Facility Realgam Tower - jayy

Only JJayyFeather and the current ref challenging him should be posting in this thread

Challenger Backpack:
:great ball: Great Ball
:ultra ball: Ultra Ball
:premier ball: Premier Ball
:Net Ball: Net Ball
:Quick Ball: Quick ball

:ss/deoxys:
Deoxys [-]
LEVEL:
2 (0/10)
NATURE: Serious
TYPE: Psychic
ABILITIES: Pressure

STATS
HP: 80
Atk: 11
Def: 4
SpA: 11
SpD: 4
Spe: 150
Size Class: 3
Weight Class: 4
:ss/deoxys-defense:
TYPE: Psychic
ABILITIES: Pressure

STATS
HP: 80
Atk: 5
Def: 11
SpA: 5
SpD: 11
Spe: 90
:ss/deoxys-attack:
TYPE: Psychic
ABILITIES: Pressure

STATS
HP: 80
Atk: 13
Def: 2
SpA: 13
SpD: 2
Spe: 150
:ss/deoxys-speed:
TYPE: Psychic
ABILITIES: Pressure

STATS
HP: 80
Atk: 7
Def: 7
SpA: 7
SpD: 7
Spe: 180

MOVES
Signature Move(s): Psycho Boost
Trait(s): Forme Shift


Level 0
Aerial Ace
Avalanche
Brick Break
Confide
Counter
Dark Pulse
Double Team
Energy Ball
Facade
Fire Punch
Flash
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Leer
Mirror Coat
Mud-Slap
Poison Jab
Protect
Psychic
Rock Slide
Round
Shadow Ball
Signal Beam
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Level 1
Brutal Swing
Calm Mind
Cosmic Power
Cut
Detect
Magic Coat
Mega Punch
Night Shade
Power-Up Punch
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Trick
Water Pulse

Level 2
Agility
Amnesia
Bind
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Grass Knot
Iron Defense
Low Kick
Mega Kick
Meteor Mash
Nasty Plot
Nightmare
Psycho Shift
Recover
Rest
Secret Power
Solar Beam
Spikes
Stealth Rock
Superpower
Thunder
Toxic Spikes
Wrap
Zap Cannon
:ss/tapu lele:
Tapu Lele [-]
LEVEL:
2 (0/10)
NATURE: Serious
TYPE: Psychic/Fairy
ABILITIES: Psychic Surge | Telepathy

STATS
HP: 85
Atk: 6
Def: 6
SpA: 9
SpD: 8
Spe: 95
Size Class: 2
Weight Class: 2

MOVES
Signature Move(s): Nature's Madness

Level 0
Astonish
Confide
Dazzling Gleam
Double Team
Energy Ball
Facade
Focus Blast
Play Rough
Protect
Psychic
Psycho Cut
Round
Shadow Ball
Thunderbolt
Toxic

Level 1
Aromatherapy
Aromatic Mist
Calm Mind
Confusion
Echoed Voice
Extrasensory
Flatter
Magic Coat
Psybeam
Psywave
Safeguard
Snore
Sunny Day
Swagger
Taunt
Tickle
Withdraw

Level 2
Charm
Grass Knot
Iron Defense
Psychic Terrain
Rest
Sweet Scent
Thief
Thunder
:ss/xurkitree:
Xurkitree [-]
LEVEL:
2 (0/10)
NATURE: Serious
TYPE: Electric
ABILITIES: Beast Boost

STATS
HP: 90
Atk: 6
Def: 5
SpA: 12
SpD: 5
Spe: 83
Size Class: 6
Weight Class: 4

MOVES
Level 0
Confide
Dazzling Gleam
Double Team
Energy Ball
Facade
Hypnosis
Protect
Round
Signal Beam
Thunder Punch
Thunder Wave
Thunderbolt
Toxic

Level 1
Brutal Swing
Calm Mind
Charge
Discharge
Magic Coat
Rain Dance
Shock Wave
Snore
Spark
Sunny Day
Swagger
Thunder Shock

Level 2
Bind
Eerie Impulse
Electric Terrain
Grass Knot
Ingrain
Power Whip
Rest
Rising Voltage
Solar Beam
Thunder
Wild Charge
Wrap
Zap Cannon


VS

Rival Hop (Level 2)



Reward Info
KO a Pokemon: 4 EXP
KO a second Pokemon: 3 EXP
Win the battle: 3 EXP

Battle Info
Match Type:
3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 2
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 7
Arena: Slumbering Weald

