Riolu [GP 2/2]

Moo

Professor
is an Artist Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus


Taking over and stuff. Will probably just leave the Lead set, but I wan't qc imput.
2/2

[Overview]

<p>Although Riolu may lack the ability to switch into common attacks as well as other Little Cup sweepers, he makes up for it by having excellent coverage moves, good Attack and Speed stats, and resistance to Rock-, Bug-, and Dark-type attacks. Riolu also has the advantage over other Agility sweepers, due to the fact that with only three moves he can hit nearly every common wall in Little Cup for super effective damage. Riolu is a great choice for any team in need of a strong late-game cleaner.</p>

[SET]
name: Agility
move 1: Agility
move 2: Hi Jump Kick
move 3: Ice Punch
move 4: Crunch
item: Life Orb
nature: Adamant
evs: 196 Atk / 36 Def / 36 SpD / 196 Spe
ivs: 0 HP

[Set Comments]

<p>This is one of Riolu's best sets in Little Cup, and plays much in the same fashion as his older brother Lucario in OU. After a single Agility Riolu reaches a Speed of 30, outspeeding almost every single Pokemon in Little Cup whether they are holding a Choice Scarf or not. The only exceptions are Choice Scarf Diglett, Voltorb, and Elekid, The former two are never seen with such an item and Elekid only very rarely. Agility is obviously the crux of this set, allowing Riolu to outrun many Pokemon who could usually KO Riolu before it has a chance to move. Crunch is used to hit the myriad of Ghost-types in LC for a swift 2HKO at the least. The only Ghosts who stand a chance of surviving a Crunch are Drifloon and Duskull, and even they need to invest heavily in Defense and HP to do so. Unfortunately, Close Combat is not available to Riolu and therefore Riolu has to be content with Hi Jump Kick. However, Hi Jump Kick has all the power Riolu needs, doing a minimum of 52% to 220/228 Bronzor, who is often considered to be the best physical wall in Little Cup. Ice Punch hits Gligar for a clean OHKO and also helps against the likes of Phanpy, Hippopotas, Bulbasaur, Chikorita, and Dratini, among others. ThunderPunch may be used to hit Mantyke and Totodile, but it is generally an inferior option due to the lack of coverage against common Little Cup walls.</p>

[Additional Comments]

<p>The EVs allow Riolu to outspeed all Pokemon in Little Cup after an Agility, barring Scarfed Diglett, Voltorb, and Elekid. The next step is to max out the Attack stat as Riolu really needs the extra boost in power to achieve certain KOs. 36 EVs in both defensive stats gives Riolu an extra point in each, while the HP stat is dropped to 19 to reduce Life Orb recoil.</p>

<p>Agility Riolu has a hard time sweeping early in the game, as most walls on the opponent's team will still be carrying Oran Berry, meaning that Riolu will only be able to 3HKO Pokemon he would usually be able to 2HKO. Riolu must also be wary of certain priority moves. Whilst he will take relatively low damage from Sucker Punch, moves like Vacuum Wave and Quick Attack may put a premature end to Riolu's sweep if his HP has dropped low enough. Bulky Ghost-types can often switch in whilst Riolu uses Agility, avoid an OHKO from Crunch, and then proceed to cripple Riolu with Will-O-Wisp. Zen Headbutt may be used in the last slot to deal with Croagunk and deal more damage to Gastly than Crunch; the former is problematic for this set as it resists Hi Jump Kick and takes little damage from Crunch and Ice Punch. This is not a great option though, as Riolu really needs to be able to OHKO Gligar, on top of the many other Little Cup walls who are weak to Ice. Since Riolu is fragile, it will often have a hard time setting up.</p>

<p>Pursuit users like Houndour, Stunky, and Munchlax can trap and eliminate problematic Ghost-type Pokemon, which assists Riolu. Houndour has the added benefit of absorbing Will-O-Wisp thanks to Flash Fire. Wynaut can ease setting up for Riolu, as it can grant a free turn thanks to Shadow Tag and Encore. It can also eliminate opposing Pokemon that may stop Riolu once it has set up. Priority can stop Riolu in its tracks, and hence Pokemon that are immune or resistant to common priority moves can be of assistance. Gastly is immune to Fake Out, Quick Attack, ExtremeSpeed, Mach Punch, and Vaccuum Wave, making it an ideal candidate. It can also act as Pursuit bait, giving Riolu an easy opportunity to set up.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Hi Jump Kick
move 3: Ice Punch
move 4: Bullet Punch
item: Focus Sash/Life Orb
nature: Adamant
evs: 196 Atk / 36 Def / 36 SpD / 196 Spe
ivs: HP 0

[Set Comments]

