Monotype Robo Gardevoir (Fighting) [QC: 2/2] [GP 1/1]

Pengairxan

D_RUNNIN
is a Contributor to Smogon
[SET]
Iron Valiant @ Expert Belt / Life Orb
name: Mixed Attacker (Fighting)
Ability: Quark Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Ice Punch

[SET COMMENTS]
With an incredible set of options both physically and specially, Iron Valiant is a premier mixed attacker on Fighting-type teams that can blow holes into problematic defensive cores from types such as Flying and Dragon. Moonblast is able to blast away pesky problems like Sableye, Kommo-o, and Raging Bolt with ease. Close Combat catches special walls attempting to take on Iron Valiant's Moonblast like Hisuian Goodra, Alolan Muk, and Blissey by just removing them outright. Thunderbolt shocks Flying- and Water-types like Skarmory, Pelipper, and Toxapex, which can be crippling issues for Fighting teams. Finally Ice Punch allows Iron Valiant to catch out Ground-types like Gliscor and Clodsire, which otherwise easily soak up its attacks. Expert Belt provides a solid increase in power, allowing Iron Valiant to get KOs on targets that might otherwise survive a hit like Hisuian Goodra and Raging Bolt, while Life Orb lets Iron Valiant consistently 2HKO Articuno and catch Alolan Muk with Moonblast into Close Combat at the cost of its own HP.

Great Tusk serves Iron Valiant well, providing Stealth Rock support along with entry hazard removal, allowing Iron Valiant to enter safely. In return, Iron Valiant can remove Skarmory and Corviknight, allowing Great Tusk's strong Earthquakes to break the Steel-types that would threaten Iron Valiant like Gholdengo, Iron Treads, and Scizor. Choice Scarf Sneasler serves two crucial roles for Iron Valiant. Firstly, it can absorb Toxic Spikes should Iron Valiant and secondly, it can remove Fairy-type threats including Hatterene, Choice Scarf Enamorus, and opposing Iron Valiant with Dire Claw. Assault Vest Iron Hands appreciates Iron Valiant heavily weakening or outright removing foes like Gliscor and Skarmory, while Iron Valiant appreciates Iron Hands's incredible bulk and ability to take on threats like Primarina, Sneasler, and Meowscarada; Iron Valiant also benefits from safe entry thanks to its slow Volt Switch. Okidogi is a bulky Poison-type capable of absorbing Toxic Spikes and removing Fairy-type threats like Iron Valiant and Azumarill along with other issues like Meowscarada. Zamazenta enjoys Iron Valiant taking care of pesky walls like Toxapex and Skarmory, which can allow it to set up with Iron Defense or just commit with Choice Band safely while outspeeding and handling threats to Iron Valiant like Chien-Pao, Greninja, and Flutter Mane. Breloom can remove pesky Ground-types like Swampert, Hippowdon, and Ursaluna-B with its Grass-type STAB moves along with using Spore to give Iron Valiant safe entry. Keldeo and Urshifu-R provide strong Water-type attacks to wash away foes such as Excadrill, Ceruledge, and Heatran. Keldeo, Urshifu-R, and Breloom also all provide valuable priority, picking off foes that Iron Valiant has heavily damaged such as Gouging Fire and the Ogerpon formes. Gallade threatens the plethora of potent Poison-types that could normally handle Iron Valiant like Sneasler, Amoonguss, and Pecharunt.

[STRATEGY COMMENTS]
Other Options
=============
Fighting
-----------
Shadow Ball can be used over Thunderbolt to provide strong utility in hitting physically defensive Ghost-types such as Pecharunt, Gholdengo, and Sinistcha. However, it can make Iron Valiant far worse in the Flying- and Water-type matchups. Knock Off is a generally solid progress maker against Ghost- and Psychic-types like Sinistcha and Galarian Slowking. However, its lower Base Power on threats without items and Iron Valiant's low Attack investment can make it less appealing, as it can allow foes like Amoonguss to easily wall Iron Valiant. At the cost of some power, Heavy-Duty Boots provides safe entry against entry hazards set by the likes of Froslass and Toxapex. Vacuum Wave provides a priority option that can easily drop the likes of Chien-Pao, Meowscarada, and Greninja. Grass Knot gives Iron Valiant perfect coverage into Water, hitting Ground-types like Swampert and Gastrodon.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar Checked by:
https://www.smogon.com/forums/members/sunny004.197240/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
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[SET]
Iron Valiant @ Expert Belt / Heavy-Duty Boots
name: Mixed Attacker (Fighting)
Ability: Quark Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Ice Punch

