Facility Safari Zone: P2X7

Only P2X7 and the current referee should post in this thread.

Boasts: Attack Limit, No Combos, Attachment Issues, Hopelessly Lost, No Switching, Packing Light (10)

Mark: Stoutland

Pokemon 1:

Clodsire [Clodsire] (M)
Level: 1
Nature: Docile (+1 N/A, -1 N/A)
Type: Poison / Ground
Poison:
Ground:

Abilities:

Poison Point:
Water Absorb:
Unaware (HA Locked):

Stats:
HP: 105
Atk: Rank 6
Def: Rank 5
SpA: Rank 4
SpD: Rank 7
Spe: 20
Size Class: 2
Weight Class: 6

Exp: 0/10

Moves (38/??):

Level 0:
Earth Power
Earthquake
Facade
Iron Head
Liquidation
Poison Jab
Protect
Rest
Rock Slide
Sleep Talk
Substitute
Surf
Tackle
Tail Whip
Toxic
Waterfall
Zen Headbutt

Level 1:
Amnesia
Ancient Power
Counter
Curse
Double Kick
Haze
Helping Hand
High Horsepower
Mist
Mud-Slap
Poison Tail
Rain Dance
Recover
Sandstorm
Slam
Sludge Bomb
Spikes
Stealth Rock
Toxic Spikes
Water Pulse
Yawn

Pokemon 2:

Golurk [Golurk] (-)
Level: 1
Nature: Serious (+1 N/A, -1 N/A)
Type: Ground / Ghost
Ground:
Ghost:

Abilities:

Iron Fist:
Klutz:
No Guard (HA Locked):

Stats:
HP: 90
Atk: Rank 9 8 (attack limit)
Def: Rank 6
SpA: Rank 4
SpD: Rank 6
Spe: 55
Size Class: 5
Weight Class: 7

Exp: 0/10

Moves (51/??):

Level 0:
Astonish
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Punch
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Confide
Confuse Ray
Curse
Defense Curl
Double Team
Flash
Helping Hand
High Horsepower
Iron Defense
Mega Punch
Mud-Slap
Night Shade
Pound
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Trick

Backpack
Black Sludge
Safety Goggles
Poke Doll
Full Restore
Poke Toy


Howling Pack Valley
In recent years, remote Wolfbark Town has faced an endemic of tourists who flock to stay the night and hear the "Music of the Mountain": The howls, barks, and cries rolling into the mountain-locked town from the surrounding valley, for which the sleepy hamlet is named.

Rumors tell of a conductor of the chorus; a pack leader whose command dictates the note or pitch of every dog in the valley. Intrigued, you set out at night near the end of your visit, turning your steps in the direction of the canine cacophony.


Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v1 Singles​
Level 1​
10-item Backpack​
Arenas are specified by each trek.​
All other match rules are default.​

Trek 1: The Dashing Fields

At the mouth of the valley, where it opens into the rolling lowland below, is an immense field of greenery. Through this grass, the hounds of the valley run wildly and freely, with their pace matched only by the wind at their backs.


The Speed stats of Wild Pokemon are doubled (x2).

When a Pokemon completes Howl: Each wild Pokemon in play heals 3 EP.


Camouflage: Grass | Nature Power: Razor Leaf | Secret Power: The user calls and attempts Howl.

Wild Items:

  • :jaboca berry:Jaboca Berry
  • :rowap berry:Rowap Berry

1709428593720.png

:sv/dachsbun:
Dachsbun
Level 1

Typing:
Fairy
Abilities: Well-Baked Body Hidden Ability: Aroma Veil (Locked)

Con.Reward: ---

Capture Assist: Fetch Player

The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.

EP: 70
Attack: 6
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 95
Size: 1
Weight: 2

Movepool
Level 0:
Crunch
Dazzling Gleam
Facade
Fire Fang
Play Rough
Protect
Psychic Fangs
Rest
Roar
Sleep Talk
Substitute
Tackle
Tail Whip
Thunder Fang
Work Up

Level 1:
Agility
Baby-Doll Eyes
Bite
Charm
Growl
Helping Hand
Howl
Ice Fang
Lick
Misty Terrain
Mud-Slap
Rain Dance
Scary Face
Sunny Day
Sweet Scent
Yawn


Thanks to the wind blowing in from the rest of the valley, you smell your first encounter before you see it.

