Facility Realgam Tower: Keriel

:Aurumoth:Aurumoth :Weakness Policy:Weakness Policy
HP: 100/100 EN: 100/100
9/7/8/7/81
Type: Bug/Psychic
Abilities: Weak Armor, No Guard, Light Metal
-10% Eva

:sv/aurumoth::weakness policy:
infestation ~ sleep talk ~ signal beam
if my opponent is to use pain split then use protect and push back
if my opponent is using a special returning move and does not have a decoy then use disable(blide) the first time and mega horn afterwards, pushing back each time
[steps 2 and 3] at the start of my turn if my opponent is evasive then use counter the second time and shock wave otherwise, pushing back each time
[steps 2 and 3] at the start of my turn if able use bug buzz and push back
 
:ss/mew:
(Note that Infestation has gained priority from Light Metal.)
Knock Off ~ Knock Off ~ Knock Off

[start of step 1] Begin using Upper Hand ~ Phantom Force ~ Hurricane.
 
Round 3
Battlefield:
Keriel Order Shuffle
:Mew:Mew
HP: 41/95 EN: 75/100
7/7/7/6/115
-2 spD (3t)
Type: Psychic
Abilities: Synchronize
+10% Acc
:sableye: Adamant
:Togekiss:Togekiss
HP: 60/90 EN: 82/100
3/7/9/8/92
hustle(1)
Type: Fairy/Flying
Abilities: Hustle, Serene Grace, Super Luck
+10% Acc
:ring target: Ring Target
:lucky egg: Lucky Egg
:metronome: Metronome
:life orb: Life Orb
:choice scarf: Choice Scarf
Cara Liss stealth rock
:Aurumoth:Aurumoth :Weakness Policy:Weakness Policy
HP: 100/100 EN: 100/100
9/7/8/7/81
Type: Bug/Psychic
Abilities: Weak Armor, No Guard, Light Metal
-10% Eva
:Naviathan:Naviathan :Flame Orb:Flame Orb
HP: 76/95 EN: 52/100
8/7/6/7/97
burned
Type: Water/Steel
Abilities: Guts, Heatproof, Light Metal
:Necturna:Necturna
HP: 66/85 EN: 72/100
barbed
1 recover used
10/7/5/9/58
Type: Grass/Ghost
Abilities: Forewarn, Telepathy
Potion
Potion
Sitrus Berry
Sticky Barb
Slot 1: Razor Claw
Slot 3: Expert Belt

dice are d600, roll low to hit/crit/effect
1709837007869.png

:Togekiss: :Necturna: :Naviathan: :Mew: :Aurumoth:
:Aurumoth: steps on rocks and takes 15
Step 1:
:Mew: upper hand
-5 en
337 crit no
(7 + 7 - 7) * 0.5 = 4 damage
:Aurumoth: flinches

:Aurumoth: flinch
Step 2:
:Mew: readies phantom force
rocks are scattered
:Aurumoth: shockwave
-4 en
566 crit no
(6 + 8 - 7) + 8 = 15 damage
:Mew: phantom force
-9 en
211 crit no
(9 + 7 - 7) * 1.5 = 14 damage
weakness policy pops
Step 3:
:Mew: hurricane
- 8 en
85 crit no
2 confuse yes
(11 + 7 -7) * 1.5 = 17 damage
:Aurumoth: is confused
:Aurumoth: bug buzz
-7 en
206 crit no
50 effect yes
(9 + 8 + 3 - 7) * 1.5 + 8 = 28
:Aurumoth: takes 14 in confusion
:Mew: faints!
Battlefield:
Keriel Order Shuffle
:Mew:Mew
HP: ko/95 EN: 75/100
7/7/7/6/115
-2 spD (3t)
Type: Psychic
Abilities: Synchronize
+10% Acc
:sableye: Adamant
:Togekiss:Togekiss
HP: 60/90 EN: 82/100
3/7/9/8/92
hustle(1)
Type: Fairy/Flying
Abilities: Hustle, Serene Grace, Super Luck
+10% Acc
:ring target: Ring Target
:lucky egg: Lucky Egg
:metronome: Metronome
:life orb: Life Orb
:choice scarf: Choice Scarf
Cara Liss stealth rock
:Aurumoth:Aurumoth
HP: 36/100 EN: 89/100
9/7/8/7/81
+2 atk, +2 spA (3t)
Type: Bug/Psychic
Abilities: Weak Armor, No Guard, Light Metal
-10% Eva
:Naviathan:Naviathan :Flame Orb:Flame Orb
HP: 76/95 EN: 52/100
8/7/6/7/97
burned
Type: Water/Steel
Abilities: Guts, Heatproof, Light Metal
:Necturna:Necturna
HP: 66/85 EN: 72/100
barbed
1 recover used
10/7/5/9/58
Type: Grass/Ghost
Abilities: Forewarn, Telepathy
Potion
Potion
Sitrus Berry
Sticky Barb
Slot 1: Razor Claw
Slot 3: Expert Belt
Keriel to send out order
cara liss to order
 
Sending out Togekiss @ Lucky Egg.
:ss/togekiss: :lucky egg:
Fire Blast ~ Fire Blast ~ Fire Blast
[when Togekiss is hit] If Aurumoth lacks a Decoy, use Psych Up + Draining Kiss the first instance and Draining Kiss subsequent instances.
[start of turn] If Togekiss is faster than Aurumoth, and Aurumoth lacks a Decoy, use Air Slash.
[KO sub] If Aurumoth is KO, use Roost.
[start of priority +2] If Aurumoth's HP is at most 16 and Togekiss's ATK stage is at least +2 and Aurumoth lacks Protection, use Extreme Speed.
[start of turn] If Aurumoth has Protection, use Lucky Chant the first instance and Reflect the second instnace.
 
