Gen 1 Rapidash (NU Mini) [GP 1/1]

Sabelette

from the river to the sea
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[OVERVIEW]

Rapidash finds a niche in NU thanks to its Speed and the inconsistent but infamous Fire Spin. Crucially outspeeding important Pokemon like Mr. Mime, Venomoth, Raticate, and Charizard, Rapidash generally relies on Fire Blast, Body Slam, and Toxic to spread status before using Fire Spin to chip down foes into range of its other moves. It also can clean up late game or revenge kill; its base 100 Attack makes it more effective at taking out physically frail foes like Mr. Mime compared to Charizard. Fire Spin can enable pivoting to escape dangerous checks and set up favorable matchups, and it's an effective way to gain momentum if Rapidash gets in against something that is likely to switch out, like Venomoth or Exeggcute. Rapidash can also team up with Charizard, Ninetales, and Moltres to add even more chances to land Fire Spin and status moves to wear down foes.

Of course, Toxic + Fire Spin is a strategy with extremely shaky accuracy, and Rapidash's poor bulk does it no favors; it's 2HKOed by all Water-types and even rarely OHKOed by Seadra's Hydro Pump and Kingler's Crabhammer. Charizard's Earthquake also 2HKOes it, and Pokemon like Mr. Mime and Clefable can paralyze it, rendering it useless, so Rapidash has very few chances to attack or use Toxic without facing decimation in return. Kabutops also puts a stop to Fire Spin-reliant strategies in a hurry; Rapidash has no way to break through it other than applying burn or poison and hoping for extreme luck with Fire Spin. Golem is also difficult for Rapidash to break, Electrode is fast enough to force it out with the threat of Thunder Wave, and other Thunder Wave users can easily exploit Fire Spin misses, so Rapidash has multiple weaknesses against most teams. Poisoning the foe can also be problematic, as rendering dangerous foes like Charizard and Mr. Mime immune to paralysis may let them sweep. As a result, Rapidash is not recommended on the vast majority of teams.

[SET]
name: Fire Spinner
move 1: Fire Spin
move 2: Fire Blast
move 3: Body Slam / Toxic
move 4: Hyper Beam / Toxic

[SET COMMENTS]

Rapidash's Speed combined with Fire Spin is the main reason to use it over better Pokemon like Ninetales and Moltres, and it serves to rack up chip damage, pivot out of bad matchups, and amplify status spread to the enemy team, forcing them to take as much as 10% per switch-in if poisoned or burned. Fire Blast is Rapidash's main attack, 3HKOing most non-resistant foes like Mr. Mime, Clefable, and Nidoking and 2HKOing frailer threats like Raticate and Venomoth. With a little chip damage from Fire Spin, these 3HKOs become 2HKOs, such as against Mr. Mime. Rapidash's base 100 Attack allows it to use Body Slam to decent effect, potentially paralyzing foes while dealing passable damage. Hyper Beam is a strong finisher against Mr. Mime in particular, dealing a minimum of 49.4% to it. Toxic can be used over the physical moves, but this is an inconsistent strategy and Rapidash will rarely manage to spread Toxic without taking paralysis or massive damage in return. If it's landed safely, it allows Rapidash to secure extra chip damage on each Fire Spin.

Rapidash appreciates help from teammates that can spread status, like Mr. Mime, Venomoth, and Clefable, to buy it a little additional safety and give it chances to get in. It also likes bulky allies like Blastoise that can spread Toxic and other Fire-types to burn foes with Fire Blast and use their own Fire Spin to capitalize. Charizard is also good to capitalize on this chip damage; it comes just short of OHKOing many foes with a +2 Hyper Beam or Earthquake, so a little chip can set it up perfectly. Additional Fire-types also help to overwhelm common checks like Blastoise and Golem, which otherwise will inevitably manage to break through.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/
https://www.smogon.com/forums/members/togkey.400664/
Grammar checked by:
https://www.smogon.com/forums/members/p-squared.168392/
 
Last edited:

MrSoup

my gf broke up with me again
is a Tiering Contributor
RBTT Champion
[OVERVIEW]