:ss/dachsbun: A wild Dachsbun holding Jaboca Berry :jaboca berry: emerges from the tall grass.

P2X7 sends out and issues orders.
 
Last edited:

"As matching this Pokemon's speed will be impossible, we'll slow the fight to our own pace, instead."


Clodsire @ Black Sludge

Earth Power - Earth Power - Earth Power
At the start of each of Clodsire's turns, IF Dachsbun has Protection, use Waterfall.
At the start of each of Clodsire's turns, IF Dachsbun has a Decoy, use Earthquake.
At the start of each of Clodsire's turns, IF Poison is absent from Dachsbun, AND Sleep is absent from Dachsbun, AND Misty Terrain is absent from the battlefield, begin the action sequence Toxic - Sludge Bomb - Sludge Bomb.

Capture Order (Afterwards): Throw Ultra Ball
 
Unsure what is it looking at, :dachsbun: keeps its distance from the strange pokemon.

:dachsbun: Dachsbun @ Jaboca Berry

Protect - Substitute - Protect


P2X7's Team
Boasts: Attack Limit, No Combos, Attachment Issues, Hopelessly Lost, No Switching, Packing Light
Black Sludge
Safety Goggles
Poke Doll
Full Restore
Poke Toy
:clodsire: Clodsire :black sludge: Black Sludge
Poison Point/Water Absorb
HP: 105/105
EN: 100/100
6/5/4/7/20 S2 W6
Chill 3 Recovery 3 Combo 1
Trek 1
:dachsbun: Dachsbun :jaboca berry: Jaboca Berry
Well-Baked Body
EP: 70
6/8/4/6/95 S1 W2
Recovery 1​
1709509354342.png


Step 1
:dachsbun: used Protect

:clodsire: used Waterfall:
-6 EN
:dachsbun: protected itself

Step 2
:dachsbun: used Substitute
-14 EP
:dachsbun: created a decoy

:clodsire: used Earthquake
-7 EN
:dachsbun:'s decoy took 10 DMG and was destroyed

Step 3
:dachsbun: used Protect

:clodsire: used Waterfall
-6 EN
:dachsbun: protected itself

:jaboca berry: was destroyed

P2X7 threw an Ultra Ball
Roll: 3
:dachsbun: gained 6 Fatigue
P2X7's Team
Boasts: Attack Limit, No Combos, Attachment Issues, Hopelessly Lost, No Switching, Packing Light
Black Sludge
Safety Goggles
Poke Doll
Full Restore
Poke Toy
:clodsire: Clodsire :black sludge: Black Sludge
Poison Point/Water Absorb
HP: 105/105
EN: 81/100
6/5/4/7/20 S2 W6
Chill 3 Recovery 3 Combo 1
Trek 1
:dachsbun: Dachsbun
Well-Baked Body
EP: 56
FT: 6
6/8/4/6/95 S1 W2
Recovery 1​
 
:dachsbun: seems to be more interested in running around than fighting back

:ss/dachsbun:

Sleep Talk - Protect - Work Up

Start of step, if Clodsire is to use a Poison type attack and Dachsbun does not have a decoy, use Substitute and push back orders
Once, at start of step, if Dachsbun is poisoned and Dachsbun's EP is 50 or lower, use Rest
Start of step 2 or 3, if Clodsire is to use Chill, use Work Up and push back orders
 
P2X7's Team
Boasts: Attack Limit, No Combos, Attachment Issues, Hopelessly Lost, No Switching, Packing Light
Black Sludge
Safety Goggles
Poke Doll
Full Restore
Poke Toy
:clodsire: Clodsire :black sludge: Black Sludge
Poison Point/Water Absorb
HP: 105/105
EN: 81/100
6/5/4/7/20 S2 W6
Chill 3 Recovery 3
Trek 1
:dachsbun: Dachsbun
Well-Baked Body
EP: 56/70
FT: 6
6/8/4/6/95 S1 W2
Recovery 1​
1709616012211.png

