approved by atomicllamas
taken over by slurmz
edited op by 49
old thread here
WanderingWobbuffet is helping me with this
thanks slurmz for not hating me
Introduction
The overlying goal of this project is to encourage users to escape their usual 'comfort zones' as builders by utilizing pokemon not often seen or utilized effectively, perhaps due to perceived competition in its role, lower-tier status, or something else entirely. In doing so, one might hope for users to escape their respective 'comfort zones' as builders by making use of pokemon of lesser use, as well as perhaps introducing a pokemon that deserves more usage than it receives.
While I don't have any intention of pandering to anyone here, because frankly nobody wants to deal with that, I would like to lay down a basic idea of what one should be honing in on for this project:
As with previous iterations of this project, a laddering challenge will be incorporated here with the prize beingsomething that im not of authority to give and your name and findings being stored in the ever-so-prestigious Hall of Fame. Simply post the alt and the pokemon you willing be using, along with at least one post at the end of the week documenting your experiences with it / them (though, of course, we actively encourage you to post additional information). Based off the standings at the end of the week, you could win. Also, for the badge fiends out there, the ru mod team does indeed take notice to the active posters in threads such as these, so participation in this can play a role in netting a pre-contributor, or eventually full community contributor badges.
Example Posts - If you really want to go all out, here's a good example by Take an Azelfie
Current week:
taken over by slurmz
edited op by 49
old thread here
WanderingWobbuffet is helping me with this
thanks slurmz for not hating me
Introduction
The overlying goal of this project is to encourage users to escape their usual 'comfort zones' as builders by utilizing pokemon not often seen or utilized effectively, perhaps due to perceived competition in its role, lower-tier status, or something else entirely. In doing so, one might hope for users to escape their respective 'comfort zones' as builders by making use of pokemon of lesser use, as well as perhaps introducing a pokemon that deserves more usage than it receives.
While I don't have any intention of pandering to anyone here, because frankly nobody wants to deal with that, I would like to lay down a basic idea of what one should be honing in on for this project:
- What significant niche(s) does the pokemon in question fill?
- What kind of competition do these pokemon face in their particular role (if any), and if they do, then what traits allow them to distinguish themselves?
- Does the current metagame tend to favour these pokemon? if not, what ways can these pokemon adapt so that these issues can be mitigated?
As with previous iterations of this project, a laddering challenge will be incorporated here with the prize being
Example Posts - If you really want to go all out, here's a good example by Take an Azelfie
However Senpai D.M had a good post that fulfilled all of the same criteria that was much shorter, so length isn't really that important
Introduction
Pelipper as a Pokemon finds its main niches in defensive Water typing, reliable one-turn recovery, good defense stat, and Fighting resist. These are the traits that define Pelipper's niche in the metagame for the most part but that isn't it as it provides many other tools to the job. First off its speed is above average for a defensive Pokemon allowing it to get away with faster Roost. U-turn, while contrary what I just said, is very slow meaning it can get frailer Pokemon in safely. Not to mention Pelipper is a fairly rounded Defogger. Pelipper does have a list of noticeable flaws such as a low HP stat which hinders its walling capabilities, Rock weakness which stops it from achieving its role as a bulky pivot, and nasty electric weakness which means it struggles versus anything with Electric coverage. But overall Pelipper contains a niche that allows it to withstand the current Metagame.
Research
So I was using some of the .usage commands to pick up some information. I found out that Pelipper doesn't have much diversity for items except for Leftovers and Rocky Helmet and even Helmet only had 7.7 usage. I also did this for spreads but ended up with a very bare amount of results. Basically it was all Max HP + Def and the remaining 8 EVs divided into different areas. There was also another spread which caught my eye which is a mixed wall variant that allows it to escape a 2HKO from Modest LO Samurott's Ice Beam, a NU spread, that isn't very useful due to most Samurott variants being SD. Moves were also pretty standard. Scald, Roost, and Defog being found on at least 86% of all Pelipper's and options like U-turn and Hurricane being the choices most likely to come across the last slot. Knock Off, Ice Beam, and Air Slash have also seen some usage but from theorymonning I can say that they are supar options compared to the rest of Pelipper's utility. Teammates show that Piloswine is the number one partner for Pelipper which is quite understandable since Pelipper dislikes Electric-types which Piloswine takes freely and in exchange for absorbing Fighting and Steel attacks. Gastrodon appears as the next partner which is another Electric immunity, Pelipper has a decent match-up against Grass-types as well so that can be beneficial to Pelipper. Just make sure your team has something to handle Eelektross which shouldn't be too hard. The next partners are Eelektross and and Tangrowth and then from there the next partner is Lickyicky which is where I start to take the reliability of the rest of the stats as shaky.