<p>Although this set may be very similar to the Agility set in terms of moves, they function in different ways. Whereas the latter attempts to finish off the opponent's teams late-game when most Pokemon are weakened, this set should be used as a way to muscle through most common walls in Little Cup with ease. Swords Dance is the core of the set, boosting Riolu's already decent Attack stat to monstrous levels. Hi Jump Kick has good power and decent enough accuracy, making it the primary choice for STAB on all Riolu sets. Crunch gives Riolu almost perfect coverage alongside Hi Jump Kick, OHKOing every Ghost-type in Little Cup regardless of Defense investment. The final slot is slightly more problematic however. Ice Punch nails any Gligar attempting to switch in, as well as netting KOs on many bulky Grass- and Ground-type Pokemon in Little Cup. It should be noted however that Ice Punch is useless against Gligar once it has switched in, as even without a boosting item or Attack EVs, Earthquake will always KO Riolu.</p>

<p>The Swords Dance + priority combo is not one that is widely available in Little Cup, and Riolu is one its best users. Quick Attack nearly always 2HKOes Croagunk before it can KO back with Vacuum Wave. Bullet Punch is often the superior option, however, as no Pokemon is immune to it, and it hits Rock-types for super effective damage. Focus Sash is a great item on Riolu because it allows him to fare well against offense as well as stall; however, Life Orb can be used because it enables Riolu to always OHKO Bronzor after a Swords Dance.</p>

[Additional Comments]

<p>With the given EVs Riolu is able to dish out as much damage as possible, KOing anything that switches into the wrong move. 196 Speed EVs let Riolu hit 15 Speed, enabling it to outrun enemies like Croagunk, Totodile, and Machop. An Adamant nature is needed to always OHKO Bronzor with Hi Jump Kick and Hippopotas with Ice Punch after a Swords Dance. Again the HP stat is set to 19, reducing the amount of recoil damage from Life Orb by 1. When using Focus Sash, it is recommended to bump Riolu's HP EV up to 31 which allows him to take weak neutral and resisted attacks more easily.</p>

<p>Although Swords Dance Riolu possesses enormous power and almost nothing in Little Cup can afford to switch in on the wrong move, it does have its fair share of problems with faster opponents, strong priority moves and focus sashes, should the opponent switch in after a KO or on a predicted Swords Dance. ThunderPunch is a decent option in the last slot to KO Mantyke and other Water-types without having to resort to Hi Jump Kick, but it is generally worse than Ice Punch as you lose the ability to get past most bulky Grass- and Ground-types.</p>

<p>Houndour, Stunky, and Munchlax can trap Ghost-type Pokemon with Pursuit, which gives Riolu an easier time sweeping. Houndour can switch into Will-O-Wisp from the likes of Duskull, giving it an advantage over other Pursuit users. Wynaut can use Shadow Tag and Encore to guarantee Riolu a free turn to set up. It can also eliminate troublesome Pokemon, making it easier to Riolu to sweep. Because it is so fragile, Riolu will often be stopped by Pokemon with priority. Ghost-type Pokemon are immune to many common priority attacks such as Fake Out, Quick Attack, ExtremeSpeed, Vacuum Wave, and Mach Punch. Gastly in particular makes a good partner, because it is fast and frail, and serves as Pursuit bait, which can help Riolu to set up.</p>

[SET]
name: Lead
move 1: Hi Jump Kick
move 2: Bullet Punch
move 3: Crunch
move 4: Counter
item: Focus Sash
ability: Inner Focus
nature: Adamant
evs: 196 Atk / 36 SpD / 196 Spe

[Set Comments]

<p>With Inner Focus granting it immunity to flinching, Riolu is capable of eliminating many common leads in Little Cup. A combination of Hi Jump Kick and Bullet Punch KOes Snover and Kabuto, whereas Crunch is there to hit Drifloon and Gastly. Counter is a great move on Riolu due to his low Defense stat. Most leads who Riolu cannot beat with only its attacking moves, such as Mankey and Gligar, are taking care of by Counter, Close Combat and Earthquake both leaving Riolu on 1 HP.</p>

[Additional Comments]

<p>Putting 196 EVs in both Speed and Attack maximizes Riolu's offensive presence, and the EVs in Special Defense give Riolu an extra point. It is not needed to lower Riolu's Defense any further as he will usually take over 50% from any neutral hit, meaning that Counter will almost always KO the attacking Pokemon. The most difficult leads for Riolu to face are Scarf Snover—as it will KO with a combination of Blizzard and hail damage—as well as most bulky Special Attackers. Munchlax can help Riolu by handling strong special attackers, thanks to its great Special Defense stat. Riolu also loses to other faster leads who sport priority, like Diglett, although both Diglett will be left at 1 HP, and can easily be revenged. Riolu can run Quick Attack in place of Bullet Punch to hit Water-, Fire-, and Electric-type leads like Chimchar and Chinchou harder, but these are few, so it is generally a lesser option.</p>

