Rainman v. G0LD: FLERRRSH TERRM

TEAM Rainman Legends

Mawile (Zantetsuken) (F)
Type:
Steel: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Hyper Cutter: This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.

Sheer Force (HA): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Nature: Careful (+1 SpD, -1 SpA)
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

HP: 90
Atk: Rank 4 [8 Huge Power]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]


EC: -/-
MC: 0
AC: 5/5

Moves:

Level-Up:
Iron Head
Play Rough
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vicegrip
Feint Attack
Baton Pass
Sucker Punch

Egg Moves:
Fire Fang
Metal Burst
Guard Swap
Ice Fang
Thunder Fang

TM Moves:
Rock Slide
Power-Up Punch
Toxic
Taunt
Torment

Move Tutors:
Counter


TEAM S0L1D G0LD

Great Reaper (Dusknoir) (M)
Nature: Brave
Type: Ghost

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

Pressure

Frisk (HA Unlocked)

Stats:

Hp: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-15% Speed, -10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Moves (40/???):

Fire Punch
Ice Punch
Thunder Punch
Gravity
Bind
Leer (*)
Night Shade (*)
Disable (*)
Foresight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Will-O-Wisp (*)
Shadow Punch
Hex
Payback
Future Sight

Destiny Bond (*)
Haze (*)
Imprison (*)
Pain Split (*)
Skill Swap (*)

Toxic
Taunt (*)
Hyper Beam
Protect
Earthquake
Shadow Ball (*)
Brick Break
Torment (*)
Rest
Giga Impact
Rock Slide
Infestation (*)
Sleep Talk
Trick Room (*)

Counter
Endure
Focus Punch
Sucker Punch



Mawile (Mawile) (F)
Nature: Careful
Type: Steel/Fairy

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Hyper Cutter

Intimidate

Sheer Force (HA UNLOCKED)

Huge Power (Mega)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14


Mawile (Mawile) (F)
Nature: Careful
Type: Steel/Fairy

Stats:

Hp: 90
Atk: Rank 4 (8 [Huge Power])
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 [Huge Power])


EC: N/A
MC: 01
AC: 5/5

Moves (39/101):

Play Rough (*)
Iron Head (*)
Taunt (*)
Growl (*)
Fairy Wind (*)
Astonish (*)
Fake Tears (*)
Bite (*)
Sweet Scent (*)
Vice Grip (*)
Baton Pass (*)
Crunch
Iron Defense
Sucker Punch

Fire Fang (*)
Metal Burst (*)
Misty Terrain (*)
Poison Fang (*)
Tickle (*)

Counter
Endure
Knock Off
Ice Punch
Magnet Rise
Stealth Rock
Pain Split
Snatch
Thunder Punch

Focus Punch
Toxic (*)
Protect (*)
Brick Break (*)
Double Team
Torment (*)
Rest
Giga Impact
Rock Slide (*)
Sleep Talk
Substitute

S0L1D G0LD sends out and equips
Rainman Legends sends out, equips, and orders
G0LD orders
I ref
 
mawile takes mawilite and exp share
Fire Fang-->Iron Head-->Fire Fang
If Counter, Taunt first instance, Tomrent second, chill third
If Metal Burst, Vicegrip+Bite first instance, Chill second
 
Round 1:
Team S0L1D G0LD:

90 HP
100 EN
Status: None
8/5/1/4/50
S/W: 2/2
Hyper Cutter/Intimidate/Sheer Force/Huge Power
Exp Share/Mawilite

Team Rainman Legends:
90 HP
100 EN
Status: None
3/3/1/3/50
S/W: 1/2
Hyper Cutter/Intimidate/Sheer Force
Exp Share/Mawilite


Thanks for making this easy guys :((((((((
Round 1:
G0LD uses Fire Fang!
To Hit: <9500, 7336 yes
To Crit: <625, 8226 no no no
-5 Energy
(7+6.5)*1.5= 20.25 Damage to Rainman

Rainmain uses Fire Fang!