Round 4
Battlefield:
Keriel Order Shuffle
:Togekiss:Togekiss :lucky egg: Lucky Egg
HP: 60/90 EN: 82/100
3/7/9/8/92
Type: Fairy/Flying
Abilities: Hustle, Serene Grace, Super Luck
+10% Acc

:sableye: Adamant
:Mew:ko
:ring target: Ring Target
:metronome: Metronome
:life orb: Life Orb
:choice scarf: Choice Scarf
Cara Liss stealth rock
:Aurumoth:Aurumoth
HP: 36/100 EN: 89/100
9/7/8/7/81
+2 atk, +2 spA (3t)
Type: Bug/Psychic
Abilities: Weak Armor, No Guard, Light Metal
-10% Eva
:Naviathan:Naviathan :Flame Orb:Flame Orb
HP: 76/95 EN: 52/100
8/7/6/7/97
burned
Type: Water/Steel
Abilities: Guts, Heatproof, Light Metal
:Necturna:Necturna
HP: 66/85 EN: 72/100
barbed
1 recover used
10/7/5/9/58
Type: Grass/Ghost
Abilities: Forewarn, Telepathy
Potion
Potion
Sitrus Berry
Sticky Barb
Slot 1: Razor Claw
Slot 3: Expert Belt

dice are d600, roll low to hit/crit/effect
1710072524765.png

:Togekiss: :Necturna: :Naviathan: :Aurumoth:
Step 1:
potion(naviathan) heal 19
:Togekiss: air slash
-6 en
518 crit no
156 flinch yes
(8 + 9 + 3 -7) * 1.5 = 20
:Aurumoth: flinch
Step 2:
:Aurumoth: infectious trick
-22 en
431 crit no
(4 + 8 + 3 - 8) + 8 = 15 damage
auromoth takes lucky egg
:Togekiss: is partially trapped
:Togekiss: copy cats kiss
-28 en
428 crit no
hustle(1)
spa, atk +2 (1t)
(5 + 9 + 3 - 7 - 2) + 8 = 16 damage
heal for 7
:Aurumoth: faints!
Step 3:
Battlefield:
Keriel Order Shuffle
:Togekiss:Togekiss
HP: 52/90 EN: 48/100
3/7/9/8/92
hustle (1)
combo used
Type: Fairy/Flying
Abilities: Hustle, Serene Grace, Super Luck
+10% Acc

:sableye: Adamant
:Mew:ko
:ring target: Ring Target
:lucky egg: Lucky Egg
:metronome: Metronome
:life orb: Life Orb
:choice scarf: Choice Scarf
Cara Liss stealth rock
:Aurumoth:Aurumoth :lucky egg: Lucky Egg
HP: ko/100 EN: 89/100
9/7/8/7/81
+2 atk, +2 spA (3t)
Type: Bug/Psychic
Abilities: Weak Armor, No Guard, Light Metal
-10% Eva
:Naviathan:Naviathan :Flame Orb:Flame Orb
HP: 95/95 EN: 52/100
8/7/6/7/97
burned
no combo
Type: Water/Steel
Abilities: Guts, Heatproof, Light Metal
:Necturna:Necturna
HP: 66/85 EN: 72/100
1 recover used
10/7/5/9/58
Type: Grass/Ghost
Abilities: Forewarn, Telepathy
Potion
Potion
Sitrus Berry
Sticky Barb
Slot 1: Razor Claw
Slot 3: Expert Belt
cara liss to send out and order
Keriel to order
 
Last edited:
sending out Naviathan with flame orb!
:sv/naviathan::flame orb:
facade x 3
if my opponent uses a protective move then use feint
if my opponent is using counter then use flash cannon
at the start of my turn if my opponent is evasive then use dive
at the start of my turn if my opponent does not have a decoy then use iron head
 
:ss/togekiss:
Thunder Wave ~ Thunder Wave ~ Thunder Wave
[end of step] If Naviathan is paralyzed, replace all Thunder Wave with Air Slash.
[when Naviathan flinches] If able, replace all Air Slash with Seismic Toss.
 
Round 5
Battlefield:
Keriel Order Shuffle
:Togekiss:Togekiss
HP: 52/90 EN: 48/100
3/7/9/8/92
hustle (1)
combo used
Type: Fairy/Flying
Abilities: Hustle, Serene Grace, Super Luck
+10% Acc

:sableye: Adamant
:Mew:ko
:ring target: Ring Target
:lucky egg: Lucky Egg
:metronome: Metronome
:life orb: Life Orb
:choice scarf: Choice Scarf
Cara Liss stealth rock
:Naviathan:Naviathan :Flame Orb:Flame Orb
HP: 95/95 EN: 52/100
8/7/6/7/97
burned
no combo
Type: Water/Steel
Abilities: Guts, Heatproof, Light Metal
:Aurumoth:ko
:Necturna:Necturna
HP: 66/85 EN: 72/100
1 recover used
10/7/5/9/58
Type: Grass/Ghost
Abilities: Forewarn, Telepathy
Potion
Potion
Sitrus Berry
Sticky Barb
Slot 1: Razor Claw
Slot 3: Expert Belt

dice are d600, roll low to hit/crit/effect
1710185847340.png

:Togekiss: :Necturna: :Naviathan: :Aurumoth:
:Naviathan: steps on rocks and takes 9 damage
Step 1:
:Naviathan: iron head
-6 en
213 crit no
17 flinch yes
(8 + 8 + 5 + 3 + 3 - 7) * 1.5 = 30 damage
:Togekiss: flinches
:Naviathan: takes 2 damage
Step 2:
:Naviathan: iron head
-6 en
378 crit no
(8 + 8 + 5 + 3 - 7) * 1.5 = 26 damage
:Togekiss: faints!
:Naviathan: takes 2 damage
Battlefield:
Keriel Order Shuffle
:Togekiss:Togekiss
HP: ko/90 EN: 48/100
3/7/9/8/92
hustle (1)
combo used
Type: Fairy/Flying
Abilities: Hustle, Serene Grace, Super Luck
+10% Acc

