Introduction:
We all know Swellow is a beast in UU. So basically all UU teams spam Aggron, Steelix, Probopass, or Bastiodon (who sucks ass) to counter Swellow. So, when those bastard counters are eliminated Swellow will be cleared for a sweep. So lets get on with the team.
Preview:
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Changes in this color.
Hitmontop @ Life Orb
Trait: Technician
252 HP / 250 Atk / 8 Spe
Adamant (+Atk, -SpA)
- Mach Punch
- Fake Out
- Close Combat
- Pursuit
I always love using Hitmontop as a lead or on my team in particular. The priority moves given to Hitmontop are my savior, as it's saved my ass many times from the likes of Hitmonlee or those Fighting types (of course I would need prediction to have my Hitmontop end up against those Fighting types). Mach Punch and Fake Out are the priority mvoes in its arsenal, Bullet Punch will add to the priority moves but I don't need it... at all. Close Combat is simply for the extra power against sturdy rock types meant to counter Swellow. Pursuit is mainly for use of prediction or Rotom if I need to hit it.
How it aids Swellow: Hitmontop is my best revenge killer and it simply revenge kills pokemon packing Ice Shard such as Delibird (lulz). It's also my best way of killing Probopass who could Magnet Rise against my beloved Trapinch.
Altaria @ Choice Specs
Trait: Natural Cure
252 HP / 252 SpA / 6 Spe
Modest (+SpA, -Atk)
- Draco Meteor
- Fire Blast
- Dragon Pulse
- Rest
I simply added Altaria to my party because of the handy Fire and Fighting resistance. I added the Specs set simply because I figured I could use a Special attacker to take down say defensive Claydoll. I have Rest to make up for loss damage, plus I don't need HP Ground since I have Trapinch and Hitmontop to get rid of those Steels / Rocks.
How it aids Swellow: Meh, not much from this aids Swellow, but it still packs a punch and further weakens the opponents' pokemon for Swellow to finish off.
Blastoise @ Leftovers
Trait: Torrent
252 HP / 252 Def / 6 SpA
Bold (+Def, -Atk)
- Surf
- Rapid Spin
- Ice Beam
- Yawn
My Rapid Spinner of course. And also my best way of switching into enemy Swellow, who ironically I have trouble switching into but can revenge kill it with Hitmontop, Absol, or Trapinch (lulz). Yawn is to make a good switch-in for my revenge killlers if the opponent happens to switch.
How it aids Swellow: It clears away Stealth Rock because that can easily hinder Swellow. It's also another way to eliminate those Steels / Rocks. Other than that, a good Fire resistance.
Trapinch @ Focus Sash
Trait: Arena Trap
164 HP / 252 Atk / 92 SpD
Brave (+Atk, -Spe)
- Earthquake
- Rock Slide
- Crunch
- Quick Attack
The Lord and Savior that is Trapinch (in a Cherish Ball). Trapinch is very useful in eliminating the Steels such as Aggron, Steelix, Bastiodon, and Probopass (lacking Magnet Rise). Although its Speed could make a difference in terms of being useful any other time soon. But Quick Attack makes up for that Speed and makes a nice revenge killer. EVs given survive a Modest Manectric HP Ice. I changed Choice Band for Focus Sash so I can obviously live an important hit I normally wouldn't live, say Steelix Explosion.
How it aids Swellow: Traps Steels / Rocks and kills them. Self-explanitory.
Absol @ Leftovers
Trait: Super Luck
252 Atk / 6 Def / 252 Spe
Jolly (+Spe, -SpA)
- Swords Dance
- Baton Pass
- Sucker Punch
- Substitute
This is a great set, in my opinion. When the opponent will think I'll Sucker Punch for the faster priority, opponent uses non-attacking move while I get a free Baton Pass to my Swellow. This is very tricky to pull off But I feel that I don't really need the coverage as I already have Trapinch and Hitmontop to eliminate the Steels that wall Absol's two attacking moves. I have Life Orb over Leftovers simply to add to the surprise factor and also to gain the power that seems to be lost from the Jolly nature over Adamant nature. I changed Psycho Cut for Substitute, my reasons are because most Fighting types coming in will pack Mach Punch so Absol won't be beating them anyway, unless if I hit them on the switch-in but it would be more likely the opponent sends in an actual counter, such as Steels / Rocks which I can Baton Pass a Sub and possibly a Swords Dance to my Trapinch. Leftovers over Life Orb because I feel that using Substitute eliminates the surprise factor as they may expect a Baton Pass set once I Sub up. Also to the fact that Sub and Life Orb don't mix well at all.