Step 1
:dachsbun: used Sleep Talk
:dachsbun: became able to talk in its sleep

:clodisre: used Toxic
-7 EN
:dachsbun: was badly poisoned (2)
:dachsbun: was weakened (-20 EP)

:dachsbun: took 2 poison DMG

Step 2
:dachsbun: used Rest
:dachsbun: was cured of poison and fell asleep (2t)
+20 EP then -20 EP

:clodsire: used Earthquake
-7 EN
Crit: No (10)
10+3+6-8=11 DMG

:dachsbun: is sleep +5 EP

Step 3
:dachsbun: used Work Up
:dachsbun: got excited while sleeping, +1 ATK and SPA (5t)

:clodsire: used Haze
-6 EN
:clodsire: reset all stat stages

:dachsbun: is still sleep +5 EP

P2X7's Team
Boasts: Attack Limit, No Combos, Attachment Issues, Hopelessly Lost, No Switching, Packing Light
Black Sludge
Safety Goggles
Poke Doll
Full Restore
Poke Toy
:clodsire: Clodsire :black sludge: Black Sludge
Poison Point/Water Absorb
HP: 105/105
EN: 61/100
6/5/4/7/20 S2 W6
Chill 3 Recovery 3
Trek 1
:dachsbun: Dachsbun
Well-Baked Body
EP: 33/70
FT: 6
6/8/4/6/95 S1 W2
Recovery 0
Sleep Talk
Sleep (1t)​
P2X7 to order
Prismaticism to order​
 
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"Well done. Now, prepare for capture."

Sludge Bomb - Sludge Bomb - Sludge Bomb
At the start of each of Clodsire's turns, IF Dachsbun has the effect Protection, use Chill.
At the start of each of Clodsire's turns, IF Dachsbun has a Decoy, use Earthquake.
At the start of each of Clodsire's turns, IF Poison is absent from Dachsbun, AND Sleep is absent from Dachsbun, AND Misty Terrain is absent from the battlefield, use Toxic.
 
Soon to wake up from its nap but not feeling any more energetic, :dachsbun: goes for a last ditch attack

:ss/dachsbun:

Psychic Fangs - Psychic Fangs - Facade



P2X7 's Team
Boasts: Attack Limit, No Combos, Attachment Issues, Hopelessly Lost, No Switching, Packing Light
Black Sludge
Safety Goggles
Poke Doll
Full Restore
Poke Toy
:clodsire: Clodsire :black sludge: Black Sludge
Poison Point/Water Absorb
HP: 105/105
EN: 61/100
6/5/4/7/20 S2 W6
Chill 3 Recovery 3
Trek 1
:dachsbun: Dachsbun
Well-Baked Body
EP: 33/70
FT: 6
6/8/4/6/95 S1 W2
Recovery 0
Sleep Talk
Sleep (1t)​
1709630385001.png

Step 1
:dachsbun: used Psychic Fangs
Crit: No (12)
(9+6-5)*1.5=15 DMG

:clodsire: used Sludge Bomb
-7 EN
(insert math here)=much damage

:dachsbun: finished sleeping, +5 HP
:clodsire: ate some sludge, +2 HP

Step 2
:dachsbun: used Psychic Fangs
Crit: No (5)
(9+6-5)*1.5=15 DMG
:dachsbun: was poisoned (2)

:clodsire: used Sludge Bomb
-7 EN
(insert math here)=much damage

:clodsire: ate a lot of sludge, +4 HP

Step 3
:dachsbun: used Facade
Crit: No (4)
14+6-5-2=13 DMG

:clodsire: used Sludge Bomb
-7 EN
(insert math here)=much damage

:clodsire: ate a lot of sludge, +4 HP
P2X7's Team
Boasts: Attack Limit, No Combos, Attachment Issues, Hopelessly Lost, No Switching, Packing Light
Black Sludge
Safety Goggles
Poke Doll
Full Restore
Poke Toy
:clodsire: Clodsire :black sludge: Black Sludge
Poison Point/Water Absorb
HP: 72/105
EN: 40/100
6/5/4/7/20 S2 W6
Chill 3 Recovery 3
Trek 1
:dachsbun: Dachsbun
Well-Baked Body
EP: 7/70
FT: 6
6/8/4/6/95 S1 W2
Recovery 0
Sleep Talk
Poisoned (2)​
 

"This was good practice."

