I'm new to Pokémon Showdown and with the help of a few guides and having similar aspects to the sample team i was able to create this team
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect
my celesteela is a bulky stall mon who is meant to set up leech seed and if it gets trapped by whirlpool mean look etc it can dish out damage itself with heavy slam and leech seed + leftovers + protect is meant to give it the ability to stay out on the field for a long time and beast boost because well its an ultra beast and 252hp 252def and 4atk to keep it out on the field.
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge
tapu bulu is a bulky physical sweeper with the ability to take hits then hit back like a freight train and with the help of the discord server they helped me to pick a move in that move slot so we pick superpower and stone edge its ev's 248hp 252atk and 8spD because it needs to tank hits to deal damage due to its sub par speed i know it gets countered by poison moves so mega beedrill is a hard counter but due to celesteela's immunity to poision
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- X-Scissor
- Leaf Blade
- Sacred Sword
- Defog
kartana is meant to be a pokemon that can dish out a lot of damage and outspeed speedy mons such as scarfed landorus T ash greninja and tapu koko and easily one of the most dangerous mons being mega lopunny defog is to remove hazards and screens and if i use defog i can just switch out to probably pex then tank a hit before switching back to dish out alot of damage at a time
Toxapex @ Black Sludge
Ability: Merciless
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Baneful Bunker
- Haze
- Scald
pex is meant the way they normally are ran e.g haze to remove stat boosting toxic spikes so i do not have to
switch into use toxic,baneful bunker as a better protect that poisons so if i come up against a physical attacker i can poison them and scald for damage it might have a sub par spA but it doesnt get seismic toss and the possible burn chance makes it a better option then surf
Garchomp @ Rockium Z
Ability: Sand Veil
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stone Edge
- Swords Dance
- Dragon Rage
- Earthquake
garchomp is the pokemon i made a mistake with it is not meant to have dragon rage it is meant to have dragon claw instead because it can do good damage also mega chomp really sucks due to its lower speed but now i realised i am going to change dragon rage to stealth rocks because you kind of need them on a team in 2019 garchomp has earthquake because it is probably the best ground move in the game
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Recover
- Tri Attack
alakzam is my mega due to its speed stat and its really high special attack with recover it it gets to low hp it can recover hp tri attack is to do good damage to anything except steel types and rock types but it gets countered by dark typed mega beedrill and any mon with u turn alakazam also gets countered by ghosts such as gengar or other alakzam running shadow ball
i know my team gets bodied by mixed attackers with fire moves due to celesteela tapu bulu and kartana having weaknesses to fire and alakazam gets destroyed by physicak attackers aswell
https://pokepast.es/596ccf49e1832fc6
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect
my celesteela is a bulky stall mon who is meant to set up leech seed and if it gets trapped by whirlpool mean look etc it can dish out damage itself with heavy slam and leech seed + leftovers + protect is meant to give it the ability to stay out on the field for a long time and beast boost because well its an ultra beast and 252hp 252def and 4atk to keep it out on the field.
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge
tapu bulu is a bulky physical sweeper with the ability to take hits then hit back like a freight train and with the help of the discord server they helped me to pick a move in that move slot so we pick superpower and stone edge its ev's 248hp 252atk and 8spD because it needs to tank hits to deal damage due to its sub par speed i know it gets countered by poison moves so mega beedrill is a hard counter but due to celesteela's immunity to poision
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- X-Scissor
- Leaf Blade
- Sacred Sword
- Defog
kartana is meant to be a pokemon that can dish out a lot of damage and outspeed speedy mons such as scarfed landorus T ash greninja and tapu koko and easily one of the most dangerous mons being mega lopunny defog is to remove hazards and screens and if i use defog i can just switch out to probably pex then tank a hit before switching back to dish out alot of damage at a time
Toxapex @ Black Sludge
Ability: Merciless
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Baneful Bunker
- Haze
- Scald
pex is meant the way they normally are ran e.g haze to remove stat boosting toxic spikes so i do not have to
switch into use toxic,baneful bunker as a better protect that poisons so if i come up against a physical attacker i can poison them and scald for damage it might have a sub par spA but it doesnt get seismic toss and the possible burn chance makes it a better option then surf
Garchomp @ Rockium Z
Ability: Sand Veil
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stone Edge
- Swords Dance
- Dragon Rage
- Earthquake
garchomp is the pokemon i made a mistake with it is not meant to have dragon rage it is meant to have dragon claw instead because it can do good damage also mega chomp really sucks due to its lower speed but now i realised i am going to change dragon rage to stealth rocks because you kind of need them on a team in 2019 garchomp has earthquake because it is probably the best ground move in the game
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Recover
- Tri Attack
alakzam is my mega due to its speed stat and its really high special attack with recover it it gets to low hp it can recover hp tri attack is to do good damage to anything except steel types and rock types but it gets countered by dark typed mega beedrill and any mon with u turn alakazam also gets countered by ghosts such as gengar or other alakzam running shadow ball
i know my team gets bodied by mixed attackers with fire moves due to celesteela tapu bulu and kartana having weaknesses to fire and alakazam gets destroyed by physicak attackers aswell
https://pokepast.es/596ccf49e1832fc6
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