Rapidash finds a tiny niche in NU thanks to its Speed and the inconsistent but infamous Fire Spin imo more than a tiny niche. out of the things that arent officially NU, i think its like top 2 or 3. Crucially outspeeding Mr. Mime, Venomoth, Raticate, and Charizard, (im pretty sure its just everything but electrode? maybe thats a better way to phrase it or rather an additional comment afterwards) Rapidash generally relies on Fire Blast, Toxic, and Body Slam to spread status before using Fire Spin to chip down foes into range of its other moves. It also can clean up late game or revenge kill; its base 100 Attack makes it more effective at taking out physically frail foes like Mr. Mime compared to Charizard. Fire Spin can enable pivoting to escape dangerous checks and set up favorable matchups, and it's an effective way to gain momentum if Rapidash gets in against something like Venomoth or Exeggcute isnt it the mathmatically better play to FB these considering misses and crit chance?. Rapidash can also team up with Charizard, Ninetales, and Moltres to add even more chances to land Fire Spin and status moves to wear down foes.

Of course, Toxic + Fire Spin is a strategy with extremely shaky accuracy, and Rapidash's poor bulk does it no favors; it's 2HKOed by all Water-types and even rarely OHKOed by Seadra's Hydro Pump and Kingler's Crabhammer. Charizard's Earthquake also 2HKOes it, and Pokemon like Mr. Mime and Clefable can paralyze it, rendering it useless, so Rapidash has very few chances to even use Toxic without facing decimation in return exactly toxics bad. Kabutops also puts a stop to Fire Spin-reliant strategies in a hurry; Rapidash has no way to break through it other than applying burn or poison and hoping for extreme luck with Fire Spin. Golem is also difficult for Rapidash to break, and Electrode is fast enough to force it out with the threat of Thunder Wave maybe mention dash fears wave in general, so Rapidash has multiple weaknesses against just about any well-built team i dont disagree but big 5 + king is super common and isnt a detriment mentioned here. Poisoning the foe can also be problematic, as rendering dangerous foes like Charizard and Mr. Mime immune to paralysis may let them sweep exactly toxics bad. As a result, Rapidash is not recommended on the vast majority of teams. maybe something more along the line of dash requires specific structures or teammates that aren't easy to implement/execute

[SET]
name: Fire Spinner
move 1: Fire Spin
move 2: Fire Blast
move 3: Toxic / Body Slam
move 4: Hyper Beam / Body Slam
imo dash is in no position to drop slam. last should be beam/toxic. toxic has its use but its generally inferior to slam beam imo. toxic spinning isnt worth the lost turn as opposed to just spinning and switching to gain momentum. if youre in a situation where u have to toxic spin something like a zard down, youre probably gonna lose if u have to take a turn to toxic anyways. it also blocks sleep for moth, especially on zard which is one of the things youre going to be toxicing the most!! im a big opponent of toxic on dash and find it very niche in comparion to the utility slam and beam bring. this would change several parts of this analysis so address it how you wish.
[SET COMMENTS]

Rapidash's Speed combined with Fire Spin is the only reason to use it over better Pokemon like Ninetales and Moltres it has an increibly high physical attack stat to actually dent things with slam and beam unlike the other two, and it serves to rack up chip damage, pivot out of bad matchups, and amplify status spread to the enemy team, forcing them to take as much as 10% per switch-in if poisoned or burned. Fire Blast is Rapidash's main attack, 3HKOing most non-resistant foes like Mr. Mime, Clefable, and Nidoking and 2HKOing frailer threats like Raticate and Venomoth. With a little chip damage from Fire Spin, these 3HKOs become 2HKOs, such as against Mr. Mime. Toxic is best used when expecting a switch, as Rapidash cannot afford to take damage or paralysis to spread status most switches are forced from spin and dont let u toxic. Once landed, it allows Rapidash to secure extra chip damage on each Fire Spin. Hyper Beam is a strong finisher against Mr. Mime, dealing a minimum of 49.4% to it. Alternativelty, Rapidash can run Body Slam over either Toxic or Hyper Beam to attempt to spread paralysis, making it safer and easier to pivot around the enemy team.

