This is a team I have been using for about 2 weeks and has netted me many victories in Ladder battles. It is a sandstorm-based team that tries to abuse residual damage and entry hazards while KOing opponents occassionally.
When the foe's team is weakened, the last member of my team will usually find a chance to set up and finish off the opponent's Pokemon.
Anyway, here is the team:
Hippowdon @ Lum Berry
Ability: Sand Stream
EVs: 252 HP/170 Def/88 SDef
Adamant nature (+Atk, -SAtk)
- Slack Off
- Stealth Rock
- Roar
- Ice Fang
This is my lead. He provides sandstorm for the rest of the match, unless something like Abomasnow appears or the opponent sets up Rain Dance/Sunny Day. He also almost always sets up Stealth Rock and then is able to Slack Off the Damage taken or abuse SR with Roar. Ice Fang was chosen over Earthquake to KO Gliscor that may switch in and Taunt, score some damage on Aerodactyl and Roserade Leads and avoid getting walled by an Azelf that Taunted. I usually keep him alive for the rest of the match as its tanking abilities are amazing and can shuffle the opponent's team. Lum Berry over Leftovers so that I can wake up against Roserade leads and damage it sufficiently in order for Rotom-W to KO.
Forretress @ Shed Shell
Ability: Sturdy
EVs: 252 HP/114 Atk/144 Def
Relaxed nature (+Def, -Spd)
- Spikes
- Toxic Spikes
- Rapid Spin
- Gyro Ball
One of the best Pokemon to set up entry hazards. Forretress usually sets up at least 2 layers of (Toxic) Spikes while Spinning away the foe's Rocks/Spikes.
Gyro Ball is there as a form of damage that helps beat T-Tars that try to set up D-Dance and prevent Genger from setting up Subs.
Rotom-W @ Choice Scarf
Ability: Levitate
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Trick
- Shadow Ball
- Hydro Pump
Tricks its Scarf on a Pokemon that tries to set up or a wall to render it useless for the rest of the battle. Before Tricking away the Scarf, it acts as a revenge killer and a check for Gengar, Gyarados, Infernape, etc. who try to set up. It is an invaluable member of the team particularly for Gyara, because it is my only pokemon that can outspeed it at +1 and KO (with Choice Scarf).
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP/6 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Earth Power
- Lava Plume
- Protect
- Roar
It acts as a Special Wall and absorbs Fire attacks aimed at Forretress in order to pump up its own. Lava Plume over Flamethrower because of the Burn chance, Protect to scout and Roar to shuffle.
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP/54 Atk/216 Def
Impish nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Roar
- Earthquake
The Sleep Absorber of the team. It also absorbs Burns, Toxics and T-waves(immune) and Rests to heal them. It is my most common switch-in to physical Attackers as it can withstand their attacks and attack back. It can also phaze T-tar, Gyarados and Subbers if it's at full health.
Metagross @ Life Orb
Ability: Clear Body
EVs: 112 HP/252 Atk/14 Def/132 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Meteor Mash
- Earthquake
- Ice Punch
After the foe's team is weakened and I find a chance, I switch in Metagross to set up Agility and wreak havoc. The fact that its ability prevents Intimidate is also a bonus. I just have to make sure Gyarados is KOed before I switch Meta in, or Gyara may survive Ice Punch and EQ me to death.
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And that's all about this team. I am looking forward to suggestions and constructive criticism on how I can improve it.
When the foe's team is weakened, the last member of my team will usually find a chance to set up and finish off the opponent's Pokemon.
Anyway, here is the team:
Hippowdon @ Lum Berry
Ability: Sand Stream
EVs: 252 HP/170 Def/88 SDef
Adamant nature (+Atk, -SAtk)
- Slack Off
- Stealth Rock
- Roar
- Ice Fang
This is my lead. He provides sandstorm for the rest of the match, unless something like Abomasnow appears or the opponent sets up Rain Dance/Sunny Day. He also almost always sets up Stealth Rock and then is able to Slack Off the Damage taken or abuse SR with Roar. Ice Fang was chosen over Earthquake to KO Gliscor that may switch in and Taunt, score some damage on Aerodactyl and Roserade Leads and avoid getting walled by an Azelf that Taunted. I usually keep him alive for the rest of the match as its tanking abilities are amazing and can shuffle the opponent's team. Lum Berry over Leftovers so that I can wake up against Roserade leads and damage it sufficiently in order for Rotom-W to KO.
Forretress @ Shed Shell
Ability: Sturdy
EVs: 252 HP/114 Atk/144 Def
Relaxed nature (+Def, -Spd)
- Spikes
- Toxic Spikes
- Rapid Spin
- Gyro Ball
One of the best Pokemon to set up entry hazards. Forretress usually sets up at least 2 layers of (Toxic) Spikes while Spinning away the foe's Rocks/Spikes.
Gyro Ball is there as a form of damage that helps beat T-Tars that try to set up D-Dance and prevent Genger from setting up Subs.
Rotom-W @ Choice Scarf
Ability: Levitate
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Trick
- Shadow Ball
- Hydro Pump
Tricks its Scarf on a Pokemon that tries to set up or a wall to render it useless for the rest of the battle. Before Tricking away the Scarf, it acts as a revenge killer and a check for Gengar, Gyarados, Infernape, etc. who try to set up. It is an invaluable member of the team particularly for Gyara, because it is my only pokemon that can outspeed it at +1 and KO (with Choice Scarf).
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP/6 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Earth Power
- Lava Plume
- Protect
- Roar
It acts as a Special Wall and absorbs Fire attacks aimed at Forretress in order to pump up its own. Lava Plume over Flamethrower because of the Burn chance, Protect to scout and Roar to shuffle.
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP/54 Atk/216 Def
Impish nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Roar
- Earthquake
The Sleep Absorber of the team. It also absorbs Burns, Toxics and T-waves(immune) and Rests to heal them. It is my most common switch-in to physical Attackers as it can withstand their attacks and attack back. It can also phaze T-tar, Gyarados and Subbers if it's at full health.
Metagross @ Life Orb
Ability: Clear Body
EVs: 112 HP/252 Atk/14 Def/132 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Meteor Mash
- Earthquake
- Ice Punch
After the foe's team is weakened and I find a chance, I switch in Metagross to set up Agility and wreak havoc. The fact that its ability prevents Intimidate is also a bonus. I just have to make sure Gyarados is KOed before I switch Meta in, or Gyara may survive Ice Punch and EQ me to death.
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And that's all about this team. I am looking forward to suggestions and constructive criticism on how I can improve it.