:sableye: Adamant
:Mew:ko
:ring target: Ring Target
:lucky egg: Lucky Egg
:metronome: Metronome
:life orb: Life Orb
:choice scarf: Choice Scarf
Cara Liss stealth rock
:Naviathan:Naviathan :Flame Orb:Flame Orb
HP: 82/95 EN: 40/100
8/7/6/7/97
burned
no combo
Type: Water/Steel
Abilities: Guts, Heatproof, Light Metal
:Aurumoth:ko
:Necturna:Necturna
HP: 66/85 EN: 72/100
1 recover used
10/7/5/9/58
Type: Grass/Ghost
Abilities: Forewarn, Telepathy
Potion
Potion
Sitrus Berry
Sticky Barb
Slot 1: Razor Claw
Slot 3: Expert Belt
Keriel to send out and order
cara liss to order
 
:ss/sableye: :lucky egg:
Night Shade ~ Night Shade ~ Night Shade

[start of step] If Naviathan is to use Taunt, use Disable (Taunt).
[when Sableye is hit] If Sableye's HP is at most 70, use Metal Burst.
[start of step] If Naviathan is to use an Attack-raising move targeting Naviathan, use Taunt.
[start of turn] If Naviathan is Evasive, use Dig.
 
Round 6
Battlefield:
Keriel Order Shuffle
:Sableye:Sableye :Lucky Egg:Lucky Egg
HP: 80/80 EN: 100/100
7/6/4/5/50
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
:Togekiss:ko
:Mew:ko
:ring target: Ring Target
:lucky egg: Lucky Egg
:metronome: Metronome
:life orb: Life Orb
:choice scarf: Choice Scarf
Cara Liss stealth rock
:Naviathan:Naviathan :Flame Orb:Flame Orb
HP: 82/95 EN: 40/100
8/7/6/7/97
burned
no combo
Type: Water/Steel
Abilities: Guts, Heatproof, Light Metal
:Aurumoth:ko
:Necturna:Necturna
HP: 66/85 EN: 72/100
1 recover used
10/7/5/9/58
Type: Grass/Ghost
Abilities: Forewarn, Telepathy
Potion
Sitrus Berry
Sticky Barb
Slot 1: Razor Claw
Slot 3: Expert Belt

dice are d600, roll low to hit/crit/effect
1710581160728.png

:Necturna: :Naviathan: :Sableye:
Step 1:
:Naviathan: iron head
-6 en
546 crit no
474 effect no
(8 + 8 + 5 + 3 + 3 - 6 - 2) = 19 damage
:Sableye: metal burst
-12 en
16 * 1.25 = 24 damage
:Naviathan: takes 2 damage
Step 2:
:Naviathan: iron head
-6 en
194 crit no
31 effect yes
(8 + 8 + 5 + 3 - 6 - 2) = 16 damage
:Sableye: flinch
:Naviathan: takes 2 damage
Step 3:
:Naviathan: heavy slam
-8 en
17 crit yes
(10 + 8 + 5 + 3 + 3 - 6 - 2) = 21 damage
:Sableye: metal burst
-13 en
21 * 1.25 = 26 damage
:Naviathan: takes 2 damage
Battlefield:
Keriel Order Shuffle
:Sableye:Sableye :Lucky Egg:Lucky Egg
HP: 24/80 EN: 75/100
7/6/4/5/50
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
:Togekiss:ko
:Mew:ko
:ring target: Ring Target
:lucky egg: Lucky Egg
:metronome: Metronome
:life orb: Life Orb
:choice scarf: Choice Scarf
Cara Liss stealth rock
:Naviathan:Naviathan :Flame Orb:Flame Orb
HP: 26/95 EN: 20/100
8/7/6/7/97
burned
no combo
Type: Water/Steel
Abilities: Guts, Heatproof, Light Metal
:Aurumoth:ko
:Necturna:Necturna
HP: 66/85 EN: 72/100
1 recover used
10/7/5/9/58
Type: Grass/Ghost
Abilities: Forewarn, Telepathy
Potion
Sitrus Berry
Sticky Barb
Slot 1: Razor Claw
Slot 3: Expert Belt
cara liss to order
Keriel to order
 
:sv/naviathan:
iron head ~ iron head ~ heavy slam
if my opponent has a decoy use icicle spear if it is step 2 and scale shot otherwise
if my opponent is using a protective move then use potion(necturna) the first time and dragon dance otherwise
if my opponent is evasive use dive
at the start of my turn if able use wave crash
 
Round 7
Battlefield:
Keriel Order Shuffle
:Sableye:Sableye :Lucky Egg:Lucky Egg
HP: 24/80 EN: 75/100
7/6/4/5/50
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
:Togekiss:ko
:Mew:ko
:ring target: Ring Target
:lucky egg: Lucky Egg
:metronome: Metronome
:life orb: Life Orb
:choice scarf: Choice Scarf
Cara Liss stealth rock
:Naviathan:Naviathan :Flame Orb:Flame Orb
HP: 26/95 EN: 20/100
8/7/6/7/97
burned
no combo
Type: Water/Steel
Abilities: Guts, Heatproof, Light Metal
:Aurumoth:ko
:Necturna:Necturna
HP: 66/85 EN: 72/100
1 recover used
10/7/5/9/58
Type: Grass/Ghost
Abilities: Forewarn, Telepathy
Potion
Sitrus Berry
Sticky Barb
Slot 1: Razor Claw
Slot 3: Expert Belt