[Other Options]

<p>Rock Slide, Blaze Kick, and Earthquake are all decent enough options on Riolu and allow him to easily KO Pokemon such as Mantyke, Pineco, and Croagunk. However, many of these moves have redundant coverage with Riolu's STAB options, and Rock Slide has low Base Power, meaning that a super effective Rock Slide will hit just as hard as a neutral Hi Jump Kick, only with less cost should it miss. Force Palm or Brick Break may be used over Hi Jump Kick as they both have perfect accuracy as well as useful side effects. However, this is not recommended on the Swords Dance set due to missing out on the OHKO on Bronzor.</p>

<p>Riolu may use a Jolly nature on any of the sets provided, him to outspeed every single unboosted Pokemon in Little Cup after an Agility regardless of whether they are holding a Choice Scarf. This should be considered a lesser option to Adamant though because the lack of power will really be noticed, and the only remotely common Pokemon that can tie with Riolu after an Agility is Scarf Elekid. Riolu will not always be able to 2HKO Bronzor with Hi Jump Kick, or Hippopotas and Phanpy with Ice Punch. Finally, Riolu can run a Choice Scarf set, but this is generally done better by Machop and Mankey.</p>

[Checks and Counters]

<p>Agility Riolu has huge problems with bulky Ghost-types with Will-O-Wisp, as well as Bronzor. Drifloon and Duskull are good examples of Pokemon who can safely counter Agility Riolu whilst holding Oran Berry. They can switch into any move Riolu uses—including Crunch due to Oran Berry—and then cripple Riolu with Will-O-Wisp. Bronzor can switch in and at worst 2HKO with Psychic even with no EV investment. While they may not be counters, Pokemon who can use strong priority attacks, such as Dratini with ExtremeSpeed and Totodile with Aqua Jet, are able to KO Riolu no matter how many times it has used Agility. Swords Dance Riolu is very easily revenge killed, and since it can be outrun, its frailty is even more of a problem. If for some reason Riolu is not using Ice Punch, bulky Ground-type such as Phanpy, Hippopotas, and especially Gligar can decimate Riolu with powerful STAB Earthquakes. Riolu must be very careful of status, most prominently paralysis and burn, and therefore Pokemon with decent bulk who can spread paralysis, such as Chinchou, are very useful when countering Riolu.</p>
 
First, re-order the moves to be Hi Jump Kick over Crunch. Second, get rid of Crunch on the Swords Dance set, Ice Punch and priority are ALWAYS better. I guess you can slash it if you like.

Ice Punch should also be above Crunch, btw. It's basically a staple on any set.
 

Oglemi

Borf
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OK some things before I GP

Make sure every paragraph starts and ends with <p> and </p>, I see a couple missing this.

Make sure there isn't a space between the <p> tags and the start of the paragraph.

Remember the [SET] part should look like this, everything lower-cased:

[SET]
name:
move 1:
move 2:
move 3:
move 4:
item:
ability:
nature:
evs:
ivs:
 

Oglemi

Borf
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I don't speak German, but I can if you like

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[Overview]

<p>Although Riolu may lack the ability to switch in to common attacks as well as other Little Cup sweepers, he makes up for it by having excellent coverage moves, good Attack and Speed stats, and the ability to switch into Rock-, Bug-, and Dark-type attacks with relative ease and set up. Riolu also has the advantage over other Agility sweepers, due to the fact that with only three moves he can hit nearly every common wall in Little Cup for super effective damage. Riolu is a great choice for any team in need of a strong late-game (add hyphen) cleaner.</p>


[SET]
name: Agility
move 1: Agility
move 2: Hi Jump Kick
move 3: Ice Punch
move 4: Crunch
item: Life Orb
evs: 196 Atk / 36 Def / 36 SpD / 196 Spe
nature: Adamant
ivs: 0 HP

(still not the correct order)

[Set Comments]

<p>This is one of Riolu’s's best sets in Little Cup, and plays much in the same fashion as his older brother Lucario in OU. After a single Agility Riolu reaches a Speed of 30, (comma) outspeeding out speeding almost every single Pokemon in Little Cup whether they are holding a Choice Scarf or not. The only exceptions being Choice Scarf; (remove semi-colon) Diglett, Voltorb, (add comma) and Elekid, The former two are never seen with such an item and Elekid only very rarely. Agility is obviously the crux of this set, (comma) allowing Riolu to outrun many Pokéemon who could usually KO Riolu before it has a chance to move. Crunch is used to hit the myriad of Ghost-types in LC, hitting all of them for a swift 2HKO at the least. The only Ghosts who stand a chance at surviving a Crunch from Riolu are Drifloon and Duskull, (comma) and even they need to invest heavily in Defense and HP to do so. Unfortunately, (comma) Close Combat is not available to Riolu and therefore Riolu has to be content with Hi Jump Kick. However, (comma) Hi Jump Kick has all the power Riolu needs, doing a minimum of 52% to 220/228 Bronzor, who is often considered to be the best physical wall in Little Cup. Ice Punch hits Gligar for a clean OHKO and also helps against the likes of Phanpy, Hippopotas, Bulbasaur, Chikorita, (comma) and Dratini, (comma) amongst others. Thunder(backspace)Punch may be used to hit Mantyke and Totodile, (comma) but it is generally an inferior option due to the lack of coverage against common Little Cup walls.(backspace)</p>

