Facility Realgam Tower: Maxim

Stardust
Flame Orb
Muscle Band
Wise Glasses
Shell Bell
Fairy Gem
Fighting Gem
Water Gem
Ice Gem

Eternal Floette [Viridi] (F)
Level: 2 | EXP: 0/10
Advanced Techniques: None

"Feel the Wrath of Nature!"

Attitude: X
Background: X

Types: Fairy
Abilities: Flower Veil
Nature: Serious (No Change)

Stats:

HP: 85
Atk: Rank 5
Def: Rank 5
SpA: Rank 9
SpD: Rank 9
Spe: 92
Size Class: 1
Weight Class: 1

Moves:
Floette-Eternal Lv0
Attract
Confide
Dazzling Gleam
Double Team
Energy Ball
Facade
Flash
Petal Blizzard
Protect
Psychic
Round
Tackle
Toxic

Floette-Eternal Lv1
Aromatherapy
Calm Mind
Echoed Voice
Fairy Wind
Heal Bell
Magic Coat
Magical Leaf
Rain Dance
Razor Leaf
Safeguard
Seed Bomb
Snore
Sunny Day
Swagger
Vine Whip

Floette-Eternal Lv2
After You
Covet
Grass Knot
Grassy Terrain
Light of Ruin
Misty Terrain
Rest
Secret Power
Solar Beam
Synthesis

Glastrier [Arion] (M)
Level: 2 | EXP: 0/10
Advanced Techniques: None

"..."

Attitude: X
Background: X

Types: Ice
Abilities: Chilling Neigh
Nature: Serious (No Change)

Stats:

HP: 95
Atk: Rank 10
Def: Rank 9
SpA: Rank 5
SpD: Rank 8
Spe: 30
Size Class: 4
Weight Class: 11

Moves:
Glastrier Lv0
Avalanche
Crunch
Facade
Ice Beam
Protect
Round
Smart Strike
Tackle
Tail Whip
Zen Headbutt

Glastrier Lv1
Double Kick
Hail
High Horsepower
Mist
Snore
Snowscape
Taunt

Glastrier Lv2
Assurance
Blizzard
Close Combat
Double-Edge
Icicle Spear
Iron Defense
Megahorn
Payback
Rest
Scary Face
Superpower
Swords Dance
Take Down

Machamp [Bruce] (M)
Level: 2 | EXP: 0/10
Advanced Techniques: None

"Quote"

Attitude: X
Background: X

Types: Fighting
Abilities: Guts/No Guard/Steadfast
Nature: Serious (No Change)

Stats:

HP: 95
Atk: Rank 9
Def: Rank 6
SpA: Rank 5
SpD: Rank 6
Spe: 55
Size Class: 3
Weight Class: 5

Forms:
Gigantimax Machamp [LOCKED]

Moves:
Machamp Lv0
Attract
Brick Break
Confide
Counter
Cross Poison
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Leer
Meditate
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Strength
Thunder Punch
Toxic

Machamp Lv1
Bulk Up
Bullet Punch
Coaching
Curse
Detect
Dual Chop
False Swipe
High Horsepower
Incinerate
Karate Chop
Mega Punch
Power-Up Punch
Quick Guard
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Seismic Toss
Snore
Sunny Day
Swagger
Tickle
Vacuum Wave
Vital Throw
Wide Guard
Work Up

Machamp Lv2
Assurance
Captivate
Close Combat
Cross Chop
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Low Kick
Mega Kick
Payback
Rest
Revenge
Reversal
Rock Blast
Rolling Kick
Scary Face
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Superpower
Take Down
Thief
Wake-Up Slap

Golisopod [Atalanta] (F)
Level: 2 | EXP: 0/10
Advanced Techniques: None

"Oh, this isn't running away. This is a tactical retreat!"

Attitude: X
Background: X

Types: Bug/Water
Abilities: Emergency Exit
Nature: Serious (No Change)

Stats:

HP: 90
Atk: Rank 9
Def: Rank 10
SpA: Rank 5
SpD: Rank 7
Spe: 40
Size Class: 3
Weight Class: 5

Moves:
Golisopod Lv0
Aerial Ace
Attract
Brick Break
Bug Bite
Bug Buzz
Confide
Dark Pulse
Defense Curl
Double Team
Facade
Focus Blast
Harden
Ice Beam
Iron Head
Liquidation
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Surf
Toxic
Waterfall
X-Scissor

Golisopod Lv1
Aqua Jet
Bulk Up
Drill Run
Dual Chop
False Swipe
Hail
Metal Claw
Rain Dance
Rock Smash
Sludge Bomb
Snore
Sucker Punch
Swagger
Swift
Taunt
Water Pulse
Wide Guard

Golisopod Lv2
Assurance
Blizzard
Close Combat
First Impression
Iron Defense
Payback
Pin Missile
Rest
Screech
Spikes
Swords Dance
Venoshock


The Stat Trainers (Level 2)



Reward Info
KO a Pokemon: 2 EXP
KO a second Pokemon: 3 EXP
KO a third Pokemon: 2 EXP
Win the battle: 3 EXP

Match Type: 4v4 Doubles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 2
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 9
Arena: The Battleground

Buck's grandfather runs the Battleground, a cute little cafe with a field to allow for Pokemon battles. Gym leaders frequent it from time to time, but the five regulars are Cheryl, Mira, Riley, Marley, and Buck – together known as the Stat Trainers. On any given day two of them will be up for a fight, and Buck's grandfather shows no small amount of favoritism to them!
  • Two different Stat Trainers will be randomly chosen to battle. When a Stat Trainer is chosen, the two Pokemon associated to that Stat Trainer are selected for battle, the two items associated to that Stat Trainer are put into the Backpack, and an extra arena effect specific to that Stat Trainer is activated. Any Backpack item may be equipped to any Stat Trainer Pokemon, and the two Pokemon in play at the same time can be any two of the four total that are selected.
    • If Cheryl is battling: The first move during the battle used by a Stat Trainer Pokemon that states "The user heals" as an execution effect, that isn't a Z-Effect, or that states "On hit: The user heals", heals 5 extra HP. Furthermore, the first move other than Rest during the battle used by a Stat Trainer Pokemon that creates a condition that heals HP at the end of each step, instead creates a condition identical in all ways except it heals 1 additional HP per step.
    • If Mira is battling: The move Mirror Coat always fails when used by the challenger.
    • If Riley is battling: The move Counter always fails when used by the challenger.
    • If Marley is battling: Single hit attacks with 4 or less base power have +1 priority when used by Stat Trainer Pokemon.
    • If Buck is battling: Stat Trainer Pokemon take 2 less damage from super effective hits.
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack

Trainer 1: 2 (d5) Mira
Trainer 2: 2 (d4) Riley

Potion

Lucky Egg
Red Card
Sitrus Berry
Sticky Barb
Weakness Policy
Power Lens
Life Orb
Expert Belt
Muscle Band
:sv/Porygon-Z:

Porygon-Z

Type:
Normal
Abilities: Adaptability/Download/Analytic

Nature: Serious
HP: 90
Atk: 6
Def: 5
SpA: 10
SpD: 6
Spe: 90

Size: 1
Weight: 3

Moves:
Level 0:
Aerial Ace
Confide
Dark Pulse
Defense Curl
Double Team
Facade
Flash
Ice Beam
Protect
Psychic
Round
Shadow Ball
Sharpen
Signal Beam
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Curse
Discharge
Magic Coat
Psybeam
Psywave
Rage
Rain Dance
Recycle
Shock Wave
Snore
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2:
Agility
Barrier
Blizzard
Double-Edge
Dream Eater
Eerie Impulse
Foul Play
Iron Tail
Nasty Plot
Nightmare
Recover
Rest
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon
:sv/Alakazam:

Alakazam

Type:
Psychic
Abilities: Synchronize/Inner Focus/Magic Guard

Nature: Serious
HP: 80
Atk: 4
Def: 4
SpA: 10
SpD: 7
Spe: 120

Size: 3
Weight: 3

Moves:
Level 0:
Attract
Confide
Counter
Dazzling Gleam
Double Team
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Ice Punch
Kinesis
Protect
Psychic
Psycho Cut
Round
Shadow Ball
Signal Beam
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Zen Headbutt

Level 1:
Calm Mind
Confusion
Curse
Magic Coat
Mega Punch
Night Shade
Psybeam
Psywave
Rage
Rain Dance
Recycle
Role Play
Safeguard
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Barrier
Captivate
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Foul Play
Grass Knot
Iron Tail
Mega Kick
Nasty Plot
Nightmare
Psychic Terrain
Psycho Shift
Recover
Rest
Secret Power
Skull Bash
Submission
Take Down
Thief
Zap Cannon
:sv/Salamence:

Salamence

Type:
Dragon/Flying
Abilities: Intimidate/Moxie

Nature: Serious
HP: 95
Atk: 10
Def: 6
SpA: 8
SpD: 6
Spe: 100

Size: 4
Weight: 5

Moves:
Level 0:
Aerial Ace
Air Slash
Attract
Brick Break
Confide
Crunch
Defense Curl
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Fang
Flamethrower
Hyper Voice
Iron Head
Leer
Mud-Slap
Protect
Psychic Fangs
Rock Slide
Round
Shadow Claw
Strength
Thunder Fang
Toxic
Zen Headbutt

Level 1:
Air Cutter
Bite
Brutal Swing
Cut
Defog
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Dual Wingbeat
Ember
Hone Claws
Incinerate
Ominous Wind
Rage
Rain Dance
Refresh
Roar
Rock Smash
Snore
Steel Wing
Sunny Day
Swagger
Swift
Twister

Level 2:
Aqua Tail
Captivate
Double-Edge
Dragon Rush
Fire Blast
Fire Spin
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Iron Defense
Iron Tail
Rest
Roost
Scary Face
Secret Power
Stone Edge
Take Down
:sv/Lucario:

Lucario

Type:
Fighting/Steel
Abilities: Steadfast/Inner Focus/Justified

Nature: Serious
HP: 85
Atk: 8
Def: 5
SpA: 8
SpD: 5
Spe: 90

Size: 3
Weight: 4

Moves:
Level 0:
Aerial Ace
Attract
Aura Sphere
Blaze Kick
Brick Break
Confide
Counter
Crunch
Dark Pulse
Double Team
Dragon Pulse
Earthquake
Facade
Flash Cannon
Focus Blast
Howl
Ice Punch
Mud-Slap
Poison Jab
Protect
Psychic
Rock Slide
Round
Shadow Ball
Shadow Claw
Strength
Thunder Punch
Toxic
Zen Headbutt

Level 1:
Bite
Bulk Up
Bullet Punch
Calm Mind
Circle Throw
Coaching
Detect
Dual Chop
Force Palm
Hone Claws
Mega Punch
Metal Claw
Power-Up Punch
Quick Attack
Quick Guard
Rain Dance
Roar
Rock Climb
Rock Smash
Role Play
Snore
Sunny Day
Swagger
Swift
Vacuum Wave
Water Pulse
Work Up

Level 2:
Agility
Bone Rush
Captivate
Close Combat
Cross Chop
Feint
Focus Energy
Focus Punch
Heal Pulse
High Jump Kick
Iron Defense
Iron Tail
Life Dew
Low Kick
Mega Kick
Metal Sound
Meteor Mash
Nasty Plot
Payback
Rest
Revenge
Reversal
Scary Face
Screech
Secret Power
Steel Beam
Stone Edge
Swords Dance
Take Down
Terrain Pulse

Sending out Alakazam @ Life Orb and Lucario @ Sticky Barb. Maxim to order.
 
Machamp w Fighting Gem
Golisopod with Shell Bell

Machamp: Assurance (Alakazam)~Payback (Alakazam)
[CASOT] If Alakazam is under a Protective move, then Dynamic Punch Lucario and push back.
[CASOT] If Alakazam is to use Counter this step, then use Dynamic Punch Lucario and push actions back.
[CASOT] If your second substitution activates AND Lucario is to use Counter this Step, then ignore the second substitution for that Step.
[KO, CASOT] If Alakazam is knocked out, then Dynamic Punch Lucario.