Capture Order (Before Main Orders): Throw Poke Ball.

Chill - Chill - Rest
 

"Be free, friend! Our quarry lies still deeper into our expedition."

Proceed to the next Trek without making Dachsbun a Wayfinder.
 
Trek 2: The Canine Canyon

As the valley narrows and the nearest slopes rise into rocky cliffs, the wind picks up in earnest. Even the dense tree cover is insufficient to dampent the howling wind, as sharp and as echoing as the cry of any beast. As you press onward through the undergrowth and airborne debris, you become keenly aware of just how very watched you are right now...


The initial weather is Sandstorm, with indefinite duration.

Wild Pokemon have Sand Force, in addition to their other abilities.

When a Pokemon completes Howl or Odor Sleuth: Each wild Pokemon in play heals 5 EP.
Camouflage: Rock | Nature Power: Rock Climb | Secret Power: The user calls and attempts Howl.

Wild Items:

  • :hard stone:Hard Stone
  • :metal coat:Metal Coat
  • :soft sand:Soft Sand
Despite the poor visibility, thanks to the information learned from the townsfolk and other trainers you are able to track down a :stoutland:

:sv/stoutland:
Stoutland
Level 1

Typing:
Normal
Abilities: Intimidate, Sand Rush Hidden Ability: Scrappy (Locked)

Con.Reward: ---

Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.
Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.

EP: 70
Attack: 8
Defen.: 7
Sp.Atk: 4
Sp.Def: 7
Speed: 80
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Crunch
Facade
Fire Fang
Hyper Voice
Iron Head
Leer
Play Rough
Protect
Psychic Fangs
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Work Up

Level 1:
Baby-Doll Eyes
Bite
Charm
Confide
Double Team
Helping Hand
Howl
Ice Fang
Lick
Mud-Slap
Rain Dance
Rock Smash
Sand Attack
Shock Wave
Sunny Day
Swagger
Yawn


You encounter a :ss/stoutland: holding :metal coat: Metal Coat

P2X7 to send out and order
 

"Ah, we've found a Stoutland! If we can catch this imposing dog, we should be see no trouble in catching rarer canines."


Golurk @ Safety Goggles

Shadow Punch - Shadow Punch - Power-Up Punch
At the start of Golurk's turn on Step 3, IF you are Confused, use Shadow Punch.

Capture Order (Afterwards): Throw Great Ball
 
:stoutland: senses that its opponent exists on a different plane of reality and tries to use its speed to close the metaphorical distance

:ss/stoutland: Stoutland :metal coat: Metal Coat

Double Team - Double Team - Double Team



P2X7's Team
Boasts: Attack Limit, No Combos, Attachment Issues, Hopelessly Lost, No Switching, Packing Light
Black Sludge
Safety Goggles

Poke Doll
Full Restore
Poke Toy
:golurk: Golurk :safety goggles: Safety Goggles
Iron Fist/Klutz
HP: 90/90
EN: 100/100
8/6/4/6/55 S5 W7
Chill 3 Recovery 3
:clodsire: Clodsire :black sludge: Black Sludge
Poison Point/Water Absorb
HP: 72/105
EN: 40/100
6/5/4/7/20 S2 W6
Chill 3 Recovery 3

Trek 2
Sandstorm (inf)
:stoutland: Stoutland :metal coat: Metal Coat
Intimidate/Sand Rush/Sand Force
EP: 70/70
8/7/4/7/80 S3 W4
Recovery 1​
1709721947199.png

Step 1

:stoutland: intimidates :golurk: -1 ATK (6t)
:stoutland: used Double Team
:stoutland: gained +1 EVA (4t)

:golurk: used Shadow Punch
-4 EN
:stoutland: was unaffected

Step 2
:stoutland: used Double Team
:stoutland: gained +1 EVA (4t)

:golurk: used Shadow Punch
-4 EN
:stoutland: was unaffected

Step 3
:stoutland: used Double Team
:stoutland: gained +1 EVA (4t)