[Additional Comments]

<p>The Ev’s EVs allow Riolu to outspeed all non-scarfed and scarfed Scarfed and Scarfed Pokemon in Little Cup, (comma) barring scarfed Scarfed Diglett, Voltorb, (comma) and Elekid. The next step is to max out the Attack stat as Riolu really needs the extra boost in power to achieve certain KO’s KOs. 36 Ev’s EVs in both defensive stats give Riolu an extra point in each, whereas the HP stat is dropped to 19. This means that Riolu will lose one when less HP every turn in recoil whilst holding Life Orb.</p>

<p>Agility Riolu has a hard time sweeping early-game (add hyphen) due to most walls on the opponent's team still carrying Oran Berry, meaning that Riolu will only be able to 3HKO Pokemon he would usually be able to 2HKO. Riolu most also be wary of certain priority moves. Whilst he will take relatively low damage from Sucker Punch, moves like Vacuum Wave and Quick Attack may put a premature end to Riolu’s's sweep if his HP has dropped low enough. Bulky Ghost-types (add hyphen) can often switch in whilst Riolu uses Agility, not get OHKO’ed by avoid an OHKO from Crunch, (comma) and then proceed to cripple Riolu with Will-o-Wisp Will-O-Wisp. Zen Headbutt may be used in the last slot to deal with Croagunk and deal more damage to Gastly than Crunch, the former is problematic for this set as it resists Hi Jump Kick and takes relatively little damage from Crunch and Ice Punch. This is not a great option though, (comma) as Riolu really needs to be able to OHKO Gligar, on top of the many other Little Cup walls who are weak to Ice.</p>

(Add something about teammates here)

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Hi Jump Kick
move 3: Ice Punch
move 4: Bullet Punch
item: Focus Sash/Life Orb (add spacing)
evs: 196 Atk 36 Def / 36 SpD / 196 Spe
nature: Adamant
ivs: HP 0

(still not in the correct order)

[Set Comments]

<p>Although this set may be very similair to they Agility set in terms of moves, they function in different ways. Whereas the former latter attempts to finish off the opponent's teams late-game (add hyphen) when most Pokemon are weakened, this set should be used as a way to muscle passed through most common walls in Little Cuo Cup with ease. Swords Dance is the core of the set, boosting Riolu's already decent Attack stat to monstruos monstrous levels. Hi Jump Kick has good power and decent enough accuracy, making it the primary choice for STAB on all Riolu sets. Crunch gives Riolu almost perfect coverage alongside Hi Jump Kick, OHKO'ing OHKOing every Ghost-type in Little Cup regardless of Defense investement. The final slot is slightly more problematic however. Ice Punch nails andy any Gligar attempting to switch in, as well as netting KO's KOs on many bulky Grass-; and Ground-type Pokemon in Little Cup. It should be noted however that Ice Punch is useless against Gligar once it has switched in, as as, even without a boosting item or Attack ev's EVs, Earthquake will always KO Riolu.</p>

<p>The Swords Dance + priority combo is not one that is widely available in Little Cup, and Riolu is one its best uses users. Quick Attack nearly always 2HKO'ing 2HKOes Croagunk before it can try and KO back with Vacuum Wave. Bullet Punch is often the superior option, however, as no pokemon Pokemon is immune to it, and it hits Rock-types for Super Effective super effective damage.. (delete extra period) Focus Sash is a great item on Riolu because it allows him to fare well against offense as well as stall, ; however, Life Orb can be used because it enables Riolu to always OHKO Bronzor after a Swords Dance.</p>

[Additional Comments]

<p>With the given ev’s EVs Riolu is able to dish out as much damage as possible, KOing KO’ing anything that switches in(backspace)to the wrong move. 196 Speed ev’s hit 15 speed EVs hit 15 Speed, enabling Riolu to outspeed things enemies like Croagunk, Totodile, (comma) and Machop. An Adamant nature is needed to always OHKO Bronzor with Hi Jump Kick and Hippopotas with Ice Punch, after a Swords Dance. Again the HP stat is set to 19, reducing the amount of recoil damage from Life Orb by 1. When using Focus Sash, it is recommended to bump Riolu's HP ev EV up to 31 allowing which allows him to take certain weak neutral and Not Very Effective resisted attacks more easily.</p>

