PokeChess Basic Rules
Here's the project I scrapped the Recycle Shop for.
POKECHESS
Basic Rules:
1. The entire game takes place on a chess board.
2. 6 Pokemon must be posted on the thread, one for each chess piece. (Pawn, Rook, Bishop, Knight, Queen, King)
2a. It is the referee's responsibility to make matching 'board tiles' for each Pokemon.
3. EDIT: Items are disallowed, for sanity's sake.
4. Each piece moves like it normally would in a chess game.
5. Unlike chess, however, this includes battles. These battles are made through ‘engagement’.
5a. One piece can engage the other in 2-round combat if the opposing piece is within its engagement zone.
5b. The Pawn’s engagement zone is the three spaces in front of it
5c. The Rook’s engagement zone are the four squares horizontal and vertical to it
5d. The Knight’s engagement zone is unique, in that it can only engage pieces that it would ‘capture’ in its next move
5e. The Bishop’s engagement zone is the four spaces diagonal to it
5f. The Queen’s and King’s engagement zone is all eight squares around them
5g. If a piece defeats another in battle, that piece is captured, and the winning piece moves to the spot the opponent once occupied, regardless of the piece’s normal movement
6. Each piece has an HP multiplier that is reflected in combat
6a. Pawn: .25
6b. Rook: .75
6c. Knight: .5
6d. Bishop: .5
6e. Queen: 1
6f. King: .75
7. Combat:
7a. When a piece chooses to engage another, a 2-Round combat begins. The one who engaged the combat orders first
7b. Any status conditions that are acquired in battle which wear off are halted at the battle’s end, and continue depleting in the afflicted piece’s next battle
7c. Similarly, any piece that suffers a permanent status condition will keep it until the game is over or it is healed
7d. The only moves that affects pieces besides any two locked in combat are:
7da. Heal Bell and Aromatherapy, which heal all status conditions that that piece’s team is currently undergoing
7db. Sunny Day, Rain Dance, Gravity, and the like, which continue after an engagement has ceased and deplete with each round
7dc. Reflect and Light Screen, which also affects adjacent friendly pieces, giving them the condition for their next engagement, where it will start to deplete
7dd. Beat Up, which calls on all adjacent friendly figures to participate in the attack
7de. Haze, which cancels all status drops or heightenings in adjacent pieces
7df. Safeguard, which applies the condition to all friendly adjacent pieces
7dg. Mist, which applies it to all adjacent pieces
8. When a player’s King is captured, the opposing team wins
9. When a pawn makes it to the opposing side of the field, it may become a different piece of its choosing
9a. The species and moveset of the pawn changes to the species and moveset of the player's piece that it transforms into.
9b. Whatever % of HP loss the pawn has sustained, this percentage carries over to the new piece. (e.g. a pawn with 50% of its health changing into a knight still has 50% health lost, albeit more HP)
10. The pieces one takes reflects the amount of CC one gets after the battle is directly proportional to the pieces captured.
10a. Pawn = 1 CC
10b. Rook = 2 CC
10c. Knight = 2 CC
10d. Bishop = 2 CC
10e. Queen = 4 CC
10f. King = 4 CC
10g. Each trainer is guaranteed 3 CC for participating
11. Referees get 1 UC for every engagement
12. If a player does not wish to engage another ASB user in battle, there will be four Referee-controlled players to choose from.
12a. Each character has a Battle Hall Rank Total, one which may not be exceeded when choosing a team for battle
12b. Refs do not get TC for KOing other chess pieces. (However, refs do get an accorded bonus for playing as these characters of 3 UC)
12c. Each of these trainer's Pokemon has, automatically, all level-up moves of themselves and their prevolutions. To purchase more moves, a preset amount of MC will be bestowed upon each Pokemon for the ref to distribute as he/she pleases. This amount increases by 5 for Kings and Queens.
a.
Chess Rookie (1 TC Bonus upon defeat, Easy difficulty, uses NFEs, BH Rank Total = 15, MC = 15)
I'm new at this, so go easy on me please!
b.
Chess Player (3 TC Bonus upon defeat, Medium difficulty, uses chess-themed Pokemon, BH Rank total = 20, MC = 20)
Some Pokemon were made for chess.
c.
Chess Fanatic (5 TC Bonus upon defeat, Hard difficulty, uses tough Pokemon, BH Rank total = 25, MC = 25)
Chess isn't just a game...it's a way of life!
d.
Chess Master (8 TC Bonus upon defeat, Expert difficulty, uses Legends, BH Rank total = 30, MC = 30)
Guess who got a sneak preview of all the TLRs? Hehehehhehehe...
e.
Pixie Girl (6 TC Bonus upon defeat, Hard difficulty, uses Rank 4 Pixies, BH Rank total = 30, MC = 25)
SQUEEEEEEEEEEE I LOVE MY PIXIES.
13. Movement:
13a. Before each Pokechess match begins, the referee will create neccessary 'tiles' for each Pokemon using the symbols listed here, the matching Pokemon sprites, and a number:
An example of what the tiles for a figure should look like is here:
These will be made for every piece.
13b. For movement, it is the player's responsibility to state the piece being moved, (e.g. Bishop 1 to A5) as well as edit the picture using the tiles given to reflect that change.
For instance, you could say, 'Bishop 1 to e4'. Then, the board would go from this:
to this:
Players would be required to do this for all of their movements, using Microsoft Paint or some other image-editing tool to 'move' pieces across the board.
Comments? Feedback? Suggestions? And no, Deck, I'm not ripping you off. This is its own idea. :3
TO DO:
Finished and ready for release!