Molk
Godlike Usmash
this thread is so dead =/, might as well try and liven it up. I updated it by removing Froslass which has been banned for a bit now, and i'm gonna post something to replace it in the hazard setters section right here.
Accelgor @ Focus Sash
Ability: Sticky Hold
EVs: 252 HP / 4 Spa / 252 Spe
Timid Nature
- Spikes
- Encore
- Bug Buzz
- Final Gambit
What It Does: Accelgor's main role in the RU tier is as a suicide lead that uses its excellent base 145 Speed stat to get Spikes up early game, and boy does it do it well, reliably getting up at least one/two layers of Spikes per game. As mentioned in the previous sentence, Spikes are the reason you're using Accelgor in the first place, and as always they're excellent for wearing down grounded opponents over the course of a game to let a teammate end up with a late game sweep. Coming up next is Accelgor's super fast Encore, the threat of which lets Accelgor force switches and lock opponents into undesirable moves with ease, of which both situations can grant it one or more extra layers of Spikes. Encore can also be used to grant Accelgor's teammates free switch ins to set up and sweep, and punish Pokemon such as Hitmonlee and Kabutops for using Rapid Spin or Defog. Bug Buzz gives Accelgor a way to do minor damage to the opponent, break Focus Sashes, and ensure that it isn't total Prankster Taunt bait, but this Accelgor set isn't really meant to deal damage anyway. Lastly, Final Gambit lets Accelgor sacrifice itself against a Rapid Spin or Defog user, not just preventing them from removing the Spikes Accelgor has set, but giving one of Accelgor's teammates a free switch in to handle the situation accordingly. If Accelgor is still around later in the game, Final Gambit can also be used as an emergency method of taking out a dangerous threat.
Good Teammates: As with any Suicide Lead, what Accelgor appreciates most are teammates that can stop/punish the opponent when they try to remove the early game Spikes it sets. Doublade in particular makes a good partner, spinblocking the Spikes that Accelgor sets while using them to its own advantage to prepare for a Swords Dance sweep. On the Defog side, Braviary gets a free +2 Attack boost whenever an opponent such as Gligar or Golbat tries to use Defog, making it a great way to make people think twice about attempting hazard clearing. Because Accelgor can only set Spikes and not Stealth Rock, a teammate that can set them up to maximize residual damage on the opponent, such as Rhyperior, Cobalion, or Druddigon. is also a good partner. Lastly, the reason you're using suicide lead Accelgor in the first place is for Spikes, so fast sweepers that can take advantage of the residual damage they rack up on an opponent for an easy sweep are excellent teammates. Sharpedo in particular stands out, using the hazards that Accelgor can set to score KOs on bulkier opponents, which combined with its ability Speed Boost to prevent faster opponents from revenge killing it often ends up in a late game sweep. Other Pokemon that work effectively with Spikes include Zoroark, OTR Reuniclus, Speed Boost Yanmega, CM Delphox, SubCM Meloetta, and many more.
What Counters It: Considering Accelgor's amazing Speed stat and access to Final Gambit, stopping Accelgor from setting up Spikes can be a challenge, however, Rapid Spin and Defog users are still something to look out for when using an Accelgor team, even if they can't stop Accelgor right away due to the threat of Final Gambit, they can still come in and attempt to remove hazards later, and if they successfully do so it means Accelgor's job (and teamslot for that game) was for naught. As for stopping Accelgor from setting up any hazards directly, there are really only two options: Whimsicott and Xatu. The former can use Prankster Taunt to stop Accelgor from setting up hazards at all, and is now neutral to Bug Buzz. The latter can simply switch in on Accelgor and stop it from setting up any hazards at all just by being there, take into account though that both these Pokemon are still vulnerable to Final Gambit if you think you'll need them later on in the game. If you don't have any of these, a Pokemon with a decently powerful attack and a reliable priority move can reduce Accelgor to one layer of Spikes maximum. In particular, Doublade stands out because of its immunity to Accelgor's Final Gambit.