<p>Although Swords Dance Riolu possesses enormous power and almost nothing in Little Cup can afford to switch in on the wrong move, it does have it does have its fair share of problems with fast Pokemon who can switch in after Riolu has KO’ed KOed something, or those who have strong priority attacks and powerful Pokemon with Focus Sash. Thunder(backspace)Punch is a decent option in the last slot to KO Mantyke and other Water-types without having to resort to Hi Jump Kick, but it is generally worse than Ice Punch as you lose the ability to get passed most bulky Grass;- and Ground-types.</p>

(You need to add something about teammates here.)

[SET]
bame: Lead-Lu
move 1: Hi Jump Kick
move 2: Bullet Punch
move 3: Crunch
move 4: Counter
mitem: Focus Sash
ev's: 36 SpD / 196 Spe / 196 Atk
ability: Inner Focus
nature: Adamant


name: Lead
move 1: Hi Jump Kick
move 2: Bullet Punch
move 3: Crunch
move 4: Counter
item: Focus Sash
nature: Adamant
ability: Inner Focus
evs: 196 Atk / 36 SpD / 196 Spe


[Set Comments]

<p>Thanks to Inner Focus granting it immunity from flinching, Riolu makes for a lead who is capable of eliminating many common Leads leads in Little Cup. A combination of Hi Jump Kick and Bullet Punch KO Snover and Kabuto, whereas Crunch is there to hit Drifloon and Gastly. Counter is a great move on Riolu due to it’s his low Defense stat. Most leads who Riolu cannot beat with only its attacking moves are taking care of by Counter, (comma) such as Mankey and Gligar. Close Combat and Earthquake leave Riolu with only 1 HP thanks to Focus Sash, (comma) so Counter gets rid of the latter two as well.</p>

[Additional Comments]

<p>196 in both Speed and Attack maximise Riolu’s maximize Riolu's offensive presence, and the EV’s EVs in Special Defense give Riolu an extra point. It is not needed to lower Riolu’s's Defense any further as it he will usually take over 50% from any neutral hit, (comma) meaning that Counter will almost always KO the attaking Pokemon. The most difficulty leads for Riolu to face are Scarf Snover—as it will KO with a combination of Blizzard and hail damage—as well as most bulky Special Attackers. Also Riolu also loses to other faster leads who sport priority, like Diglett. Riolu can run Quick Attack in place of Bullet Punch to hit Water-; Fire-; Water-, Fire-, and Electric-type leads like Chimchar or Chinchou harder, (comma) but these are few, therefore it is generally a lesser option.</p>

(Add teammates here)

[Other Options]

<p>Rock Slide, Blaze Kick, (comma) and Earthquake are all decent enough options on Riolu allowing Riolu and allow him to easily KO Pokemon such as Mantyke, Pineco, (comma) and Croagunk with greater ease. However, (comma) many of these moves have redundant coverage with Riolu’s's STAB options, (comma) and Rock Slide has low base power meaning that a Super Effective super effective Rock Slide will hit just as hard as a neutral Hi Jump Kick, only with slightly greater accuracy. Force Palm or Brick Break may be used over Hi Jump Kick as they both have perfect accuracy as well as useful side effects. However, (comma) this is not recommended on the Swords Dance set due to missing out on the OHKO on Bronzor.</p>

<p>Riolu may use a Jolly nature on any of the sets provided, which allows him to outspeed allowing Riolu to out speed every single unboosted Pokemon in Little Cup after and Agility regardless of whether they are holding a Choice Scarf. This should be considered a lesser option to Adamant though because the lack of power will really be noticed, (comma) and the only relatively common Pokemon in Little Cup that can tie with Riolu after an Agility is Scarf Elekid. Also Riolu will not always be able to 2HKO Bronzor with Hi Jump Kick, or Hippopotas and Phanpy with Ice Punch, or OHKO after a Swords Dance if using Jolly. Finally, Riolu can run a Choice Scarf set, (comma) but this is generally done better by Machop and Mankey.</p>


[Checks and Counters]