Golisopod: First Impression (Alakazam)~X-Scissor (Alakazam)
[CASOT] If Alakazam is under a Protective move, then Brick Break Lucario and push back.
[CASOT] If Alakazam is to use Counter this step, then use Brick Break Lucario and push actions back.
[CASOT] If your second substitution activates AND Lucario is to use Counter this Step, then ignore the second substitution for that Step.
[CASOT] If Alakazam is under the effects of Quick Guard when you are to use First Impression, then use Bug Bite (Alakazam) that Step.
[KO, CASOT] If Alakazam is knocked out then Brick Break Lucario.
 

Let's see what we can do!


Let's try taking out the Machamp!


:alakazam:Alakazam: Psychic (Machamp), Psychic (Machamp)
:lucario:Lucario: High Jump Kick (Machamp), High Jump Kick (Machamp)

Maxim

Fighting Gem
Guts, No Guard, Steadfast
HP: 95/95
EN: 100/100
9/6/5/6/55
3/5


Shell Bell
Emergency Exit
HP: 90/90
EN: 100/100
9/10/5/7/40
3/5

Stat Trainers
:sv/Alakazam:
Life Orb
Synchronize, Inner Focus, Magic Guard
HP: 80/80
EN: 100/100
4/4/10/7/120
3/3
:sv/Lucario:
Sticky Barb
Steadfast, Inner Focus, Justified
HP: 85/85
EN: 100/100
8/5/8/5/90
3/4
Step 1
Golisopod uses First Impression
Crit: 7 (=1/24) no
(9+3+9-4+1)*1.5=27
7 EN

Alakazam uses Psychic
Crit: 4 (=1/24) no
SpD drop: 94 (<=10/100) no
(9+3+3+10-6)*1.5=28.5->29
7 EN

Lucario uses High Jump Kick
Crit: 9 (=1/24) no
13+3+8-6+2=20
Sticky Barb transfers
8 EN

Machamp uses Assurance
Crit: 8 (=1/24) no
(12+9-4)*1.5=25.5->26
8 EN

-2 HP Machamp (Sticky Barb)

Step 2
Alakazam uses Psychic
Crit and SpD drop don't matter
(9+3+3+10-6)*1.5=28.5->29
7 EN

Lucario uses High Jump Kick
Crit doesn't matter
13+3+8-6=18
Machamp is KOed
8 EN

Golisopod uses X-Scissor
Crit: 2 (=1/24) no crit
(8+3+9-4+1)*1.5=25.5->26
6 EN

Maxim

Sticky Barb
Guts, No Guard, Steadfast
HP: KO/95
EN: 92/100
9/6/5/6/55
3/5
KO


Shell Bell
Emergency Exit
HP: 90/90
EN: 87/100
9/10/5/7/40
3/5

Stat Trainers
:sv/Alakazam:
Life Orb
Synchronize, Inner Focus, Magic Guard
HP: 1/80
EN: 86/100
4/4/10/7/120
3/3
:sv/Lucario:
Steadfast, Inner Focus, Justified
HP: 85/85
EN: 84/100
8/5/8/5/90
3/4
Maxim to replace Machamp
 
Last edited:
:porygon-Z:Porygon-Z: Nasty Plot, Thunderbolt (Golisopod)
[ONCE] IF Golisopod is to target you with a damaging Fighting-type move AND Floette-E is to target you with a damaging Fairy-type move, THEN Protect and push back steps.
IF both Floette-E and Golisopod successfully use a self-targeted Protective move, THEN Nasty Plot.
IF any opponent successfully uses a Protective move targeting Golisopod AND you are to use Thunderbolt, THEN Tri-Attack (Floette-E).

:salamence:Salamence: Air Slash (Golisopod), Air Slash (Golisopod)
[2 Subs, ONCE] IF Floette-E is to target you with Light of Ruin or a damaging Fairy-type combo, THEN Protect.
IF both Floette-E and Golisopod successfully use a self-targeted Protective move, THEN Hone Claws and replace all instances of Air Slash with Hurricane.
IF any opponent successfully uses a Protective move targeting Golisopod, THEN Iron Head (Floette-E).
 
I keep trying to find better ordersets but...welp.

:Floette-Eternal: Floette: Light of Ruin (Porygon-Z) x2

:Golisopod: Golisopod: Liquidation (Porygon-Z) x2
[CASOT] If you have a Retreat Marker, then use Triggered Command: Tactical Retreat.
 
Maxim
:sv/floette-eternal:
Stardust
Flower Veil
HP: 85/85
EN: 100/100
5/5/9/9/92
1/1

Shell Bell
Emergency Exit
HP: 90/90
EN: 87/100
9/10/5/7/40
3/5

Stat Trainers
:sv/porygon-z:
Power Lens
Adaptability, Download, Analytic
HP: 90/90
EN: 100/100
6/5/10/6/90
1/3
:sv/salamence:
Weakness Policy
Intimidate, Moxie
HP: 95/95
EN: 100/100
10/6/8/6/100
4/5
:sv/Alakazam:
Life Orb
Synchronize, Inner Focus, Magic Guard
HP: 1/80
EN: 86/100
4/4/10/7/120
3/3
:sv/Lucario:
Steadfast, Inner Focus, Justified
HP: 85/85
EN: 84/100
8/5/8/5/90
3/4

Porygon-Z's Download
+1 Atk

Salamence's Intimidate
Floette-E -1 Atk
Golisopod -1 Atk

Step 1
Salamence uses Air Slash
Hit: 28 (<=95/100) yes
Crit: 7 (=1/24) no
Flinch: 48 (<=30/100) no
(8+3+8-7)*1.5=18
6 EN

Floette uses Light of Ruin
Hit: 75 (<=90/100) yes
Crit: 5 (=1/24) no
14+3+9-6+4=24
6 HP recoil
10 EN