Set Building
So after gaining some knowledge I hopped into the teambuilder and started experimenting I'm looking at Pelipper and the only thing I see at first glance is a Defensive set. So naturally I build with that first. Starting off with items I believe in the usage statistics and just say Leftovers is the primary item of choice. Rocky Helmet also seems plausible especially since it can stack against it can punish Choice Band users like Flygon. Pelipper's ability choices are terrible but Keen Eye seems the best since the ladder can run some strange sets sometimes (ex. Acupressure Drapion.) Going onto moves I feel that Roost and Defog are mandatory and Scald SHOULD be used most of the time but there are some excuses. Next it comes down to the last slot which mostly is Hurricane or U-turn which are both great in there respective ways. As for other options I feel that Ice Beam could be used over Hurricane if you felt the need to have a more reliable move versus Grass-types as well as nuke Flygon on the spot. Air Slash is very puny and even though Hurricane has shaky accuracy I would still use it over Air Slash. Knock Off is in an awkward position because there really isn't anything you could take out for it. I guess the best moveslot to use it over would be in the forth slot but U-turn or Hurricane seem a little too precious to give up. Tailwind could be nifty is you have another Defogger but specifically need Pelipper's typing to pivot around. Completely legit option in my opinion. Toxic also finds a hard time fitting in similar to the case of Knock Off but if I were to squeeze it in I suppose giving up the forth slot would be where it is at. Finally it comes down to the spread. Since Pelipper has outstanding physical bulk I feel we should invest entirely into it. I also wondered if there was any valuable speed creeping it could do and it seems that there is a perfecy creep that involves only 8 speed EVs. Exactly the amount you should have leftover (when counting EVing to come in on Stealth Rocks 4 times) and it outspeed offensive LO Tangrowth. That concludes the building of the Physically defensive set.
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Scald
- Hurricane / U-turn
Other Options
Ice Beam > Hurricane
Tailwind > Defog
Knock Off > Hurricane
Toxic > Scald or Hurricane
But that isn't it. I wanted to see if Pelipper could fill some other niche. So I started making this rain set since weather based teams lack any thing to take hits with recovery (see Uxie) So basically I put on Damp Rock and Rain Dish which basically gives us Leftovers and longer rain turns. Rain Dance is mandatory for a rain setter and I added Scald and Hurricane to the other slots. Being able to kind of tackle Grass-types is kind of cool for rain. For the last slot U-turn was kind of mandatory to get in Pokemon safely. I used the same exact spread because I didn't think I needed any other changes. So yeah that is the set, I haven't tried it yet but I thought I would throw it out there.
Pelipper @ Damp Rock
Ability: Rain Dish
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Rain Dance
- Scald
- Hurricane
- U-turn
Teambuilding
While I don't think this contributes to much to the project I feel like it could be useful in some aspects.
So I started with Pelipper obviously. Standard set with U-turn > Hurricane because I like catching momentum.
Now obviously I needed something to draw Electric-types away from Pelipper so I added Mega Camerupt. Camerupt also appreciates having Ground-types worn down for it. I'm running Fire Blast, Earth Power, HP Ice, and Toxic since I am planning on a specific partner for Stealth Rocks.
Venusaur destroys the previously mentioned core so I added Registeel since it provides some nice utility and Stealth Rocks.
Now I liked how Drapion was looking with the team as it was act as a win condition as well as hit Psychic-types really hard and the rest of my team seemed to deal with Steel-types pretty well.
My team is way to weak to Ground-types at this point so I added Tangrowth to help alleviate that. It can also hit a lot of Pokemon for neutral coverage.
I wanted an offensive check to Fire-types that wasn't camel so I added Scarf Rhyperior to help against this. It also threatens fast electric-types and gives the team a much needed revenge killer. Once against other teammates help to remove Steel-types which is only being another reason to use Scarf Tyrantrum.
I was uncomfortable with how weak the team was to Ground-types so I changed Registeel to Bronzong to help not get completely blown back by Banded Flygon.
Team: http://pastebin.com/ti3weSbA
I will post more later put this should be good for now
happy postingOkay posting thoughts after a bit of testing
Pelliper has always been a niche defogger / pivot thanks to resisting a lot of the tier. It faces competition mostly from Flygon bc its a solid glue Mon on any team. And also has quite the movepool where Pelipper just sits around not getting to threaten the other team. But I feel that weakness also is it's strength its job is to defog not drop dracos xp. Any switch into Pelipper risks a burn / toxic / free u turn. A reason to use Pelipper over Flygon is its bulk and it will mostly get the hazards off the field and u turn around. Where Flygon is a more offensive.
Tldr use Pelipper on Balanced teams or stick to Flygon if you want to have an offensive defogger.
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