AAA RegenVest Primarina [Done]

Kinetic

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[SET]
RegenVest (Primarina) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Spe
Relaxed Nature
- Moonblast
- Flip Turn
- Psychic Noise
- Energy Ball / Surf

[SET COMMENTS]
With its great typing and natural bulk, Primarina can pivot into and check several of the tier's prominent threats including Chien-Pao, Roaring Moon, and Walking Wake. Psychic Noise threatens Iron Moth and denies recovery to it and Heatran, which could otherwise block Flip Turn with Desolate Land. Energy Ball hits Water-types like Swampert and opposing Primarina, while Surf provides a spammable Water-type move that also hits Steel-types like Corviknight and Iron Treads. Physical walls like Deoxys-D and Pecharunt appreciate Primarina's ability to switch into Dark-types that threaten them out like Roaring Moon and Chien-Pao; in return, they can check threats like Iron Hands and Ogerpon-H that threaten Primarina. Frail offensive teammates like Deoxys-S, Azelf, and Chien-Pao appreciate Primarina's ability to switch into powerful attackers and safely pivot them in. Electric-types like Zapdos and Hisuian Electrode can easily break past Primarina, making Pokemon that can handle them like Roaring Moon and Volt Absorb Corviknight great teammates. Desolate Land users like Ceruledge, Heatran, and Iron Moth prevent Primarina from pivoting with Flip Turn and can threaten significant damage against it, making teammates that can deal with them like Primordial Sea Barraskewda and Zapdos appreciated. Primarina is also prone to getting worn down by entry hazards, so hazard removers like Corviknight and the aforementioned Great Tusk are good partners; it also forms a great defensive core with them, as it can help check Pokemon that pressure them like Chien-Pao and Roaring Moon, giving them more opportunities to remove hazards.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kinetic.552227/
Quality checked by:
https://www.smogon.com/forums/members/sulo.528036/
https://www.smogon.com/forums/members/tranquility.475288/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/
 
Last edited:

Sulo

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amqc, implement what you want
[SET]
Primarina @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Spe
Relaxed Nature
- Moonblast
- Flip Turn
- Psychic Noise
- Energy Ball / Surf

[SET COMMENTS]
With its it's great typing and natural bulk, Primarina can pivot into and check several of the tier's prominent threats including Chien-Pao, Roaring Moon, and Walking Wake. Psychic Noise threatens Iron Moth pex might be worth a mention too and denies it and Heatran recovery, which could otherwise block Flip Turn with Desolate Land. Energy Ball hits Water-types like Swampert and opposing Primarina, while Surf provides a spammable Water-type move that also hits Steel-types like Corviknight and Gholdengo. sitting in front of a ghold to click surf is risky bc np into mir still does loads (and this calc justifies the interaction being not in prim's favor too: 0 SpA Primarina Surf vs. 252 HP / 0 SpD Gholdengo: 127-151 (33.5 - 39.9%) -- guaranteed 3HKO), i'd consider changing this example or just highlighting corv on its own Physical walls like Deoxys-D and Pecharunt appreciate Primarina's ability to switch into Dark-types that threaten them out like Roaring Moon and Chien-Pao; in return, they can check threats like Iron Hands that threaten Primarina. Frail offensive teammates like Deoxys-S, Azelf, and Chien-Pao appreciate Primarina's ability to switch into powerful attackers and safely pivot them in. Electric-types like Zapdos and Hisuian Electrode can easily break past Primarina, making Pokemon who can handle them like Iron Moth 252 SpA Life Orb Electrode-Hisui Thunderbolt vs. 0 HP / 4 SpD Iron Moth: 129-152 (42.8 - 50.4%) -- 1.2% chance to 2HKO, should change this example to smth like volt absorb corv maybe and Roaring Moon great teammates. Desolate Land users like Ceruledge, Heatran, and Iron Moth prevent it from pivoting with Flip Turn and can threaten significant damage against it, making teammates who can deal with them like Great Tusk and Zapdos appreciated. tusk seems like a really not good answer to any of these besides maybe ceru, but you'd have to be regen to justify switching into that safely without what's basically a net loss for the tusk user; you can probably replace tusk here and specify primsea teammates in general like arch Primarina is also prone to getting worn down by entry hazards, so hazard removers like Corviknight and the aforementioned Great Tusk are good partners.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kinetic.552227/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 

Tranquility

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add remove comment

[SET]
Primarina @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Spe
Relaxed Nature
- Moonblast
- Flip Turn
- Psychic Noise
- Energy Ball / Surf

