LOrd Fernado
I COULD BE BANNED!
PQRDG, jazzmat, Hematite
Beebos, LOrd Fernado, PQRDG
(Votes closed)
Beebos, LOrd Fernado, PQRDG
(Votes closed)
And with 16 votes we have PQRDG’s Butterfree
Pokemon: Nidoking
Typing:
Abilities: Poison Point/Patriarch//Sheer Force
Custom Ability: Patriarch: The user's attacks deal 10% more damage for every healthy ally
Stats: 81/102/82/95/70/95
Movepool Changes:
+Barb Barrage-NoneDescription: With its new signature ability Nidoking has the option to run physical scarf/band sets over it's usual special life orb sets, giving it much more diversity and unpredictability it very much appreciates. Barb Barrage can be very helpful for Patriarch or Sheer Force (with toxic spike support) and i thought it'd be a fun addition
Pokemon: Nidoqueen
Typing:
Abilities: Poison Point/Natural Cure//Sheer Force
Stats: 100/82/87/95/85/76
Movepool Changes:
+Moonlight-NoneDescription: Nidoqueen is now much more defensively oriented, with access to a healing move as well as better defensive stats and a new ability in Natural Cure, it is able to take great use of its fantastic defensive typing while still having sheer force and a formidable special attack.
Congrats to to winners and thank you to the people who voted and submitted
Pokemon: Butterfree
Typing: Bug/Fairy
Abilities: Shield Dust/Compound Eyes/Tinted Lens
Stats: 75/60/60/100/90/90 [BST 475] (+15/+15/+10/+10/+10/+20)
Movepool Changes: +Dazzling Gleam, Debug, Fairy Wind, Leech Life, Light Screen, Moonblast, Play Rough, Pounce,Sticky Web, Switcheroo
Signature Move: Debug (Bug, Special, 120 BP, 100% accuracy, 5 (8) PP. User must be Bug type to use this move, Bug-type becomes typeless.)
Description: Is this just turning Butterfree into Ribombee? Maybe. But does it make it better? Absolutely. Its abilities are already great for various reasons, but adding Shield Dust as a fitting ability that similar bugs also have. Debug is here as an equivalent to Double Shock (apologies for the pun name I work in IT).
So congrats to Hematite for winning the ButterfreeButterfree
Type: Bug / Flying
Base Stats: 80 HP / 45 Attack / 52 Defense / 92 Special Attack / 79 Special Defense / 106 Speed // 454 BST
Abilities: Compound Eyes / Tinted Lens // Multiscale (Hidden)
Movepool Changes:
Butterfree gains Powder Gale and Strength Sap
Powder Gale (Bug) || Special || 75 BP / 100% acc / 10 (16) PP
The user flaps its wings to shower the target in its glittering toxic scales. This also harshly lowers a random one of the target's stats and poisons the target. (wind move; to be clear, gives -2 to a random one of Attack, Defense, Sp. Atk, Sp. Def or Speed and has a 100% chance to poison)
I'm just having fun here, but I think that's how it should be! It's important to me for this to feel like a Butterfree even if it's hopefully a pretty fresh take on it.
- First thing: yyyeah no there's no way I retype this sorry :'D
From my point of view, the spirit of this mod is to stay as true as possible to the original Pokémon and find a way to honor everything that's already associated with it, both flavorfully and mechanically.
We're not just making a new regional butterfly with its own flavor, or even a regional variant or a Mega Evolution - we're trying to portray Butterfree as it is, but to the standards of the current Gen.
For me, it's not an option to retype it just to make it more generally useful without a really good excuse for how the new type is still at least as representative of Butterfree.
- Importantly, as generic as the type sounds now, Butterfree is the original Bug/Flying-type. It's the one that started that trend, and three of the later Bug/Flying-types were clearly meant as direct references to Butterfree (Ledian/Ariados and Beautifly/Dustox were both Bug/Flying + Bug/Poison duos created as very blatant Gen I references, and Vivillon was just "Butterfree 3.0").For better or worse, I am going to run with that or die trying. P:- FWIW, pretty much the only other types I could bring myself to seriously consider are Bug/Poison which we do not need more of anyway asdhjffk or Bug/Psychic, the former because of its dex entries and the latter because Butterfree spent its first three Generations consistently running Psychic instead of STAB moves before the physical/special split + Confusion was always its early-game niche against Brock.But uh. Bug/Psychic... just... doesn't feel like much of an improvement anyway, in context. P: I would be pretty curious to see someone work with it, though!
