Been Having some good luck with this team there are a couple weaknesses here and there but that's why i need it rated. The biggest problem i see right now is its weakness to sandstorm teams, although i can defend with vaporeon the sandstorm dmg fucks all my other pokemon. Should I add a rain dancer/ sunny dayer?
Ok Here's the team
Kill me Now (Latias) (F) @ Eviolite
Ability: Levitate
EVs: 252 Def / 4 Spd
Serious Nature
- Calm Mind
- Dragon Breath
- Substitute
- Roost
Basically start off with latias which fucks a lot of teams up since they start with overused ass hazards. Running DragonBreath for close calls the paralysis is a real life saver especially since its not EV'd for speed.
Never Dies (Vaporeon) @ Eviolite
Ability: Water Absorb
EVs: 4 SDef / 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Heal Bell
- Protect
- Scald
- Wish
This Vaporeon survives everything. The Heal bell promotes its well being and heals other team mates from the oh so annoying statuses. Running scald because burn chance is always a plus halving my enemies offense. The wish and protect are great for dragons, in which case i usually do Protect, Wish, Protect, so they can at least be confused from outrage, or weakened from draco meteor then they often waste a turn switching out allowing me to burn their next pokemon. And i can always just switch to jolt if threatened by electric types.
FragileGoods (Jolteon) @ Air Balloon
Ability: Volt Absorb
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Discharge
- Shadow Ball
- Hidden Power [Ice]
- Signal Beam
This guy actually replaced raikou on the team, and he's been kicking ass, the hp ice is unexpected as fuck but since it outspeeds many dragons and thundurus, landorus, etc. it will often ohko any dragon. Except defensive latias, and kyurem. usually switch to Rotom if threatened with EQ. Anything else i have confidence in the 1hko or 2hko excluded blissey, snorlax, creselia etc.
Choiced (Rotom-Mow) @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
IVs: 30 Def / 30 SDef / 30 Spd
- Leaf Storm
- Discharge
- Trick
- Confuse Ray
Now this guy, is my shenanigans guy. That confuse ray does damage, buts nothings worst than tricking my opponent with the specs, especially when its a blissey or anything that uses protect. Then i confuse the pokemon coming in and its all peachy. On top of that if i can get the paraylsis on +confusion we'll have a real ball.
Knife-Head (Chandelure) @ Choice Specs
Ability: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Energy Ball
- Trick
This guy is basically for people trying to kill my metagross or my rotom mow, it usually works pretty nicely plus throwing another specs at my opponent to piss him/her off to the MAX! Then this chandelure is pretty much a natural somewhat sweeper, he deals good damage and if i am threatened by water types, i switch to vaporeon for a nice 25% hp heal.
Pawnch! (Metagross) @ Air Balloon
Ability: Clear Body
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Agility
- Zen Headbutt
- Ice Punch
- Earthquake
Sad this is my only guy with ice moves but it works, i always start with agility with him, or switch to knifehead if i'm threatened by fire, then i can pretty much start using him as if he was scarfed, without having to be scarfed. Balloon is pretty much for eq support so i use agility while my opponent is popping it.
Please Rate my Team, Try it out if you like but don't steal it, tell me if you think i should switch any, moves, pokemon, or even evs. Thank You 8D
Ok Here's the team
Kill me Now (Latias) (F) @ Eviolite
Ability: Levitate
EVs: 252 Def / 4 Spd
Serious Nature
- Calm Mind
- Dragon Breath
- Substitute
- Roost
Basically start off with latias which fucks a lot of teams up since they start with overused ass hazards. Running DragonBreath for close calls the paralysis is a real life saver especially since its not EV'd for speed.
Never Dies (Vaporeon) @ Eviolite
Ability: Water Absorb
EVs: 4 SDef / 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Heal Bell
- Protect
- Scald
- Wish
This Vaporeon survives everything. The Heal bell promotes its well being and heals other team mates from the oh so annoying statuses. Running scald because burn chance is always a plus halving my enemies offense. The wish and protect are great for dragons, in which case i usually do Protect, Wish, Protect, so they can at least be confused from outrage, or weakened from draco meteor then they often waste a turn switching out allowing me to burn their next pokemon. And i can always just switch to jolt if threatened by electric types.
FragileGoods (Jolteon) @ Air Balloon
Ability: Volt Absorb
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Discharge
- Shadow Ball
- Hidden Power [Ice]
- Signal Beam
This guy actually replaced raikou on the team, and he's been kicking ass, the hp ice is unexpected as fuck but since it outspeeds many dragons and thundurus, landorus, etc. it will often ohko any dragon. Except defensive latias, and kyurem. usually switch to Rotom if threatened with EQ. Anything else i have confidence in the 1hko or 2hko excluded blissey, snorlax, creselia etc.
Choiced (Rotom-Mow) @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
IVs: 30 Def / 30 SDef / 30 Spd
- Leaf Storm
- Discharge
- Trick
- Confuse Ray
Now this guy, is my shenanigans guy. That confuse ray does damage, buts nothings worst than tricking my opponent with the specs, especially when its a blissey or anything that uses protect. Then i confuse the pokemon coming in and its all peachy. On top of that if i can get the paraylsis on +confusion we'll have a real ball.
Knife-Head (Chandelure) @ Choice Specs
Ability: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Energy Ball
- Trick
This guy is basically for people trying to kill my metagross or my rotom mow, it usually works pretty nicely plus throwing another specs at my opponent to piss him/her off to the MAX! Then this chandelure is pretty much a natural somewhat sweeper, he deals good damage and if i am threatened by water types, i switch to vaporeon for a nice 25% hp heal.
Pawnch! (Metagross) @ Air Balloon
Ability: Clear Body
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Agility
- Zen Headbutt
- Ice Punch
- Earthquake
Sad this is my only guy with ice moves but it works, i always start with agility with him, or switch to knifehead if i'm threatened by fire, then i can pretty much start using him as if he was scarfed, without having to be scarfed. Balloon is pretty much for eq support so i use agility while my opponent is popping it.
Please Rate my Team, Try it out if you like but don't steal it, tell me if you think i should switch any, moves, pokemon, or even evs. Thank You 8D