So after having used this team for quite a while and having decent success with it, I noticed it wasn’t performing as well as it had been (peaking in the top 20 on leaderboard). So, I figured it was time to ask the many great minds here at Smogon to take a look at it and see if they can fix it up a little. So without further delay, my team.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 hp/216 def/52 spA
Relaxed nature (+Atk, -SAtk)
- Surf
- Stealth Rock
- Earthquake
- Ice beam
Swampert is just a solid Pokemon in general, and as a lead he almost never fails to get up Stealth Rock for my team. He also isn't suicidal, so I don't start my battles down 6-5 like with some other common leads.I was debating between physical and special but ended upon physical. Waterfall and Earthquake are for stab and decent coverage; Stone Edge is for flying types, particularly Gyarados and Salamence. Also my electric immunity.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 202 HP/252 Atk/56 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Choice Band Scizor, this guy has bailed me out of a lot of rough times with that very strong Bullet Punch. He also helps with scouting, and in some cases trapping dangerous threats. Superpower is to catch those Heatran switch ins, and the other moves were covered. My main revenge killer, I rely on him for a lot.
Latias (F) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Dragon Pulse
- Surf
- Hidden Power [Fire]
After admittedly not playing suspect when Latias was up for vote, I wanted to see how well it could work. I played around with a few sets but this was my favorite. Draco Meteor is to catch most switch ins, Dragon Pulse is for late game when this thing out speeds the majority of Pokemon, and my opponents team is sufficiently beat down. Surf is for Heatran and Tyranitar, Hidden Power fire is for all the other steels. I usually don't reveal this until late in the game, in hopes my opponent will be less careful with its counters. Also one of my ground immunes.
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Substitute
- Stone Edge
- Payback
With all the Tyranitar and Stall teams running around, this guy has proven to be quite useful. He can easily set up on a lot of common Pokemon, and after getting a sub up usually can deal with whatever comes in. He also serves as a decent way to stop Latias. Even though I haven’t run calcs on it (not much of a calc person) I’ve never seen him OHKO’d by +1 Dragon Pulse. He also stops non-life orb Gyarados pretty well. Against stall he can set up on Blissey and draw their ghost in, and quickly kill it with payback.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -SDef)
- Earth Power
- Fire Blast
- Substitute
- Toxic
Sub Tran is my favorite Tran set. With all the choice users flying around, he as an easy time finding a chance to get a sub up, and once behind it he can toxic stall or just kill whatever comes out. He also resists dragon attacks with decent bulk, something no team should be without. He can also scare some pokemon off, since most people are afraid of the scarfed version. Fire immune, and a few useful resitances
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 220 HP/100 Spd/178 SAtk/12 SDef
Timid nature (+SAtk, -Atk)
- Trick
- Thunderbolt
- Will-o-wisp
- Shadow Ball
Scarf Rotom does a lot for my team. It tricks scarf onto Blissey or another wall when playing stall, Deals with Scizor, Gyarados, Infernape, Lucario and I’m sure there are more. At first I was always tricking away my scarf, but later I realized how valuable it could be if I kept it, and so now I avoid tricking it unless playing stall. Will-o-wisp is for Tyranitar switch ins that try and trap me with pursuit, and other physical attackers in general. Ground, Fighting, and Normal immune.
So in conclusion please look through my team carefully and help me with weaknesses you notice that I obviously didn't =\
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 hp/216 def/52 spA
Relaxed nature (+Atk, -SAtk)
- Surf
- Stealth Rock
- Earthquake
- Ice beam
Swampert is just a solid Pokemon in general, and as a lead he almost never fails to get up Stealth Rock for my team. He also isn't suicidal, so I don't start my battles down 6-5 like with some other common leads.I was debating between physical and special but ended upon physical. Waterfall and Earthquake are for stab and decent coverage; Stone Edge is for flying types, particularly Gyarados and Salamence. Also my electric immunity.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 202 HP/252 Atk/56 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Choice Band Scizor, this guy has bailed me out of a lot of rough times with that very strong Bullet Punch. He also helps with scouting, and in some cases trapping dangerous threats. Superpower is to catch those Heatran switch ins, and the other moves were covered. My main revenge killer, I rely on him for a lot.
Latias (F) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Dragon Pulse
- Surf
- Hidden Power [Fire]
After admittedly not playing suspect when Latias was up for vote, I wanted to see how well it could work. I played around with a few sets but this was my favorite. Draco Meteor is to catch most switch ins, Dragon Pulse is for late game when this thing out speeds the majority of Pokemon, and my opponents team is sufficiently beat down. Surf is for Heatran and Tyranitar, Hidden Power fire is for all the other steels. I usually don't reveal this until late in the game, in hopes my opponent will be less careful with its counters. Also one of my ground immunes.
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Substitute
- Stone Edge
- Payback
With all the Tyranitar and Stall teams running around, this guy has proven to be quite useful. He can easily set up on a lot of common Pokemon, and after getting a sub up usually can deal with whatever comes in. He also serves as a decent way to stop Latias. Even though I haven’t run calcs on it (not much of a calc person) I’ve never seen him OHKO’d by +1 Dragon Pulse. He also stops non-life orb Gyarados pretty well. Against stall he can set up on Blissey and draw their ghost in, and quickly kill it with payback.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -SDef)
- Earth Power
- Fire Blast
- Substitute
- Toxic
Sub Tran is my favorite Tran set. With all the choice users flying around, he as an easy time finding a chance to get a sub up, and once behind it he can toxic stall or just kill whatever comes out. He also resists dragon attacks with decent bulk, something no team should be without. He can also scare some pokemon off, since most people are afraid of the scarfed version. Fire immune, and a few useful resitances
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 220 HP/100 Spd/178 SAtk/12 SDef
Timid nature (+SAtk, -Atk)
- Trick
- Thunderbolt
- Will-o-wisp
- Shadow Ball
Scarf Rotom does a lot for my team. It tricks scarf onto Blissey or another wall when playing stall, Deals with Scizor, Gyarados, Infernape, Lucario and I’m sure there are more. At first I was always tricking away my scarf, but later I realized how valuable it could be if I kept it, and so now I avoid tricking it unless playing stall. Will-o-wisp is for Tyranitar switch ins that try and trap me with pursuit, and other physical attackers in general. Ground, Fighting, and Normal immune.
So in conclusion please look through my team carefully and help me with weaknesses you notice that I obviously didn't =\