SS Ubers Rain with Cappuccino - Peaked #1, #2, #4 (Dugtrio + Barraskewda Rain)

Mimikyu Stardust

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:ss/barraskewda::ss/kyogre::ss/dugtrio::ss/necrozma-dusk-mane::ss/yveltal::ss/clefable:
Specs Kyogre + Dugtrio + Skewda Bulky Offense Rain
(Apologies for the absolutely terrible aesthetic of this team, it is fun to use just dont look at it too much)
Introduction

Hey everyone, some of you may know me for writing RMTs for SS OU but recently i have been loving ubers with its offensively oriented meta with the big hits everywhere, and the fatter stall teams feeling less sluggish than their OU counterpart. So me and my friend who i made this and most teams with, Vertex, decided to create an offense team that would counter the entire meta with some unorthodox picks. We tried :palkia: Palkia offense, Zamazenta + Rayquaza offense, KR Weave 6 setup mons, but one thing we found out is, :kyogre: Specs Kyogre is ABSOLUTELY broken.

So Kyogre is a very strong breaker, with its common counter being :blissey: Umbrella Blissey and :eternatus: Eternatus while having checks like :ferrothorn: Ferrothorn, :kyogre: Their own kyogre, :dracovish: The vish and the offensive dragons. After this, we realize that most teams ONLY have eternatus as their switch in (just look at any UPL replays, especially UPL X), as Blissey is mostly a stall/fat pokemon and the checks are often 2hko by spout or ohkoed by coverage, so the best way to make SURE eternatus STAYS dead in a game, is to trap it with dugtrio. If eternatus gets in vs a specs kyogre water spout, it would be forced to
A) Attack, or B) Heal, which means, its a guarantee trap with dugtrio (as dugtrio needs to be hit twice by dynamax cannon to faint). since we have the breaker core, we need a good anti offense, since we both are OU players, the best anti offense strategy is rain, and the best sweeper in rain was barraskewda, which is extremely fast and strong, that its power still holds up in Ubers. in just 5 minutes of real time we said "hey ogre beats fat and is only countered by eternatus, which is trapped by dugtrio, but we are quite weak to offense, so why not run skewda?" and after that... we have a team.

PROOF OF PEAK

My Peak (Mimikyu Stardust)

leaderuber1.png


Vertex's Peak (00x00x00 and Liquid Heroin)
Screen_Shot_2022-07-01_at_3_06_40_PM.png


We both laddered at different times while spectating each other so we dont accidentally get a game vs each other hence the difference between players on the leaderboard.

yrushika.jpg



THE TEAMBUILDING PROCESS
:kyogre::dugtrio:

So the first member of the team is kyogre as we wanted to build a team around it and abuse its power. Kyogre is one of if not the strongest pokemon in ubers with its specs set able to ohko or 2hko almost everything in the game, with very few exceptions, and even fewer that are faster. The only faster mons that cant be ohkoed are Lugia, Eternatus and Palkia, and the most common of those is eternatus, and Eternatus is very prone to be trapped by dugtrio as it cannot ohko dugtrio (that has spdef investmetn) with dynamax cannon after rocks and NEEDS to recover to be able to switch into kyogre again later in the game. So combining the power of kyogre and trapping the one common pokemon that is able to switch into it consistently is a very strong core to start off the team.

:kyogre::dugtrio::barraskewda:

Kyogre and dugtrio is a great core to dish out heavy damage, but it can be easily out offensed by some threatening mons, so taking a page out of SS OU (our main tier) one of the best anti offense pokemon that can still deal heavy damage to bulkier teams is Barraskewda, with its amazing speed and attacking stat, and unlike in SS OU, the tier is relatively slower so you can afford running bulk to live important hits from marshadow and yveltal. While this mon isnt as dominant as an anti offense pokemon in Ubers, its still a very good one for this team and is able to help pivot in kyogre and pressure walls such as Eternatus, Ferrothorn and Blissey.

:kyogre::dugtrio::barraskewda::necrozma-dusk-mane:

Necrozma Dusk Mane or NDM is next as it gives nice synergy both offensively and defensively with kyogre and barraskewda. It helps with walling Eternatus, Xerneas, the kyurems, opposing NDM and others defensively. While Offensively, everything that defensively checks NDM like zygarde, ho-oh, opposing NDM and zekrom are beaten by kyogre and dugtrio.

:kyogre::dugtrio::barraskewda::necrozma-dusk-mane::yveltal:

So we needed a defogger, calyrex answer, pivot, and something to prevent physical set-up sweepers and all of that are compressed nicely by the ever-broken yveltal. not much to say other than it fits great on this team.