<p>Agility Riolu has huge problems with bulky ghost types with Will-o-Wisp Ghost-types with Will-O-Wisp, as well as Bronzor. Drifloon and Duskull are good examples of Pokemon who can safely counter Agility Riolu whilst holding Oran Berry. They can switch into any move Riolu uses—including Crunch due to Oran Berry—and then cripple Riolu with Will-O-Wisp. Bronzor can switch in and at worst 2HKO with Psychic even with no EV investment. Whilst While they may not be counter, Pokemon who can use strong priority attacks, (comma) such as Dratini with ExtremeSpeed or Totodile with Aqua Jet, (comma) are able to KO Riolu no matter how many times it has used Agility. Swords Dance Riolu is very easily revenge killed, and due to it not being able to out(backspace)speed many foes, its frailty is even more of a problem. If for some reason Riolu is not using Ice Punch, bulky Ground-types bulky ground types such as Phanpy, Hippopotas, (comma) and especially Gligar can decimate Riolu with powerful STAB Earthquake’ss. Riolu must be very careful of status, most prominently Paralysis or Burn paralysis and burn, and therefore Pokéemon with decent bulk who can spread paralysis, (comma) such as Chinchou, (comma) are very useful when countering Riolu.</p>


Moo you didn't proofread this at all when you took it over, did you?

lol

GP 1/2

 

Moo

Professor
is an Artist Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Thanks Oglemi! I did check it over, you should've seen it before I fixed it up :p
 

Oglemi

Borf
is a Forum Moderatoris a Top Contributoris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Top Dedicated Tournament Host Alumnus
You do need to add something about teammates in the AC of the sets before this can get its next check though.

Also, you're missing the [SET] on the last one.
 

Moo

Professor
is an Artist Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
k, I'll write a small paragraph per set :(
I added something about munchlax and wynaut in them but I suppose you meant add a paragraph

Edit: done
 

jc104

Humblest person ever
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[Overview]

<p>Although Riolu may lack the ability to switch into common attacks as well as other Little Cup sweepers, he makes up for it by having excellent coverage moves, good Attack and Speed stats, and resistance to the ability to switch into Rock-, Bug-, and Dark-type attacks with relative ease (taking out the contradiction). Riolu also has the advantage over other Agility sweepers, due to the fact that with only three moves he can hit nearly every common wall in Little Cup for super effective damage. Riolu is a great choice for any team in need of a strong late-game cleaner.</p>

[SET]
name: Agility
move 1: Agility
move 2: Hi Jump Kick
move 3: Ice Punch
move 4: Crunch
item: Life Orb
nature: Adamant
evs: 196 Atk / 36 Def / 36 SpD / 196 Spe
ivs: 0 HP

[Set Comments]

<p>This is one of Riolu's best sets in Little Cup, and plays much in the same fashion as his older brother Lucario in OU. After a single Agility Riolu reaches a Speed of 30, outspeeding almost every single Pokemon in Little Cup whether they are holding a Choice Scarf or not. The only exceptions being are Choice Scarf Diglett, Voltorb, and Elekid, The former two are never seen with such an item and Elekid only very rarely. Agility is obviously the crux of this set, allowing Riolu to outrun many Pokemon who could usually KO Riolu before it has a chance to move. Crunch is used to hit the myriad of Ghost-types in LC for a swift 2HKO at the least. The only Ghosts who stand a chance at of surviving a Crunch from Riolu are Drifloon and Duskull, and even they need to invest heavily in Defense and HP to do so. Unfortunately, Close Combat is not available to Riolu and therefore Riolu has to be content with Hi Jump Kick. However, Hi Jump Kick has all the power Riolu needs, doing a minimum of 52% to 220/228 Bronzor, who is often considered to be the best physical wall in Little Cup. Ice Punch hits Gligar for a clean OHKO and also helps against the likes of Phanpy, Hippopotas, Bulbasaur, Chikorita, and Dratini, among others. ThunderPunch may be used to hit Mantyke and Totodile, but it is generally an inferior option due to the lack of coverage against common Little Cup walls.</p>

[Additional Comments]

<p>The EVs allow Riolu to outspeed all non-Scarfed and Scarfed Pokemon in Little Cup after an Agility, barring Scarfed Diglett, Voltorb, and Elekid. The next step is to max out the Attack stat as Riolu really needs the extra boost in power to achieve certain KOs. 36 EVs in both defensive stats gives Riolu an extra point in each, while the HP stat is dropped to 19 to reduce Life Orb recoil. This means that Riolu will lose one less HP every turn in recoil whilst holding Life Orb.</p>

<p>Agility Riolu has a hard time sweeping early in the game, as early-game due to most walls on the opponent's team will still be carrying Oran Berry, meaning that Riolu will only be able to 3HKO Pokemon he would usually be able to 2HKO. Riolu must also be wary of certain priority moves. Whilst he will take relatively low damage from Sucker Punch, moves like Vacuum Wave and Quick Attack may put a premature end to Riolu's sweep if his HP has dropped low enough. Bulky Ghost-types can often switch in whilst Riolu uses Agility, avoid an OHKO from Crunch, and then proceed to cripple Riolu with Will-O-Wisp. Zen Headbutt may be used in the last slot to deal with Croagunk and deal more damage to Gastly than Crunch; the former is problematic for this set as it resists Hi Jump Kick and takes relatively little damage from Crunch and Ice Punch. This is not a great option though, as Riolu really needs to be able to OHKO Gligar, on top of the many other Little Cup walls who are weak to Ice. Since Riolu is fragile, it will often have a hard time setting up.</p>