- I kept both of Butterfree's original Abilities (Compound Eyes and Tinted Lens) as options, because it had an empty slot anyway and I think they still have genuinely cool applications, but the obvious big change is that it now has HA Multiscale.
- Multiscale is an Ability that has only ever been on Flying-types with scales so far in canon, so it feels extremely appropriate for a butterfly. The order "lepidoptera" literally means "scale wings," and plenty of its favor text puts focus on its scales as its main form of offense as well as protection from environmental factors like the rain.- Mechanically, Multiscale is already very good in general, but there are a few reasons why it seems especially appropriate here; it specifically makes the most of Bug/Flying's crippling reliance on Heavy-Duty Boots and can make it far easier to pull off status-spreading sets or to set up Quiver Dances.
- The addition of Strength Sap is also meant to play off of both Multiscale and Quiver Dance!
Strength Sap can potentially restore HP by more than half against the right opponent, healing back to 100% to restore Multiscale, and the Attack debuff leans into the corresponding bulk increase;
meanwhile, Quiver Dance can shore up Butterfree's special bulk but not its physical bulk, so having a way to lower Attack complements it nicely.
- Lastly, the concept of Powder Gale was inspired by several of Butterfree's dex entries, which emphasize that its scales are highly toxic and that it uses them to attack.
- It's worth making a comparison to G-Max Befuddle, Butterfree's one-time signature move which was also guaranteed to inflict status but actually had the randomness of Effect Spore and Dire Claw to evoke the three powder moves Butterfree is known to use. I didn't want to do this exactly (although I considered just making a special Dire Claw, I figured that wouldn't go over so well), but I figure the guaranteed chip from poison can compensate the move's low power decently well and it has a tamer RNG element as kind of an homage to this.- Bug-type moves have been associated with consistent debuffs for a long time - Struggle Bug, Lunge, G-Max Flutterby, Skitter Smack and Pounce are all Bug moves with 100% chances to lower a stat.- Competitively, I like the effect of it here because it can often force switches, which feeds into its own status spread (you don't really make progress by spamming a poisoning move against an already-poisoned target, so why not make your opponent bring a new target in?), but it also creates a strange sense of cohesion with everything else Butterfree has going for it.Its other tools are already all about mitigating incoming damage, pressing whatever stat advantages it can get no matter how temporary and volatile they are, and forcing constant switches with Strength Sap, Sleep Powder and other status spread, so what better way to bring it together than a crazy move like this bringing a bit of spice and chaos to the table?I would really enjoy finding out how much progress Butterfree could force with a silly move like this P: I think it would be a lot of fun
- also: if you wanted something 500% committed to being Serious and Objectively Competitive and not something a bit silly, you shouldn't have led with "do something like Spidops"
it's an early-game Bug!! it's gonna be a little all-or-nothingedit: typoCaterpieType: Bug
Base Stats: 40 HP / 25 Attack / 47 Defense / 22 Special Attack / 24 Special Defense / 46 Speed || 204 BST
Abilities: Shield Dust // Run Away
MetapodType: Bug
Base Stats: 50 HP / 32 Attack / 62 Defense / 25 Special Attack / 39 Special Defense / 31 Speed || 239 BST
Abilities: Shed Skin
Hematite with Gyarados
Cloyster
Type:
Abilities: Shell Armor, Water Veil, Regenerator
Stats: 80 | 90 | 165 | 80 | 70 | 50 [BST= 530]
Movepool Changes: Gen 9 base movepool, +Bullet Punch, Curse, Explosion, Iron Head, - Ice Shard, Life Dew, Shell Smash
Signature Move: SplashbackDescription: Stellar physical wall thanks to the combination of its typing, sky-high Defense, and Regenerator for healing. Instead of having an insane setup move in Shell Smash, Cloyster gets a powerful attacking option in Splashback to punish repeated hits. however since Regenerator is its only recovery option, you will inevitably have to switch and reset the damage boost to preserve Cloyster. Potential checks/counters include Blastoise, Poliwrath, and Dragonite.50 BP || 10/16 PP, 100 Acc || Base power increases by 50 each time the user takes damage, caps at 300. Resets when the user switches out (in short, a Water-type Rage Fist that isn't kept on switch)
and Mossy Sandwich with Tentacruel!Ohhh, we're doing Palafin? I love Palafin!
Man, reimagining Zero to Hero would have been a really fun opportunity to do an in-battle form change, but it's not like we could just make up a new form for something that doesn't already have... oh!
o h h h h !
okay so hear me out.
Gyarados...