:kyogre::dugtrio::barraskewda::necrozma-dusk-mane::yveltal::clefable:

Now last mon is a bit tricky, i needed a rocker, a marshadow counter, a yveltal counter, good pivot/wall, and a ferrothorn counter. not many mons fit that hyperspecific role except for clefable. it is a nice physical wall that beats even special yveltal sets with moonblast and thunderwave while being strong enought o beat bulk up marshadow, dragon dance zygarde and the rare giratina origin. It is also a nice wall to ferrothorn as most if not all ferrothorns are walled by it and can be crippled and chipped down for the others to beat it with relative ease, while it is not an offense mon it checks all the boxes that this team needed.

So without further ado, here is...

THE TEAM

:ss/kyogre:
Downpour (Kyogre) @ Choice Specs
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe

Timid Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse

- Ice Beam / Ancient Power / Toxic
- Thunder

GENERAL ROLE

Specs kyogre, of course is one of the strongest pokemon in ubers and the baseline of this team, the main idea of it is just to spam specs water spout to its hearts desire from turn one. While it is quite easily outsped and may be out offensed, this team has a pretty good defensive backbone, so if i lead kyogre and the opponent leads yveltal, palkia or eternatus i could just switch out into their respective walls like clefable or NDM. Kyogre can easily set up the tempo of the game just by leading as the potential of a specs water spout is so large that it immediately puts you ahead of the game. The thing is, not everyone will think that its a specs kyogre immediately as you lead it since the team has barraskewda, a threatening swift swimmer, so a cocky player might lead with offensive xerneas or zekrom thinking they can get a free hit in on a defensive damp rock kyogre and then get ohkoed by a water spout. Kyogre is the main breaker of this team, keeping it healthy and alive is your main priority as 1 attack can equates to one kill, try to make smart doubles like on NDM or pivot it in with skewda/yveltal.
THE MOVES
Water spout of course is the main move you are going to spam since its incredibly strong able to ohko even a zekrom, origin pulse is the secondary water stab as only having water spout can make ogre incredibly inconsistent. While origin pulse is no water spout, its base power combined with drizzle + specs its still able to ohko many of the metagames biggest threats. Thunder is here so you can beat opposing kyogres, palkia, or dracovish. The last move is usually ice beam BUT you can use ancient power for shedinja or toxic for shedinja + gastrodon. Last move is pretty flexible, while ice beam is nice for eternatus, you have dugtrio to trap it so you can honestly put anything here.
THE EVs/Nature
The evs are standard 252/252 as it is the best, Timid is because the base speed tier of kyogre (90) is shared by so many other uber threats like Ho-oh, groudon, zekrom, and so much more, the chance of tieing with those threats are far greater than the boost of damage from modest, besides the amount of things that you would threaten with modest instead of timid is small, so the payoff of cutting its speed is not worth it.​

252 SpA Choice Specs Kyogre Water Spout (150 BP) vs. 252 HP / 252+ SpD Ferrothorn in Rain: 199-234 (56.5 - 66.4%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Kyogre Water Spout (150 BP) vs. 0 HP / 4 SpD Zekrom in Rain: 304-358 (89.1 - 104.9%) -- 31.3% chance to OHKO
252 SpA Choice Specs Kyogre Water Spout (150 BP) vs. 164 HP / 252 SpD Eternatus in Rain: 250-294 (54.1 - 63.6%) -- guaranteed 2HKO
252 SpA Choice Specs Kyogre Water Spout (150 BP) vs. 252 HP / 0 SpD Groudon in Sun: 444-524 (109.9 - 129.7%) -- guaranteed OHKO
252 SpA Choice Specs Kyogre Thunder vs. 0 HP / 0 SpD Kyogre: 298-352 (87.3 - 103.2%) -- 18.8% chance to OHKO
252 SpA Choice Specs Kyogre Water Spout (150 BP) vs. 252 HP / 136+ SpD Necrozma-Dusk-Mane in Rain: 459-540 (115.3 - 135.6%) -- guaranteed OHKO

252+ Atk Life Orb Marshadow Spectral Thief vs. 0 HP / 4 Def Kyogre: 222-263 (65.1 - 77.1%) -- guaranteed 2HKO
+1 252+ Atk Necrozma-Dusk-Mane Earthquake vs. 0 HP / 4 Def Kyogre: 225-265 (65.9 - 77.7%) -- guaranteed 2HKO
252 SpA Life Orb Dark Aura Yveltal Dark Pulse vs. 0 HP / 0 SpD Kyogre: 169-200 (49.5 - 58.6%) -- 99.6% chance to 2HKO



:ss/dugtrio:
Cappuccino (Dugtrio) @ Choice Scarf
Ability: Arena Trap
EVs: 244 Atk / 140 SpD / 124 Spe
Adamant Nature