[SET COMMENTS]
With an incredible set of options both physically and specially, Iron Valiant is Fighting-type teams premier mixed attacker. Moonblast is the main special STAB of choice being able to blast away pesky problems like Sableye, Kommo-o, and Raging Bolt with ease. Close Combat serves dual purpose not only being Iron Valiant's physical fighting STAB of choice but also catching special walls attempting to take on Iron Valiant's Moonblast Moonblasts like Hisuian Goodra, Alolan Muk, and Blissey by just removing them outright. Thunderbolt shocks Flying- and Water-types like Skarmory, Pelipper and Toxapex which can otherwise be crippling issues for Fighting teams. Finally Ice Punch allows Iron Valiant to catch out Gliscor, Clodsire, and Amoonguss who could otherwise easily soak up its attacks. The choice between Expert Belt and Heavy-Duty Boots is preference, Expert Belt provides a solid increase in power allowing Iron Valiant to catch kills on threats Targets that just might otherwise live a hit like Hisuian Goodra and Raging Bolt while Heavy-Duty Boots provides safe entry against hazards set by the likes of Froslass and Toxapex.

Great Tusk serves Iron Valiant well, providing Stealth Rock support along with hazard removal for the Expert Belt set allowing Iron Valiant safe entry and in return, Iron Valiant can remove Skarmory and Corviknight allowing Great Tusk's strong Earthquakes to break the Steel-types that would threat Iron Valiant like Gholdengo, Iron Treads, and Scizor(Break the sentence into two, can start the next sentence with In return, Iron Valiant can remove...). Choice Scarf Sneasler serves two crucial roles for Iron Valiant Iron Valiants, firstly it absorb Toxic Spikes should the Iron Valiant be lacking Heavy-Duty boots and secondly, it can remove Fairy-type threats including Hatterene, Choice Scarf Enamorus, and opposing Iron Valiants with Dire Claw.(Sneasler also pivots Iron Valiant safely with U-turn). Assault Vest Iron Hands appreciates Iron Valiant heavily heavely weakening or outright removing foes like Gliscor and Skarmory while Iron Valiant appreicates Iron Hands incredible bulk and ability to take on threats like Primarina, Sneasler, and Meowscarada.(Iron Hands also offers slow pivot for Iron Valiant via Volt Switch.) Okidogi provides a bulky Poison type capable of absorbing Toxic spikes, removing Fairy-type threats like Iron Valiant and Azumaril along with other issues like Primarina and Meowscarada. Zamazenta enjoys Iron Valiant taking care of pesky walls like Toxapex and Skarmory which can allow Zamazenta to set safety in setting up with Iron Defense while outspeeding Zamazenta can outspeed and handling threats handle threat to Iron Valiant like Chien-Pao, Greninja, and Flutter Mane. Breloom can remove pesky Ground-types like Swampert, Hippowdon and Ursaluna-B Bloodmoon Ursaluna with its Grass-type STAB along with using Spore to give Iron Valiant safe entry. Keldeo and Urshifu-R provide strong Water-type attacks to wash away foes such as Excadrill, Ceruledge, and Heatran. Keldeo, Urshifu-R and Breloom also all provide valuable priority picking off foes Iron Valiant has heavily damaged prior such as Gouging Fire, Raging Bolt and Landorus.
Add Gallade... Poison types who?? zama more like bye zama! >:)
[STRATEGY COMMENTS]
Other Options
=============
Fighting
-----------
Shadow Ball can be used over Thunderbolt to provide provides strong utility in hitting physically defensive Ghost-type such as Pecharunt, Gholdengo, and Sinistcha. However can make Iron Valiant far worse in the Flying- or Water-type Matchups. Knock off is a generally solid progress maker against Ghost-, and Psychic-types like Sinistcha and Galarian Slowking but its lower base power on threats already knocked and Iron Valiant's low attack investment can make it less appealing as it can allow foes like Amoonguss to easily wall Iron Valiant. (Break it into two sentences, can start the second sentence here you say but its lower base power...)
Will take a look after these implements ty!
 
