Redew vs Avnomke is a mini-match!

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
1v1 LC Standard

Team Avnomke :

Cubone F Jodi
Stats: 90/3+/3/1-/2/35 1/1 13



Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod:
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Battle Armor (Locked):
This Pokemon's thick armor prevents it from taking critical hits.

MC/EC/AC
0/0/0

Attacks:
Aerial Ace
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam

Bone Club
Bonemerang
Bone Rush
Brick Break
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Curse

Detect
Dig
Double-Edge
Double Kick
Double Team
Dynamic Punch
Earth Power

Earthquake
Echoed Voice
Endeavor

Endure
Facade
False Swipe
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast

Focus Energy
Focus Punch
Frustration
Fury Cutter
Giga Impact

Growl
Headbutt
Hidden Power
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Iron Defense

Iron Head
Iron Tail
Knock Off

Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage

Perish Song
Power-Up Punch
Protect

Rage
Rest
Retaliate
Return
Rock Climb

Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss

Skull Bash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swords Dance

Tail Whip
Take Down
Thief
Thrash
Thunder Punch
Toxic
Uproar
Water Gun

Smeargle M Leonardo
Stats: 90/0-/2/1/2/87+ +9% accuracy 2/4 11



Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Locked):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.

MC/EC/AC
0/NA/0

Attacks:
Aerial Ace
Ancient Power
Bounce
Brick Break
Bulldoze
Close Combat
Dazzling Gleam
Dig
Disable
Encore
Endure
Energy Ball
Explosion
Facade
Fake Out
Fire Blast
Focus Punch
Hex
High Jump Kick
Hydro Pump
Ice Beam
Imprison
Magic Coat
Moonblast
Protect
Recover
Shock Wave
Sketch x10
Skull Bash
Thunderbolt
Toxic
Will-O-Wisp

Gastly M Casper
Stats: 90/1-/2/4/2/92+ +29% accuracy 3/1 15



Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

MC/EC/AC
0/0/0

Attacks:
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate

Clear Smog
Confide
Confuse Ray
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power
Hyper Beam

Hypnosis
Ice Punch
Icy Wind
Infestation
Knock Off

Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Nightmare

Night Shade
Ominous Wind
Pain Split
Payback

Perish Song
Poison Jab
Power-Up Punch
Protect
Psychic
Psych Up
Psywave
Rage
Rain Dance

Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk

Sludge Bomb
Smog
Snatch
Snore

Spite
Strength
Submission
Substitute

Sucker Punch
Sunny Day
Swagger
Take Down

Taunt
Telekinesis
Thief
Thunder

Thunderbolt
Thunder Punch
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock

Will-O-Wisp
Wonder Room
Zap Cannon


Team Redew :

Bronzor [None] [Bronk]
Types: Steel / Psychic

Abilities::
Levitate / Heatproof / Heavy Metal (H)

Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 90
Atk: Rank 2+
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20-
Size Class: 1
Weight Class: 4
Base Rank Total: 11

EC: 2/6
MC: 3
AC: 1/5

Attacks:
Level Up
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Feint Attack
Safeguard

Egg
None

TM/HM
Earthquake
Charge Beam
Trick Room
Shadow Ball
Psychic

Move Tutor
Ancient Power
Trick
Gravity
Signal Beam
Stealth Rock


Redew sends out and equips (optional)
Avnomke sends out, equips and orders
Redew orders
I eventually ref[/HIDE]
 
Redew should tell me if he doesn't want me using Smeargle, since technically it's an FE, even though it has worse stats than most LCs. These orders assume Smeargle is fine and dandy.
Smeargle @ Exp. Share
Hex ~ Hex ~ Hex
If Psywave is used, then use Sketch the following action.
If Bronzor is not burned, then use Will-O-Wisp
 

Redew

κακκῶ σεαυτόν
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Sorry for the delay. Yeah, I don't mind.

@ Exp. Share

Protect > Substitute (20) > Hypnosis

If successful P/E move a3, use Trick Room instead.
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
Round 1 Start:

Leonardo the Smeargle
HP: 90
EN: 100
0/2/1/2/87
Item: EXP Share
Other: +9% Accuracy


Bronk the Bronzor
HP: 90
EN: 100
2/3/1/3/20
Item: EXP Share
Other: -10% Evasion

Bronk used Protect!
Bronk protected itself!