dice are d600, roll low to hit/crit/effect
1710607950290.png

:Necturna: :Naviathan: :Sableye:
Step 1:
:Sableye: shadow toss
-18 en
16 damage
:Naviathan:wave crash
-8 en
453 crit no
(12 + 8 + 5 + 3 - 6 - 2) = 20 damage
4 damage reflected
:Naviathan: takes 2 damage
Step 2:
:Naviathan:wave crash
-8 en
384 crit no
(12 + 8 + 5 + 3 + 3 - 6 - 2) = 23 damage
:Sableye: faints!
4 damage reflected
:Naviathan: faints!
Battlefield:
Keriel Order Shuffle
:Sableye:Sableye :Lucky Egg:Lucky Egg
HP: ko/80 EN: 75/100
7/6/4/5/50
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
:Togekiss:ko
:Mew:ko
:ring target: Ring Target
:lucky egg: Lucky Egg
:metronome: Metronome
:life orb: Life Orb
:choice scarf: Choice Scarf
Cara Liss stealth rock
:Naviathan:Naviathan :Flame Orb:Flame Orb
HP: ko/95 EN: 20/100
8/7/6/7/97
burned
no combo
Type: Water/Steel
Abilities: Guts, Heatproof, Light Metal
:Aurumoth:ko
:Necturna:Necturna
HP: 66/85 EN: 72/100
1 recover used
10/7/5/9/58
Type: Grass/Ghost
Abilities: Forewarn, Telepathy
Potion
Sitrus Berry
Sticky Barb
Slot 1: Razor Claw
Slot 3: Expert Belt
Cara Liss wins!
Keriel failed their boast
at least 2 pokemon dead = at least 10 xp gained
Keriel +10 xp + 5 tc - 10jc
HeliosAflame +6rc + 11jc
 
Last edited:
:rowap berry: Rowap Berry
:kelpsy berry: Kelpsy Berry
:enigma berry: Enigma Berry
:lucky egg: Lucky Egg
:safety goggles: Safety Goggles
:expert belt: Expert Belt
:heavy-duty boots: Heavy-Duty Boots
:leftovers: Leftovers
:choice scarf: Choice Scarf
:metronome: Metronome
Team: :mew: :gengar: :tapu fini:

:sv/mew:
Harbinger of the Reified Dream (Mew)
Level 4 EXP: -- / 10

Naive nature ( +Speed, -Special Defense, Accuracy +10 )
Typing: Psychic
Abilities: Synchronize
Trait: Reduce the team's Technique Control by 1.

HP: 95
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 6 (-)
Speed: 115 (+)
Size: 1
Weight: 1

Movepool
Level 0:
Aerial Ace
Air Slash
Aura Sphere
Avalanche
Blaze Kick
Brave Bird
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Bullet Seed
Calm Mind
Cross Poison
Crunch
Dark Pulse
Dazzling Gleam
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Fake Tears
Feint Attack
Fire Fang
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Heal Bell
Hone Claws
Hyper Voice
Hypnosis
Ice Beam
Ice Punch
Iron Head
Leaf Blade
Light Screen
Liquidation
Metal Sound
Nasty Plot
Petal Blizzard
Play Rough
Poison Jab
Power Gem
Protect
Psychic
Psychic Fangs
Psycho Cut
Reflect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Swords Dance
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Vacuum Wave
Waterfall
Whirlwind
Wild Charge
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1:
Agility
Air Cutter
Amnesia
Ancient Power
Barrier
Brutal Swing
Bubble Beam
Captivate
Charge
Charm
Coaching
Confide
Confuse Ray
Confusion
Cosmic Power
Counter
Curse
Cut
Defense Curl
Detect
Disarming Voice
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Drill Run
Dual Chop
Dual Wingbeat
Echoed Voice
Eerie Impulse
Electric Terrain
Encore
Fake Out
False Swipe
Feather Dance
Fire Spin
Flash
Grassy Terrain
Hail
Haze
Helping Hand
High Horsepower
Ice Fang
Ice Spinner
Incinerate
Infestation
Iron Defense
Life Dew
Magical Leaf
Mega Punch
Metal Claw
Misty Terrain
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Poison Tail
Pollen Puff
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Climb
Rock Smash
Role Play
Roost
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seed Bomb
Seismic Toss
Shock Wave
Silver Wind
Sludge Bomb
Snowscape
Soft-Boiled
Spikes
Stealth Rock
Steel Roller
Steel Wing
Sucker Punch
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
Tailwind
Taunt
Toxic Spikes
Trick
Twister
Venom Drench
Water Gun
Water Pulse
Weather Ball
Whirlpool

Level 2:
Acid Spray
After You
Alluring Voice
Aqua Tail
Assurance
Beat Up
Bind
Blizzard
Burning Jealousy
Close Combat
Corrosive Gas
Covet
Double-Edge
Dragon Cheer
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Foul Play
Grass Knot
Grassy Glide
Gunk Shot
Heat Wave
Hurricane
Hydro Pump
Icicle Spear
Iron Tail
Low Kick
Mega Drain
Mega Kick
Megahorn
Meteor Beam
Misty Explosion
Nightmare
Payback
Pin Missile
Pluck
Poltergeist
Power Whip
Quash
Razor Wind
Revenge
Reversal
Rising Voltage
Rock Blast
Scale Shot
Secret Power
Skull Bash
Sky Attack
Solar Beam
Solar Blade
Steel Beam
Stone Edge
String Shot
Submission
Supercell Slam
Superpower
Tail Slap
Take Down
Terrain Pulse
Thief
Thunder
Triple Axel
Upper Hand
Venoshock
Zap Cannon

Level 3:
Acrobatics
Attract
Aurora Veil
Baton Pass
Bide
Body Slam
Bounce
Breaking Swipe
Brine
Bulldoze
Charge Beam
Chilling Water
Darkest Lariat
Dig
Dive
Drain Punch
Draining Kiss
Electro Ball
Electroweb
Flame Charge
Flip Turn
Fly
Frost Breath
Frustration
Fury Cutter
Gastro Acid
Giga Drain
Guard Swap
Gyro Ball
Hard Press
Headbutt
Heat Crash
Heavy Slam
Hex
Icy Wind
Knock Off
Laser Focus
Lash Out
Leech Life
Low Sweep
Lunge
Mud Shot
Muddy Water
Mystical Fire
Outrage
Phantom Force
Pounce
Power Swap
Psych Up
Psychic Noise
Psyshock
Razor Shell
Return
Rock Tomb
Rollout
Scald
Scorching Sands
Self-Destruct
Skitter Smack
Sky Drop
Sludge Wave
Smack Down
Snarl
Speed Swap
Struggle Bug
Super Fang
Telekinesis
Teleport
Temper Flare
Throat Chop
Torment
Trailblaze
U-turn
Volt Switch
Worry Seed