Porygon-Z uses Nasty Plot
+2 SpA
7 EN

Golisopod uses Liquidation
Crit: 11 (=1/24) no
Def drop: 86 (<=20/100) no
9+3+9-5-3+1=14
+1 HP Golisopod
7 EN

Step 2
Salamence uses Air Slash
Hit: 50 (<=95/100) yes
Crit: 16 (=1/24) no
Flinch: 11 (<=30/100) yes
(8+3+8-7)*1.5=18
6 EN

Floette uses Light of Ruin
Hit: 1 (<=90/100) yes
Crit: 18 (=1/24) no
14+3+9-6+4=24
6 HP recoil
10 EN

Porygon-Z uses Thunderbolt
Crit: 15 (=1/24) no
PAR: 16 <=10/100) no
(9+10-7)*1.5+8+4=30
Golisopod gains 1 Retreat Marker
7 EN

Golisopod uses Tactical Retreat
Golisopod is Flinching

Maxim
:sv/floette-eternal:
Stardust
Flower Veil
HP: 73/85
EN: 80/100
5/5/9/9/92
1/1
-1 Atk (4t)

Shell Bell
Emergency Exit
HP: 25/90
EN: 80/100
9/10/5/7/40
3/5
Pivoting, -1 Atk (4t)

Stat Trainers
:sv/porygon-z:
Power Lens
Adaptability, Download, Analytic
HP: 28/90
EN: 86/100
6/5/10/6/90
1/3
+1 Atk (4t), +2 SpA (2t)
:sv/salamence:
Weakness Policy
Intimidate, Moxie
HP: 95/95
EN: 88/100
10/6/8/6/100
4/5
:sv/Alakazam:
Life Orb
Synchronize, Inner Focus, Magic Guard
HP: 1/80
EN: 86/100
4/4/10/7/120
3/3
:sv/Lucario:
Steadfast, Inner Focus, Justified
HP: 85/85
EN: 84/100
8/5/8/5/90
3/4

Maxim to replace Golisopod and order
 
Last edited:
Golisopod pivots to :Glastrier: Glastrier holding an Ice Gem. Surely this time I will score a KO and not get KO'd in return. Surely.

:Glastrier: Glastrier: Close Combat (Porygon-Z)~Close Combat (Porygon-Z)
[2 Subs, Once] If Salamence is under the effects of a successful Protective move and Porygon-Z is (Knocked Out OR Under the effects of a successful Protective move), then use Snowscape.
If Porygon-Z is under the effects of a successful Protective move, then use Icicle Spear (Salamence).
[CASOS, Once] If Salamence is to use a Damaging Fire Type Combination targeted at you AND Porygon-Z is Knocked Out, then use Protect that action.
[KO] If Porygon-Z is fainted when you are to use Close Combat, then use Icicle Spear (Salamence) that action.

:Floette-Eternal: Floette: Fairy Wind (Porygon-Z)~Fairy Wind (Porygon-Z)
[2 Subs, Once] If Salamence is under the effects of a successful Protective move AND Porygon-Z is (Knocked Out OR Under the effects of a successful Protective move), then use Safeguard.
If Porygon-Z is under the effects of a successful Protective move, then use Light of Ruin (Salamence).
If Porygon-Z is to use a Healing move, then use Light of Ruin (Porygon-Z).
[KO] If Porygon-Z is fainted when you are to use Fairy Wind, then use Light of Ruin (Salamence) that action.
 
Last edited:
:salamence:Salamence: Mud-Slap+Rock Slide (all opponents), Iron Head (Floette-E)
:porygon-z:Porygon-Z: Recover, Tri-Attack (Floette-E)

Maxim
:sv/floette-eternal:
Stardust
Flower Veil
HP: 73/85
EN: 80/100
5/5/9/9/92
1/1
-1 Atk (4t)
:sv/glastrier:
Ice Gem
Chilling Neigh
HP: 95/95
EN: 100/100
10/9/5/8/30
4/11

Shell Bell
Emergency Exit
HP: 25/90
EN: 80/100
9/10/5/7/40
3/5


Stat Trainers
:sv/porygon-z:
Power Lens
Adaptability, Download, Analytic
HP: 28/90
EN: 86/100
6/5/10/6/90
1/3
+1 Atk (4t), +2 SpA (2t)
:sv/salamence:
Weakness Policy
Intimidate, Moxie
HP: 95/95
EN: 88/100
10/6/8/6/100
4/5
:sv/Alakazam:
Life Orb
Synchronize, Inner Focus, Magic Guard
HP: 1/80
EN: 86/100
4/4/10/7/120
3/3
:sv/Lucario:
Steadfast, Inner Focus, Justified
HP: 85/85
EN: 84/100
8/5/8/5/90
3/4

Step 1
Salamence uses Mud-Slap+Rock Slide
Crits: 11, 8 (=1/24) no crits
Flinches: 87, 90 (<=30/100) no flinches
Floette: (8+8-9)*2/3=4.666667->5
Glastrier: (8+8-8)*2/3=5.333333->5
24 EN

Floette uses Light of Ruin
Hit: 78 (<=135/200) yes
Crit: 16 (=1/24) no
Crit: 5 (=1/24) no
14+3+9-6+4=24
6 HP recoil
10 EN

Porygon-Z uses Recover
12 EN

Glastrier uses Close Combat
Hit: 43 (<=75/100) yes
Crit doesn't matter
(12+10-5)*1.5=25.5->26
Porygon-Z is KOed
8 EN

Step 2
Salamence uses Iron Head
Crit: 9 (=1/24) no
Flinch: 81 (<=30/100) no
(8+10-5)*1.5=19.5->20
6 EN

Floette-E uses Light of Ruin
Hit: 183 (<=135/200) no
10 EN

Glastrier uses Icicle Spear
Hit: 87 (<=75/100) no
7 EN

Maxim
:sv/floette-eternal:
Stardust
Flower Veil
HP: 42/85
EN: 60/100
5/5/9/9/92
1/1
-1 Atk (2t)
:sv/glastrier:
Chilling Neigh
HP: 90/95
EN: 85/100
10/9/5/8/30
4/11
+1 Atk (5t), -1 Def (1t), -1 SpD (1t)