Slumbering Weald is a forest infused with the power of Zacian and Zamazenta. Hop has tamed one of these two great beasts, and the weald has rewarded him by allowing them to share their power with the rest of his team. Due to the ancient power present and how much time Hop has spent here, his Pokemon can find themselves capable of feats they ordinarily would not be able to perform.
  • Since Hop knows about type matchups, all super effective attacks that he uses get +2 final damage.
  • Hop's Dubwool has received daily grooming, and knows how to take full advantage of it. They know Body Press and Cotton Guard as signature moves.
  • Hop's Inteleon is an incredibly precise sniper. While performing a move, their critical hit stage is increased by 1. This does stack with other increases to critical hit stage.
  • Camouflage turns the user into a Grass type
  • Secret Power may cause sleep
  • Nature Power becomes Energy Ball

1695280844425.png


Slot 1: Boltund
Slot 2: Rillaboom
Slot 3: Zamazenta

Potion :potion:

Red Card :red card:
Sitrus Berry :sitrus berry:
Sticky Barb :sticky barb:
Weakness Policy :weakness policy:
Razor Fang :razor fang:
Miracle Seed :miracle seed:
Rusted Shield :rusted shield:
:sv/boltund:

Boltund
Level 2

Type: Electric
Abilities: Strong Jaw, Competitive

Nature: Serious
HP: 85
Atk: 7
Def: 5
SpA: 7
SpD: 5
Spe: 121
Size: 2
Weight: 3


Movepool:
Level 0:
Attract
Crunch
Facade
Fire Fang
Howl
Hyper Voice
Play Rough
Protect
Psychic Fangs
Round
Sand Attack
Tackle
Tail Whip
Thunder Fang
Thunder Wave
Thunderbolt

Level 1:
Bite
Bulk Up
Charge
Discharge
Nuzzle
Roar
Snore
Spark
Swift

Level 2:
Agility
Charm
Double-Edge
Eerie Impulse
Electric Terrain
Focus Energy
Rest
Rising Voltage
Thunder
Wild Charge
:sv/rillaboom:

Rillaboom
Level 2

Type: Grass
Abilities: Overgrow, Grassy Surge

Nature: Serious
HP: 95
Atk: 9
Def: 7
SpA: 5
SpD: 5
Spe: 85
Size: 4
Weight: 4


Movepool:
Level 0:
Attract
Brick Break
Bullet Seed
Earth Power
Earthquake
Energy Ball
Facade
Focus Blast
Growl
Hyper Voice
Protect
Round
Strength

Level 1:
Branch Poke
Brutal Swing
Bulk Up
Double Hit
Fake Out
False Swipe
Growth
High Horsepower
Magical Leaf
Mega Punch
Noble Roar
Razor Leaf
Scratch
Seed Bomb
Slam
Snore
Sunny Day
Swift
Taunt
Work Up

Level 2:
Assurance
Focus Energy
Grass Knot
Grassy Glide
Grassy Terrain
Hammer Arm
Leech Seed
Low Kick
Mega Kick
Rest
Scary Face
Screech
Solar Beam
Solar Blade
Superpower
Swords Dance
Take Down
Thief
Wood Hammer

Level 3:
Drum Beating (Signature)
:sv/zamazenta:

Zamazenta
Level 2

Type: Fighting
Abilities: Dauntless Shield

Nature: Serious
HP: 95
Atk: 9
Def: 8
SpA: 6
SpD: 8
Spe: 138
Size: 5
Weight: 6


:sv/zamazenta-crowned:
Zamazenta-Crowned

Type:
Fighting/Steel
Abilities: Dauntless Shield
Knows Behemoth Bash while in this forme.

HP: 95
Atk: 9
Def: 10
SpA: 6
SpD: 10
Spe: 128
Size: 5
Weight: 11


Movepool:
Level 0:
Brick Break
Crunch
Dazzling Gleam
Facade
Fire Fang
Flash Cannon
Focus Blast
Howl
Hyper Voice
Iron Head
Metal Burst
Play Rough
Protect
Psychic Fangs
Round
Slash
Thunder Fang

Level 1:
Bite
Coaching
Ice Fang
Metal Claw
Quick Attack
Rain Dance
Safeguard
Sandstorm
Snore
Sunny Day
Swift
Wide Guard
Work Up

Level 2:
Agility
Close Combat
Focus Energy
Iron Defense
Iron Tail
Payback
Rest
Revenge
Reversal
Scary Face
Solar Beam
Steel Beam
Stone Edge
Tail Slap
Take Down
Wild Charge

Sending out Boltund @ Razor Fang. JJayyFeather to send / equip / order.
:sv/boltund::razor fang:
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
:ss/tapu lele:
Tapu Lele
Nature's Madness | Psychic | Psychic
At the start of the step, if Boltund is to use a Protective Move, then use Calm Mind the first instance and Chill the second instance​
 
