Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk / 0 SpA
- Recover
- Soak
- Toxic
- Block
A few important values:
-Leftovers recovery: 19 (314/16, rounded down)
-Maximum Linoone seed bomb damage w/o crit: 92 (+6 252+ Atk Linoone Seed Bomb vs. 252 HP / 252+ Def Unaware Pyukumuku: 78-92 (24.8 -
29.2%) -- 74.5% chance to 4HKO after Leftovers recovery) --note: this calc is done with Pyukumuku starting at 275/314 HP, its HP after stealth rock
-Maximum Linoone seed bomb damage w/ crit: 138 (+6 252+ Atk Linoone Seed Bomb vs. 252 HP / 252+ Def Unaware Pyukumuku on a critical hit: 116-138
(36.9 - 43.9%) -- guaranteed 3HKO after Leftovers recovery) --note: as above this calc is done with Pyukumuku starting at 275/314 HP, its HP after
stealth rock
-Recover recovery: 157 (314/2, rounded down)
-Number of turns it takes for a badly poisoned Pokémon to faint: 6
Pyukumuku is a consistent defensive counter to Linoone, even with attack already maximized. It can survive two seed bombs, after which its recover consistently out-heals Linoone's seed bomb--even if seed bomb crits every time. Assuming optimal play by Pyukumuku, maximum damage rolls by Linoone (using seed bomb, which is Linoone's most damaging move in this match-up), and the presence of stealth rock on Pyukumuku's side of the field, this it the result:
Turn 1: Linoone uses seed bomb as Pyukumuku switches in.
Pyukumuku health after turn 1: 202 (275-92+19)
Turn 2: Linoone uses seed bomb, then Pyukumuku uses block--Linoone cannot escape from this point on.
Pyukumuku needs 166 (92*2-19+1) health to safely use block and is already above that amount of health.
Pyukumuku health after turn 2: 129 (202-92+19)
Turn 3: Linoone uses seed bomb, then Pyukumuku uses recover.
Pyukumuku net health gain per turn: 84 (-92+157+19)
Pyukumuku health after turn 3: 213 (129+84)
Turn 4: Linoone uses seed bomb, then Pyukumuku uses toxic--Linoone will faint in 6 turns.
Pyukumuku needs 166 (92*2-19+1) health to safely use toxic and is already above that amount of health.
Pyukumuku health after turn 4: 140 (213-92+19)
Turns 5-9: Linoone uses seed bomb, then Pyukumuku uses recover or soak (alternating so as to not waste any healing)
Even crits won't knock out Pyukumuku at this point, so I'm not going to bother with calculations. At the end of turn 9, Linoone faints to toxic.
TL;DR: Pyukumuku consistently toxics Linoone out of existence, with Linoone having only one turn to switch out before getting trapped.
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