To Hit: <9500, 4922 yes
To Crit: <625, 9162 no no no
-5 Energy
(7-3)*1.5= 6 Damage to G0LD


Round 2:
Rainman uses Iron Head!
To Crit <625, 1933 no
-6 Energy
8+3-3=8 Damage to G0LD

G0LD uses Torment!
-10 Energy

Round 3:
Rainmain uses Fire Fang!
To Hit: <9500, 6829 yes
To Crit: <625, 3808 no
-5 Energy
(7-3)*1.5= 6 Damage to G0LD

G0LD uses Fire Fang!

To Hit: <9500, 4040 yes
To Crit: <625, 3820 no
-5 Energy
(7+6.5)*1.5= 20.25 Damage to Rainman


Rainman: 20.25+20.25=41 Damage Taken
5+6+5=16 Energy Used
G0LD: 6+8+6=20 Damage Taken
5+10+5=20 Energy Used




Team S0L1D G0LD:

70 HP
80 EN
Status: None
8/5/1/4/50
S/W: 2/2
Hyper Cutter/Intimidate/Sheer Force/Huge Power
Exp Share/Mawilite

Team Rainman Legends:

49 HP
84 EN
Status: None
3/3/1/3/50
S/W: 1/2
Hyper Cutter/Intimidate/Sheer Force
 
Fire Fang - Iron Head - Thunder Punch
If Counter, use Taunt on the first instance, Tickle on the second, and Fairy Wind on the third, pushing back in each case.
If Metal Burst, use Taunt on the first instance, and Tickle on the second, pushing back in each case.
 
Round 2:
Team S0L1D G0LD:


70 HP
80 EN
Status: None
8/5/1/4/50
S/W: 2/2
Hyper Cutter/Intimidate/Sheer Force/Huge Power
Exp Share/Mawilite

Team Rainman Legends:

49 HP
84 EN
Status: Tormented (5 Actions)
8/5/1/4/50
S/W: 2/2
Hyper Cutter/Intimidate/Huge Power
Exp Share/Mawilite


Round 1:
G0LD uses Fire Fang!
To Hit: <9500, 8504 yes
To Crit: <625, 7536 no
-5 Energy
(7+5+2)*1.5= 21 Damage to Rainman

Rainmain uses Rock Slide!
To Hit: <9000, 7395 yes
To Crit: <625, 3002 no
-6 Energy
(8+5)*0.67= 6.3 Damage to G0LD


Round 2:
Rainman Struggles!
To Crit <625, 1124 no
-5 Energy
5+5=10 Damage to G0LD
4 Damage to Rainman

G0LD uses Iron Head!
To Crit <625, 1803 no
-6 Energy
8+5+2+3= 18 Damage to Rainman

Round 3:
Rainmain uses Rock Slide!
To Hit: <9000, 4747 yes
To Crit: <625, 6823 no
-6 Energy
(8+5)*0.67= 6.3 Damage to G0LD

G0LD uses Thunder Punch!
To Hit: <9500, 4278 yes
To Crit: <625, 8872 no
-6 Energy
8+5+2= 15 Damage to Rainman


Rainman: 58 Damage Taken
6+5+6=17 Energy Used
G0LD: 15 Damage Taken
6+6+5=17 Energy Used




Team S0L1D G0LD:

55 HP
63 EN
Status: None
8/5/1/4/50
S/W: 2/2
Hyper Cutter/Intimidate/Sheer Force/Huge Power
Exp Share/Mawilite

Team Rainman Legends:

KO HP
67 EN
Status: Tormented/Still Ded
8/5/1/4/50
S/W: 2/2
Hyper Cutter/Intimidate/Huge Power
Exp Share/Mawilite


That was bumpy, but hey, we get counters, so that's cool
Fish - 3UC

Rainman Legends -
MC: 3
AC: 1

S0L1D G0LD -
MC: 4
1 KOC
 
Last edited:
Also, if you look at the damage and are like, "holy hell, what is this?" ...
Well, I forgot about Sheer Force in the first round and then accidentally calced Sheer Force in for both of you in the second round.
¯\_(ツ)_/¯
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top