this is my first time posting here aswell as my first time doing pokemon competitively so idk if this team is any good
nightwing (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 252 Spe
Jolly Nature
- Facade
- Knock Off
- Protect
- Earthquake
this dudes here just to be annoying hes very good at removing items and is fairly fast
genji (Greninja-Ash) @ Life Orb
Ability: Battle Bond
EVs: 252 SpA / 252 Spe
Timid Nature
- Extrasensory
- Hydro Pump
- Ice Beam
- Dark Pulse
genji here is purely for clean up with his mass speed and stab hydro pump it is amazing at killing mons with the life orb for that extra damage without being locked into 1 move.
barry (Beedrill-Mega) @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 252 Spe
Adamant Nature
- Poison Jab
- Drill Run
- U-turn
- X-Scissor
beedrill is the star of the show he likes to swap in when ever a mon dies and do that bit extra adaptability U-turn damage
the sand man (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 SpA
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Spore
ammongus here is just the bread and butter to this team this little mushroom is an absoulute unit with gigadrain and sythisis it can take anyhit than put them to sleep
harambe (Infernape) @ Focus Sash
Ability: Iron Fist
EVs: 252 Atk / 252 Spe
Adamant Nature
- Mach Punch
- Thunder Punch
- Fire Punch
- Swords Dance
my infernape is for damage with sword stance and machpunch it is a formidable mon
potato (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Atk
Adamant Nature
- Stealth Rock
- Crunch
- Earthquake
- Slack Off
potato here is juts here for the sole purpose for rocks and its outstanding ability to take hits. I gave it rocks to deal with flying types to help protect my mega bedrill a little bit.
nightwing (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 252 Spe
Jolly Nature
- Facade
- Knock Off
- Protect
- Earthquake
this dudes here just to be annoying hes very good at removing items and is fairly fast
genji (Greninja-Ash) @ Life Orb
Ability: Battle Bond
EVs: 252 SpA / 252 Spe
Timid Nature
- Extrasensory
- Hydro Pump
- Ice Beam
- Dark Pulse
genji here is purely for clean up with his mass speed and stab hydro pump it is amazing at killing mons with the life orb for that extra damage without being locked into 1 move.
barry (Beedrill-Mega) @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 252 Spe
Adamant Nature
- Poison Jab
- Drill Run
- U-turn
- X-Scissor
beedrill is the star of the show he likes to swap in when ever a mon dies and do that bit extra adaptability U-turn damage
the sand man (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 SpA
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Spore
ammongus here is just the bread and butter to this team this little mushroom is an absoulute unit with gigadrain and sythisis it can take anyhit than put them to sleep
harambe (Infernape) @ Focus Sash
Ability: Iron Fist
EVs: 252 Atk / 252 Spe
Adamant Nature
- Mach Punch
- Thunder Punch
- Fire Punch
- Swords Dance
my infernape is for damage with sword stance and machpunch it is a formidable mon
potato (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Atk
Adamant Nature
- Stealth Rock
- Crunch
- Earthquake
- Slack Off
potato here is juts here for the sole purpose for rocks and its outstanding ability to take hits. I gave it rocks to deal with flying types to help protect my mega bedrill a little bit.