Anish
luckynbad
Introduction
Hello, this is Anish here, with my first RMT. I have built this team around Roar Suicune, as its physical bulk and great ability are great moves for any team. This team has had some success in the 1500s and the 1600s and I am quite happy with it, and I cant see any obvious weaknesses. Without any further ado, let us get on to the RMT.
Teambuilding Process
The Team
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Rest
- Roar
- Calm Mind
My team is built around Calm Mind Suicune. Suicune is extremely versatile, and acts as a physical wall as well as a win condition. Its ability, Pressure, lets it deal with top tier threats like Volcanion, by PP stalling them, and allows it to single handedly wreck havoc on unprepared teams. Roar works against Pokemon who try to set up while it sets up Calm Minds, as well as phasing the other team into Spikes and Stealth Rocks. It deals with most fire types like Mega Charizard X and Heatran, as well as Pokemon like CB Scizor and almost any other physical attacker.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Fake Out
Mega Sableye is an integral part of my team. It acts as a spinblocker, and has utility moves like Knock Off and Will-O-Wisp which can really hurt my opponent. It also has a great ability in Magic Bounce which lets it deflect hazards and statuses, which greatly reduces my need for a defogger. Fake Out allows me to mega evolve safely, and does some good chip damage, especially if the target is already statused. It checks a lot of Pokemon, like Alakazam and Gengar.
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Fire Blast
Tyranitar has arguably the hardest role in my team, and does it pretty well. It allows me to trap Defoggers like the Lati twins, the two most popular defoggers in the tier, and luring in Skarmory and Scizor to hit them with Fire Blast, two other defoggers. The only hazard remover who beats this is Rapid Spin Excadrill, upon whom Skarmory can put his hazards on again. It traps Gengar, and uses its Chople Berry versus Thundurus and Tornadus-Therian, and acts as a secondary check to birdspam.It also is my main way to deal with electrics, although Amoonguss, Mega Sableye and Clefable can help it out.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Spikes
- Roost
- Whirlwind
Skarmory is my spikes setter, who has whirlwind to phase pokemon out into spikes and rocks. It acts as a fairy check, and deals with Pokemon like Mega Diancie and Mega Gardevoir. It is my Ground immunity, and allows me to deal with Excadrill and Landorus Therian as well as non Thunder Punch Mega Metagross(It takes around 55% from Thunder Punch). It has reliable recovery, easing Clefables burden of passing wishes.
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
-Heal Bell
- Wish
- Protect
Amoonguss @ Black Sludge
Ability : Regenerator
EVs: 248 HP / 116 Def / 144 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
Amoonguss is my final mon, which tries to deal with as many of my weaknesses as it can. Spore forces switches, something I can capitalize upon with my hazards. I deal with Keldeo, Serperior and most bulky waters like Rotom-Wash and opposing Suicune, as well as being an OK switch in to Magnezone. I run HP Fire on it, so that I am not complete set up fodder for steels like Scizor and Bisharp, who are threats to my team after a boost or two.
Threats
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Rest
- Roar
- Calm Mind
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Fake Out
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Fire Blast
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Spikes
- Roost
- Whirlwind
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Heal Bell
- Wish
- Protect
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 116 Def / 144 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Rest
- Roar
- Calm Mind
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Fake Out
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Fire Blast
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Spikes
- Roost
- Whirlwind
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Heal Bell
- Wish
- Protect
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 116 Def / 144 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
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