Any Additional Info: It's basically Froslass 0.5
Accelgor @ Focus Sash
Ability: Sticky Hold
EVs: 252 HP / 4 Spa / 252 Spe
Timid Nature
- Spikes
- Encore
- Bug Buzz
- Final Gambit
What It Does: Accelgor's main role in the RU tier is as a suicide lead that uses its excellent base 145 Speed stat to get Spikes up early game, and boy does it do it well, reliably getting up at least one/two layers of Spikes per game. As mentioned in the previous sentence, Spikes are the reason you're using Accelgor in the first place, and as always they're excellent for wearing down grounded opponents over the course of a game to let a teammate end up with a late game sweep. Coming up next is Accelgor's super fast Encore, the threat of which lets Accelgor force switches and lock opponents into undesirable moves with ease, of which both situations can grant it one or more extra layers of Spikes. Encore can also be used to grant Accelgor's teammates free switch ins to set up and sweep, and punish Pokemon such as Hitmonlee and Kabutops for using Rapid Spin or Defog. Bug Buzz gives Accelgor a way to do minor damage to the opponent, break Focus Sashes, and ensure that it isn't total Prankster Taunt bait, but this Accelgor set isn't really meant to deal damage anyway. Lastly, Final Gambit lets Accelgor sacrifice itself against a Rapid Spin or Defog user, not just preventing them from removing the Spikes Accelgor has set, but giving one of Accelgor's teammates a free switch in to handle the situation accordingly. If Accelgor is still around later in the game, Final Gambit can also be used as an emergency method of taking out a dangerous threat.
Good Teammates: As with any Suicide Lead, what Accelgor appreciates most are teammates that can stop/punish the opponent when they try to remove the early game Spikes it sets. Doublade in particular makes a good partner, spinblocking the Spikes that Accelgor sets while using them to its own advantage to prepare for a Swords Dance sweep. On the Defog side, Braviary gets a free +2 Attack boost whenever an opponent such as Gligar or Golbat tries to use Defog, making it a great way to make people think twice about attempting hazard clearing. Because Accelgor can only set Spikes and not Stealth Rock, a teammate that can set them up to maximize residual damage on the opponent, such as Rhyperior, Cobalion, or Druddigon. is also a good partner. Lastly, the reason you're using suicide lead Accelgor in the first place is for Spikes, so fast sweepers that can take advantage of the residual damage they rack up on an opponent for an easy sweep are excellent teammates. Sharpedo in particular stands out, using the hazards that Accelgor can set to score KOs on bulkier opponents, which combined with its ability Speed Boost to prevent faster opponents from revenge killing it often ends up in a late game sweep. Other Pokemon that work effectively with Spikes include Zoroark, OTR Reuniclus, Speed Boost Yanmega, CM Delphox, SubCM Meloetta, and many more.
What Counters It: Considering Accelgor's amazing Speed stat and access to Final Gambit, stopping Accelgor from setting up Spikes can be a challenge, however, Rapid Spin and Defog users are still something to look out for when using an Accelgor team, even if they can't stop Accelgor right away due to the threat of Final Gambit, they can still come in and attempt to remove hazards later, and if they successfully do so it means Accelgor's job (and teamslot for that game) was for naught. As for stopping Accelgor from setting up any hazards directly, there are really only two options: Whimsicott and Xatu. The former can use Prankster Taunt to stop Accelgor from setting up hazards at all, and is now neutral to Bug Buzz. The latter can simply switch in on Accelgor and stop it from setting up any hazards at all just by being there, take into account though that both these Pokemon are still vulnerable to Final Gambit if you think you'll need them later on in the game. If you don't have any of these, a Pokemon with a decently powerful attack and a reliable priority move can reduce Accelgor to one layer of Spikes maximum. In particular, Doublade stands out because of its immunity to Accelgor's Final Gambit.
Any Additional Info: It's basically Froslass 0.5