Leonardo used Will-O-Wisp!
Bronk protected itself!
-7 EN (Leonardo)
-7 EN (Bronk)

Leonardo used Will-O-Wisp!
Bronk was burned!
-11 EN

Bronk used Substitute (20 HP)!
A substitute was formed!
-18 EN

Bronk took damage from its burn!
-2 HP

Leonardo used Hex!
[7217=nocrit]
(13-3)*1.5=15 dmg!
The Substitute took the blow!
-8 EN

Bronk used Hypnosis!
[3782=hit]
[1=1counter] (rolled out of 3)
Leonardo fell asleep!
-6 EN

Bronk took damage from its burn!
-2 HP

Leonardo: -0 HP, -26 EN
Bronk: -24 HP, -31 EN


Round 1 End:

Leonardo the Smeargle
HP: 90
EN: 74
0/2/1/2/87
Item: EXP Share
Other: +9% Accuracy, Asleep (1a)


Bronk the Bronzor
HP: 66
EN: 69
2/3/1/3/20
Item: EXP Share
Other: -10% Evasion, Burned, Substitute (5 HP)

Redew then Avnomke then me
 
Action 1:
Order: Smeargle, Bronzor

Smeargle is asleep

Bronzor used Trick Room
Bronzor twisted the dimensions
-9 Energy
Bronzor energy: 60

Bronzor was hurt by its burn
Bronzor health: 64

Action 2:
Order: Bronzor, Smeargle

Bronzor used Earthquake
Crit(9748): No
Damage: (10+3-3-3)=7
Smeargle health: 83
-7 Energy
Bronzor energy: 53

Smeargle woke up
Smeargle used Hex
Crit(4296): No
Damage: (13+1.5-4.5)(3/2)=15
Bronzor's substitute faded
-8 Energy
Smeargle energy: 66

Bronzor was hurt by its burn
Bronzor health: 62


Action 3:
Order: Smeargle, Bronzor

Smeargle used Magic Coat
Smeargle made a magical barrier
-10 Energy
Smeargle energy: 56

Bronzor used Hypnosis
It was bounced back by Smeargle's Magic Coat
Hit(8376): No
-6 Energy
Bronzor energy: 47

Bronzor was hurt by its burn
Bronzor health: 60

Post-round:

Leonardo the Smeargle
HP: 83
EN: 56
Stats: 0 / 2 / 1 / 2 / 87
SC/WC: 2 / 4
Item: EXP Share
Abilities: Own Tempo / Technician
Other: +9% Accuracy
Field Effects:
Trick Room​


Bronk the Bronzor
HP: 60
EN: 47
Stats: 2 / 3 / 1 / 3 / 20
SC/WC: 1 / 4
Item: EXP Share
Abilities: Levitate / Heatproof
Other: -10% Evasion, Burned​

Avnomke orders
Redew orders​
 
Hex ~ Hex ~ Hex
If Psybeam is used, then use Sketch that action
If Confuse Ray is used, then use Sketch that action

This time let me sketch some things >:(
 
Action 1:
Order: Bronzor, Smeargle

Bronzor used Psybeam
Crit(4449): No
Effect(4921): No
Damage: (7+3+1.5-3)=8.5
Smeargle health: 74.5
-4 Energy
Bronzor energy: 43

Smeargle used Sketch
Smeargle sketched Psybeam
Sketched moves: 1
-5 Energy
Smeargle energy: 51


Action 2:
Order: Bronzor, Smeargle

Bronzor used Confuse Ray
Smeargle was confused
Duration(2): 4
-5 Energy
Bronzor energy: 38

Smeargle used Sketch
Confusion(4424): No
Smeargle sketched Confuse Ray
-9 Energy
Smeargle energy: 42


Action 3:
Order: Bronzor, Smeargle

Bronzor used Psybeam
Crit(4714): No
Damage: (7+3+1.5-3)=8
Smeargle health: 66.5
-5 Energy
Bronzor energy: 33

Smeargle hit itself in confusion
Confusion(9679): Yes
Damage: (5-3)=2
Smeargle health: 64.5
-3 Energy
Smeargle energy: 39

Post-round:

Leonardo the Smeargle
HP: 64
EN: 39
Stats: 0 / 2 / 1 / 2 / 87
SC/WC: 2 / 4
Item: EXP Share
Abilities: Own Tempo / Technician
Other: +9% Accuracy, Sketch (Confuse Ray, Psybeam), Confused (1)
Field Effects:
Trick Room (3r)​


Bronk the Bronzor
HP: 54
EN: 33
Stats: 2 / 3 / 1 / 3 / 20
SC/WC: 1 / 4
Item: EXP Share
Abilities: Levitate / Heatproof
Other: -10% Evasion, Burned​

Redew orders
Avnomke orders​
 
Last edited:

Redew

κακκῶ σεαυτόν
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Hypnosis extrasensory earthquake

If successful p/e move use iron defense that action.
 
