Ullar
card-carrying wife-guy
1v1 LC Standard
Team Avnomke :
Cubone F Jodi
Stats: 90/3+/3/1-/2/35 1/1 13
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod:
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Battle Armor (Locked):
This Pokemon's thick armor prevents it from taking critical hits.
MC/EC/AC
0/0/0
Attacks:
Aerial Ace
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bonemerang
Bone Rush
Brick Break
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Curse
Detect
Dig
Double-Edge
Double Kick
Double Team
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Cutter
Giga Impact
Growl
Headbutt
Hidden Power
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Iron Defense
Iron Head
Iron Tail
Knock Off
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage
Perish Song
Power-Up Punch
Protect
Rage
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Skull Bash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Tail Whip
Take Down
Thief
Thrash
Thunder Punch
Toxic
Uproar
Water Gun
Smeargle M Leonardo
Stats: 90/0-/2/1/2/87+ +9% accuracy 2/4 11
Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Locked):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
MC/EC/AC
0/NA/0
Attacks:
Aerial Ace
Ancient Power
Bounce
Brick Break
Bulldoze
Close Combat
Dazzling Gleam
Dig
Disable
Encore
Endure
Energy Ball
Explosion
Facade
Fake Out
Fire Blast
Focus Punch
Hex
High Jump Kick
Hydro Pump
Ice Beam
Imprison
Magic Coat
Moonblast
Protect
Recover
Shock Wave
Sketch x10
Skull Bash
Thunderbolt
Toxic
Will-O-Wisp
Gastly M Casper
Stats: 90/1-/2/4/2/92+ +29% accuracy 3/1 15
Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
MC/EC/AC
0/0/0
Attacks:
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Infestation
Knock Off
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Perish Song
Poison Jab
Power-Up Punch
Protect
Psychic
Psych Up
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunderbolt
Thunder Punch
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
Team Redew :
Bronzor [None] [Bronk]
Types: Steel / Psychic
Abilities::
Levitate / Heatproof / Heavy Metal (H)
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Stats:
HP: 90
Atk: Rank 2+
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20-
Size Class: 1
Weight Class: 4
Base Rank Total: 11
EC: 2/6
MC: 3
AC: 1/5
Attacks:
Level Up
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Feint Attack
Safeguard
Egg
None
TM/HM
Earthquake
Charge Beam
Trick Room
Shadow Ball
Psychic
Move Tutor
Ancient Power
Trick
Gravity
Signal Beam
Stealth Rock
Redew sends out and equips (optional)
Avnomke sends out, equips and orders
Redew orders
I eventually ref[/HIDE]
Team Avnomke :
Cubone F Jodi
Stats: 90/3+/3/1-/2/35 1/1 13
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod:
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Battle Armor (Locked):
This Pokemon's thick armor prevents it from taking critical hits.
MC/EC/AC
0/0/0
Attacks:
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bonemerang
Brick Break
Bulldoze
Chip Away
Confide
Counter
Curse
Detect
Dig
Double Kick
Double Team
Dynamic Punch
Earth Power
Earthquake
Endeavor
Endure
False Swipe
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Energy
Frustration
Fury Cutter
Giga Impact
Growl
Headbutt
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Leer
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage
Perish Song
Protect
Rage
Retaliate
Return
Rock Climb
Rock Slide
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Skull Bash
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Tail Whip
Thief
Thrash
Thunder Punch
Toxic
Uproar
Water Gun
Smeargle M Leonardo
Stats: 90/0-/2/1/2/87+ +9% accuracy 2/4 11
Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Locked):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
MC/EC/AC
0/NA/0
Attacks:
Aerial Ace
Ancient Power
Bounce
Brick Break
Bulldoze
Close Combat
Dazzling Gleam
Dig
Disable
Encore
Endure
Energy Ball
Explosion
Facade
Fake Out
Fire Blast
Focus Punch
Hex
High Jump Kick
Hydro Pump
Ice Beam
Imprison
Magic Coat
Moonblast
Protect
Recover
Shock Wave
Sketch x10
Skull Bash
Thunderbolt
Toxic
Will-O-Wisp
Gastly M Casper
Stats: 90/1-/2/4/2/92+ +29% accuracy 3/1 15
Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
MC/EC/AC
0/0/0
Attacks:
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confuse Ray
Curse
Dazzling Gleam
Disable
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power
Hyper Beam
Hypnosis
Icy Wind
Infestation
Knock Off
Lick
Mean Look
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Nightmare
Night Shade
Pain Split
Payback
Perish Song
Power-Up Punch
Protect
Psychic
Psych Up
Psywave
Rage
Rain Dance
Reflect Type
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Smog
Snore
Spite
Submission
Substitute
Sucker Punch
Swagger
Take Down
Taunt
Thief
Thunder
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Zap Cannon
Team Redew :
Bronzor [None] [Bronk]
Types: Steel / Psychic
Abilities::
Levitate / Heatproof / Heavy Metal (H)
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Stats:
HP: 90
Atk: Rank 2+
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20-
Size Class: 1
Weight Class: 4
Base Rank Total: 11
EC: 2/6
MC: 3
AC: 1/5
Attacks:
Level Up
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Feint Attack
Safeguard
Egg
None
TM/HM
Earthquake
Charge Beam
Trick Room
Shadow Ball
Psychic
Move Tutor
Ancient Power
Trick
Gravity
Signal Beam
Stealth Rock
Redew sends out and equips (optional)
Avnomke sends out, equips and orders
Redew orders
I eventually ref[/HIDE]