Shell Bell
Emergency Exit
HP: 25/90
EN: 80/100
9/10/5/7/40
3/5


Stat Trainers
:sv/porygon-z:
Power Lens
Adaptability, Download, Analytic
HP: KO/90
EN: 74/100
6/5/10/6/90
1/3
KO
:sv/salamence:
Weakness Policy
Intimidate, Moxie
HP: 95/95
EN: 58/100
10/6/8/6/100
4/5
No combo
:sv/Alakazam:
Life Orb
Synchronize, Inner Focus, Magic Guard
HP: 1/80
EN: 86/100
4/4/10/7/120
3/3
:sv/Lucario:
Steadfast, Inner Focus, Justified
HP: 85/85
EN: 84/100
8/5/8/5/90
3/4

Replacing Porygon-Z with :lucario:Lucario @ Muscle Band
:lucario:Lucario: Quick Attack+Meteor Mash (Floette-E), High Jump Kick (Glastrier)
[2 subs] IF Glastrier successfully uses a Protective move AND (Floette-E is KOed OR Floette-E successfully uses a self-targeted protective move), THEN Swords Dance and push back steps.
IF Floette-E successfully uses a self-targeted Protective move, THEN High Jump Kick (Glastrier) and push back steps.

:salamence:Salamence: Iron Head (Floette-E), Iron Head (Floette-E)
[2 subs] IF Glastrier successfully uses a Protective move AND (Floette-E is KOed OR Floette-E successfully uses a self-targeted protective move), THEN Potion (Alakazam) and push back steps.
IF Floette-E successfully uses a self-targeted Protective move, THEN Iron Head (Glastrier) and push back steps.
IF Floette-E is KOed, THEN Iron Head (Glastrier).
 
Last edited:
epicdrill said:
Floette-E uses Light of Ruin
Hit: 183 (<=135/200) no
10 EN

Glastrier uses Icicle Spear
Hit: 87 (<=75/100) no
7 EN
How dare you.

:Floette-Eternal: Floette: Rest~Light of Ruin (Salamence)

:Glastrier: Glastrier: Icicle Spear (Salamence)~Avalanche (Salamence)
 
Maxim
:sv/floette-eternal:
Stardust
Flower Veil
HP: 42/85
EN: 60/100
5/5/9/9/92
1/1
-1 Atk (2t)
:sv/glastrier:
Chilling Neigh
HP: 90/95
EN: 85/100
10/9/5/8/30
4/11
+1 Atk (5t), -1 Def (1t), -1 SpD (1t)

Shell Bell
Emergency Exit
HP: 25/90
EN: 80/100
9/10/5/7/40
3/5


Stat Trainers
:sv/Lucario:
Muscle Band
Steadfast, Inner Focus, Justified
HP: 85/85
EN: 84/100
8/5/8/5/90
3/4
:sv/salamence:
Weakness Policy
Intimidate, Moxie
HP: 95/95
EN: 58/100
10/6/8/6/100
4/5
No combo
:sv/Alakazam:
Life Orb
Synchronize, Inner Focus, Magic Guard
HP: 1/80
EN: 86/100
4/4/10/7/120
3/3

Step 1
Lucario uses Quick Attack+Meteor Mash
Crit: 8 (=1/24) no
Atk boost: 62 (<=20/100) no
(9+3+9-5)*1.5=24
20 EN

Salamence uses Iron Head
Crit and flinch don't matter
(8+10-5)*1.5=19.5->20
Floette-E is KOed
6 EN

Glastrier uses Icicle Spear
Hits: 3 (d6) 3 hits
Crits: 9, 11, 17 (=1/24) no crits
(9+3+10-6)*2+4=36
7 EN

Step 2
Salamence uses Iron Head
Crit: 18 (=1/24) no
Flinch: 76 (<=30/100) no
(8+10-9)*1.5+12=25.5->26
6 EN

Lucario uses High Jump Kick
Crit: 4 (=1/24) no
(13+3+9-9)*1.5=24
8 EN

Glastrier uses Avalanche
Crit: 13 (=1/24) no
(12+3+10-6)*2+4=42
8 EN

Maxim
:sv/floette-eternal:
Stardust
Flower Veil
HP: KO/85
EN: 60/100
5/5/9/9/92
1/1
KO
:sv/glastrier:
Chilling Neigh
HP: 40/95
EN: 70/100
10/9/5/8/30
4/11
+1 Atk (3t)

Shell Bell
Emergency Exit
HP: 25/90
EN: 80/100
9/10/5/7/40
3/5


Stat Trainers
:sv/Lucario:
Muscle Band
Steadfast, Inner Focus, Justified
HP: 85/85
EN: 56/100
8/5/8/5/90
3/4
No combo
:sv/salamence:
Intimidate, Moxie
HP: 17/95
EN: 46/100
10/6/8/6/100
4/5
No combo, +3 Atk (5t), +2 SpA (3t)
:sv/Alakazam:
Life Orb
Synchronize, Inner Focus, Magic Guard
HP: 1/80
EN: 86/100
4/4/10/7/120
3/3

Maxim to order
 
Last edited:
I send out :Golisopod: Golisopod with Shell Bell again.

:Golisopod: Golisopod: First Impression+Dual Chop (Salamence)~Protect
[KO] If Salamence is knocked out and your current action is First Impression + Dual Chop AND you did not use Protect last action, then use Protect.
[KO] If Salamence is knocked out and your current action is First Impression + Dual Chop AND you used Protect last action, then use Iron Defense.
[Check at Priority +2, 2 Subs] If Salamence is under the effects of Quick Guard AND Salamence is to use (Roost OR Rest), then use Ice Beam (Salamence) and push actions back.
[Check at Priority +2, 2 Subs] If Salamence is under the effects of Quick Guard OR Salamence is under the effects of a successful Protective move, then use Protect and push actions back.


