SV OU rate my sticky web team please

I really want to thank the youtuber grady cool,this team which actually has some decent success was made thanks to the advice from his video.

the team is this:

Spidops @ Focus Sash
Ability: Insomnia
EVs: 252 HP / 60 Def / 196 SpD
Impish Nature
- Sticky Web
- U-turn
- Circle Throw
- Silk Trap

Tinkaton (F) @ Leftovers
Ability: Own Tempo
EVs: 252 HP / 4 Atk / 252 Spe
Adamant Nature
- Gigaton Hammer
- Swords Dance
- Play Rough
- Stone Edge

Chi-Yu @ Heavy-Duty Boots
Ability: Beads of Ruin
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Flamethrower
- Dark Pulse
- Psychic

Gholdengo @ Choice Specs
Ability: Good as Gold
Tera Type: Flying
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Thunderbolt
- Psychic

Sandy Shocks @ Wide Lens
Ability: Protosynthesis
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Gravity
- Zap Cannon
- Earth Power
- Thunderbolt

Breloom @ Loaded Dice
Ability: Technician
Tera Type: Fighting
EVs: 252 Atk / 252 Spe
Adamant Nature
- Mach Punch
- Close Combat
- Bullet Seed
- Spore

spidops is the only somewhat viable sticky web user thanks to its bulk.
it serves as the lead of the team.
the move circle throw can help get rid the early game set up users as well as the booster energy users.
the u-turn is for pivoting.
the silk trap is so I can slow down the opponents when it is not safe to pivot or force them switch.
since it is super slow there was no point in investing in speed since anything can outrun it.

tinkaton is the physical set up sweeper of the team.
she has an incredibly good defensive typying which allows her to switch to almost anything.
in order to maximize her defensive pottential I maxed out her hp,after all she has got swords dance,meaning that she will not need the attack EVs that much.

chi-yu is the special set-up sweeper of the team.
it has a great unresisted dual stab.
its bulk is okay so I maxed out the special attack.
it is vulnerable to stealth rock,that's why it needs the heavy duty boots.
for its last moveslot I just didn't know what to put there so I put psychic.

gholdengo:
it was about time for gamefreak to finally make a hazard protector who is able to defog and gholdengo is that pokemon thanks to its ability good as gold.
its excelent typying of ghost-steel makes it immune to rapid spin and the new hazard poison-type removing move: mortal spin.
the main reason it is holding choice specs is so it can guarantee a OHKO against maushold(although maushold's defences are nothing to write home about,they somehow let it survive an unboosted make it rain attack.).
the shadow ball is for ghost stab,the thunderbolt is so it can kill corviknight and psychic so it can hit great tusk.
the flying tera type is in order to dodge ground type moves although I haven't used it.

sandy shocks:
you know what really girds my gears?
when flying types just ignore the hazard that I put so much effort in setting.
if only there was a way to get them for that.
wait!there is!
the forgotten move named gravity.
sandy shocks seems like a pretty reliable gravity user.
thanks to gravity and wide lens it has a 91.85% accurate STAB zap cannon.
it also can hit the other pokemon with earth power and thunderbolt.

breloom:
a problem with breloom is that with all this power creep going on on the speed department its 70 base speed does not look as good as it once was,luckily in a sticky web team it has no reason to worry.
it received a great buff this generation: loaded dice.
thanks to this arceus-given item it no longer needs to rely on seed bomb for its grass stab since the move bullet seed(which is boosted by technician) can now deal at minimum 150 base damage.
the move close combat was added for a strong non-priority stab.
for the last moveslot I had to pick between spore and break break(for utility) so I decided to go with spore.
 
Okay man your sticky web team is.. surprisingly good here are changes you should make:

Sandy Shocks @ Booster Energy
Ability: Protosynthesis
Tera Type: Ice
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Tera Blast
- Earth Power
- Thunderbolt
and that's it! have a nice day!
 
I agree with the person above, pretty cool team!

here is what I would change tho.
Tinkaton-Annihilape
In this gen, Tinkaton is not exactly a very good pokemon due to low attack and mediocre defenses. On the contrary, Annihilape is an amazing pokemon. Being Bulky and also being incredibly strong with its signature move, rage fist. here is the set

Annihilape @ Leftovers
Ability: Defiant
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Drain Punch
- Taunt
- Rage Fist
 
Spidops @ Focus Sash
Ability: Insomnia
EVs: 252 HP / 60 Def / 196 SpD
Impish Nature
- Sticky Web
- U-turn
- Circle Throw
- Silk Trap
Personally would use..Masquerain here due to its higher speed. It also has access to moves like Whirlwind, Tailwind, Stun Spore, and U-Turn, which can provide for the rest of the team. By no means does Masquerain have the serviceable bulk to stay in long, but it doesn’t need to, and focus sash ensure it hets up sticky web.
 

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