This is my first attempt at getting away from weather. I'm just starting to find it really boring, and unoriginal at this point. I made this team around my favorite pairing for sun and rain teams. Scizor and Heatran. I want to keep this teams concept in tact, 4 steel 2 Dragons. Any suggestions to help it along will be greatly appreciated!
Scizor (F) @ Rocky Helmet
Trait: Technician
EVs: 252 HP / 252 Def /4 Attack
Impish Nature (+Def, -SAtk)
- Roost
- Bug Bite
- Swords Dance
- Bullet Punch
I started the team around this guy. I have took a lot of flack for him by other ppl, but I love this guy to death. He always beats other scizors, and can set up on any Fighting type outside of Infernape, unless he's locked into a move. I originally made him to be able to switch into Terrakion and not be 2hko. He lacks a lot in the offense department, but setting up is extremely easy with him. It forces alot of ppls hands allowing me to switch heatran into a fire move. Plus it's great switching into U-turns and watching ppl take more damage than me with the rocky helmet. He also walls landorus lacking HP fire as well.
Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Torment
- Earth Power
- Flame Charge
- Hidden Power [Ice]
This guy partners amazingly well with Scizor. He allows me to never be afraid of retreating my Set up Scizor, as I know my boosting Flame Charge will just get stronger. I chose hasty Nature so I can outspeed all other scizors, and so I don't have a pathetic Flame Charge. Which allows me to destroy unprepared sunteams. HP ice is for switching into outrages and destroying them dragons, and unsuspecting Gliscors. Swapped rocks for Torment, I have never ran torment but the concept seems rather useful to this team.
Salamence (F) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brick Break
- Outrage
- Dragon Claw
- Earthquake
I thought I would just throw in my favorite sweeper into this team. He's strong and fast. You are pretty much always guaranteed this guy will deal more damage than he will take, which is why I love him to death. Especially if a team lacks any steel. I can sacrifice a weak poke, switch this guy in for an easy kill, and watch outrage/dragon claw demolish teams. Plus he's great Synergy with scizor, taking Fighting moves and Ground does nothing to him. I could foresee swapping with D'Nite but haven't managed to find a set with D'nite that im in love with.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Dragon Pulse
- Recover
I was struggling with my second dragon. Life Orb/Expert belt Latias worked ok sometimes, but this guy if has a chance to get a calm mind in and a sub up is an unstoppable force. His defense is so amazing that he can easily do that. Plus his synergy with Scizor and Ferrothorn is really amazing, anything that hurts him those two shrug off and deal more damage back to the foe. Typically though I like to save this guy for later in the game. I tried out refresh over substitute and can't say I liked it. Typically I set a sub up right away and try to get some calm minds in before my sub breaks. Set up an even stronger one next time.
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Power Whip
- Leech Seed
- Gyro Ball
- stealth rock
My answer to rain teams. Outside of Toxicroak/Tornadus this guy wrecks them. I originally wanted to run your typical set with him, but the more I used him, I discovered everyone switches a taunter into him, or a trick into him. If you taunt him you are dead. If you trick him, that poke becomes useless.
After some testing I decided to keep the ev's the same. Trick is pretty rare on him, so I tossed leftovers on him. He can still OHKO starmie with power whip, who is a common switch in to him, and still hurts dragons with Gyro Ball. It's nice having a reliable rock setter now as well.
Jirachi @ Choice Band
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Body Slam
- Iron Head
- U-turn
- Wish
I decided to go with a super strong Hax machine here. The set is pretty self explanatory, really strong Iron Heads can Hax someone to death. Body Slam for fast pokes giving me trouble. U-Turn for some strong scouting. Wish choice band may seem odd, but it's really useful to switch into some attacks aimed at the dragons fire up a wish and switch right away. I tried out a couple smogon sets in test mode, and they just weren't very useful to this team, and I found Jirachi wasn't pulling his weight.
Thanks for your comments!
Scizor (F) @ Rocky Helmet
Trait: Technician
EVs: 252 HP / 252 Def /4 Attack
Impish Nature (+Def, -SAtk)
- Roost
- Bug Bite
- Swords Dance
- Bullet Punch
I started the team around this guy. I have took a lot of flack for him by other ppl, but I love this guy to death. He always beats other scizors, and can set up on any Fighting type outside of Infernape, unless he's locked into a move. I originally made him to be able to switch into Terrakion and not be 2hko. He lacks a lot in the offense department, but setting up is extremely easy with him. It forces alot of ppls hands allowing me to switch heatran into a fire move. Plus it's great switching into U-turns and watching ppl take more damage than me with the rocky helmet. He also walls landorus lacking HP fire as well.
Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Torment
- Earth Power
- Flame Charge
- Hidden Power [Ice]
This guy partners amazingly well with Scizor. He allows me to never be afraid of retreating my Set up Scizor, as I know my boosting Flame Charge will just get stronger. I chose hasty Nature so I can outspeed all other scizors, and so I don't have a pathetic Flame Charge. Which allows me to destroy unprepared sunteams. HP ice is for switching into outrages and destroying them dragons, and unsuspecting Gliscors. Swapped rocks for Torment, I have never ran torment but the concept seems rather useful to this team.
Salamence (F) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brick Break
- Outrage
- Dragon Claw
- Earthquake
I thought I would just throw in my favorite sweeper into this team. He's strong and fast. You are pretty much always guaranteed this guy will deal more damage than he will take, which is why I love him to death. Especially if a team lacks any steel. I can sacrifice a weak poke, switch this guy in for an easy kill, and watch outrage/dragon claw demolish teams. Plus he's great Synergy with scizor, taking Fighting moves and Ground does nothing to him. I could foresee swapping with D'Nite but haven't managed to find a set with D'nite that im in love with.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Dragon Pulse
- Recover
I was struggling with my second dragon. Life Orb/Expert belt Latias worked ok sometimes, but this guy if has a chance to get a calm mind in and a sub up is an unstoppable force. His defense is so amazing that he can easily do that. Plus his synergy with Scizor and Ferrothorn is really amazing, anything that hurts him those two shrug off and deal more damage back to the foe. Typically though I like to save this guy for later in the game. I tried out refresh over substitute and can't say I liked it. Typically I set a sub up right away and try to get some calm minds in before my sub breaks. Set up an even stronger one next time.
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Power Whip
- Leech Seed
- Gyro Ball
- stealth rock
My answer to rain teams. Outside of Toxicroak/Tornadus this guy wrecks them. I originally wanted to run your typical set with him, but the more I used him, I discovered everyone switches a taunter into him, or a trick into him. If you taunt him you are dead. If you trick him, that poke becomes useless.
After some testing I decided to keep the ev's the same. Trick is pretty rare on him, so I tossed leftovers on him. He can still OHKO starmie with power whip, who is a common switch in to him, and still hurts dragons with Gyro Ball. It's nice having a reliable rock setter now as well.
Jirachi @ Choice Band
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Body Slam
- Iron Head
- U-turn
- Wish
I decided to go with a super strong Hax machine here. The set is pretty self explanatory, really strong Iron Heads can Hax someone to death. Body Slam for fast pokes giving me trouble. U-Turn for some strong scouting. Wish choice band may seem odd, but it's really useful to switch into some attacks aimed at the dragons fire up a wish and switch right away. I tried out a couple smogon sets in test mode, and they just weren't very useful to this team, and I found Jirachi wasn't pulling his weight.
Thanks for your comments!