Last edited:

Pengairxan

D_RUNNIN
is a Contributor to Smogon
Implemnted.
Also going to back talk this.
(Sneasler also pivots Iron Valiant safely with U-turn).
Sneasler does not provide safe entry with U-turn since something could just click into Iron Valiant with any sort of move doing damage Iron Valiant can never get rid of. Espessically since Sneasler will generally be going first in most situations.
 

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Implemnted.
Also going to back talk this.

Sneasler does not provide safe entry with U-turn since something could just click into Iron Valiant with any sort of move doing damage Iron Valiant can never get rid of. Espessically since Sneasler will generally be going first in most situations.
that is fine but its still good pivot on predicted switch ins. but no need to go back and forth on it just a comment
 

boomp

Never Give Up
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[SET]
Iron Valiant @ Expert Belt / Heavy-Duty Boots
name: Mixed Attacker (Fighting)
Ability: Quark Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Ice Punch

[SET COMMENTS]
With an incredible set of options both physically and specially, Iron Valiant is Fighting-type teams premier mixed attacker. Moonblast is the main special STAB of choice being able to blast away pesky problems like Sableye, Kommo-o, and Raging Bolt with ease. Close Combat serves dual purpose not only being Iron Valiant's physical fighting STAB of choice but also catching special walls attempting to take on Iron Valiant's Moonblast like Hisuian Goodra, Alolan Muk, and Blissey by just removing them outright. Thunderbolt shocks Flying- and Water-types like Skarmory, Pelipper and Toxapex which can otherwise be crippling issues for Fighting teams. Finally Ice Punch allows Iron Valiant to catch out Gliscor, Clodsire, and Amoonguss who could otherwise easily soak up its attacks. The choice between Expert Belt and Heavy-Duty Boots is preference, Expert Belt provides a solid increase in power allowing Iron Valiant to catch kills on targets Targets(does not need to be capatalize) that just might otherwise live a hit like Hisuian Goodra and Raging Bolt while Heavy-Duty Boots provides safe entry against hazards set by the likes of Froslass and Toxapex.

Great Tusk serves Iron Valiant well, providing Stealth Rock support along with hazard removal for the Expert Belt set allowing Iron Valiant safe entry. In return, Iron Valiant can remove Skarmory and Corviknight allowing Great Tusk's strong Earthquakes to break the Steel-types that would threat Iron Valiant like Gholdengo, Iron Treads, and Scizor. Choice Scarf Sneasler serves two crucial roles for Iron Valiant, firstly it can absorb Toxic Spikes should the Iron Valiant be lacking Heavy-Duty boots and secondly, it can remove Fairy-type threats including Hatterene, Choice Scarf Enamorus, and opposing Iron Valiants with Dire Claw. Assault Vest Iron Hands appreciates Iron Valiant heavily weakening or outright removing foes like Gliscor and Skarmory while Iron Valiant appreicates Iron Hands incredible bulk and ability to take on threats like Primarina, Sneasler, and Meowscarada along with safe entry thanks to its slow Volt Switch. Okidogi provides a bulky Poison type capable of absorbing Toxic spikes, removing Fairy-type threats like Iron Valiant and Azumaril along with other issues like Primarina and Meowscarada. Zamazenta enjoys Iron Valiant taking care of pesky walls like Toxapex and Skarmory which can allow Zamazenta to set up with Iron Defense while outspeeding and handling threats to Iron Valiant like Chien-Pao, Greninja, and Flutter Mane. Breloom can remove pesky Ground-types like Swampert, Hippowdon and Ursaluna-B with its Grass-type STAB along with using Spore to give Iron Valiant safe entry. Keldeo and Urshifu-R provide strong Water-type attacks to wash away foes such as Excadrill, Ceruledge, and Heatran. Keldeo, Urshifu-R and Breloom also all provide valuable priority picking off foes Iron Valiant has heavily damaged prior such as Gouging Fire, Raging Bolt and Landorus. Choice Scarf Gallade threatens the plethora of potent Poison-types that could normally handle Iron Valiant like Sneasler, Amoonguss and Pecharunt.
[STRATEGY COMMENTS]
Other Options
=============
Fighting
-----------
Shadow Ball can be used over Thunderbolt to provide strong utility in hitting physically defensive Ghost-type such as Pecharunt, Gholdengo, and Sinistcha. However can make Iron Valiant far worse in the Flying- or Water-type Matchups. Knock off is a generally solid progress maker against Ghost-, and Psychic-types like Sinistcha and Galarian Slowking. But its lower base power on threats already knocked and Iron Valiant's low attack investment can make it less appealing as it can allow foes like Amoonguss to easily wall Iron Valiant.