How it aids Swellow: Absol can either pass some important stats to Swellow, or it can serve as my backup sweeper. Pretty much the same pokemon who counter Swellow counter this Absol as well, and Hitmontop and Trapinch can get rid of those Steels to open holes for not only Swellow, but Absol as well. Not to mention a nice revenge killer or bluffer with Sucker Punch and Baton Pass.
Swellow @ Toxic Orb
Trait: Guts
6 HP / 252 Atk / 252 Spe
Jolly (+Spe, -Atk)
- Brave Bird
- Facade
- U-Turn
- Quick Attack
The primary sweeper of this team, Swellow. To be honest, I don't know if there's any difference in power between Flame Orb and Toxic Orb. I have Toxic Orb because of the less damage given in the first 3 turns so that Brave Bird won't give me as much recoil alongside with the optional Orbs. I never liked Brave Bird with the recoil damage plus Flame Orb and everything, but since this is for late game I don't mind it. Quick Attack is a great move for revenge killers coming in to... well revenge kill with a priority move or with Choice Scarf. U-Turn is a great way to bait the counters to bring my Trapinch or Hitmontop in against them, which is why I sometimes use Swellow as my lead. Despite me having Quick Attack, I still have Jolly nature in order to outspeed everything in the UU metagame, besides Base 67 or higher Scarfs or Electrode.
Conclusion:
Overall, this is a pretty offensive team meant to be used with great prediction. It takes a team to help out Swellow, and by doing so Swellow is an even bigger beast then ever. But, the real star of the team is Trapinch in a Cherish Ball. Because without it's aids in guaranteed Steel killing, Swellow won't be sweeping anytime soon.
We all know Swellow is a beast in UU. So basically all UU teams spam Aggron, Steelix, Probopass, or Bastiodon (who sucks ass) to counter Swellow. So, when those bastard counters are eliminated Swellow will be cleared for a sweep. So lets get on with the team.
Preview:
-------------
Changes in this color.
Hitmontop @ Life Orb
Trait: Technician
252 HP / 250 Atk / 8 Spe
Adamant (+Atk, -SpA)
- Mach Punch
- Fake Out
- Close Combat
- Pursuit
I always love using Hitmontop as a lead or on my team in particular. The priority moves given to Hitmontop are my savior, as it's saved my ass many times from the likes of Hitmonlee or those Fighting types (of course I would need prediction to have my Hitmontop end up against those Fighting types). Mach Punch and Fake Out are the priority mvoes in its arsenal, Bullet Punch will add to the priority moves but I don't need it... at all. Close Combat is simply for the extra power against sturdy rock types meant to counter Swellow. Pursuit is mainly for use of prediction or Rotom if I need to hit it.
How it aids Swellow: Hitmontop is my best revenge killer and it simply revenge kills pokemon packing Ice Shard such as Delibird (lulz). It's also my best way of killing Probopass who could Magnet Rise against my beloved Trapinch.
Altaria @ Choice Specs
Trait: Natural Cure
252 HP / 252 SpA / 6 Spe
Modest (+SpA, -Atk)
- Draco Meteor
- Fire Blast
- Dragon Pulse
- Rest
I simply added Altaria to my party because of the handy Fire and Fighting resistance. I added the Specs set simply because I figured I could use a Special attacker to take down say defensive Claydoll. I have Rest to make up for loss damage, plus I don't need HP Ground since I have Trapinch and Hitmontop to get rid of those Steels / Rocks.
How it aids Swellow: Meh, not much from this aids Swellow, but it still packs a punch and further weakens the opponents' pokemon for Swellow to finish off.