Type: Water / Flying
Base Stats: 100 HP / 100 Attack / 107 Defense / 70 Special Attack / 92 Special Defense / 71 Speed // 540 BST
Abilities: Violent Abandon
... and Mega Gyarados!
Type: Water / Dark
Base Stats: 100 HP / 125 Attack / 107 Defense / 105 Special Attack / 122 Special Defense / 81 Speed // 640 BST
Abilities: Violent Abandon
Movepool Changes:
Gyarados gains Acrobatics and Raging Torrent
Violent Abandon (Ability)
The Pokémon transforms into Mega Gyarados when its held item is used or lost.(note: like Battle Bond, this does not wear off when switching out, only when the battle ends or when Gyarados is knocked out!also like Battle Bond, it should only activate once per battle, even if Gyarados is revived from fainting and loses another item)
Raging Torrent (Water) || Physical || 90 BP / 100% acc / 15 (24) PP
The user loses sight of everything around it and violently lashes out at opposing Pokémon.This also lowers their Attack stats, but the user is compelled to keep using this move for three turns.(makes contact; hits all adjacent foes and has a 100% chance to lower Attack, but it also inflicts Encore on the user after use)
I will absolutely rebalance this if requested! I did my best to make it okay, though. C:
Uh, I would leave it up to council discretion whether Mega Gyarados should still be called Mega Gyarados (to make it clear that it's still representing a canon element of Gyarados) or called something new (to make it clear that it's an Ability-based form change like Palafin, since the format obviously doesn't have Megas).
Even so, I would love if this could be allowed, since it definitely feels to me like the most fitting way to bridge Palafin and Gyarados!
This is like the one time all mod that it would actually make sense to do this, okay--
Now for the real talking points!!
- Gyarados's custom Ability, Violent Abandon, is obviously inspired by Palafin's Zero to Hero, but with some twists that I thought would help it fit Gyarados better and make it more interesting to build around.
The choice to base the Ability on Unburden initially came from wanting to represent Mega Evolution's item restriction; my first couple of ideas were all based on doing something with the item slot (like needing to be burned to push for holding Flame Orb), but this was the one I liked the most, in part because Gyarados leaves a lot of creative freedom in deciding exactly how you want to activate it.
- In theory, Gyarados's preferred field effect would be rain, but you could fit it into a core with Misty Surge Venusaur to activate its Ability quickly with a Misty Seed, which is neat because that can also be part of a FWG core!This can be especially nice for Gyarados because it comes in easily on both Fire-types (even the Fire/Dark-type Charizard!) and Water-types with Scald, so the burn immunity from Misty Terrain can make its life a lot easier. It becomes grounded instantly after eating the seed, so it gets the status immunity as it switches in!Uh, I will admit that I totally forgot we had Misty Surge and thought it would be at least a little more awkward to activate this, so if I have to nerf this at all, I absolutely will :'D sorry- There are also a lot of Berries and Herbs that you can design a set around activating easily!For example, Mega Gyarados has historically run sets with Sub + DD, so why not run a Sitrus Berry (or a pinch berry if you really feel comfortable getting your HP low?) and activate your Ability yourself?and I know no one runs Chesto Rest any more, but like, you could consider that if eating a Chesto Berry also came with +25 Attack and +30 SpD and +10 Speed, right?There are also items that are very easy to proc on switch-in, like a Kee Berry, that could let you start your Mega at +1 Defense by coming in on a stray U-turn or something else that base Gyarados resists; a Kee Berry is usually pretty annoying to activate consistently and I've always been mad that Knock Off doesn't activate the effect, but Knock activates your Ability anyway, so no real loss if your main goal was the Mega anyway, you know?BUT ALSO one of the funniest things you could do is Swagger + Mirror Herb like Grafaiai runs, which lets you Mega Evolve and set a fake Swords Dance at the same time--... Okay I get that a lot of these are kind of gimmicky options and most people here would probably just run Sub + Sitrus or Misty Seed, but the point is that you can have fun with it okay--If we ever get a VGC format (please!!! I would gladly code it myself if no one else will it would take like two minutes), it can also be handy to run things like White Herb to punish Intimidate drops with an instant Mega, especially since Gyarados is often used as a support Pokémon there.- Alternatively, Gyarados can play defensively without specifically planning to activate its Mega, maybe even with an item like Boots - Water/Flying is a really good type defensively, and base Gyarados's physical bulk is just as good as its Mega's, so you should have a lot of opportunities to come in.But the cool thing here is that Knock Off activates Violent Abandon (just like it activates Unburden in canon), which lets you absorb it safely and... immediately gain a Dark resistance and lose your Rock weakness, so you have way less to worry about! That lets you lose a lot less from the exchange than most Pokémon would, even if you didn't specifically plan on running the Mega at all.