[SET CREDITS]
Written by:

Quality checked by:

Grammar checked by:

QC 1/2 Well done!
 
Last edited:

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
[SET]
Iron Valiant @ Expert Belt / Heavy-Duty Boots (move to OO) Life Orb
name: Mixed Attacker (Fighting)
Ability: Quark Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Ice Punch

[SET COMMENTS]
With an incredible set of options both physically and specially, Iron Valiant is Fighting-type teams premier mixed attacker (its good because it can readily break Flying, Dark [and Dragon once gouger gone, update accordingly] defensive cores which can run circles around fighting). Moonblast is the main special STAB of choice being able to blast away pesky problems like Sableye, Kommo-o, and Raging Bolt with ease. Close Combat serves dual purpose not only being Iron Valiant's physical fighting STAB of choice but also catching special walls attempting to take on Iron Valiant's Moonblast like Hisuian Goodra, Alolan Muk, and Blissey by just removing them outright. Thunderbolt shocks Flying- and Water-types like Skarmory, Pelipper and Toxapex which can otherwise be crippling issues for Fighting teams. Finally Ice Punch allows Iron Valiant to catch out Gliscor, Clodsire, and Amoonguss (3HKO) who could otherwise easily soak up its attacks. The choice between Expert Belt and Heavy-Duty Boots is preference, Expert Belt provides a solid increase in power allowing Iron Valiant to catch kills on targets that just might otherwise live a hit like Hisuian Goodra and Raging Bolt while Heavy-Duty Boots provides safe entry against hazards set by the likes of Froslass and Toxapex.
*add LO, lets it 2HKO Articuno without dispute and have a chance to kill gliscor, and CC+Moonblast would always kill Alolan Muk