Level 4:
Ally Switch
Blast Burn
Block
Body Press
Draco Meteor
Egg Bomb
Embargo
Endeavor
Endure
Explosion
Fire Pledge
Fissure
Fling
Frenzy Plant
Future Sight
Giga Impact
Grass Pledge
Gravity
Hidden Power (Fairy)
Horn Drill
Hydro Cannon
Hyper Beam
Imprison
Last Resort
Leaf Storm
Magic Coat
Magic Room
Magnet Rise
Me First
Metronome
Mimic
Natural Gift
Nature Power
Overheat
Pay Day
Reflect Type
Retaliate
Skill Swap
Snatch
Spite
Stomping Tantrum
Stored Power
Tera Blast
Transform
Trick Room
Water Pledge
Wonder Room
:sv/gengar:
Shadow of Mischief (Gengar)
Level 4 EXP: -- / 10

Modest nature ( +Special Attack, -Attack )
Typing: Ghost/Poison
Abilities: Cursed Body

HP: 85
Attack: 4 (-)
Defen.: 5
Sp.Atk: 10 (+)
Sp.Def: 6
Speed: 110
Size: 3
Weight: 3

Movepool
Level 0:
Astonish
Brick Break
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Nasty Plot
Poison Gas
Poison Jab
Protect
Psychic
Rest
Round
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Encore
Haze
Infestation
Lick
Mega Punch
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Seismic Toss
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick

Level 2:
Acid Spray
Clear Smog
Corrosive Gas
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Mega Kick
Nightmare
Payback
Poltergeist
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Venoshock
Zap Cannon

Level 3:
Attract
Bide
Body Slam
Drain Punch
Frustration
Giga Drain
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Phantom Force
Psych Up
Psychic Noise
Return
Self-Destruct
Skitter Smack
Sludge Wave
Telekinesis
Torment

Level 4:
Ally Switch
Destiny Bond
Embargo
Endure
Explosion
Fling
Giga Impact
Grudge
Hidden Power (Fairy)
Hyper Beam
Imprison
Mean Look
Metronome
Mimic
Natural Gift
Perish Song
Reflect Type
Skill Swap
Snatch
Spite
Tera Blast
Trick Room
Wonder Room
:sv/tapu fini:
Harbinger of Mists Returned (Tapu Fini)
Level 4 EXP: -- / 10

Modest nature ( +Special Attack, -Attack )
Typing: Water/Fairy
Abilities: Misty Surge Hidden Ability: Telepathy

HP: 85
Attack: 5 (-)
Defen.: 8
Sp.Atk: 8 (+)
Sp.Def: 9
Speed: 85
Size: 3
Weight: 2

Movepool
Level 0:
Calm Mind
Dazzling Gleam
Defog
Facade
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Reflect
Refresh
Rest
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Substitute
Surf
Toxic
Waterfall

Level 1:
Confide
Disarming Voice
Double Team
Echoed Voice
Haze
Heal Pulse
Iron Defense
Mist
Misty Terrain
Rain Dance
Safeguard
Swagger
Taunt
Trick
Water Gun
Water Pulse
Whirlpool
Withdraw

Level 2:
Aqua Ring
Blizzard
Grass Knot
Hydro Pump

Level 3:
Brine
Dive
Draining Kiss
Frustration
Guard Swap
Icy Wind
Knock Off
Moonblast
Muddy Water
Nature's Madness (sig)
Psych Up
Return
Scald
Telekinesis
Torment

Level 4:
Endure
Fling
Giga Impact
Gravity
Hidden Power (Ground)
Hyper Beam
Magic Coat
Magic Room
Mean Look
Nature Power
Soak
Stored Power
Wonder Room



Professor Kukui (Level 4)



Challenge Type: Z-Move Singles

Battle Info
Match Type:
3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 4
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Half-Start Rule: Off
Ability Count: All
Advanced Techniques: All
Technique Control: 1
Backpack Size: 10
Arena: Alola Pokemon League

The Alola Pokemon League is built at the top of Mount Lanakila, the highest point in the region. It was here that Kukui declared that Alola would have an Elite Four and Champion just as the other regions do, and it was here that the Z-Energy released by Ultra Wormholes all across Alola has gathered. Do you have what it takes to become the next Champion of Alola?
  • Each of Kukui's Pokemon with Z-Moves unlocked may use one Technique Control's worth of Z-Moves during the battle.
  • Kukui's Snorlax is from Alola. They only know moves that their species could learn in games set in Alola.
  • Kukui's Lycanroc-Dusk stands strong against all foes. They have the ability Sturdy.
  • The Z-Energy overflow has unlocked latent capabilities in most Pokemon whose species has a Signature Z-Move. All such Pokemon, except for Lunala, Marshadow, Mew, Necrozma, and Solgaleo, have all of their Signature Z-Moves added to their movepool. All Signature Z-Moves may be performed with the prefix "Z-Mini", without the user needing to hold a Z-Crystal or spend a Technique Control.
    • Z-Mini
      • The Z-Move's effect text and tags are ignored.
      • The Z-Move no longer belongs to any of the base move's Action Groups.
      • The Z-Move's BAP becomes 13.
      • The Z-Move's base EN cost becomes 9.
      • The Z-Move is Physical if the user's Attack rank is higher than their Special Attack; otherwise, the Z-Move is Special.
      • The Z-Move's target scope becomes "Any One Target".
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack

Opponents [3d3]=1,3,2=Vikavolt, Tapu Koko, Incineroar

Slot 1: Vikavolt, Hidden Power Dark
Slot 2: Tapu Koko, Hidden Power Ghost
Slot 3: Incineroar, Hidden Power Electric

Super Potion

Eject Button
Enigma Berry
Focus Sash
Lucky Egg
Safety Goggles
Sticky Barb
Weakness Policy
Slot 1: Choice Specs
Slot 2: Tapunium Z
Slot 3: Incinium Z
:sv/vikavolt:

Vikavolt
Level 4

Type: Bug/Electric
Abilities: Levitate

Nature: Modest (+Special Attack, -Attack)
HP: 90
Atk: 4 (-)
Def: 7
SpA: 11 (+)
SpD: 6
Spe: 43
Size: 2
Weight: 3


Movepool:
Level 0:
Air Slash
Bug Bite
Bug Buzz
Crunch
Energy Ball
Facade
Flash Cannon
Light Screen
Poison Jab
Protect
Rest
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Wild Charge
X-Scissor

Level 1:
Agility
Bite
Charge
Confide
Discharge
Double Team
Dual Wingbeat
Eerie Impulse
Electric Terrain
Harden
Iron Defense
Mud-Slap
Rain Dance
Roost
Shock Wave
Spark
Sticky Web
Swagger
Swift
Vise Grip

Level 2:
Rising Voltage
Solar Beam
String Shot
Supercell Slam
Take Down
Thunder
Zap Cannon

Level 3:
Acrobatics
Attract
Baton Pass
Bulldoze
Charge Beam
Dig
Electro Ball
Electroweb
Fly
Frustration
Laser Focus
Lunge
Mud Shot
Pounce
Return
Skitter Smack
Sky Drop
Struggle Bug
Volt Switch

Level 4:
Endure
Giga Impact
Guillotine
Hidden Power
Hyper Beam
Magnet Rise
Tera Blast
:sv/tapu koko:

Tapu Koko
Level 4

Techniques:
Z-Moves (Guardian of Alola)

Type: Electric/Fairy
Abilities: Electric Surge, Telepathy

Nature: Adamant (+Attack, -Special Attack)
HP: 85
Atk: 9 (+)
Def: 6
SpA: 6 (-)
SpD: 6
Spe: 130
Size: 3
Weight: 2


Movepool:
Level 0:
Aerial Ace
Brave Bird
Calm Mind
Dazzling Gleam
Defog
Facade
Hyper Voice
Iron Head
Light Screen
Protect
Quick Attack
Reflect
Rest
Roar
Round
Screech
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Work Up

Level 1:
Agility
Charge
Confide
Discharge
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Fairy Wind
False Swipe
Iron Defense
Rain Dance
Roost
Safeguard
Shock Wave
Spark
Steel Wing
Swagger
Swift
Taunt
Thunder Shock
Withdraw

Level 2:
Assurance
Grass Knot
Sky Attack
Thief
Thunder

Level 3:
Acrobatics
Electro Ball
Electroweb
Fly
Frustration
Nature's Madness (Signature)
Power Swap
Psych Up
Return
Sky Drop
Telekinesis
Torment
U-turn
Volt Switch

Level 4:
Endure
Giga Impact
Hidden Power
Hyper Beam
Mean Look
Mirror Move
Nature Power
Stored Power
:sv/incineroar:

Incineroar
Level 4

Techniques:
Z-Moves (Malicious Moonsault)

Type: Fire/Dark
Abilities: Blaze, Intimidate

Nature: Adamant (+Attack, -Special Attack)
HP: 95
Atk: 9 (+)
Def: 7
SpA: 5 (-)
SpD: 7
Spe: 60
Size: 3
Weight: 4


Movepool:
Level 0:
Aerial Ace
Blaze Kick
Brick Break
Bulk Up
Crunch
Dark Pulse
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Iron Head
Leer
Nasty Plot
Protect
Rest
Roar
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Punch
Toxic
Will-O-Wisp
Work Up

Level 1:
Bite
Brutal Swing
Confide
Double Kick
Double Team
Dual Chop
Ember
Fake Out
Fire Spin
Growl
Helping Hand
Lick
Mega Punch
Scary Face
Scratch
Sunny Day
Swagger
Taunt

Level 2:
Assurance
Bind
Burning Jealousy
Close Combat
Covet
Cross Chop
Double-Edge
Fire Blast
Flare Blitz
Focus Punch
Fury Swipes
Heat Wave
Low Kick
Mega Kick
Quash
Revenge
Reversal
Superpower
Take Down
Thief

Level 3:
Acrobatics
Attract
Baton Pass
Body Slam
Bulldoze
Darkest Lariat (Signature)
Drain Punch
Flame Charge
Frustration
Heat Crash
Knock Off
Lash Out
Leech Life
Low Sweep
Outrage
Parting Shot
Return
Scorching Sands
Snarl
Temper Flare
Thrash
Throat Chop
Torment
Trailblaze
U-turn

Level 4:
Blast Burn
Embargo
Endeavor
Endure
Fire Pledge
Fling
Giga Impact
Hidden Power
Hyper Beam
Overheat
Pay Day
Power Trip
Snatch
Stomping Tantrum
Tera Blast


Sending out Tapu Koko with Eject Button. Keriel to order.
 
Last edited:
Sending the Harbinger of the Reified Dream (Mew) @ Expert Belt.
:ss/mew: :expert belt:
Stealth Rock ~ Earthquake ~ Gunk Shot

[start of step] If Tapu Koko is to use Taunt as a combination, and Tapu Koko has a combo token, use Protect and delay actions.
[start of step] If Tapu Koko is to use Taunt not in combination, use Magic Coat and delay actions.
[start of turn] If Tapu Koko has Evasive, use Dig and delay actions.
[start of turn, once] If Tapu Koko is to use a hazard-removing move on any step, replace all Stealth Rock with Gunk Shot and use Stealth Rock step 3.
 
