Gen 5 Rampardos [QC 1/2]

Akir

A true villain!
is a Community Contributoris a Tiering Contributoris a Community Leader Alumnusis a Battle Simulator Staff Alumnus
[OVERVIEW]

Rampardos is a famous example of a glass cannon, and its role in PU is no different. With sky-high Attack, Mold Breaker, and Stealth Rock, Rampardos takes on the role of a suicide lead in BW that specializes in brutally beating down the other lead and hazard removal competition. Mold Breaker is what sets Rampardos up to be a strong lead by giving Rampardos the ability to negate Sturdy, Magic Bounce, and Levitate. This means that common hazard setters and hazard control options such as Dwebble, Natu, and Bronzor all are beaten handily by Rampardos. Even other hazard removal options such as Tentacool are scared out by the threat of Rampardos's incredible Attack. However, Rampardos and its low defenses and Speed means that it can struggle in any other role.

[SET]
name: Lead
move 1: Stealth Rock
move 2: Head Smash / Stone Edge
move 3: Earthquake
move 4: Ice Beam
item: Focus Sash
ability: Mold Breaker
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Stealth Rock is the crux of the set, giving Rampardos teams both strong earlygame momentum and entry hazards. Head Smash and Stone Edge both work as good STAB options, with Head Smash being the stronger of the two but has recoil. The recoil is the part to make a decision on: the damage breaks Focus Sash early, but can be used to KO Rampardos after Focus Sash is used to make for a free switch-in for a teammate while also being significantly stronger than Stone Edge. Earthquake is the primary coverage option and hits plenty of threats such as Bronzor, Tentacool, and Mawile for incredible damage. Ice Beam is chosen for the last move specifically for Torterra as it is 2HKO'd by Ice Beam even without further investment.

Rampardos is most at home on offense and hyper-offense teams, where its use as a suicide lead is heavily appreciated. Rampardos itself does not need much support as a suicide lead, since its role is to set up Stealth Rock and then do as much damage as possible before fainting. However, Rampardos is excellent at drawing in Ground-types and other bulky physical walls like Stunfisk, Bronzor, and Torterra, so partners like Monferno and Gabite heavily appreciate their counters being worn down. Another good option for a partner is Maractus, since Maractus can absorb the Water- and Grass-type attacks thrown at Rampardos and set up Spikes to compliment the Stealth Rock that Rampardos sets up.

[CREDITS]
- Written by: [[Akir, 231726]]
- Quality checked by: [[Bella, 567483], [name, id]]
- Grammar checked by: [[name, id]]
 
Last edited:

Bella

Lighterless
is an official Team Rateris a Social Media Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributor
[OVERVIEW]

Rampardos is a famous example of a glass cannon, and its role in PU is no different. With sky-high Attack, Mold Breaker, and Stealth Rock, Rampardos takes on the role of a suicide lead in BW that specializes in brutally beating down the other lead and hazard removal competition.
(This feels a bit short. Maybe mention other things it does that makes it such a good HO Lead? Could be its favorable mu into other leads or its decent coverage or whatever)
[SET]
name: Lead
move 1: Stealth Rock
move 2: Head Smash / Stone Edge
move 3: Earthquake
move 4: Ice Beam
item: Focus Sash
ability: Mold Breaker
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Mold Breaker is what sets Rampardos up to be a strong lead by giving Rampardos the ability to negate Sturdy, Magic Bounce, and Levitate. This means that common hazard setters and hazard control options such as Dwebble, Natu, and Bronzor all are beaten handily by Rampardos. Even other hazard removal options such as Tentacool are scared out by the threat of Rampardos's incredible Attack. (Would move this to the overiew with a bit of rephrasing) Stealth Rock is the other crux of the set, giving Rampardos teams both strong earlygame momentum and entry hazards. Head Smash and Stone Edge both work as good STAB options, with Head Smash being the stronger of the two but has recoil. The recoil is the part to make a decision on: the damage breaks Focus Sash early, but can be used to KO Rampardos after Focus Sash is used to make for a free switch-in for a teammate while also being significantly stronger than Stone Edge. Earthquake is the primary coverage option and hits plenty of threats such as Bronzor, Tentacool, and Mawile for incredible damage. Ice Beam is chosen for the last move specifically for Torterra as it is 2HKO'd by Ice Beam even without further investment.

Rampardos is most at home on offense and hyper-offense teams, where its use as a suicide lead is heavily appreciated. Rampardos itself does not need much support as a suicide lead, since its role is to set up Stealth Rock and then do as much damage as possible before fainting. However, Rampardos is excellent at drawing in Ground-types and other bulky physical walls like Stunfisk, Bronzor, and Torterra, so partners like Monferno and Gabite heavily appreciate their counters being worn down. Another good option for a partner is Maractus, since Maractus can absorb the Water- and Grass-type attacks thrown at Rampardos and set up Spikes to compliment the Stealth Rock that Rampardos sets up.

[CREDITS]
- Written by: [[Akir, 231726]]
- Quality checked by: [[Bella, 567483], [name, id]]
- Grammar checked by: [[name, id]]
Once again amazing work, 1/1
uhBella (1).gif
 

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