Hey so I built a team in NU using basically some of the biggest threats! I have reached about 1400 on the ladder and can't seem to push up higher :(
So here is my team:
Primeape: 252 Atk / 252 Spe / 4 SpDef
Nature: Jolly
Ability: Defiant
Item: Choice Scarf
Moveset: Close Combat / U-Turn / Ice Punch / Stone Edge
So Primeape is a beast. 9/10 I lead off with this guy for momentum. Doesn't really see much action mid game as he can't be switched into an attack as he takes too much damage. Is good to use as a revenge killer either CCing or U-Turning out again. Very good late game sweeper but a bit vulnerable to priority. Defiant gives a great free boost against sticky web teams and also defog users
Pyroar: 252 SpA / 252 Spe / 4 SpDef
Nature: Timid
Ability: Unnerve
Item: Choice Specs
Moveset: Fire Blast / Hyper Voice / Dark Pulse / Hidden Power Grass
Pyroar is so so good! With the choice specs most things get 2 Hit K'Od by fire blast or even hyper voice. Dark Pulse isn't particularly useful but I don't know what else to run. HP Grass is great for Quagsire/Seismetoad/Rhydon etc although has to be used very carefully. With a great base speed of 106 it outspeeds most things in the tier, although is again very frail. Unnerve is used because moxie is useless and rivalry is too risky.
Malamar: 248 HP / 252 SpDef / 8 Spe
Nature: Careful
Ability: Contrary
Item: Leftovers
Moveset: Superpower / Knock Off / Rest / Sleep Talk
Malamar is definitely the MVP of my team. With actually pretty decent SpDef it can switch in easily and start to set up with beautiful contrary superpower! Once at about +2 Atk/Def it's almost game! Rest gets rid of burn or toxic and sleep talk allows you to set up more and works fantastically well on this set. Knock off is great stab coverage. Obviously very weak to U-Turn but if you have enough superpowers off you can take it with relative ease.
Cradily: 252 HP / 252 SpDef / 4 SpA
Nature: Calm
Ability: Storm Drain
Item: Leftovers
Moveset: Stealth Rock / Toxic / Recover / Giga Drain
Cradily is my special wall and my stealth rock user. Has really high SpDef so tanks hits really well. Stealth rock for hazards and toxic to wear down other walls. Recover to get back some HP and Giga Drain is probably it's best stab option especially when using Storm Drain. When rocks are up it walls Typhlosion nicely. Has quite nice natural defence although does not want to take a fighting attack!
Quagsire: 252 HP / 252 Def / 4 SpDef
Nature: Relaxed
Ability: Unaware
Item: Leftovers
Moveset: Scald / Earthquake / Toxic / Recover
Quagsire is so good and I can't believe he is in NU! Takes physical hits like a boss and with only one weakness is pretty hard to break down. Unaware allows him to stop other pokes from setting up. Scald is nice for getting burns and Earthquake is it's most powerful stab move. Toxic to wear down other walls and Recover for well recovery! Pairs quite well with Cradily as well. Can't take special hits very well so have to be careful sometimes.
Granbull: 248 HP/ 252 Def / 8 SpDef
Nature: Impish
Ability: Intimidate
Item: Leftovers
Moveset: Play Rough / Fire Punch / Thunder Wave / Heal Bell
My final team spot has Granbull. I wasn't really sure what to put in this team slot and is probably my most replaceable Pokemon. However he checks fighting types like Hariyama/Sawk/Gurdurr really well. Intimidate is fantastic and helps Granbull takes hit even better. Play Rough is strongest stab and Fire Punch covers Ferroseeds and Wormadams. Thunder Wave can cripple sweepers and Heal Bell is great for removing toxics from my other walls. SpDef is booty so he pretty much gets K'Od by them!
Any suggestions would be greatly appreciated!! I have considered Garbador as my my final slot but haven't tried it out yet.
So here is my team:
Primeape: 252 Atk / 252 Spe / 4 SpDef
Nature: Jolly
Ability: Defiant
Item: Choice Scarf
Moveset: Close Combat / U-Turn / Ice Punch / Stone Edge
So Primeape is a beast. 9/10 I lead off with this guy for momentum. Doesn't really see much action mid game as he can't be switched into an attack as he takes too much damage. Is good to use as a revenge killer either CCing or U-Turning out again. Very good late game sweeper but a bit vulnerable to priority. Defiant gives a great free boost against sticky web teams and also defog users
Pyroar: 252 SpA / 252 Spe / 4 SpDef
Nature: Timid
Ability: Unnerve
Item: Choice Specs
Moveset: Fire Blast / Hyper Voice / Dark Pulse / Hidden Power Grass
Pyroar is so so good! With the choice specs most things get 2 Hit K'Od by fire blast or even hyper voice. Dark Pulse isn't particularly useful but I don't know what else to run. HP Grass is great for Quagsire/Seismetoad/Rhydon etc although has to be used very carefully. With a great base speed of 106 it outspeeds most things in the tier, although is again very frail. Unnerve is used because moxie is useless and rivalry is too risky.
Malamar: 248 HP / 252 SpDef / 8 Spe
Nature: Careful
Ability: Contrary
Item: Leftovers
Moveset: Superpower / Knock Off / Rest / Sleep Talk
Malamar is definitely the MVP of my team. With actually pretty decent SpDef it can switch in easily and start to set up with beautiful contrary superpower! Once at about +2 Atk/Def it's almost game! Rest gets rid of burn or toxic and sleep talk allows you to set up more and works fantastically well on this set. Knock off is great stab coverage. Obviously very weak to U-Turn but if you have enough superpowers off you can take it with relative ease.
Cradily: 252 HP / 252 SpDef / 4 SpA
Nature: Calm
Ability: Storm Drain
Item: Leftovers
Moveset: Stealth Rock / Toxic / Recover / Giga Drain
Cradily is my special wall and my stealth rock user. Has really high SpDef so tanks hits really well. Stealth rock for hazards and toxic to wear down other walls. Recover to get back some HP and Giga Drain is probably it's best stab option especially when using Storm Drain. When rocks are up it walls Typhlosion nicely. Has quite nice natural defence although does not want to take a fighting attack!
Quagsire: 252 HP / 252 Def / 4 SpDef
Nature: Relaxed
Ability: Unaware
Item: Leftovers
Moveset: Scald / Earthquake / Toxic / Recover
Quagsire is so good and I can't believe he is in NU! Takes physical hits like a boss and with only one weakness is pretty hard to break down. Unaware allows him to stop other pokes from setting up. Scald is nice for getting burns and Earthquake is it's most powerful stab move. Toxic to wear down other walls and Recover for well recovery! Pairs quite well with Cradily as well. Can't take special hits very well so have to be careful sometimes.
Granbull: 248 HP/ 252 Def / 8 SpDef
Nature: Impish
Ability: Intimidate
Item: Leftovers
Moveset: Play Rough / Fire Punch / Thunder Wave / Heal Bell
My final team spot has Granbull. I wasn't really sure what to put in this team slot and is probably my most replaceable Pokemon. However he checks fighting types like Hariyama/Sawk/Gurdurr really well. Intimidate is fantastic and helps Granbull takes hit even better. Play Rough is strongest stab and Fire Punch covers Ferroseeds and Wormadams. Thunder Wave can cripple sweepers and Heal Bell is great for removing toxics from my other walls. SpDef is booty so he pretty much gets K'Od by them!
Any suggestions would be greatly appreciated!! I have considered Garbador as my my final slot but haven't tried it out yet.
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