Great Tusk serves Iron Valiant well, providing Stealth Rock support along with hazard removal for the Expert Belt set allowing Iron Valiant safe entry. In return, Iron Valiant can remove Skarmory and Corviknight allowing Great Tusk's strong Earthquakes to break the Steel-types that would threaten Iron Valiant like Gholdengo, Iron Treads, and Scizor. Choice Scarf Sneasler serves two crucial roles for Iron Valiant, firstly it can absorb Toxic Spikes should the Iron Valiant be lacking Heavy-Duty boots and secondly, it can remove Fairy-type threats including Hatterene, Choice Scarf Enamorus, and opposing Iron Valiants with Dire Claw. Assault Vest Iron Hands appreciates Iron Valiant heavily weakening or outright removing foes like Gliscor and Skarmory while Iron Valiant appreicates Iron Hands incredible bulk and ability to take on threats like Primarina, Sneasler, and Meowscarada along with safe entry thanks to its slow Volt Switch. Okidogi provides a bulky Poison type capable of absorbing Toxic spikes, removing Fairy-type threats like Iron Valiant and Azumaril along with other issues like Primarina (Psychic Noise makes this shaky, maybe FM instead [rarely carries psyshock]) and Meowscarada. Zamazenta enjoys Iron Valiant taking care of pesky walls like Toxapex and Skarmory which can allow Zamazenta to set up with Iron Defense while outspeeding and handling threats to Iron Valiant like Chien-Pao, Greninja, and Flutter Mane (mix val also allows for its CB set to go brr as valiant removes its roadblocks). Breloom can remove pesky Ground-types like Swampert, Hippowdon and Ursaluna-B with its Grass-type STAB along with using Spore to give Iron Valiant safe entry. Keldeo and Urshifu-R provide strong Water-type attacks to wash away foes such as Excadrill, Ceruledge, and Heatran. Keldeo, Urshifu-R and Breloom also all provide valuable priority picking off foes Iron Valiant has heavily damaged prior such as Gouging Fire, Raging Bolt and Landorus (lando and Bolt usually does die tho). Choice Scarf Gallade threatens the plethora of potent Poison-types that could normally handle Iron Valiant like Sneasler, Amoonguss and Pecharunt.
[STRATEGY COMMENTS]
Other Options
=============
Fighting
-----------
Shadow Ball can be used over Thunderbolt to provide strong utility in hitting physically defensive Ghost-type such as Pecharunt, Gholdengo, and Sinistcha. However can make Iron Valiant far worse in the Flying- or Water-type Matchups. Knock off is a generally solid progress maker against Ghost-, and Psychic-types like Sinistcha and Galarian Slowking. But its lower base power on threats already knocked and Iron Valiant's low attack investment can make it less appealing as it can allow foes like Amoonguss to easily wall Iron Valiant.
*Add HDB
*Add Vacuum Wave
*add Gknot, lets Ival be a headache for Water

--------

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Fighting Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/boomp.637295/
?????
Grammar Checked by:
?????
QC 2/2, thankie Pengairxan >:3
 
Pengairxan Your summons have been answered with my amcheck!
add (AC) = add comma
remove (RC) = remove comma
comment


[SET]
Iron Valiant @ Expert Belt / Life Orb
name: Mixed Attacker (Fighting)
Ability: Quark Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Ice Punch

[SET COMMENTS]
With an incredible set of options both physically and specially, Iron Valiant is Fighting-type teams a premier mixed attacker on Fighting-type teams that can blow holes into problematic defensive cores from types such as Flying- and Dragon-types Flying and Dragon, which would otherwise cause major issues for Fighting teams. Moonblast is the main special STAB move of choice being able to blast away pesky problems like Sableye, Kommo-o, and Raging Bolt with ease. Close Combat catches serves dual purpose not only being Iron Valiant's physical fighting STAB of choice but also catching (dex info) special walls attempting to take on Iron Valiant's Moonblast (remove space) like Hisuian Goodra, Alolan Muk, and Blissey by just removing them outright. Thunderbolt shocks Flying- and Water-types like Skarmory, Pelipper, (AC) and Toxapex, (AC) which can are otherwise be crippling issues for Fighting teams. Finally Ice Punch allows Iron Valiant to catch out Ground-types like Gliscor and Clodsire, (AC) which who could otherwise easily soak up its attacks. The choice between Expert Belt and Life Orb is up to preference. (period) Expert Belt provides a solid increase in power, (AC) allowing Iron Valiant to catch kills KOs on targets that might otherwise live survive a hit like Hisuian Goodra and Raging Bolt, (AC) while Life orb Orb lets Iron Valiant consistently 2HKO Articuno and catch Alolan Muk with Moonblast into Close Combat at the cost of its own life HP.

