orders for the first time each Trek; the player may choose to Pass By the current Wild Pokemon.

If they do, that Wild Pokemon escapes from the battle. (Essentially, skip that Pokemon.)

Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders going first: The explorer may specify an attack the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.


Trek 2: Flowery Alley
As you make your way inside the park, you notice a path lined by flowers. It's very pretty... and also conspicuous. The space beyond the flowers is wilder and treacherous, so do be careful to stay on the path, even if it proves a bit cramped.

The initial Terrain is Grassy Terrain, with indefinite duration.​

Camouflage: Grass | Nature Power: Decorate | Secret Power: Inflict Sleep on the defender.​

Wild Items:
  • :mental herb:Mental Herb
  • :power herb:Power Herb
  • :white herb:White Herb
  • :mirror herb:Mirror Herb
:sv/bellossom:
Bellossom
Level 1

Typing: Grass
Abilities: Chlorophyll Hidden Ability: Healer (Locked)

Con.Reward: 10 pooled EXP

Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 15 HP, and regain a Recovery and a Chill.​

EP: 60
Attack: 6
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 50
Size: 1
Weight: 1


Movepool
Level 0:
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Leaf Blade
Petal Blizzard
Play Rough
Poison Powder
Protect
Reflect
Rest
Round
Sleep Powder
Sleep Talk
Snore
Stun Spore
Substitute
Swords Dance
Toxic
Uproar

Level 1:
Absorb
Acid
Captivate
Charm
Confide
Curse
Cut
Double Team
Flash
Grassy Terrain
Growth
Helping Hand
Infestation
Magical Leaf
Moonlight
Rage
Razor Leaf
Safeguard
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Teeter Dance
Tickle
:sv/florges:
Florges
Level 1

Typing: Fairy
Abilities: Flower Veil Hidden Ability: Symbiosis (Locked)

Con.Reward: 10 pooled EXP

Capture Assist: Overprepared
The explorer's Fatigue Rolls are Lucky if they brought seven or more (+7) different kinds of Poke Ball in their initial backpack.​

EP: 60
Attack: 5
Defen.: 5
Sp.Atk: 8
Sp.Def: 11
Speed: 75
Size: 2
Weight: 2


Movepool
Level 0:
Aromatherapy
Calm Mind
Dazzling Gleam
Defog
Energy Ball
Facade
Heal Bell
Light Screen
Petal Blizzard
Protect
Psychic
Rest
Round
Sleep Talk
Snore
Substitute
Tackle
Toxic

Level 1:
Captivate
Charm
Confide
Disarming Voice
Double Team
Echoed Voice
Fairy Wind
Flash
Flower Shield
Grassy Terrain
Helping Hand
Magical Leaf
Misty Terrain
Pollen Puff
Rain Dance
Razor Leaf
Safeguard
Seed Bomb
Sunny Day
Swagger
Swift
Synthesis
Tearful Look
Trick
Vine Whip
:sv/vileplume:
Vileplume
Level 1

Typing: Grass/Poison
Abilities: Chlorophyll Hidden Ability: Effect Spore (Locked)

Con.Reward: 10 pooled EXP

Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.​

EP: 60
Attack: 6
Defen.: 6
Sp.Atk: 8
Sp.Def: 7
Speed: 50
Size: 3
Weight: 2


Movepool
Level 0:
Aromatherapy
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Petal Blizzard
Poison Powder
Protect
Reflect
Rest
Round
Sleep Powder
Sleep Talk
Snore
Stun Spore
Substitute
Swords Dance
Toxic

Level 1:
Absorb
Acid
Captivate
Charm
Confide
Curse
Cut
Double Team
Flash
Grassy Terrain
Growth
Infestation
Moonlight
Pollen Puff
Rage
Razor Leaf
Safeguard
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Teeter Dance
Tickle
:sv/meowscarada:
Meowscarada
Level 1

Typing: Grass/Dark
Abilities: Overgrow Hidden Ability: Protean (Locked)

Con.Reward: 1x:nest ball:Nest Ball

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
Rather than post orders for the first time each Trek; the player may choose to Pass By the current Wild Pokemon.​
If they do, that Wild Pokemon escapes from the battle. (Essentially, skip that Pokemon.)​
Capture Assist: Volatile Captures
The lower bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is always 1.​
The upper bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is increased by 50%.​
Battle Assist: Tricky Assist
While issuing orders going first: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

EP: 72
Attack: 8
Defen.: 5
Sp.Atk: 6
Sp.Def: 5
Speed: 123
Size: 3
Weight: 3


Movepool
Level 0:
Aerial Ace
Aura Sphere
Brick Break
Bullet Seed
Dark Pulse
Energy Ball
Facade
Fake Tears
Hone Claws
Nasty Plot
Night Slash
Petal Blizzard
Play Rough
Power Gem
Protect
Quick Attack
Rest
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Tail Whip
Thunder Punch

Level 1:
Agility
Bite
Charm
Disarming Voice
Double Team
Grassy Terrain
Helping Hand
Leafage
Magical Leaf
Mud-Slap
Pollen Puff
Scratch
Seed Bomb
Spikes
Sucker Punch
Swift
Taunt
Toxic Spikes
Trick

Level 3:
Flower Trick (sig)


The wild Florges @ Mental Herb steps forward!

Hyjack to send out, equip, and (order or Stealth).​
 
:sv/aggron: @ :iapapa berry:
Tachyon @ Iapapa Berry

Orders
= = =
Battle Assist :centiskorch: ~ Flame Wheel
= = =
Iron Head ~ Iron Head ~ Iron Head

Start of Turn 3
If Florges SpA stat stages greater than +1
Replace current order with Roar

If Florges is under effects of Protection
Replace current order with Iron Defense

If decoy condition exists on opponent field
Replace current order with Seismic Toss
= = =
Throwing :park ball: Park Ball
 

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