Team jayy
:sv/tapu-lele::poke ball:
HP: 85/85
EN: 100/100
6/6/9/8/95
lol


Team Hop
:razor fang::sv/boltund:
HP: 85/85
EN: 100/100
7/5/7/5/121​

Field:
n/a

1695720651050.png

Psychic Terraforming
the field becomes bright pink!
-9 en

Step 1:
Thunder Fang
hit: 551 (yes)
crit: 33 (yes)
eff: 412, 524 (no)
(7+3+3+3+3+7-6) = 20 dmg
-5 en

Nature's Madness
85 / 4 = 21 dmg
-8 en

Step 2:
Thunder Fang
hit: 129 (yes)
crit: 490 (no)
eff: 37, 70 (para)
(7+3+3+3+7-6) = 17 dmg
-5 en

Psychic
crit: 197 (no)
eff: 270 (no)
(9+3+2+9-5) = 18 dmg
-7 en

Step 3:
Thunder Fang
hit: 271 (yes)
crit: 570 (no)
eff: 133 (no)
(7+3+3+3+7-6) = 17 dmg
-5 en

Psychic
crit: 14 (yes)
eff: 166 (no)
(9+3+3+2+9-5) = 21 dmg
-7 en

Para 1c -> 2c
Team jayy
:sv/tapu-lele::poke ball:
HP: 31/85
EN: 78/100
6/6/9/8/[48]
para (2c)
lol


Team Hop
:razor fang::sv/boltund:
HP: 25/85
EN: 85/100
7/5/7/5/121​

Field:
Psychic Terrain (3r)

:sv/boltund::razor fang:
Thunder Fang ~ Thunder Fang ~ Thunder Fang
IF tapu lele is under protection, THEN use Bulk Up

JJayyFeather to order
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
I was going to play for hax but eh, I'll take the stable way out here

:ss/tapu lele:
Tapu Lele
Psychic | Psychic | Psychic
 
Team jayy
:sv/tapu-lele::poke ball:
HP: 31/85
EN: 78/100
6/6/9/8/[48]
para (2c)
lol


Team Hop
:razor fang::sv/boltund:
HP: 25/85
EN: 85/100
7/5/7/5/121​

Field:
Psychic Terrain (3r)

Rolls:
1695805484929.png


Step 1:
Thunder Fang
hit: 224 yes
crit: 203 no
eff: 477 (no)
(7+3+3+3+7-6) = 17 dmg
-5 en

Psychic
crit: 135 (no)
eff: 215 (no)
(9+3+2+9-5) = 18 dmg
-7 en

Step 2:
Thunder Fang
hit: 425 (yes)
crit: 103 (no)
eff: 587 (no)
(7+3+3+3+7-6) = 17 dmg
Tapu Lele was KO'd!
-5 en

Fun fact:
Iron Defense + Withdraw ~ Psychic ~ Psychic wins if I don't finch you or crit on s2/s3


Team jayy
:sv/tapu-lele::poke ball:
HP: KO/85
EN: KO/100
6/6/9/8/[48]
para (2c)
lol


Team Hop
:razor fang::sv/boltund:
HP: 7/85
EN: 75/100
7/5/7/5/121​

Field:
Psychic Terrain (2r)

JJayyFeather to replace/equip/order
equip one of your pokeballs smh my head​
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Ah, I didn't do the math on how much I actually mitigate from that combo. Nice one.

anyways

:ss/deoxys-attack:
Deoxys-A
Swift | Swift | Swift
At the start of the step, if Boltund is to use a Protective Move, then use Stealth Rock​
 
Team jayy
:bw/deoxys-attack::net ball:
HP: 80/80
EN: 100/100
:sv/tapu-lele::poke ball:
HP: KO/85
EN: KO/100
6/6/9/8/[48]
para (2c)

lol


Team Hop
:razor fang::sv/boltund:
HP: 7/85
EN: 75/100
7/5/7/5/121​

Field:
Psychic Terrain (2r)

Step 1:
Boltund gets taken out back and swiftly put down.
-4 en

Team jayy
:bw/deoxys-attack::net ball:
HP: 80/80
EN: 96/100
:sv/tapu-lele::poke ball:
HP: KO/85
EN: KO/100
6/6/9/8/[48]
para (2c)

lol


Team Hop
:razor fang::sv/boltund:
HP: KO/85
EN: 75/100
7/5/7/5/121​

Field:
Psychic Terrain (1r)

Sending out Rillaboom @ Weakness Policy

Fort to order​
 
:sv/rillaboom::weakness policy:
Drum Beating ~ Drum Beating ~ Drum Beating
[Once] IF defense-boosting move, THEN Focus Energy.
IF deoxys is under protection, THEN use Work Up and push back.
IF Fire-type attack, AND it is not raining, THEN use Solar Blade on first instance, Fake Out on the second, Solar Beam on the third.
IF Ice-type attack, AND it is not raining, THEN use Solar Blade on first instance, Fake Out on the second, Solar Blade on the third.