Team Keriel:
:Mew:
Harbinger of the Reified Dream
HP: 95/95
EN: 100/100
Stats: 7/7/7/6/115 (+)
S/W: 1/1
A: Synchronize
I: Expert Belt
O: None

:Gengar:
Shadow of Mischief
HP: 85/85
EN: 100/100
Stats: 4/5/10/6/110
S/W: 3/3
A: Cursed Body
I: TBD
O: None

:Tapu-Fini:
Harbinger of Mists Returned
HP: 85/85
EN: 100/100
Stats: 5/8/8/9/85
S/W: 3/2
A: Misty Surge, Telepathy
I: TBD
O: None

Backpack:
:rowap berry: Rowap Berry
:kelpsy berry: Kelpsy Berry
:enigma berry: Enigma Berry
:lucky egg: Lucky Egg
:safety goggles: Safety Goggles
:expert belt: Expert Belt
:heavy-duty boots: Heavy-Duty Boots
:leftovers: Leftovers
:choice scarf: Choice Scarf
:metronome: Metronome

---------------------
Team Kukui:
:Tapu-Koko:
Tapu Koko
HP: 85/85
EN: 100/100
Stats: 9/6/6/6/130
S/W: 3/2
A: Electric Surge, Telepathy
I: Eject Button
O: None

:Vikavolt:
Vikavolt
HP: 90/90
EN: 100/100
Stats: 4/7/11/6/43
S/W: 2/3
A: Levitate
I: TBD
O: None

:Incineroar:
Incineroar
HP: 95/95
EN: 100/100
Stats: 9/7/5/7/60
S/W: 3/4
A: Blaze, Intimidate
I: TBD
O: None

Backpack:
Super Potion

Eject Button
Enigma Berry
Focus Sash
Lucky Egg
Safety Goggles
Sticky Barb
Weakness Policy
Slot 1: Choice Specs
Slot 2: Tapunium Z
Slot 3: Incinium Z

------------------------------
Field: None
===============================
Round 1:

Koko Electric Terraforming
[Electric Terrain 4R] [9 E Koko]

Koko Nature's Madness
H: [10>= Miss]=74
D: 95/4=24
[24 D Mew] [8 E Koko]

Mew Stealth Rock
[Stealth Rocks Kukui] [12 E Mew]

Koko Mirror Move
Copied Stealth Rock
[Stealth Rocks Keriel] [15 E Koko]

Mew Earthquake
C: [1=Yes]=6
D: [10+7-6]*1.5+4=21
[21 D Koko] [7 E Mew]
Eject Button - [Switching Marker Koko]

Koko Thunder Wave + Hyper Beam
14 BAP 90% Accurate Electric Move that Paralyzes Target and inflicts Sluggish on User
H: [10>= Miss]=84
C: [1=Yes]=3
D: [14+3+2+6-6]=19
[19 D Mew] [34 E Koko] [Paralysis 2 Mew]
Synchronize: Koko is unaffected by Paralysis

Mew Gunk Shot
H: [20>= Miss]=74
C: [1=Yes]=22
E: [30>= Yes]=66
D: [12+7-6]*1.5+4=24
[24 D Koko] [8 E Mew]

Paralysis: [+1 Marker]
Switching: Tapu Koko Switched out

Totals
Mew: 43 Damage, 27 Energy, Paralysis 3
Tapu Koko: 45 Damage, 66 Energy
===============================
Team Keriel:
:Mew:
Harbinger of the Reified Dream
HP: 42/95
EN: 73/100
Stats: 7/7/7/6/[58] (+)
S/W: 1/1
A: Synchronize
I: Expert Belt
O: Paralyzed (3)

:Gengar:
Shadow of Mischief
HP: 85/85
EN: 100/100
Stats: 4/5/10/6/110
S/W: 3/3
A: Cursed Body
I: TBD
O: None

:Tapu-Fini:
Harbinger of Mists Returned
HP: 85/85
EN: 100/100
Stats: 5/8/8/9/85
S/W: 3/2
A: Misty Surge, Telepathy
I: TBD
O: None

Backpack:
:rowap berry: Rowap Berry
:kelpsy berry: Kelpsy Berry
:enigma berry: Enigma Berry
:lucky egg: Lucky Egg
:safety goggles: Safety Goggles
:expert belt: Expert Belt
:heavy-duty boots: Heavy-Duty Boots
:leftovers: Leftovers
:choice scarf: Choice Scarf
:metronome: Metronome

---------------------
Team Kukui:
:Tapu-Koko:
Tapu Koko
HP: 40/85
EN: 34/100
Stats: 9/6/6/6/130
S/W: 3/2
A: Electric Surge, Telepathy
I: Consumed
O: Switching, "Sluggish"

:Vikavolt:
Vikavolt
HP: 90/90
EN: 100/100
Stats: 4/7/11/6/43
S/W: 2/3
A: Levitate
I: TBD
O: None

:Incineroar:
Incineroar
HP: 95/95
EN: 100/100
Stats: 9/7/5/7/60
S/W: 3/4
A: Blaze, Intimidate
I: TBD
O: None

Backpack:
Super Potion

Eject Button
Enigma Berry
Focus Sash
Lucky Egg
Safety Goggles
Sticky Barb
Weakness Policy
Slot 1: Choice Specs
Slot 2: Tapunium Z
Slot 3: Incinium Z

------------------------------
Field: Electric Terrain (3R), Stealth Rock (Both)
===============================
Turn order:
Kukui sends out Pokemon and orders
Keriel orders...with a Mew...this is fine
Maxim referees
 
Kukui sends out Incineroar with Weakness Policy

:SV/Incineroar:
Knock Off~Lash Out~Shadow Claw
1. At start of step, if Mew is to use Counter, then use Dark Pulse and push actions back.
2. Once, at start of step, if Mew is to use Pain Split, then use Protect and push actions back.
3. At start of turn, if Mew is Evasive, then use Aerial Ace and push actions back.
4. At start of turn, if able then use Darkest Lariat and push actions back.

Keriel to order.
 
:ss/mew: :expert belt:
Rock Tomb ~ Power Swap + Drain Punch ~ Drain Punch
[start of turn, step 3] If Mew's HP is at least 6, and Incineroar's ATK stage is -1, use Dig. (Checking my calcs, substitution edition)
[start of turn, step 3] If Mew's HP is exactly 1, use Earthquake.
 