:golurk: used Power-Up Punch
-4 EN
Hit: No (2,1)

P2X7 threw a Great Ball
:stoutland: evaded capture and was fatigued +2 FT
P2X7's Team
Boasts: Attack Limit, No Combos, Attachment Issues, Hopelessly Lost, No Switching, Packing Light
Black Sludge
Safety Goggles

Poke Doll
Full Restore
Poke Toy
:golurk: Golurk :safety goggles: Safety Goggles
Iron Fist/Klutz
HP: 90/90
EN: 88/100
8/6/4/6/55 S5 W7
Chill 3 Recovery 3
-1 ATK (3t)
:clodsire: Clodsire :black sludge: Black Sludge
Poison Point/Water Absorb
HP: 72/105
EN: 40/100
6/5/4/7/20 S2 W6
Chill 3 Recovery 3

Trek 2
Sandstorm (inf)
:stoutland: Stoutland :metal coat: Metal Coat
Intimidate/Sand Rush/Sand Force
EP: 70/70
FT: 2
8/7/4/7/80 S3 W4
Recovery 1
+3 EVA (4t)​
Prismaticism to order later
P2X7 to order​
 
Last edited:
The hounds in this valley all seem to follow a common pattern of using their speed to exhaust any would-be enemies.

:ss/stoutland: Stoutland :metal coat: Metal Coat

Protect - Sleep Talk - Protect

Start of step, if Golurk is to use Aim, use Double Team and push back orders
Start of step, if Stoutland does not have a decoy, use Substitute and push back orders
Start of step, if Golurk is to use Chill, use Sleep Talk the first time and Work Up otherwise, pushing back orders each time
 

"Pace yourself; we don't want to become exhausted."

Aim - Aim - Aim

Capture Order (Afterwards): Throw Great Ball
 
P2X7's Team
Boasts: Attack Limit, No Combos, Attachment Issues, Hopelessly Lost, No Switching, Packing Light
Black Sludge
Safety Goggles

Poke Doll
Full Restore
Poke Toy
:golurk: Golurk :safety goggles: Safety Goggles
Iron Fist/Klutz
HP: 90/90
EN: 88/100
8/6/4/6/55 S5 W7
Chill 3 Recovery 3
-1 ATK (3t)
:clodsire: Clodsire :black sludge: Black Sludge
Poison Point/Water Absorb
HP: 72/105
EN: 40/100
6/5/4/7/20 S2 W6
Chill 3 Recovery 3

Trek 2
Sandstorm (inf)
:stoutland: Stoutland :metal coat: Metal Coat
Intimidate/Sand Rush/Sand Force
EP: 70/70
FT: 2
8/7/4/7/80 S3 W4
Recovery 1
+3 EVA (4t)​
Step 1
:stoutland: used Double Team
:stoutland: gained +1 EVA (4t)

:golurk: used Aim
-5 EN
:golurk: gained +2 ACC (6t)

Step 2
:stoutland: used Double Team
:stoutland: gained +1 EVA (4t)

:golurk: used Aim
-5 EN
:golurk: gained +2 ACC (6t)

Step 3
:stoutland: used Double Team
:stoutland: gained +1 EVA (4t)

:golurk: used Aim
-5 EN
:golurk: gained +2 ACC (6t)

P2X7 threw a Great Ball
:stoutland: evaded capture and was fatigued +2 FT
P2X7's Team
Boasts: Attack Limit, No Combos, Attachment Issues, Hopelessly Lost, No Switching, Packing Light
Black Sludge
Safety Goggles

Poke Doll
Full Restore
Poke Toy
:golurk: Golurk :safety goggles: Safety Goggles
Iron Fist/Klutz
HP: 90/90
EN: 73/100
8/6/4/6/55 S5 W7
Chill 3 Recovery 3
+2 ACC (6t)
:clodsire: Clodsire :black sludge: Black Sludge
Poison Point/Water Absorb
HP: 72/105
EN: 40/100
6/5/4/7/20 S2 W6
Chill 3 Recovery 3

Trek 2
Sandstorm (inf)
:stoutland: Stoutland :metal coat: Metal Coat
Intimidate/Sand Rush/Sand Force
EP: 70/70
FT: 4
8/7/4/7/80 S3 W4
Recovery 1
+2 EVA (4t)​
P2X7 to order
Prismaticism to order​
 
Last edited:
was told in the discord that evasion and accuracy stages can't go above +2, correcting the current round
 
Last edited:

"I think we've spent nearly enough time stalling."