JJayyFeather to order
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Well, let's see if I still remember how to do math.

:ss/deoxys-attack:
Deoxys-A
Avalanche | Counter | Counter
[On Step 3] At the start of the step, IF Deoxys has 28 or less HP, THEN Protect​
 
Team jayy
:bw/deoxys-attack::net ball:
HP: 80/80
EN: 96/100
13/2/13/2/150

Team Hop
:weakness policy::sv/rillaboom:
HP: 95/95
EN: 100/100
9/7/5/5/85

Field:
Psychic Terrain (1r)

1696318901027.png

Grassy Terraforming
watching grass grow
-9 en

Step 1:
Solar Blade
charge

Solar Blade
crit: 387 (no)
(13+3-1+2+9-2) = 24 dmg
-11 en

Avalanche
crit: 113 (no)
(12+13-7)*1.5 = 27
-8 en
Weakness policy activated! +2 Atk, SpA (4t)

both +2 hp

Step 2:
Drum Beating
crit: 63 (no)
(8+3-1+2+9-2) +8 = 27 dmg
-1 Spe (2t)
-8 en

Counter
41 dmg
-14 en

both +2 hp

Step 3:
Drum Beating
crit: 283 (no)
(8+3-1+2+3+9-2)+8 = 30 hp
-2 Spe (2t)
-8 en

Counter
41 dmg
Rillaboom is KO'd!
-14 en

+2 hp

Team jayy
:bw/deoxys-attack::net ball:
HP: 5/80
EN: 60/100
13/2/13/2/[60]
-2 Spe (2t)

Team Hop
:sv/rillaboom:
HP: KO/95
EN: KO/100
9/7/5/5/85

Field:
Grassy Terrain (3r)

Sending out Zazamenta @ Sitrus Berry
:sv/zamazenta::sitrus berry:

JJayyFeather to order​
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
swapping

:ss/xurkitree:
Xurkitree
Thunderbolt | Thunderbolt | Thunderbolt
At the start of the step, IF Zamazenta is to use a Protective Move, THEN Electric Terrain​
 
I think I just need to get past this beast boost buff before I can play the game...

:sv/zamazenta::sitrus berry:
Substitute ~ Close Combat ~ Substitute

Team jayy
:sv/xurkitree:
HP: 90/90
EN: 100/100
6/5/12/5/83
:bw/deoxys-attack::net ball:
HP: 5/80
EN: 60/100
13/2/13/2/[60]
-2 Spe (2t)

:sv/tapu-lele:
HP: KO
EN: KO


Team Hop
:sv/zamazenta::sitrus berry:
HP: 95/95
EN: 100/100
9/8/6/8/138
:sv/rillaboom:
HP: KO/95
EN: KO/100
9/7/5/5/85

:sv/boltund:
HP: KO
EN: KO


Field:
Grassy Terrain (3r)

1697975780874.png

1697975841894.png

...i forgot to check the movepool before i ordered
fml

Beast Boost:
+2 SpA (3t)

Step 1:
Struggle
crit: 22/24 (no)
(5+9-5) = 9
-10 hp
-5 en

Thunderbolt
crit: 331 no
eff: 117 no
(9+3+12-8)+8 = 24
-7 en

Step 2:
Close Combat
crit: 273 no
(12+3+9-5) = 19
-1 Def, SpD (2t)
-8 en

Thunderbolt
crit: 36 no
eff: 201 no
(9+3+12-8)+12 = 28
-7 en

Step 3:
Struggle
crit: 269 (no)
(5+9-5) = 9
-10 hp
-5 en

Thunderbolt
crit: 89 no
eff: 454 no
(9+3+12-8)+12 = 28
-7 en

Zazamenta was KO'd!

Team jayy
:sv/xurkitree:
HP: 53/90
EN: 79/100
6/5/12/5/83
:bw/deoxys-attack::net ball:
HP: 5/80
EN: 60/100
13/2/13/2/[60]
-2 Spe (2t)

:sv/tapu-lele:
HP: KO
EN: KO


Team Hop
:sv/zamazenta:
HP: KO/95
EN: KO/100
9/8/6/8/138
:sv/rillaboom:
HP: KO/95
EN: KO/100
9/7/5/5/85

:sv/boltund:
HP: KO
EN: KO


Field:
Grassy Terrain (2r)

congrats and welcome back JJayyFeather
:xurkitree::deoxys::tapu-lele:+15 exp
jayy +5 TC, -8 JC
fort +6 RC, +6 JC​
 

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