- A big part of the fun of an effect like this is the way it interacts with Acrobatics.
I like the idea of making Gyarados lose its Flying type but gain a usable Flying coverage move at the same time, since Gyarados has a long history of having technically-suboptimal Flying STAB but finding ways to use Flying moves anyway (apparently regular Bounce in Gen V, Z-Bounce in Gen VII, Max Airstream in Gen VIII and Tera Blast in Gen IX).
It's not exactly accurate to say that Gyarados is balanced around not having Flying moves, because it actually runs them very often! but it is balanced around having awkward ways to access it, so I thought it would be a neat dynamic to let it have one of the stronger Flying moves and a perfect excuse to run it, but only at the same time that it loses STAB.
- On a related note, Acrobatics draws a neat parallel to Roaring Moon, which contributes to my impression that this is exactly what Gen IX would do. P:In vanilla, Roaring Moon is a reinvention of Salamence that's designed after its Mega, and it's also given an Ability that strongly rewards running a consumable item (in its case, Booster Energy). This allows it to justify Acrobatics as a coverage move, which in turn pushes it to run Tera Flying a lot of the time in both OU and VGC - which is a really cool way to tie it back to its roots as a Salamence form! It's basically a mechanical incentive to get players to do something really flavorful, which I think was brilliant on Game Freak's part.The funny thing is that just like Gyarados, Salamence has historically had very limited access to Flying STAB at all, although the same isn't true of the Mega design that Roaring Moon was based on. Still, like Roaring Moon, this is a Mega-based form of Gyarados... that loses Flying STAB for Dark STAB... and it's already intended to run an item it can get rid of easily... so of course the Gen IX thing to do would be to give it Acrobatics, right?! I had to!
- One other thing that I'm sure not every set will want to run but could be a really neat option is Gyarados's new signature move, Raging Torrent!
At a glance, Raging Torrent is basically like a Lunge in singles, or a much stronger Breaking Swipe in doubles; I really wanted to do something that could lower Attack because Gyarados's new Ability had to come at the expense of Intimidate, which was one of my favorite things about canon Gyarados. I think it's really important for Gyarados to have another consistent way to drop Attack in exchange for that, because I really like the extra layer of versatility that having a defensive Ability like Intimidate affords it, not to mention that it's especially important to the ways it can be used supportively in doubles.
- Being able to use a Lunge-style move in the middle of a sweep is also a very strong selling point compared to Intimidate, but it comes at sort of a weird cost: it inflicts Encore on the user, so it "can't" use Raging Torrent right away to make Dragon Dance easier to set up, it "can't" use Raging Torrent and then switch to another coverage type for the next switch-in, and it's probably put in a really awkward position if the opponent has something like a Lifeguard Dragonite on their team to prey on Water-type moves.Relying on Raging Torrent as your STAB may make your life easier defensively and buy you some extra chances to attack, but its drawback can be tricky to deal with, so the average sweeping set probably still wants to run Waterfall; you don't lose much by just ignoring this if it doesn't appeal to you.- So uh. Why would you run Raging Torrent?This is my take on sets like White Herb Close Combat/Leaf Storm, Power Herb Sky Attack, and similar sets sometimes run by Unburden users... and it's also your one-use pre-Mega Intimidate to ease setup.It adds a cool layer of synergy with Gyarados's Unburden-style Ability by making it the one Pokémon that can self-proc a held Mental Herb, letting you bypass its drawback once per battle and transform into Mega Gyarados at the same time!If this is the way you choose to activate Violent Abandon, you are stuck dealing with the self-Encore drawback the next time you use the move, so there's definitely a tradeoff to counting on it and I don't expect it to be run all the time. But I think it has a lot of potential as its own kind of Mega Gyarados set, and I love having that kind of optional-but-kinda-spicy extra layer baked into a Pokémon's design - I really wanted to do something like this so it would have a unique way to engage with its form-changing gimmick, just obviously without being so defining or so much more powerful than the next-best option that people would be roped into it if they felt more secure running Waterfall + Misty Seed or some other consumable item.- Also I would totally still run it in doubles and I think it's a cool twist on Breaking Swipe P: again I will make and play a doubles format of this any time so just say the word--
- As a minor thing, introducing such a bulky Dark-type might be good for the metagame, with strong opponents like Alakazam and Gengar in mind, because Kanto is famously low on Dark-types and I'm allergic to retyping things so I will have no other occasion to submit one myself.