:Glastrier: Glastrier: Icicle Spear (Salamence)~Protect
[KO] If Salamence is knocked out and your current action is Icicle Spear OR Avalanche AND the weather is not Snow, then use Snowscape.
[KO] If Salamence is knocked out and your current action is Icicle Spear OR Avalanche AND the weather is Snow, then Iron Defense.
If Salamence is under the effects of a successful Protective move, then use Snowscape and push actions back.
[2 Subs] If Salamence OR Lucario use a damaging Fire type move targeted at you AND Salamence is not Knocked Out, then use Avalanche (Salamence) that action.
If Lucario uses a damaging Steel type move targeted at you AND Salamence is not Knocked out, then use Avalanche (Salamence) that action.
 
Last edited:
So none of the subs that you've labelled KO subs are actually KO subs, which means a bunch of your mons' lower priority subs become illegal under the sub limit rules.

:lucario:Lucario: High Jump Kick (Glastrier), Use Potion (Alakazam)
:salamence:Salamence: Protect (self), Iron Head (Glastrier)

Maxim
:sv/glastrier:
Chilling Neigh
HP: 40/95
EN: 70/100
10/9/5/8/30
4/11
+1 Atk (3t)

Shell Bell
Emergency Exit
HP: 25/90
EN: 80/100
9/10/5/7/40
3/5

Stat Trainers
:sv/Lucario:
Muscle Band
Steadfast, Inner Focus, Justified
HP: 85/85
EN: 56/100
8/5/8/5/90
3/4
No combo
:sv/salamence:
Intimidate, Moxie
HP: 17/95
EN: 46/100
10/6/8/6/100
4/5
No combo, +3 Atk (5t), +2 SpA (3t)
Step 1
Salamence uses Protect
12 EN

Golisopod uses First Impression+Dual Chop
nope
26 EN

Lucario uses High Jump Kick
Crit: 4 (=1/24) no
(13+3+9-9)*1.5=24
8 EN

Glastrier uses Snowscape
10 EN

Step 2
Stat Trainers use a Potion on Alakazam

Golisopod uses Protect
12 EN

Salamence uses Iron Head
Crit and flinch don't matter
(8+10-9-3)*1.5+12=21
Glastrier is KOed
6 EN

Maxim
:sv/glastrier:
Chilling Neigh
HP: KO/95
EN: 60/100
10/9/5/8/30
4/11
KO

Shell Bell
Emergency Exit
HP: 25/90
EN: 42/100
9/10/5/7/40
3/5
No combo
Snow (4r)​
Stat Trainers
:sv/Lucario:
Muscle Band
Steadfast, Inner Focus, Justified
HP: 85/85
EN: 48/100
8/5/8/5/90
3/4
No combo
:sv/salamence:
Intimidate, Moxie
HP: 17/95
EN: 28/100
10/6/8/6/100
4/5
No combo, +4 Atk (6t), +2 SpA (1t)
:sv/Alakazam:
Life Orb
Synchronize, Inner Focus, Magic Guard
HP: 21/80
EN: 86/100
4/4/10/7/120
3/3

:lucario:Lucario: Feint (Golisopod), Feint (Golisopod)
IF Golisopod is to use a damaging Priority move, THEN Quick Guard.
:salamence:Salamence: Aerial Ace (Golisopod), Aerial Ace (Golisopod)
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
:oran berry: Oran Berry
:pecha berry: Pecha Berry
:eject button: Eject Button
:rawst berry: Rawst Berry
:muscle band: Muscle Band
:wise glasses: Wise Glasses
:shell bell: Shell Bell

Yeti (Cetitan) [M]
Level 1 EXP: 00 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Ice
Abilities: Thick Fat, Slush Rush Hidden Ability: Sheer Force

HP: 120
Attack: 8
Defen.: 5
Sp.Atk: 4
Sp.Def: 4
Speed: 73
Size: 4
Weight: 10

Movepool
Level 0:
Avalanche
Earthquake
Facade
Growl
Hyper Voice
Ice Beam
Ice Punch
Liquidation
Play Rough
Protect
Tackle

Level 1:
Echoed Voice
Ice Fang
Ice Shard
Powder Snow
Rain Dance
Snowscape
Water Pulse
Yawn

Nemesia (Goodra-Hisui) [F]
Level 1 EXP: 00 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Steel/Dragon
Abilities: Sap Sipper, Shell Armor Hidden Ability: Gooey

HP: 90
Attack: 7
Defen.: 7
Sp.Atk: 8
Sp.Def: 11
Speed: 60
Size: 3
Weight: 7

Movepool
Level 0:
Attract
Confide
Counter
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Ice Beam
Iron Head
Protect
Rock Slide
Round
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic

Level 1:
Absorb
Bubble
Curse
Dragon Breath
Dragon Tail
Poison Tail
Rain Dance
Sandstorm
Shock Wave
Sludge Bomb
Snore
Sunny Day
Swagger
Tearful Look
Water Gun
Water Pulse

Chrom (Gallade) [M]
Level 1 EXP: 00 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability: Justified

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Attract
Aura Sphere
Brick Break
Confide
Dazzling Gleam
Defense Curl
Double Team
Earthquake
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Mud-Slap
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sing
Slash
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt

Level 1:
Bulk Up
Calm Mind
Coaching
Confuse Ray
Confusion
Cut
Disarming Voice
Dual Chop
Echoed Voice
False Swipe
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Power-Up Punch
Psybeam
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Vacuum Wave
Wide Guard
Will-O-Wisp
Work Up


Rival Tierno (Level 1)



Reward Info
End the battle with enemy Pokemon strictly below half HP: 1 EXP per Pokemon
KO a Pokemon: 3 EXP
KO a second Pokemon: 2 EXP
Win the battle: 2 EXP

Battle Info
Match Type: 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 1
Substitution Count: 3
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 7
Arena: Kalos Route 19 (Tierno)

Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Tierno has spent the past half hour rehearsing a dance with his Pokemon. Be wary, because they've gotten quite good at their moves!
  • All of Tierno's Pokemon have access to the following moves:
    • Aqua Step
    • Dragon Dance
    • Feather Dance
    • Fiery Dance
    • Petal Dance
    • Rain Dance
    • Revelation Dance
    • Swords Dance
    • Teeter Dance
  • Camouflage turns the user into a Flying type
  • Secret Power may cause sleep
  • Nature Power becomes Earth Power

Slot 1: :talonflame: Talonflame
Slot 2: :roserade: Roserade
Slot 3: :mr. rime: Mr. Rime

:grass gem: Grass Gem
:lucky egg: Lucky Egg
:pamtre berry: Pamtre Berry
:power anklet: Power Anklet
:power bracer: Power Bracer
:red card: Red Card
:sitrus berry: Sitrus Berry
:sv/talonflame:

Talonflame
Level 1

Type: Fire/Flying
Abilities: Flame Body, Gale Wings (Locked)

Nature: Serious
HP: 90
Atk: 6
Def: 5
SpA: 5
SpD: 5
Spe: 126
Size: 2
Weight: 2

Movepool:
Level 0:
Aerial Ace
Air Slash
Attract
Brave Bird
Confide
Double Team
Facade
Flamethrower
Growl
Protect
Round
Tackle
Toxic

Level 1:
Air Cutter
Bulk Up
Defog
Dual Wingbeat
Ember
Hone Claws
Incinerate
Peck
Quick Attack
Quick Guard
Rain Dance
Snore
Steel Wing
Sunny Day
Swagger
Swift
Taunt
Will-O-Wisp
Work Up
:sv/roserade:

Roserade
Level 1

Type: Grass/Poison
Abilities: Natural Cure, Poison Point, Technician (Locked)

Nature: Serious
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 8
Spe: 90
Size: 2
Weight: 2

Movepool:
Level 0:
Attract
Bullet Seed
Confide
Dazzling Gleam
Double Team
Energy Ball
Facade
Flash
Mud-Slap
Petal Blizzard
Poison Jab
Protect
Round
Shadow Ball
Stun Spore
Toxic

Level 1:
Absorb
Aromatherapy
Cut
Extrasensory
Grass Whistle
Growth
Magical Leaf
Rain Dance
Razor Leaf
Seed Bomb
Sleep Powder
Sludge Bomb
Snore
Sunny Day
Swagger
Sweet Kiss
Swift
Venom Drench
Weather Ball
:sv/mr. rime:

Mr. Rime
Level 1

Type: Ice/Psychic
Abilities: Tangled Feet, Screen Cleaner, Ice Body (Locked)

Nature: Serious
HP: 90
Atk: 6
Def: 6
SpA: 8
SpD: 7
Spe: 70
Size: 3
Weight: 4

Movepool:
Level 0:
Attract
Avalanche
Brick Break
Confide
Dazzling Gleam
Double Team
Energy Ball
Facade
Flash
Focus Blast
Hypnosis
Ice Beam
Ice Punch
Meditate
Mirror Coat
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Calm Mind
Confuse Ray
Confusion
Double Kick
Fake Out
Hail
Ice Shard
Magic Coat
Mega Punch
Pound
Psybeam
Rain Dance
Rapid Spin
Recycle
Role Play
Safeguard
Shock Wave
Snore
Sucker Punch
Sunny Day
Swagger
Taunt
Teeter Dance
Tickle
Trick


I can't get my bird out of here anymore... Guess I gotta get you out of here instead!


Sending out Talonflame @ Red Card. Maxim to order.
 
Sending out Goodra-Hisui with Wise Glasses.

:Goodra-Hisui: “Class is now in session!”

Goodra-H: Surf~Surf~Surf
1. At start of turn if Talonflame is under Protection then Rain Dance first instance and Chill second instance.
2. At start of turn, if the weather is Sun, then use Thunderbolt.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

We do a little trolling; it's called "we do a little trolling"...


Swagger + Taunt ~ Swagger ~ Swagger

ROUND 1
Team Maxim
@ Wise Glasses
HP: 90/90
EN: 100/100
Sap Sipper, Shell Armor
7/7/9/11/60
3/7
@ Nothing
HP: 120/120
EN: 100/100
Thick Fat, Slush Rush
8/5/4/4/73
4/10
@ Nothing
HP: 85/85
EN: 100/100
Steadfast, Sharpness, Justified
9/5/5/8/80
3/4
:oran berry: Oran Berry
:pecha berry: Pecha Berry
:eject button: Eject Button
:rawst berry: Rawst Berry
:muscle band: Muscle Band
:shell bell: Shell Bell

Team Tierno
@ Red Card
HP: 90/90
EN: 100/100
Flame Body
6/5/5/5/126
2/2
@ Nothing
HP: 85/85
EN: 100/100
Natural Cure, Poison Point
5/5/9/8/90
2/2
@ Nothing
HP: 90/90
EN: 100/100
Tangled Feet, Screen Cleaner
6/6/8/7/70
3/4
:grass gem: Grass Gem
:lucky egg: Lucky Egg
:pamtre berry: Pamtre Berry
:power anklet: Power Anklet
:power bracer: Power Bracer
:sitrus berry: Sitrus Berry

Step 1

Talonflame used More Expensive But Accurate Swagger!
-34 EN
Goodra got really mad! (3 turns)
Goodra's Attack rose sharply! (3 turns)
Goodra became confused!

Goodra used Surf!
-7 EN
Crit<=200: 1316 (no)
Damage: (9 + 4) * 3/2 = 20
Talonflame held up the Red Card!
Goodra was disqualified!
Goodra snapped out of confusion.

Step 2

Talonflame used Swagger!
-7 EN
Hit<=4080: 3933 (yes)
Goodra's Attack rose sharply! (3 turns)
Goodra became confused!

Goodra stumbled!
-4 EN
Damage: (4) + 16 = 20
Goodra snapped out of confusion.