Power-Up Punch - Power-Up Punch - Power-Up Punch
At the start of each of Golurk's turns, IF Stoutland has the effect Protection, use Chill.
At the start of each of Golurk's turns, IF Stoutland has a Decoy, use Earthquake.

Capture Order (Afterwards): Throw Great Ball
 
:stoutland: takes some time to come up with a new idea to counter its opponent.

:ss/stoutland:

Work Up - Protect - Substitute



P2X7's Team
Boasts: Attack Limit, No Combos, Attachment Issues, Hopelessly Lost, No Switching, Packing Light
Black Sludge
Safety Goggles

Poke Doll
Full Restore
Poke Toy
:golurk: Golurk :safety goggles: Safety Goggles
Iron Fist/Klutz
HP: 90/90
EN: 73/100
8/6/4/6/55 S5 W7
Chill 3 Recovery 3
+2 ACC (6t)
:clodsire: Clodsire :black sludge: Black Sludge
Poison Point/Water Absorb
HP: 72/105
EN: 40/100
6/5/4/7/20 S2 W6
Chill 3 Recovery 3

Trek 2
Sandstorm (inf)
:stoutland: Stoutland :metal coat: Metal Coat
Intimidate/Sand Rush/Sand Force
EP: 70/70
FT: 4
8/7/4/7/80 S3 W4
Recovery 1
+2 EVA (4t)​
1709872166077.png

Step 1
:stoutland: used Work Up
:stoutland: gained +1 ATK and SPA (5t)

:golurk: used Power-Up Punch
-4 EN
Crit: No (9)
(4+8-7)*1.5=8 DMG
:golurk: gained +1 ATK (2t)

Step 2
:stoutland: used Protect

:golurk: used Chill
+12 EN

Step 3
:stoutland: used Substitute
-14 HP
:stoutland: created a decoy

:golurk: used Earthquake
-7 EN
:stoutland:'s decoy was destroyed

P2X7 threw a Great Ball
:stoutland: evaded capture and was fatigued +2 FT
P2X7's Team
Boasts: Attack Limit, No Combos, Attachment Issues, Hopelessly Lost, No Switching, Packing Light
Black Sludge
Safety Goggles

Poke Doll
Full Restore
Poke Toy
:golurk: Golurk :safety goggles: Safety Goggles
Iron Fist/Klutz
HP: 90/90
EN: 74/100
8/6/4/6/55 S5 W7
Chill 2 Recovery 3
+2 ACC (3t)
:clodsire: Clodsire :black sludge: Black Sludge
Poison Point/Water Absorb
HP: 72/105
EN: 40/100
6/5/4/7/20 S2 W6
Chill 3 Recovery 3

Trek 2
Sandstorm (inf)
:stoutland: Stoutland :metal coat: Metal Coat
Intimidate/Sand Rush/Sand Force
EP: 48/70
FT: 6
8/7/4/7/80 S3 W4
Recovery 1
+2 EVA (1t)
+1 ATK (3t)
+1 SPA (3t)​
 
:stoutland: draws upon the power and knowledge of its ancestors to fight back.

:ss/stoutland: :metal coat:

Iron Head - Iron Head - Iron Head

At start of step, if Golurk is to use Toxic, use Substitute
At start of step, if Golurk is to use a Ground-Type attack, use Protect
At start of step, if Golurk is to use a Fighting-Type attack, use Protect
 

"Yep...almost enough time..."

Sleep Talk - Sleep Talk - Sleep Talk
At the start of each of Golurk's turns, IF Sleep is absent from Golurk, AND Golurk's current Energy is lower than 74, use Rest.
At the start of each of Golurk's turns, IF Golurk is Asleep, use Facade.
 

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