Great Tusk serves Iron Valiant well, providing Stealth Rock support along with entry hazard removal for the Expert Belt set, (AC) allowing Iron Valiant safe entry to enter safely. In return, Iron Valiant can remove Skarmory and Corviknight, (AC) allowing Great Tusk's strong Earthquakes to break the Steel-types that would threaten Iron Valiant like Gholdengo, Iron Treads, and Scizor. Choice Scarf Sneasler serves two crucial roles for Iron Valiant. (period) Firstly, firstly it can absorb Toxic Spikes should the Iron Valiant be lacking Heavy-Duty boots and secondly, it can remove Fairy-type threats including Hatterene, Choice Scarf Enamorus, and opposing Iron Valiant with Dire Claw. Assault Vest Iron Hands appreciates Iron Valiant heavily weakening or outright removing foes like Gliscor and Skarmory while Iron Valiant appreicates appreciates Iron Hands's Hands incredible bulk and ability to take on threats like Primarina, Sneasler, and Meowscarada along with and provide safe entry thanks to its slow Volt Switch. Okidogi provides is a bulky Poison type Poison-type capable of absorbing Toxic spikes, (RC) Spikes and removing Fairy-type threats like Iron Valiant and Azumaril Azumarill along with other issues like Flutter Mane and Meowscarada. Zamazenta enjoys Iron Valiant taking care of pesky walls like Toxapex and Skarmory, (AC) which can allow Zamazenta to set up with Iron Defense or just commit with Choice Band band safely while outspeeding and handling threats to Iron Valiant like Chien-Pao, Greninja, and Flutter Mane. Breloom can remove pesky Ground-types like Swampert, Hippowdon and Ursaluna-B with its Grass-type STAB moves along with using Spore to give Iron Valiant safe entry. Keldeo and Urshifu-R provide strong Water-type attacks to wash away foes such as Excadrill, Ceruledge, and Heatran. Keldeo, Urshifu-R, (AC) and Breloom also all provide valuable priority picking off foes Iron Valiant has heavily damaged prior such as Gouging Fire and the Ogerpon formes. Gallade threatens the plethora of potent Poison-types that could normally handle Iron Valiant like Sneasler, Amoonguss and Pecharunt.

[STRATEGY COMMENTS]
Other Options
=============
Fighting
-----------
Shadow Ball can be used over Thunderbolt to provide strong utility in hitting physically defensive Ghost-types type such as Pecharunt, Gholdengo, and Sinistcha. However, (AC) it can make Iron Valiant far worse in the Flying- or Water-type Matchups matchups. Knock Off off is a generally solid progress maker against Ghost- (RC) and Psychic-types like Sinistcha and Galarian Slowking. But its lower base power However, its lower Base Power on threats already knocked without items and Iron Valiant's low attack Attack investment can make it less appealing, (AC) as it can allow foes like Amoonguss to easily wall Iron Valiant. At the cost of some power, Heavy-Duty Boots provides safe entry against entry hazards set by the likes of Froslass and Toxapex. Vacuum wave Wave provides a priority option that can easily drop the likes of Chien-Pao, Meowscarada, and Greninja. Grass knot Knot gives Iron Valiant perfect coverage into Water, (AC) hitting Ground-types like Swampert and Gastrodon.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Fighting Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar Checked by:
?????
 
Last edited:

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
1/1 GP Team done credit both of us
[SET]
Iron Valiant @ Expert Belt / Life Orb
name: Mixed Attacker (Fighting)
Ability: Quark Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Ice Punch

[SET COMMENTS]
With an incredible set of options both physically and specially, Iron Valiant is a premier mixed attacker on Fighting-type teams that can blow holes into problematic defensive cores from types such as Flying and Dragon, which would otherwise cause major issues for Fighting teams. (this clause is redundant with 'problematic defensive cores') Moonblast is the main special STAB move of choice being able to blast away pesky problems like Sableye, Kommo-o, and Raging Bolt with ease. Close Combat catches special walls attempting to take on Iron Valiant's Moonblast like Hisuian Goodra, Alolan Muk, and Blissey by just removing them outright. Thunderbolt shocks Flying- and Water-types like Skarmory, Pelipper, and Toxapex, which are (make sure this is correct - original said 'can be' before change; can be is less absolute than 'are', which implies they are always threats to the type. feel free to change to whatever is more accurate) otherwise crippling issues for Fighting teams. Finally Ice Punch allows Iron Valiant to catch out Ground-types like Gliscor and Clodsire, which otherwise easily soak up its attacks. The choice between Expert Belt and Life Orb is up to preference. Expert Belt provides a solid increase in power, allowing Iron Valiant to catch get KOs on targets that might otherwise survive a hit like Hisuian Goodra and Raging Bolt, while Life Orb lets Iron Valiant consistently 2HKO Articuno and catch Alolan Muk with Moonblast into Close Combat at the cost of its own HP.

