I just want to hear some opinions about my team.So here we go:
Salamence @ Choice scarf
Ability: Intimidate
Naive nature
EVspread : 129 atk/151sp.atk/220 spd
-Dragon claw
-Flamethrower
-Stone edge
-Hydro pump
This is a pretty good lead holding a scarf.Intimidate is sweet, just too bad it can't do heavy damage.But it can be usefull for late games..
Drapion @ Black sludge
Ability: Battle armor
Impish nature
EVspread:252HP/6atk/252 def
-Toxic spikes
-Roar
-Knock off
-Crunch
This thing works great in OU as physical wall. It can roar, lay toxic spikes and knock off items.
Machamp @ Life orb
Ability: No Guard
Adamant nature
EVspread: 128HP/252 atk/128spd
-Payback
-Thunderpunch
-Icepunch
-Dynamic punch
Great physical atker, life orb for extra damage.
Roserade @ Choice scarf
Ability: Natural cure
Timid nature
EVspread:4HP/252sp.atk/252spd
-Sleep powder
-HP ice
-Shadow ball
-Leaf storm
Standard.
Vaporeon @ leftovers
Ability: water absorb
Bold nature
EVspread:188HP/252def/68sp.atk
-Wish
-HP electric
-Ice beam
-Surf
Meant to cover mence , to counter gyara and for wish support
Clefable @ Flame orb
Ability: Magic guard
Bold nature
EVspread: 252HP/190def/68sp.def
-Cosmic power
-Softboiled
-Shadowball
-Seismic toss
This thing is a beast.It works best while t-spikes are layed ,so it can set up easier.
After Cosmic powering up you can s-toss your opponent out.
Shadow ball is meant to cover ghosts, and the flame orb to prevent sleep.
That's it, rate my team,please=]
Salamence @ Choice scarf
Ability: Intimidate
Naive nature
EVspread : 129 atk/151sp.atk/220 spd
-Dragon claw
-Flamethrower
-Stone edge
-Hydro pump
This is a pretty good lead holding a scarf.Intimidate is sweet, just too bad it can't do heavy damage.But it can be usefull for late games..
Drapion @ Black sludge
Ability: Battle armor
Impish nature
EVspread:252HP/6atk/252 def
-Toxic spikes
-Roar
-Knock off
-Crunch
This thing works great in OU as physical wall. It can roar, lay toxic spikes and knock off items.
Machamp @ Life orb
Ability: No Guard
Adamant nature
EVspread: 128HP/252 atk/128spd
-Payback
-Thunderpunch
-Icepunch
-Dynamic punch
Great physical atker, life orb for extra damage.
Roserade @ Choice scarf
Ability: Natural cure
Timid nature
EVspread:4HP/252sp.atk/252spd
-Sleep powder
-HP ice
-Shadow ball
-Leaf storm
Standard.
Vaporeon @ leftovers
Ability: water absorb
Bold nature
EVspread:188HP/252def/68sp.atk
-Wish
-HP electric
-Ice beam
-Surf
Meant to cover mence , to counter gyara and for wish support
Clefable @ Flame orb
Ability: Magic guard
Bold nature
EVspread: 252HP/190def/68sp.def
-Cosmic power
-Softboiled
-Shadowball
-Seismic toss
This thing is a beast.It works best while t-spikes are layed ,so it can set up easier.
After Cosmic powering up you can s-toss your opponent out.
Shadow ball is meant to cover ghosts, and the flame orb to prevent sleep.
That's it, rate my team,please=]