I really want to thank the youtuber grady cool,this team which actually has some decent success was made thanks to the advice from his video.
the team is this:
Spidops @ Focus Sash
Ability: Insomnia
EVs: 252 HP / 60 Def / 196 SpD
Impish Nature
- Sticky Web
- U-turn
- Circle Throw
- Silk Trap
Tinkaton (F) @ Leftovers
Ability: Own Tempo
EVs: 252 HP / 4 Atk / 252 Spe
Adamant Nature
- Gigaton Hammer
- Swords Dance
- Play Rough
- Stone Edge
Chi-Yu @ Heavy-Duty Boots
Ability: Beads of Ruin
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Flamethrower
- Dark Pulse
- Psychic
Gholdengo @ Choice Specs
Ability: Good as Gold
Tera Type: Flying
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Thunderbolt
- Psychic
Sandy Shocks @ Wide Lens
Ability: Protosynthesis
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Gravity
- Zap Cannon
- Earth Power
- Thunderbolt
Breloom @ Loaded Dice
Ability: Technician
Tera Type: Fighting
EVs: 252 Atk / 252 Spe
Adamant Nature
- Mach Punch
- Close Combat
- Bullet Seed
- Spore
spidops is the only somewhat viable sticky web user thanks to its bulk.
it serves as the lead of the team.
the move circle throw can help get rid the early game set up users as well as the booster energy users.
the u-turn is for pivoting.
the silk trap is so I can slow down the opponents when it is not safe to pivot or force them switch.
since it is super slow there was no point in investing in speed since anything can outrun it.
tinkaton is the physical set up sweeper of the team.
she has an incredibly good defensive typying which allows her to switch to almost anything.
in order to maximize her defensive pottential I maxed out her hp,after all she has got swords dance,meaning that she will not need the attack EVs that much.
chi-yu is the special set-up sweeper of the team.
it has a great unresisted dual stab.
its bulk is okay so I maxed out the special attack.
it is vulnerable to stealth rock,that's why it needs the heavy duty boots.
for its last moveslot I just didn't know what to put there so I put psychic.
gholdengo:
it was about time for gamefreak to finally make a hazard protector who is able to defog and gholdengo is that pokemon thanks to its ability good as gold.
its excelent typying of ghost-steel makes it immune to rapid spin and the new hazard poison-type removing move: mortal spin.
the main reason it is holding choice specs is so it can guarantee a OHKO against maushold(although maushold's defences are nothing to write home about,they somehow let it survive an unboosted make it rain attack.).
the shadow ball is for ghost stab,the thunderbolt is so it can kill corviknight and psychic so it can hit great tusk.
the flying tera type is in order to dodge ground type moves although I haven't used it.
sandy shocks:
you know what really girds my gears?
when flying types just ignore the hazard that I put so much effort in setting.
if only there was a way to get them for that.
wait!there is!
the forgotten move named gravity.
sandy shocks seems like a pretty reliable gravity user.
thanks to gravity and wide lens it has a 91.85% accurate STAB zap cannon.
it also can hit the other pokemon with earth power and thunderbolt.
breloom:
a problem with breloom is that with all this power creep going on on the speed department its 70 base speed does not look as good as it once was,luckily in a sticky web team it has no reason to worry.
it received a great buff this generation: loaded dice.
thanks to this arceus-given item it no longer needs to rely on seed bomb for its grass stab since the move bullet seed(which is boosted by technician) can now deal at minimum 150 base damage.
the move close combat was added for a strong non-priority stab.
for the last moveslot I had to pick between spore and break break(for utility) so I decided to go with spore.
the team is this:
Spidops @ Focus Sash
Ability: Insomnia
EVs: 252 HP / 60 Def / 196 SpD
Impish Nature
- Sticky Web
- U-turn
- Circle Throw
- Silk Trap
Tinkaton (F) @ Leftovers
Ability: Own Tempo
EVs: 252 HP / 4 Atk / 252 Spe
Adamant Nature
- Gigaton Hammer
- Swords Dance
- Play Rough
- Stone Edge
Chi-Yu @ Heavy-Duty Boots
Ability: Beads of Ruin
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Flamethrower
- Dark Pulse
- Psychic
Gholdengo @ Choice Specs
Ability: Good as Gold
Tera Type: Flying
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Thunderbolt
- Psychic
Sandy Shocks @ Wide Lens
Ability: Protosynthesis
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Gravity
- Zap Cannon
- Earth Power
- Thunderbolt
Breloom @ Loaded Dice
Ability: Technician
Tera Type: Fighting
EVs: 252 Atk / 252 Spe
Adamant Nature
- Mach Punch
- Close Combat
- Bullet Seed
- Spore
spidops is the only somewhat viable sticky web user thanks to its bulk.
it serves as the lead of the team.
the move circle throw can help get rid the early game set up users as well as the booster energy users.
the u-turn is for pivoting.
the silk trap is so I can slow down the opponents when it is not safe to pivot or force them switch.
since it is super slow there was no point in investing in speed since anything can outrun it.
tinkaton is the physical set up sweeper of the team.
she has an incredibly good defensive typying which allows her to switch to almost anything.
in order to maximize her defensive pottential I maxed out her hp,after all she has got swords dance,meaning that she will not need the attack EVs that much.
chi-yu is the special set-up sweeper of the team.
it has a great unresisted dual stab.
its bulk is okay so I maxed out the special attack.
it is vulnerable to stealth rock,that's why it needs the heavy duty boots.
for its last moveslot I just didn't know what to put there so I put psychic.
gholdengo:
it was about time for gamefreak to finally make a hazard protector who is able to defog and gholdengo is that pokemon thanks to its ability good as gold.
its excelent typying of ghost-steel makes it immune to rapid spin and the new hazard poison-type removing move: mortal spin.
the main reason it is holding choice specs is so it can guarantee a OHKO against maushold(although maushold's defences are nothing to write home about,they somehow let it survive an unboosted make it rain attack.).
the shadow ball is for ghost stab,the thunderbolt is so it can kill corviknight and psychic so it can hit great tusk.
the flying tera type is in order to dodge ground type moves although I haven't used it.
sandy shocks:
you know what really girds my gears?
when flying types just ignore the hazard that I put so much effort in setting.
if only there was a way to get them for that.
wait!there is!
the forgotten move named gravity.
sandy shocks seems like a pretty reliable gravity user.
thanks to gravity and wide lens it has a 91.85% accurate STAB zap cannon.
it also can hit the other pokemon with earth power and thunderbolt.
breloom:
a problem with breloom is that with all this power creep going on on the speed department its 70 base speed does not look as good as it once was,luckily in a sticky web team it has no reason to worry.
it received a great buff this generation: loaded dice.
thanks to this arceus-given item it no longer needs to rely on seed bomb for its grass stab since the move bullet seed(which is boosted by technician) can now deal at minimum 150 base damage.
the move close combat was added for a strong non-priority stab.
for the last moveslot I had to pick between spore and break break(for utility) so I decided to go with spore.