Great Tusk serves Iron Valiant well, providing Stealth Rock support along with entry hazard removal for the Expert Belt set (wdym the expert belt set? both ebelt and lo take hazard chip - bots isn't a set here; it's in other options, so you can remove this 'for the Expert Bekt set' part or add boots into the main paragraph), allowing Iron Valiant to enter safely. In return, Iron Valiant can remove Skarmory and Corviknight, allowing Great Tusk's strong Earthquakes to break the Steel-types that would threaten Iron Valiant like Gholdengo, Iron Treads, and Scizor. Choice Scarf Sneasler serves two crucial roles for Iron Valiant. Firstly, it can absorb Toxic Spikes should Iron Valiant be lacking Heavy-Duty boots Boots, (AC) and secondly, it can remove Fairy-type threats including Hatterene, Choice Scarf Enamorus, and opposing Iron Valiant with Dire Claw. (same here - boots is not mentioned in this set at all - if you want to mention boots, it needs to be talked about in the main paragraph and not just other options) Assault Vest Iron Hands appreciates Iron Valiant heavily weakening or outright removing foes like Gliscor and Skarmory, (AC) while Iron Valiant appreciates Iron Hands's incredible bulk and ability to take on threats like Primarina, Sneasler, and Meowscarada and provide Meowscarada; Iron Valiant also benefits from safe entry thanks to its slow Volt Switch. Okidogi is a bulky Poison-type capable of absorbing Toxic Spikes and removing Fairy-type threats like Iron Valiant and Azumarill along with other issues like Flutter Mane and Meowscarada. (is flutter not a fairy type threat too?) Zamazenta enjoys Iron Valiant taking care of pesky walls like Toxapex and Skarmory, which can allow Zamazenta it to set up with Iron Defense or just commit with Choice Band safely while outspeeding and handling threats to Iron Valiant like Chien-Pao, Greninja, and Flutter Mane. Breloom can remove pesky Ground-types like Swampert, Hippowdon, (AC) and Ursaluna-B with its Grass-type STAB moves along with using Spore to give Iron Valiant safe entry. Keldeo and Urshifu-R provide strong Water-type attacks to wash away foes such as Excadrill, Ceruledge, and Heatran. Keldeo, Urshifu-R, and Breloom also all provide valuable priority, (AC) picking off foes that Iron Valiant has heavily damaged such as Gouging Fire and the Ogerpon formes. Gallade threatens the plethora of potent Poison-types that could normally handle Iron Valiant like Sneasler, Amoonguss, (AC) and Pecharunt.

[STRATEGY COMMENTS]
Other Options
=============
Fighting
-----------
Shadow Ball can be used over Thunderbolt to provide strong utility in hitting physically defensive Ghost-types such as Pecharunt, Gholdengo, and Sinistcha. However, it can make Iron Valiant far worse in the Flying- or (if its both mus, change or to and) Water-type matchups. Knock Off is a generally solid progress maker against Ghost- and Psychic-types like Sinistcha and Galarian Slowking. However, its lower Base Power on threats without items and Iron Valiant's low Attack investment can make it less appealing, as it can allow foes like Amoonguss to easily wall Iron Valiant. At the cost of some power, Heavy-Duty Boots provides safe entry against entry hazards set by the likes of Froslass and Toxapex. Vacuum Wave provides a priority option that can easily drop the likes of Chien-Pao, Meowscarada, and Greninja. Grass Knot gives Iron Valiant perfect coverage into Water, hitting Ground-types like Swampert and Gastrodon.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Fighting Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar Checked by:
?????
 

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