I honestly don't have a great knowledge of the UU Tier, but I do know a fact that this particular team seems to have the nice resistances from the defensive core, and two nice late game sweepers to end the battle.
So, lets get to it, shall we?
First impression:
---
Changes in bold.
Swellow @ Toxic Orb
Trait: Guts
6 HP / 252 Atk / 252 Spe
Adamant (+Atk, -SpA)
- Protect
- U-Turn
- Facade
- Pursuit
Out of Hitmontop and Swellow, Swellow fills this role as lead. Protect can scout pokemon who can be debatable on what type of lead the opponent may possess, say like Rotom can be either Choiced or a Status Inducer. U-Turn can go alongside with the scouting mindgames. Pursuit can be for that said Rotom. Facade is simply beast in tandem with Toxic Orb and Guts. I have Adamant over Jolly for right now, but if there are reasons for me going to Jolly nature instead, let me know.
Meganium @ Leftovers
Trait: Overgrow
216 HP / 148 Def / 144 SpA
Bold (+SpD, -Atk)
- Energy Ball
- HP Ice
- Leech Seed
- Aromatherapy
Meganium replaced Vileplume. Apparently Vileplume can only get Leech Seed through an event, which I did not know that (lol). Since I actually need a Leech Seeder in order go in tandem with Toxic and Stealth Rock, I used Meganium since this can bring an extra Ground resistance. People should always bring HP Ice on Meganium for a second attacking move and a defense against Vileplume or opposing Meganium.
Mantine @ Leftovers
Trait: Water Absorb
252 HP / 252 SpD / 6 Spe
Calm (+SpD, -Atk)
- Surf
- Toxic
- Protect
- Ice Beam
My main Special Wall and with that handy Fighting and Water resistance. Toxic-Stall is this Mantine's game for this team. Surf and Ice Beam serve as its main attacking moves... yeah.
Clefable @ Leftovers
Trait: Magic Guard
252 HP / 252 SpD / 6 Spe
Calm (+SpD, -Atk)
- Wish
- Reflect
- Seismic Toss
- Protect
Well, WishClefable is on this team. Claydoll and Mantine will need all the recovery they can get, but since neither of them have recovery Clefable will have to provide them with just that. Reflect to further increase the defense for this team, especially Mantine with its Fighting resistance. Seismic Toss, standard. I changed HP Fighting to Protect, because I don't really have a safe switch-in against Swellow, but with having Protect I can easily get a Reflect up and at the same time get Leftovers gain, and not to mention get an easier Wish for Clefable.
Claydoll @ Leftovers
Trait: Levitate
252 HP / 136 Def / 120 SpA
Relaxed (+Def, -Spe)
- Earthquake
- Ice Beam
- Stealth Rock
- Rapid Spin
My needed Rapid Spinner. Mantine and Swellow are wrecked by Stealth Rock so I have Claydoll to blow that shit away. Meh, standard set. Stealth Rock is better here, maybe Light Screen so Clefable or even Claydoll itself can take Manectric. Hmmm, well it's pretty standard.
Hitmontop @ Life Orb
Trait: Technician
252 HP / 252 Atk / 6 Spe
Adamant (+Atk, -SpA)
- Fake Out
- Mach Punch
- Bullet Punch
- Close Combat
Late game sweeper. This thing is pretty insane with it's three priority moves in its arsenal. Close Combat deals extra heavy damage to the walls, and can also force many switches which goes nice in tandem with Stealth Rock.
RATE, FIX, DESTROY (lolwut?), STEAL (lol).
So, lets get to it, shall we?
First impression:
---
Changes in bold.
Swellow @ Toxic Orb
Trait: Guts
6 HP / 252 Atk / 252 Spe
Adamant (+Atk, -SpA)
- Protect
- U-Turn
- Facade
- Pursuit
Out of Hitmontop and Swellow, Swellow fills this role as lead. Protect can scout pokemon who can be debatable on what type of lead the opponent may possess, say like Rotom can be either Choiced or a Status Inducer. U-Turn can go alongside with the scouting mindgames. Pursuit can be for that said Rotom. Facade is simply beast in tandem with Toxic Orb and Guts. I have Adamant over Jolly for right now, but if there are reasons for me going to Jolly nature instead, let me know.
Meganium @ Leftovers
Trait: Overgrow
216 HP / 148 Def / 144 SpA
Bold (+SpD, -Atk)
- Energy Ball
- HP Ice
- Leech Seed
- Aromatherapy
Meganium replaced Vileplume. Apparently Vileplume can only get Leech Seed through an event, which I did not know that (lol). Since I actually need a Leech Seeder in order go in tandem with Toxic and Stealth Rock, I used Meganium since this can bring an extra Ground resistance. People should always bring HP Ice on Meganium for a second attacking move and a defense against Vileplume or opposing Meganium.
Mantine @ Leftovers
Trait: Water Absorb
252 HP / 252 SpD / 6 Spe
Calm (+SpD, -Atk)
- Surf
- Toxic
- Protect
- Ice Beam
My main Special Wall and with that handy Fighting and Water resistance. Toxic-Stall is this Mantine's game for this team. Surf and Ice Beam serve as its main attacking moves... yeah.
Clefable @ Leftovers
Trait: Magic Guard
252 HP / 252 SpD / 6 Spe
Calm (+SpD, -Atk)
- Wish
- Reflect
- Seismic Toss
- Protect
Well, WishClefable is on this team. Claydoll and Mantine will need all the recovery they can get, but since neither of them have recovery Clefable will have to provide them with just that. Reflect to further increase the defense for this team, especially Mantine with its Fighting resistance. Seismic Toss, standard. I changed HP Fighting to Protect, because I don't really have a safe switch-in against Swellow, but with having Protect I can easily get a Reflect up and at the same time get Leftovers gain, and not to mention get an easier Wish for Clefable.
Claydoll @ Leftovers
Trait: Levitate
252 HP / 136 Def / 120 SpA
Relaxed (+Def, -Spe)
- Earthquake
- Ice Beam
- Stealth Rock
- Rapid Spin
My needed Rapid Spinner. Mantine and Swellow are wrecked by Stealth Rock so I have Claydoll to blow that shit away. Meh, standard set. Stealth Rock is better here, maybe Light Screen so Clefable or even Claydoll itself can take Manectric. Hmmm, well it's pretty standard.
Hitmontop @ Life Orb
Trait: Technician
252 HP / 252 Atk / 6 Spe
Adamant (+Atk, -SpA)
- Fake Out
- Mach Punch
- Bullet Punch
- Close Combat
Late game sweeper. This thing is pretty insane with it's three priority moves in its arsenal. Close Combat deals extra heavy damage to the walls, and can also force many switches which goes nice in tandem with Stealth Rock.
RATE, FIX, DESTROY (lolwut?), STEAL (lol).