<p>Pursuit users like Houndour, Stunky, and Munchlax can trap and eliminate problematic Ghost-type Pokemon, which assists Riolu. Houndour has the added benefit of absorbing Will-O-Wisp thanks to Flash Fire. Wynaut can ease setting up for Riolu, as it can grant a free turn thanks to Shadow Tag and Encore. It can also eliminate opposing Pokemon that may stop Riolu once it has set up. Priority can stop Riolu in its tracks, and hence Pokemon that are immune or resistant to common priority moves can be of assistance. Gastly is immune to Fake Out, Quick Attack, ExtremeSpeed, Mach Punch, and Vaccuum Wave, making it an ideal candidate. It can also act as Pursuit bait, giving and give Riolu an easy opportunity to set up.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Hi Jump Kick
move 3: Ice Punch
move 4: Bullet Punch
item: Focus Sash/Life Orb
nature: Adamant
evs: 196 Atk / 36 Def / 36 SpD / 196 Spe
ivs: HP 0

[Set Comments]

<p>Although this set may be very similar to the Agility set in terms of moves, they function in different ways. Whereas the latter attempts to finish off the opponent's teams late-game when most Pokemon are weakened, this set should be used as a way to muscle through most common walls in Little Cup with ease. Swords Dance is the core of the set, boosting Riolu's already decent Attack stat to monstrous levels. Hi Jump Kick has good power and decent enough accuracy, making it the primary choice for STAB on all Riolu sets. Crunch gives Riolu almost perfect coverage alongside Hi Jump Kick, OHKOing every Ghost-type in Little Cup regardless of Defense investment. The final slot is slightly more problematic however. Ice Punch nails any Gligar attempting to switch in, as well as netting KOs on many bulky Grass- and Ground-type Pokemon in Little Cup. It should be noted however that Ice Punch is useless against Gligar once it has switched in, as even without a boosting item or Attack EVs, Earthquake will always KO Riolu.</p>

<p>The Swords Dance + priority combo is not one that is widely available in Little Cup, and Riolu is one its best users. Quick Attack nearly always 2HKOes Croagunk before it can try and KO back with Vacuum Wave. Bullet Punch is often the superior option, however, as no Pokemon is immune to it, and it hits Rock-types for super effective damage. Focus Sash is a great item on Riolu because it allows him to fare well against offense as well as stall; however, Life Orb can be used because it enables Riolu to always OHKO Bronzor after a Swords Dance.</p>

[Additional Comments]

<p>With the given EVs Riolu is able to dish out as much damage as possible, KOing anything that switches into the wrong move. 196 Speed EVs let Riolu hit 15 Speed, enabling Riolu it to outrun outspeed enemies like Croagunk, Totodile, and Machop. An Adamant nature is needed to always OHKO Bronzor with Hi Jump Kick and Hippopotas with Ice Punch, after a Swords Dance. Again the HP stat is set to 19, reducing the amount of recoil damage from Life Orb by 1. When using Focus Sash, it is recommended to bump Riolu's HP EV up to 31 which allows him to take certain weak neutral and resisted attacks more easily.</p>

<p>Although Swords Dance Riolu possesses enormous power and almost nothing in Little Cup can afford to switch in on the wrong move, it does have it does have its fair share of problems with faster opponents, strong priority moves and focus sashes, should the opponent switch in after a KO or on a predicted Swords Dance Pokemon who can switch in after Riolu has KOed something, or those who have strong priority attacks and powerful Pokemon with Focus Sash. ThunderPunch is a decent option in the last slot to KO Mantyke and other Water-types without having to resort to Hi Jump Kick, but it is generally worse than Ice Punch as you lose the ability to get past most bulky Grass- and Ground-types.</p>

<p>Houndour, Stunky, and Munchlax can trap Ghost-type Pokemon with Pursuit, which gives Riolu an easier time sweeping. Houndour can switch into Will-O-Wisp from the likes of Duskull, giving it an advantage over other Pursuit users. Wynaut can use Shadow Tag and Encore to guarantee Riolu a free turn to set up. It can also eliminate troublesome Pokemon, making it easier to Riolu to sweep. Because it is so fragile, Riolu will often be stopped by Pokemon with priority. Ghost-type Pokemon are immune to many common priority attacks such as Fake Out, Quick Attack, ExtremeSpeed, Vacuum Wave, and Mach Punch. Gastly in particular makes a good partner, because it is fast and frail, and serves as Pursuit bait, which can help Riolu to set up.</p>

