Maybe all the pokemon with cute charm learn lovely kiss?
all pokemon that have a shell that did not have shell smash now learn shell smash
all pokemon with tails learn all tail moves
all pokemon with hands learn fist moves
all pokemon which are snake like learn coil now
sceptile learns flame thrower now (because most dragons learn flame thrower or a fire move)
all pokemon with claws learn claw moves
Run away gives you the option to switch out the pokemon if a super effective move is about to hit you
mind reader now tells the foes moves and item
spike cannon now a steel type
Purify heals own status and heals 50% if healed from status
lock-on now lasts till user switches out
crafty shield stops user from being effected by taunt status confusion and being seeded for 5 turns
water sport makes all pokemon immune to fire type moves for 5 turns as well as increasing water type moves by 1.5x does not use up turns while rain is up
mudsport follows same rules for its respective buff except with sandstorm as well as making users team immune to sand
Powder lasts till foe switches out fire attacks used on a powdered pokemon deal 4x damage
Fairy lock prevents pokemon you have a super effective move to from switching out till you switch out.
venom drench drops all stats of foe by 2
hold hands causes the effect of contact abilities to automaticly activate even if they are not 100% chance
hold hands is increased to all pokemon with hands
laser focus all moves used by user will crit till user switches out how ever encores them till they switch out moves can not miss if acc is over 40%
(this too wide sweeping I can make a list for each if this even looks decent)
kenisis doubles power of psychic moves for 5 turns
string shot makes the foe unable to switch for 5 turns and lowers speed by 2
strength sap now bases healing by base attack rather then current attack
noble roar increases attack and special attack by 1 and decreases foes attack and special attack by 1
Spite now drops pp by 16 pp dropped to 5 fails if used twice in a row
cures status condition and removes any lowered stats +1 to attack special attack and accuracy
all pokemon that have a shell that did not have shell smash now learn shell smash
all pokemon with tails learn all tail moves
all pokemon with hands learn fist moves
all pokemon which are snake like learn coil now
sceptile learns flame thrower now (because most dragons learn flame thrower or a fire move)
all pokemon with claws learn claw moves
Run away gives you the option to switch out the pokemon if a super effective move is about to hit you
mind reader now tells the foes moves and item
spike cannon now a steel type
Purify heals own status and heals 50% if healed from status
lock-on now lasts till user switches out
crafty shield stops user from being effected by taunt status confusion and being seeded for 5 turns
water sport makes all pokemon immune to fire type moves for 5 turns as well as increasing water type moves by 1.5x does not use up turns while rain is up
mudsport follows same rules for its respective buff except with sandstorm as well as making users team immune to sand
Powder lasts till foe switches out fire attacks used on a powdered pokemon deal 4x damage
Fairy lock prevents pokemon you have a super effective move to from switching out till you switch out.
venom drench drops all stats of foe by 2
hold hands causes the effect of contact abilities to automaticly activate even if they are not 100% chance
hold hands is increased to all pokemon with hands
laser focus all moves used by user will crit till user switches out how ever encores them till they switch out moves can not miss if acc is over 40%
(this too wide sweeping I can make a list for each if this even looks decent)
kenisis doubles power of psychic moves for 5 turns
string shot makes the foe unable to switch for 5 turns and lowers speed by 2
strength sap now bases healing by base attack rather then current attack
noble roar increases attack and special attack by 1 and decreases foes attack and special attack by 1
Spite now drops pp by 16 pp dropped to 5 fails if used twice in a row
cures status condition and removes any lowered stats +1 to attack special attack and accuracy
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