Blastoise @ Leftovers
Trait: Torrent
252 HP / 252 Def / 6 SpA
Bold (+Def, -Atk)
- Surf
- Rapid Spin
- Ice Beam
- Yawn
My Rapid Spinner of course. And also my best way of switching into enemy Swellow, who ironically I have trouble switching into but can revenge kill it with Hitmontop, Absol, or Trapinch (lulz). Yawn is to make a good switch-in for my revenge killlers if the opponent happens to switch.
How it aids Swellow: It clears away Stealth Rock because that can easily hinder Swellow. It's also another way to eliminate those Steels / Rocks. Other than that, a good Fire resistance.
Trapinch @ Focus Sash
Trait: Arena Trap
164 HP / 252 Atk / 92 SpD
Brave (+Atk, -Spe)
- Earthquake
- Rock Slide
- Crunch
- Quick Attack
The Lord and Savior that is Trapinch (in a Cherish Ball). Trapinch is very useful in eliminating the Steels such as Aggron, Steelix, Bastiodon, and Probopass (lacking Magnet Rise). Although its Speed could make a difference in terms of being useful any other time soon. But Quick Attack makes up for that Speed and makes a nice revenge killer. EVs given survive a Modest Manectric HP Ice. I changed Choice Band for Focus Sash so I can obviously live an important hit I normally wouldn't live, say Steelix Explosion.
How it aids Swellow: Traps Steels / Rocks and kills them. Self-explanitory.
Absol @ Leftovers
Trait: Super Luck
252 Atk / 6 Def / 252 Spe
Jolly (+Spe, -SpA)
- Swords Dance
- Baton Pass
- Sucker Punch
- Substitute
This is a great set, in my opinion. When the opponent will think I'll Sucker Punch for the faster priority, opponent uses non-attacking move while I get a free Baton Pass to my Swellow. This is very tricky to pull off But I feel that I don't really need the coverage as I already have Trapinch and Hitmontop to eliminate the Steels that wall Absol's two attacking moves. I have Life Orb over Leftovers simply to add to the surprise factor and also to gain the power that seems to be lost from the Jolly nature over Adamant nature. I changed Psycho Cut for Substitute, my reasons are because most Fighting types coming in will pack Mach Punch so Absol won't be beating them anyway, unless if I hit them on the switch-in but it would be more likely the opponent sends in an actual counter, such as Steels / Rocks which I can Baton Pass a Sub and possibly a Swords Dance to my Trapinch. Leftovers over Life Orb because I feel that using Substitute eliminates the surprise factor as they may expect a Baton Pass set once I Sub up. Also to the fact that Sub and Life Orb don't mix well at all.
How it aids Swellow: Absol can either pass some important stats to Swellow, or it can serve as my backup sweeper. Pretty much the same pokemon who counter Swellow counter this Absol as well, and Hitmontop and Trapinch can get rid of those Steels to open holes for not only Swellow, but Absol as well. Not to mention a nice revenge killer or bluffer with Sucker Punch and Baton Pass.
Swellow @ Toxic Orb
Trait: Guts
6 HP / 252 Atk / 252 Spe
Jolly (+Spe, -Atk)
- Brave Bird
- Facade
- U-Turn
- Quick Attack
The primary sweeper of this team, Swellow. To be honest, I don't know if there's any difference in power between Flame Orb and Toxic Orb. I have Toxic Orb because of the less damage given in the first 3 turns so that Brave Bird won't give me as much recoil alongside with the optional Orbs. I never liked Brave Bird with the recoil damage plus Flame Orb and everything, but since this is for late game I don't mind it. Quick Attack is a great move for revenge killers coming in to... well revenge kill with a priority move or with Choice Scarf. U-Turn is a great way to bait the counters to bring my Trapinch or Hitmontop in against them, which is why I sometimes use Swellow as my lead. Despite me having Quick Attack, I still have Jolly nature in order to outspeed everything in the UU metagame, besides Base 67 or higher Scarfs or Electrode.
Conclusion:
Overall, this is a pretty offensive team meant to be used with great prediction. It takes a team to help out Swellow, and by doing so Swellow is an even bigger beast then ever. But, the real star of the team is Trapinch in a Cherish Ball. Because without it's aids in guaranteed Steel killing, Swellow won't be sweeping anytime soon.