- Dumping a good amount of Mega Gyarados's BST into Special Attack also unlocks a lot of Gyarados's cool special options for non-Dragon Dance sets, including Scald to take advantage of its impressive bulk and some of its 110 BP coverage options like Hydro Pump, Hurricane, Thunder, Blizzard and Fire Blast.
- Lastly, I know it's probably kinda weird to introduce a "Mega" (whether we stick with that name or not) if we're talking about reimagining a Pokémon like Gyarados for Gen IX specifically, since obviously there are no Megas at all this Gen... but I want to make the case that it's definitely faithful to Gen IX's design philosophy to call back to old forms like Megas and Gigantamaxes!
Gen IX has already given us Roaring Moon and Iron Valiant, both of which are reimaginings of old Pokémon that are directly based on their Mega Evolutions. There's also the upcoming Dipplin, which similarly revives the design of G-Max Flapple and Appletun (and directly calls back to the mechanics of G-Max Flapple with its new signature Ability!) just to turn them into a new regular evolution of Applin with its own twists.
Recognizing the game-specific forms of Pokémon that are no longer available and just making something new out of them is something Gen IX has done more than any other game in the series, so I think it's wholly in the spirit of this mod to try to account for the existence of a Mega... just in this rare case where it also makes it possible to resemble Palafin more closely, which is the actual goal of the sub anyway!
- Note that this doesn't have to open any floodgates to allow other Mega-based subs in the future.The reason I feel that including Mega Gyarados is warranted here is because the Pokémon in the slate is Palafin, which not only has a permanent mid-battle 650-BST form change (even higher than Mega Gyarados) but is also the only Pokémon in Gen IX to have an in-battle form change, period!Since we're matching each old Pokémon to one new Pokémon, this is the only opportunity that will ever come up to create a form-changing Ability for any Pokémon, even though many other Pokémon from Kanto have established Megas and Gigantamaxes. This situation will never come up again! so you shouldn't have to worry about what kind of precedent it sets to allow this or anticipate people going wild with Megas in the future - only whether the sub is fine on its own merits.- If you're worried about the idea of Mega Gyarados specifically, or daunted by its raw BST, please be mindful of the various ways that this is weaker than vanilla Mega Gyarados!Notably, it dumps 30 points of Attack into SpA, loses access to both of its Abilities (pre-Mega Intimidate and post-Mega Mold Breaker), and isn't as easy to activate whenever you want as clicking a button - you do have to build a set around it and play a certain way just to have the chance to change form.Its base form is also noticeably much weaker than the original Gyarados (it loses a lot of Attack and some Speed, in exchange for Defense that only half-compensates for Intimidate and a tiny buff to Special Attack that it can't really use in that form), even while sticking to the same BST. And it, uh, loses Moxie which is big. P:Compared to an actually-broken Pokémon like Palafin, it also doesn't have any of the dramatically overpowered moves like Wave Crash or Jet Punch (or Drain Punch, pivoting... or the ability to run Leftovers or Band, for that matter!), which arguably all do even more heavy-lifting than its raw Attack stat.This also resembles Roaring Moon a bit conceptually, so I want to highlight that while its BST is also inflated somewhat artificially, with a large amount put into SpA (notice: if you took away 50 of its SpA, it would have both the same SpA and the same BST as Roaring Moon), it's a lot less optimized - its toolkit is much weaker, with no Ability (no Booster Energy sweeps), less Attack and way less Speed, no pivoting, and again no Choice Band access.It's still a strong Dragon Dance sweeper, obviously - it's Gyarados! It does Gyarados things! but I did try to show restraint and wanted to make sure to highlight that, since I'm aware it probably looks a bit excessive on the surface.
We will be going on hiatus because Regeneration AAA is now a thing, might develop resources and sample sets, not a promise. Thanks to all those who voted and submitted.
Pokemon: Tentacruel
Typing:
Abilities: Tropical Current
Custom Ability: If this Pokemon is burned, it restores 1/8 of its maximum HP, rounded down, at the end of each turn instead of losing HP. Ignores burn's attack drop.
Stats: 80 / 50 / 65 / 100 / 120 / 100
Movepool Changes:
+Dark Pulse, Foul Play, Nasty Plot-ScaldDescription: I have no idea what I'm doing! Tenta's main issues are issues with longevity and passivity, so I gave it a pheal clone to stay healthier and higher special attack and Nasty Plot to threaten stuff better. Aside from that, it's a cool spinner.