Action 1:
Order: Smeargle, Bronzor

Smeargle used Magic Coat
Confusion(4917): No
-10 Energy
Smeargle energy: 29

Bronzor used Hypnosis
It was bounced back
Hit(2017): Yes
Bronzor fell asleep
Duration(1): 1
-6 Energy
Bronzor energy: 27

Bronzor is hurt by its burn
Bronzor health: 52

Action 2:
Order: Bronzor, Smeargle

Bronzor is fast asleep.
Sleep counter: 0

Smeargle used Hex
Crit(5834): No
Damage: (13+1.5-4.5)(3/2)=15
Bronzor health: 37
-8 Energy
Smeargle energy: 21

Bronzor was hurt by its burn
Bronzor health: 35


Action 3:
Order: Bronzor, Smeargle

Bronzor used Earthquake
Crit(9024): No
Damage: (10+3-3-3)=7
Smeargle health: 57
-7 Energy
Bronzor energy: 20

Smeargle used Hex
Crit(1181): No
Damage: (13+1.5-4.5)(3/2)=15
Bronzor health: 20
-12 Energy
Smeargle energy: 9

Post-round:

Leonardo the Smeargle
HP: 57
EN: 9
Stats: 0 / 2 / 1 / 2 / 87
SC/WC: 2 / 4
Item: EXP Share
Abilities: Own Tempo / Technician
Other: +9% Accuracy, Sketch (Confuse Ray, Psybeam)
Field Effects:
Trick Room (2r)​


Bronk the Bronzor
HP: 18
EN: 20
Stats: 2 / 3 / 1 / 3 / 20
SC/WC: 1 / 4
Item: EXP Share
Abilities: Levitate / Heatproof
Other: -10% Evasion, Burned​

Avnomke orders
Redew orders​
 
Action 1:
Order: Bronzor, Smeargle

Bronzor used Hypnosis
Hit(2937): Yes
Smeargle fell asleep
Duration(1): 1
-6 Energy
Bronzor energy: 14

Smeargle is asleep

Bronzor is hurt by its burn
Bronzor health: 16


Action 2:
Order: Bronzor, Smeargle

Bronzor used Protect
Bronzor protected itself
-7 Energy
Bronzor energy: 7

Smeargle chilled
+12 Energy
Smeargle energy: 21

Bronzor was hurt by its burn
Bronzor health: 14


Action 3:
Order: Bronzor, Smeargle

Bronzor used Hypnosis
Hit(4030): Yes
Duration(2): 2
Smeargle fell asleep
-6 Energy
Bronzor energy: 1

Smeargle is asleep

Post-round:

Leonardo the Smeargle
HP: 57
EN: 21
Stats: 0 / 2 / 1 / 2 / 87
SC/WC: 2 / 4
Item: Exp. Share
Abilities: Own Tempo / Technician
Other: +9% Accuracy, Sketch (Confuse Ray, Psybeam), Sleep(1a)
Field Effects:
Trick Room (1r)​


Bronk the Bronzor
HP: 12
EN: 1
Stats: 2 / 3 / 1 / 3 / 20
SC/WC: 1 / 4
Item: Exp. Share
Abilities: Levitate / Heatproof
Other: -10% Evasion, Burned​

Redew orders
Avnomke orders​
 
Using Trick Room while Trick Room is in effect negates the Trick Room. So doing that causes the Trick Room to no longer be in effect. But it would die off as soon as the round ends anyways, so you wasted an action.

Also, this is now the longest 1v1 I've seen.
Action 1:
Order: Bronzor, Smeargle

Bronzor chilled
Bronzor energy: 13

Smeargle is asleep
Sleep counter: 0

Bronzor is hurt by its burn
Bronzor health: 10


Action 2:
Order: Bronzor, Smeargle

Bronzor chilled
Bronzor energy: 25

Smeargle chilled
Smeargle energy: 33

Bronzor was hurt by its burn
Bronzor health: 8


Action 3:
Order: Smeargle, Bronzor

Smeargle chilled
Smeargle energy: 45

Bronzor used Trick Room
Bronzor negated the Trick Room
-9 Energy
Bronzor energy: 16

Bronzor was hurt by its burn
Bronzor health: 6

Post-round:

Leonardo the Smeargle
HP: 57
EN: 45
Stats: 0 / 2 / 1 / 2 / 87
SC/WC: 2 / 4
Item: Exp. Share
Abilities: Own Tempo / Technician
Other: +9% Accuracy, Sketch (Confuse Ray, Psybeam), 2 chills
Field Effects:
None​


Bronk the Bronzor
HP: 6
EN: 16
Stats: 2 / 3 / 1 / 3 / 20
SC/WC: 1 / 4
Item: Exp. Share
Abilities: Levitate / Heatproof
Other: -10% Evasion, Burned, 2 chills​

Avnomke orders
Redew orders​
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top