Rapidash appreciates help from teammates that can spread status, like Mr. Mime, Venomoth, and Clefable, to buy it a little additional safety and give it chances to get in. It also likes bulky allies like Blastoise that can spread Toxic and other Fire-types to burn foes with Fire Blast and use their own Fire Spin to capitalize. Charizard is also good to capitalize on this chip damage; it comes just short of OHKOing many foes with a +2 Hyper Beam or Earthquake, so a little chip can set it up perfectly. Additional Fire-types also help to overwhelm common checks like Blastoise and Golem, which otherwise will inevitably manage to break through.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/

Quality checked by:

Grammar checked by:
i think i might be higher on dash than the average fella so it mightve impacted my comments. feel free to disregard my opinion on toxic but i really think its not worth it most of the time
 
Last edited:
[OVERVIEW]

Rapidash finds a niche in NU thanks to its Speed and the inconsistent but infamous Fire Spin. Crucially outspeeding important Pokemon like Mr. Mime, Venomoth, Raticate, and Charizard, Rapidash generally relies on Fire Blast, Body Slam, and Toxic to spread status before using Fire Spin to chip down foes into range of its other moves. It also can clean up late game or revenge kill; its base 100 Attack makes it more effective at taking out physically frail foes like Mr. Mime compared to Charizard. Fire Spin can enable pivoting to escape dangerous checks and set up favorable matchups, and it's an effective way to gain momentum if Rapidash gets in against something that is likely to switch out, like Venomoth or Exeggcute. Rapidash can also team up with Charizard, Ninetales, and Moltres to add even more chances to land Fire Spin and status moves to wear down foes.

Of course, Toxic + Fire Spin is a strategy with extremely shaky accuracy, and Rapidash's poor bulk does it no favors; it's 2HKOed by all Water-types and even rarely OHKOed by Seadra's Hydro Pump and Kingler's Crabhammer. Charizard's Earthquake also 2HKOes it, and Pokemon like Mr. Mime and Clefable can paralyze it, rendering it useless, so Rapidash has very few chances to attack or use Toxic without facing decimation in return. Kabutops also puts a stop to Fire Spin-reliant strategies in a hurry; Rapidash has no way to break through it other than applying burn or poison and hoping for extreme luck with Fire Spin. Golem is also difficult for Rapidash to break, Electrode is fast enough to force it out with the threat of Thunder Wave, and other Thunder Wave users can easily exploit Fire Spin misses, so Rapidash has multiple weaknesses against most teams. Poisoning the foe can also be problematic, as rendering dangerous foes like Charizard and Mr. Mime immune to paralysis may let them sweep . As a result, Rapidash is not recommended on the vast majority of teams.

[SET]
name: Fire Spinner
move 1: Fire Spin
move 2: Fire Blast
move 3: Body Slam / Toxic
move 4: Hyper Beam / Toxic

[SET COMMENTS]

Rapidash's Speed combined with Fire Spin is the main(add space)reason to use it over better Pokemon like Ninetales and Moltres, and it serves to rack up chip damage, pivot out of bad matchups, and amplify status spread to the enemy team, forcing them to take as much as 10% per switch-in if poisoned or burned. Fire Blast is Rapidash's main attack, 3HKOing most non-resistant foes like Mr. Mime, Clefable, and Nidoking and 2HKOing frailer threats like Raticate and Venomoth. With a little chip damage from Fire Spin, these 3HKOs become 2HKOs, such as against Mr. Mime. Rapidash's base 100 attack allows it to use Body Slam to decent effect, potentially paralyzing foes while dealing passable damage. Hyper Beam is a strong finisher against Mr. Mime in particular, dealing a minimum of 49.4% to it. Toxic can be used over the physical moves, but this is an inconsistent strategy and Rapidassh will rarely manage to spread Toxic without taking paralysis or massive damage in return. If it's landed safely, it allows Rapidash to secure extra chip damage on each Fire Spin.