Step 3

Talonflame used Swagger!
-7 EN
Hit<=4080: 2664 (yes)
Goodra's Attack rose sharply! (3 turns)
Goodra became confused!

Goodra stumbled!
-4 EN
Damage: (4) + 24 = 28
Goodra snapped out of confusion.
Goodra calmed down.

:goodra-hisui: -48 HP, -15 EN
:talonflame: -20 HP, -48 EN
Team Maxim
@ Wise Glasses
HP: 42/90
EN: 85/100
Sap Sipper, Shell Armor
7/7/9/11/60
3/7
+6 Atk (2 turns), Phazing
@ Nothing
HP: 120/120
EN: 100/100
Thick Fat, Slush Rush
8/5/4/4/73
4/10
@ Nothing
HP: 85/85
EN: 100/100
Steadfast, Sharpness, Justified
9/5/5/8/80
3/4
:oran berry: Oran Berry
:pecha berry: Pecha Berry
:eject button: Eject Button
:rawst berry: Rawst Berry
:muscle band: Muscle Band
:shell bell: Shell Bell

Team Tierno
@ Nothing
HP: 70/90
EN: 52/100
Flame Body
6/5/5/5/126
2/2
No Combo
@ Nothing
HP: 85/85
EN: 100/100
Natural Cure, Poison Point
5/5/9/8/90
2/2
@ Nothing
HP: 90/90
EN: 100/100
Tangled Feet, Screen Cleaner
6/6/8/7/70
3/4
:grass gem: Grass Gem
:lucky egg: Lucky Egg
:pamtre berry: Pamtre Berry
:power anklet: Power Anklet
:power bracer: Power Bracer
:sitrus berry: Sitrus Berry


Maxim to replace Goodra
 
I really should just Forefit here, but maybe I can salvage this run?

Sending in Cetitan with Shell Bell
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

Not so fast!


Will-O-Wisp ~ Feather Dance ~ Bulk Up
If Cetitan is to use Yawn, and you are faster than Cetitan, then use Taunt the first instance and push down.
If Cetitan is to use Snowscape outside of a combination, then use Taunt the first instance and push down.
If Cetitan is to use Facade on any step, then pull back orders and use Bulk Up step 3 the first instance.

Maxim to order
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
ROUND 2
Team Maxim
@ Shell Bell
HP: 120/120
EN: 100/100
Thick Fat, Slush Rush
8/5/4/4/73
4/10
@ Wise Glasses
HP: 42/90
EN: 85/100
Sap Sipper, Shell Armor
7/7/9/11/60
3/7
@ Nothing
HP: 85/85
EN: 100/100
Steadfast, Sharpness, Justified
9/5/5/8/80
3/4
:oran berry: Oran Berry
:pecha berry: Pecha Berry
:eject button: Eject Button
:rawst berry: Rawst Berry
:muscle band: Muscle Band

Team Tierno
@ Nothing
HP: 70/90
EN: 52/100
Flame Body
6/5/5/5/126
2/2
No Combo
@ Nothing
HP: 85/85
EN: 100/100
Natural Cure, Poison Point
5/5/9/8/90
2/2
@ Nothing
HP: 90/90
EN: 100/100
Tangled Feet, Screen Cleaner
6/6/8/7/70
3/4
:grass gem: Grass Gem
:lucky egg: Lucky Egg
:pamtre berry: Pamtre Berry
:power anklet: Power Anklet
:power bracer: Power Bracer
:sitrus berry: Sitrus Berry


Step 1

Talonflame used Will-O-Wisp!
-7 EN
Hit<=4080: 1820 (yes)
Cetitan was burned!

Cetitan used Rain Dance!
-10 EN
Cetitan summoned rain! (5 rounds)

Cetitan was hurt by the burn! (-2 HP)

Step 2

Talonflame used Feather Dance!
-10 EN
Cetitan's Attack fell harshly! (4 turns)

Cetitan used Water Pulse!
-4 EN
Crit<=200: 1749 (no)
Confuse<=960: 1701 (no)
Damage: (6 + 3 + 1 - 1) * 3/2 = 14
Drain: (14 / 10) = 1

Cetitan was hurt by the burn! (-2 HP)

Step 3

Talonflame used Bulk Up!
-7 EN
Talonflame's Attack and Defense rose! (5 turns)

Cetitan used Water Pulse!
-4 EN
Crit<=200: 1750 (no)
Confuse<=960: 871 (yes)
Damage: (6 + 3 + 1 - 1) * 3/2 = 14
Drain: (14 / 10) = 1
Talonflame was confused! (1 turn)

Cetitan was hurt by the burn! (-2 HP)

:cetitan: -4 HP, -18 EN
:talonflame: -28 HP, -24 EN
Rain (4r)​
Team Maxim
@ Shell Bell
HP: 116/120
EN: 82/100
Thick Fat, Slush Rush
8/5/4/4/73
4/10
-2 Atk (2t), Burned
@ Wise Glasses
HP: 42/90
EN: 85/100
Sap Sipper, Shell Armor
7/7/9/11/60
3/7
@ Nothing
HP: 85/85
EN: 100/100
Steadfast, Sharpness, Justified
9/5/5/8/80
3/4
:oran berry: Oran Berry
:pecha berry: Pecha Berry
:eject button: Eject Button
:rawst berry: Rawst Berry
:muscle band: Muscle Band

Team Tierno
@ Nothing
HP: 42/90
EN: 28/100
Flame Body
6/5/5/5/126
2/2
No Combo, +1 Atk (5t), +1 Def (5t), Confused (1t)
@ Nothing
HP: 85/85
EN: 100/100
Natural Cure, Poison Point
5/5/9/8/90
2/2
@ Nothing
HP: 90/90
EN: 100/100
Tangled Feet, Screen Cleaner
6/6/8/7/70
3/4
:grass gem: Grass Gem
:lucky egg: Lucky Egg
:pamtre berry: Pamtre Berry
:power anklet: Power Anklet
:power bracer: Power Bracer
:sitrus berry: Sitrus Berry


Maxim to order
 
Last edited:

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