Team Keriel:
:Mew:
Harbinger of the Reified Dream
HP: 42/95
EN: 73/100
Stats: 7/7/7/6/[58] (+)
S/W: 1/1
A: Synchronize
I: Expert Belt
O: Paralyzed (3)

:Gengar:
Shadow of Mischief
HP: 85/85
EN: 100/100
Stats: 4/5/10/6/110
S/W: 3/3
A: Cursed Body
I: TBD
O: None

:Tapu-Fini:
Harbinger of Mists Returned
HP: 85/85
EN: 100/100
Stats: 5/8/8/9/85
S/W: 3/2
A: Misty Surge, Telepathy
I: TBD
O: None

Backpack:
:rowap berry: Rowap Berry
:kelpsy berry: Kelpsy Berry
:enigma berry: Enigma Berry
:lucky egg: Lucky Egg
:safety goggles: Safety Goggles
:expert belt: Expert Belt
:heavy-duty boots: Heavy-Duty Boots
:leftovers: Leftovers
:choice scarf: Choice Scarf
:metronome: Metronome

---------------------
Team Kukui:
:Incineroar:
Incineroar
HP: 95/95
EN: 100/100
Stats: 9/7/5/7/60
S/W: 3/4
A: Blaze, Intimidate
I: Weakness Policy
O: None

:Tapu-Koko:
Tapu Koko
HP: 40/85
EN: 34/100
Stats: 9/6/6/6/130
S/W: 3/2
A: Electric Surge, Telepathy
I: TBD
O: None

:Vikavolt:
Vikavolt
HP: 90/90
EN: 100/100
Stats: 4/7/11/6/43
S/W: 2/3
A: Levitate
I: TBD
O: None

Backpack:
Super Potion

Eject Button
Enigma Berry
Focus Sash
Lucky Egg
Safety Goggles
Sticky Barb
Weakness Policy
Slot 1: Choice Specs
Slot 2: Tapunium Z
Slot 3: Incinium Z

------------------------------
Field: Electric Terrain (3R), Stealth Rock (Both)
===============================
Round 2:

Stealth Rock
[18 D Incin]

Intimidate:
[-1 Attack 6t Mew]

Incineroar Darkest Lariat
C: [1=Yes]=11
D: [9+3+9-7]*1.5=21
[21 D Mew] [7 E Incin]

Mew Rock Tomb
H: Guaranteed from nature
C: [1=Yes]=10
D: [6+7-7]*1.5-3+4=10
[10 D Incin] [4 E Incin] [-1 Speed 5t Incin]
Weakness Policy: [+2 Attack, SpA 4t Incin]

Mew Power Swap + Drain Punch
Power Swapping Drain Punch
C: [1=Yes]=19
Power Swap: [-3 Attack 5t Incin] [+2 Attack, SpA 4t Mew]
D: [8+7-7]*1.5+8+4=24
Drain: [+5 HP Mew]
[24 D Incin] [32 E Mew]

Incineroar Darkest Lariat
C: [1=Yes]=13
D: [9+3+9-7]*1.5-3=18
[21 D Mew] [7 E Incin]

Mew Dig
Underground

Incineroar Aerial Ace
C: [1=Yes]=1
D: [6+3+9-7]-3=8
[8 D Mew] [4 E Incin]

Mew Fainted

Totals:
Mew: FAINTED [45 Damage]
Incineroar: 52 Damage, 18 Energy, -1 Attack 3t
========================
Team Keriel:
:Mew:
Harbinger of the Reified Dream
HP: KO/95
EN: KO/100
Stats: 7/7/7/6/[58] (+)
S/W: 1/1
A: Synchronize
I: Expert Belt
O: Paralyzed (4), +2 Attack (4t), +2 SpA (4t)

:Gengar:
Shadow of Mischief
HP: 85/85
EN: 100/100
Stats: 4/5/10/6/110
S/W: 3/3
A: Cursed Body
I: TBD
O: None

:Tapu-Fini:
Harbinger of Mists Returned
HP: 85/85
EN: 100/100
Stats: 5/8/8/9/85
S/W: 3/2
A: Misty Surge, Telepathy
I: TBD
O: None

Backpack:
:rowap berry: Rowap Berry
:kelpsy berry: Kelpsy Berry
:enigma berry: Enigma Berry
:lucky egg: Lucky Egg
:safety goggles: Safety Goggles
:expert belt: Expert Belt
:heavy-duty boots: Heavy-Duty Boots
:leftovers: Leftovers
:choice scarf: Choice Scarf
:metronome: Metronome

---------------------
Team Kukui:
:Incineroar:
Incineroar
HP: 43/95
EN: 82/100
Stats: 9/7/5/7/60
S/W: 3/4
A: Blaze, Intimidate
I: Consumed
O: -1 Attack (3t)

:Tapu-Koko:
Tapu Koko
HP: 40/85
EN: 34/100
Stats: 9/6/6/6/130
S/W: 3/2
A: Electric Surge, Telepathy
I: TBD
O: None

:Vikavolt:
Vikavolt
HP: 90/90
EN: 100/100
Stats: 4/7/11/6/43
S/W: 2/3
A: Levitate
I: TBD
O: None

Backpack:
Super Potion

Eject Button
Enigma Berry
Focus Sash
Lucky Egg
Safety Goggles
Sticky Barb
Weakness Policy
Slot 1: Choice Specs
Slot 2: Tapunium Z
Slot 3: Incinium Z

------------------------------
Field: Electric Terrain (2R), Stealth Rock (Both)
===============================
Turn order:
Keriel sends out replacement with equip
Keriel orders
Kukui orders
Maxim referees
 
Sending out the Harbinger of Mists Returned (Tapu Fini) @ Leftovers.
:ss/tapu fini::leftovers:
Surf ~ Hydro Pump ~ Hydro Pump

[start of step, once] If Incineroar is to use Fake Out, use Protect and push back.
[start of turn] If Incineroar has Protection, and Incineroar is not under the effect of Snatch, use Aqua Ring the first instance and Calm Mind the second instance and Rain Dance the third instance, pushing back each time.
[start of turn] If Incineroar's HP is at most 47, use Brine and push back.
[start of turn] If Incineroar has a Decoy, use Moonblast and push back.
 

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