[SET]
name: Lead
move 1: Hi Jump Kick
move 2: Bullet Punch
move 3: Crunch
move 4: Counter
item: Focus Sash
ability: Inner Focus
nature: Adamant
evs: 196 Atk / 36 SpD / 196 Spe

[Set Comments]

<p>Thanks to With Inner Focus granting it immunity to from flinching, Riolu makes for a lead who is capable of eliminating many common leads in Little Cup. A combination of Hi Jump Kick and Bullet Punch KOes Snover and Kabuto, whereas Crunch is there to hit Drifloon and Gastly. Counter is a great move on Riolu due to his low Defense stat. Most leads who Riolu cannot beat with only its attacking moves, such as Mankey and Gligar, are taking care of by Counter, Close Combat and Earthquake both leaving Riolu on 1 HP, such as Mankey and Gligar. Close Combat and Earthquake leave Riolu with only 1 HP thanks to Focus Sash, so Counter gets rid of the latter two as well.</p>

[Additional Comments]

<p>Putting 196 EVs in both Speed and Attack maximizes Riolu's offensive presence, and the EVs in Special Defense give Riolu an extra point. It is not needed to lower Riolu's Defense any further as he will usually take over 50% from any neutral hit, meaning that Counter will almost always KO the attacking Pokemon. The most difficult leads for Riolu to face are Scarf Snover—as it will KO with a combination of Blizzard and hail damage—as well as most bulky Special Attackers. Munchlax can help Riolu by handling strong special attackers, thanks to its great Special Defense stat. Riolu also loses to other faster leads who sport priority, like Diglett, although both Diglett will be left at 1 HP, and can easily be revenged. Riolu can run Quick Attack in place of Bullet Punch to hit Water-, Fire-, and Electric-type leads like Chimchar and or Chinchou harder, but these are few, so therefore it is generally a lesser option.</p>

[Other Options]

<p>Rock Slide, Blaze Kick, and Earthquake are all decent enough options on Riolu and allow him to easily KO Pokemon such as Mantyke, Pineco, and Croagunk. However, many of these moves have redundant coverage with Riolu's STAB options, and Rock Slide has low Base Power, meaning that a super effective Rock Slide will hit just as hard as a neutral Hi Jump Kick, only with less cost should it miss with slightly greater accuracy (p. sure they have the same accuracy). Force Palm or Brick Break may be used over Hi Jump Kick as they both have perfect accuracy as well as useful side effects. However, this is not recommended on the Swords Dance set due to missing out on the OHKO on Bronzor.</p>

<p>Riolu may use a Jolly nature on any of the sets provided, which allows allowing him to outspeed every single unboosted Pokemon in Little Cup after an Agility regardless of whether they are holding a Choice Scarf. This should be considered a lesser option to Adamant though because the lack of power will really be noticed, and the only relatively remotely common Pokemon in Little Cup that can tie with Riolu after an Agility is Scarf Elekid. Riolu will not always be able to 2HKO Bronzor with Hi Jump Kick, or Hippopotas and Phanpy with Ice Punch, or OHKO after a Swords Dance if using Jolly. Finally, Riolu can run a Choice Scarf set, but this is generally done better by Machop and Mankey.</p>

[Checks and Counters]

<p>Agility Riolu has huge problems with bulky Ghost-types with Will-O-Wisp, as well as Bronzor. Drifloon and Duskull are good examples of Pokemon who can safely counter Agility Riolu whilst holding Oran Berry. They can switch into any move Riolu uses—including Crunch due to Oran Berry—and then cripple Riolu with Will-O-Wisp. Bronzor can switch in and at worst 2HKO with Psychic even with no EV investment. While they may not be counters, Pokemon who can use strong priority attacks, such as Dratini with ExtremeSpeed and or Totodile with Aqua Jet, are able to KO Riolu no matter how many times it has used Agility. Swords Dance Riolu is very easily revenge killed, and since it can be outrun due to it not being able to outspeed many foes, its frailty is even more of a problem. If for some reason Riolu is not using Ice Punch, bulky Ground-type such as Phanpy, Hippopotas, and especially Gligar can decimate Riolu with powerful STAB Earthquakes. Riolu must be very careful of status, most prominently paralysis and burn, and therefore Pokemon with decent bulk who can spread paralysis, such as Chinchou, are very useful when countering Riolu.</p>


GP 2/2
 

Fatecrashers

acta est fabula
is a Site Content Manager Alumnusis a Top Artist Alumnusis a Senior Staff Member Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
fixed a lot of problems and then uploaded

no one else noticed that the set comments for the agility and swords dance sets don't actually match the movesets...?
 

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