Rapidash appreciates help from teammates that can spread status, like Mr. Mime, Venomoth, and Clefable, to buy it a little additional safety and give it chances to get in. It also likes bulky allies like Blastoise that can spread Toxic and other Fire-types to burn foes with Fire Blast and use their own Fire Spin to capitalize. Charizard is also good to capitalize on this chip damage; it comes just short of OHKOing many foes with a +2 Hyper Beam or Earthquake, so a little chip can set it up perfectly. Additional Fire-types also help to overwhelm common checks like Blastoise and Golem, which otherwise will inevitably manage to break through.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/
https://www.smogon.com/forums/members/togkey.400664/
Grammar checked by:
not much to add to this either '-' gg
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 1/1 just a couple little typos

[OVERVIEW]

Rapidash finds a niche in NU thanks to its Speed and the inconsistent but infamous Fire Spin. Crucially outspeeding important Pokemon like Mr. Mime, Venomoth, Raticate, and Charizard, Rapidash generally relies on Fire Blast, Body Slam, and Toxic to spread status before using Fire Spin to chip down foes into range of its other moves. It also can clean up late game or revenge kill; its base 100 Attack makes it more effective at taking out physically frail foes like Mr. Mime compared to Charizard. Fire Spin can enable pivoting to escape dangerous checks and set up favorable matchups, and it's an effective way to gain momentum if Rapidash gets in against something that is likely to switch out, like Venomoth or Exeggcute. Rapidash can also team up with Charizard, Ninetales, and Moltres to add even more chances to land Fire Spin and status moves to wear down foes.

Of course, Toxic + Fire Spin is a strategy with extremely shaky accuracy, and Rapidash's poor bulk does it no favors; it's 2HKOed by all Water-types and even rarely OHKOed by Seadra's Hydro Pump and Kingler's Crabhammer. Charizard's Earthquake also 2HKOes it, and Pokemon like Mr. Mime and Clefable can paralyze it, rendering it useless, so Rapidash has very few chances to attack or use Toxic without facing decimation in return. Kabutops also puts a stop to Fire Spin-reliant strategies in a hurry; Rapidash has no way to break through it other than applying burn or poison and hoping for extreme luck with Fire Spin. Golem is also difficult for Rapidash to break, Electrode is fast enough to force it out with the threat of Thunder Wave, and other Thunder Wave users can easily exploit Fire Spin misses, so Rapidash has multiple weaknesses against most teams. Poisoning the foe can also be problematic, as rendering dangerous foes like Charizard and Mr. Mime immune to paralysis may let them sweep. (remove space before the period) As a result, Rapidash is not recommended on the vast majority of teams.

[SET]
name: Fire Spinner
move 1: Fire Spin
move 2: Fire Blast
move 3: Body Slam / Toxic
move 4: Hyper Beam / Toxic

[SET COMMENTS]

Rapidash's Speed combined with Fire Spin is the main reason to use it over better Pokemon like Ninetales and Moltres, and it serves to rack up chip damage, pivot out of bad matchups, and amplify status spread to the enemy team, forcing them to take as much as 10% per switch-in if poisoned or burned. Fire Blast is Rapidash's main attack, 3HKOing most non-resistant foes like Mr. Mime, Clefable, and Nidoking and 2HKOing frailer threats like Raticate and Venomoth. With a little chip damage from Fire Spin, these 3HKOs become 2HKOs, such as against Mr. Mime. Rapidash's base 100 Attack allows it to use Body Slam to decent effect, potentially paralyzing foes while dealing passable damage. Hyper Beam is a strong finisher against Mr. Mime in particular, dealing a minimum of 49.4% to it. Toxic can be used over the physical moves, but this is an inconsistent strategy and Rapidash will rarely manage to spread Toxic without taking paralysis or massive damage in return. If it's landed safely, it allows Rapidash to secure extra chip damage on each Fire Spin.

Rapidash appreciates help from teammates that can spread status, like Mr. Mime, Venomoth, and Clefable, to buy it a little additional safety and give it chances to get in. It also likes bulky allies like Blastoise that can spread Toxic and other Fire-types to burn foes with Fire Blast and use their own Fire Spin to capitalize. Charizard is also good to capitalize on this chip damage; it comes just short of OHKOing many foes with a +2 Hyper Beam or Earthquake, so a little chip can set it up perfectly. Additional Fire-types also help to overwhelm common checks like Blastoise and Golem, which otherwise will inevitably manage to break through.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/mrsoup.375193/
https://www.smogon.com/forums/members/togkey.400664/
Grammar checked by:


i always forget to tag the bot GP Team done
 

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