[SET COMMENTS]
With its great typing and natural bulk, Primarina can pivot into and check several of the tier's prominent threats including Chien-Pao, Roaring Moon, and Walking Wake. Psychic Noise threatens Iron Moth and denies it and Heatran recovery, which could otherwise block Flip Turn with Desolate Land. Energy Ball hits Water-types like Swampert and opposing Primarina, while Surf provides a spammable Water-type move that also hits Steel-types like Corviknight, Gholdengo, and Iron Treads. Physical walls like Deoxys-D and Pecharunt appreciate Primarina's ability to switch into Dark-types that threaten them out like Roaring Moon and Chien-Pao; in return, they can check threats like Iron Hands and Ogerpon-H that threaten Primarina. Frail offensive teammates like Deoxys-S, Azelf, and Chien-Pao appreciate Primarina's ability to switch into powerful attackers and safely pivot them in. Electric-types like Zapdos and Hisuian Electrode can easily break past Primarina, making Pokemon who can handle them like Roaring Moon and Volt Absorb Corviknight great teammates. Desolate Land users like Ceruledge, Heatran, and Iron Moth prevent it from pivoting with Flip Turn and can threaten significant damage against it, making teammates who can deal with them like Primordial Sea Barraskewda and Zapdos appreciated. Primarina is also prone to getting worn down by entry hazards, so hazard removers like Corviknight and the aforementioned Great Tusk are good partners. Primarina being able to take on Chien-Pao and Roaring Moon allows for Corviknight and Great Tusk to be a lot better hazard removers due to them not being pressured by the aforementioned attackers, either mention this directly in a new sentence or change the last sentence to mention this as they're a very good defensive core together.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kinetic.552227/
Quality checked by:
https://www.smogon.com/forums/members/sulo.528036/
https://www.smogon.com/forums/members/tranquility.475288/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

QC 2/2
 
amgp, implement what you'd like
Add Remove Comment
With its great typing and natural bulk, Primarina can pivot into and check several of the tier's prominent threats including Chien-Pao, Roaring Moon, and Walking Wake. Psychic Noise threatens Iron Moth, while also denying recovery from both it and Heatran, which is beneficial as Iron Moth and Heatran block Flip Turn thanks to Desolate Land. and denies it and Heatran recovery, which could otherwise block Flip Turn with Desolate Land. Not sure how denying recovery from Heatran and Iron Moth correlates with the fact that they block Flip Turn. Lemme know if this change is what your trying to say. The sentence also looked weird in general. Energy Ball hits Water-types like Swampert and opposing Primarina, while Surf provides a spammable Water-type move that also hits Steel-types like Corviknight and Iron Treads. Physical walls like Deoxys-D and Pecharunt appreciate Primarina's ability to switch into Dark-types that threaten them out like Roaring Moon and Chien-Pao; in return, they can check threats like Iron Hands and Ogerpon-H, which that threaten Primarina. Frail offensive teammates like Deoxys-S, Azelf, and Chien-Pao appreciate Primarina's ability to switch into powerful attackers and safely pivot them in. Electric-types like Zapdos and Hisuian Electrode can easily break past Primarina, making Pokemon who can handle them like Roaring Moon and Volt Absorb Corviknight great teammates. Desolate Land users like Ceruledge, Heatran, and Iron Moth prevent Primarina it from pivoting with Flip Turn and can also threaten significant damage against it, making teammates who can deal with them like Primordial Sea Barraskewda and Zapdos appreciated. Primarina is also prone to getting worn down by entry hazards, so hazard removers like Corviknight and the aforementioned Great Tusk are good partners. Primarina ; it also forms a great defensive core with Corviknight and Great Tusk these partners, assuming you mean those partners as it can help check Pokemon that pressure them like Chien-Pao and Roaring Moon, giving them more opportunities to remove hazards.
 
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[SET]
RegenVest (Primarina) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Spe
Relaxed Nature
- Moonblast
- Flip Turn
- Psychic Noise
- Energy Ball / Surf

[SET COMMENTS]
With its great typing and natural bulk, Primarina can pivot into and check several of the tier's prominent threats including Chien-Pao, Roaring Moon, and Walking Wake. Psychic Noise threatens Iron Moth and denies recovery to it and Heatran recovery, which could otherwise block Flip Turn with Desolate Land. Energy Ball hits Water-types like Swampert and opposing Primarina, while Surf provides a spammable Water-type move that also hits Steel-types like Corviknight and Iron Treads. Physical walls like Deoxys-D and Pecharunt appreciate Primarina's ability to switch into Dark-types that threaten them out like Roaring Moon and Chien-Pao; in return, they can check threats like Iron Hands and Ogerpon-H that threaten Primarina. Frail offensive teammates like Deoxys-S, Azelf, and Chien-Pao appreciate Primarina's ability to switch into powerful attackers and safely pivot them in. Electric-types like Zapdos and Hisuian Electrode can easily break past Primarina, making Pokemon who that can handle them like Roaring Moon and Volt Absorb Corviknight great teammates. Desolate Land users like Ceruledge, Heatran, and Iron Moth prevent it Primarina from pivoting with Flip Turn and can threaten significant damage against it, making teammates who that can deal with them like Primordial Sea Barraskewda and Zapdos appreciated. Primarina is also prone to getting worn down by entry hazards, so hazard removers like Corviknight and the aforementioned Great Tusk are good partners; it also forms a great defensive core with these partners them, as it can help check Pokemon that pressure them like Chien-Pao and Roaring Moon, giving them more opportunities to remove hazards.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kinetic.552227/
Quality checked by:
https://www.smogon.com/forums/members/sulo.528036/
https://www.smogon.com/forums/members/tranquility.475288/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

1/1 GP Team done
 

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