- Earthquake
- Stone Edge
- Beat Up
- Toxic

GENERAL ROLE

Dugtrio is here to trap weakened eternatus and the dragons like zekrom. The main threats of this team are barraskewda and kyogre, both are strong water type attackers which in most team is only resisted by eternatus or zekrom, dugtrio can trap them and let kyogre spam its water type move freely. The item here is choice scarf to be able to outspeed a +1 zekrom and eternatus. While trapping eternatus is its main job, it can do other things like toxicing a +1 zygarde before they sub, revenge kill a weakened boosted NDM, Chip down threats like palkia, opposing kyogre, a hurt blissey, a hurt dracovish, toxapex and the rare dialga. Dugtrio also function as the teams electric immunity which it desprately needs as regieleki is a very tough match up for this team. Dugtrio can also be used to bluff sucker punch, as sucker punch is a really common move to be used on dugtrio to revenge calyrex and random focus sash users, because of this you may want to switch in dugtrio into something that would definetly beat it to bludd sucker punch like a 5% xerneas, choice scarf calyrex shadow, etc.
THE MOVES
Dugtrio actually has a very flexible moveset from the offensive to support. Earthquake is a must have to beat eternatus and zekrom, stone edge is here to kill ho-oh, non-sucker punch yveltal, aerodactyl and the extremely rare volcarona. Beat up is used to beat substitute calyrex shadow (although, you want to have the calyrex chipped down, as you need 2 beat up to break a sub). The last move is toxic for super tanky pokemon that needs to be chipped first before killing with your other mons like Zygarde-Complete, Groudon, Yveltal, and the rare Lugia. Dugtrio does have other moves that looks useful but isnt like reversal for ferrothorn (extremely finnicky to pivot in when its low hp) or memento which on paper sounds nice to help DD NDM set up, but in practice you really only memento on a rock polish groudon.
THE EVs/Nature
The speed evs is to outspeed a +1 timid zekrom so it can revenge kill it while the spdef is to live an eternatus dynamax cannon so you can trap + kill it. You of course need adamant for the damage.​

244+ Atk Dugtrio Earthquake vs. 164 HP / 0 Def Eternatus: 312-368 (67.5 - 79.6%) -- guaranteed 2HKO
244+ Atk Dugtrio Earthquake vs. 4 HP / 0 Def Eternatus: 312-368 (73.9 - 87.2%) -- guaranteed 2HKO
244+ Atk Dugtrio Earthquake vs. 252 HP / 0 Def Prism Armor Necrozma-Dusk-Mane: 181-216 (45.4 - 54.2%) -- 5.1% chance to 2HKO after Leftovers recovery
244+ Atk Dugtrio Earthquake vs. 0 HP / 0 Def Zekrom: 254-302 (74.4 - 88.5%) -- guaranteed 2HKO
244+ Atk Dugtrio Earthquake vs. 248 HP / 252+ Def Toxapex: 158-188 (52.1 - 62%) -- guaranteed 2HKO

0 SpA Eternatus Dynamax Cannon vs. 0 HP / 140 SpD Dugtrio: 166-196 (78.6 - 92.8%) -- guaranteed 2HKO
252 SpA Eternatus Dynamax Cannon vs. 0 HP / 140 SpD Dugtrio: 198-234 (93.8 - 110.9%) -- 62.5% chance to OHKO



:ss/barraskewda:
Sinister Arrowraid (Barraskewda) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 88 Def / 168 Spe
Adamant Nature
- Liquidation
- Close Combat
- Flip Turn
- Aqua Jet


GENERAL ROLE

Barraskewda is your cleaner, rain sweeper and anti offense pokemon. HO has been in the rise in ubers and theres no sign of stopping, from the rise of weavile, dragon spam, webs, it will continue to rise. Barraskewda is the best anti-offense offensive pokemon in OU with its extremely fast speed under rain, and great attack stat its able to reprise its roll in Ubers aswell. Skewda can take care of fast threats that makes kyogre struggle to throw out water spouts freely like Calyrex-Shadow, Marshadow, Xerneas, Weavile, etc. Skewda also pairs well with kyogre as it is a great physical attacker in which it also has fighting type coverage, it pairs greatly with kyogre as barraskewda can help pressure and take out special walls that might be problematic like ferrothorn or blissey, in contrast kyogre can take out physical wall like zygarde-c, NDM, tangrowth and the rare buzzwole. Barrakewda also has the ability to pivot in Kyogre and other pokemon safely with flip turn while doing a lot of damage due to band + rain.
THE MOVES
The 4 moves we have here is the best but you can always run other options like psychic fangs or ice fang. Liquidation is a must have as it is your biggest damage dealer and flipturn is also a must have it being your main source of pivot which this team greatly appreciate. Close combat is nice to be able to ohko fully physdef blissey from full and beating ferrothorn and gastrodon. The last move is aqua jet to be able to move first againts beat sucker punch yveltal and shadow sneak marshadow.
THE EVs/Nature
The defense evs are for living 1 yveltal sucker punch and 1 marshadow sneak after rocks as those are some common threats that might overwhelm this team, the speed reaches 350 which is good enough for weavile and the rare kartana, while you miss out on cinderace it is a fair trade as cinderace is really bad. Max attack adamant is there for maximum damage.​

252+ Atk Choice Band Barraskewda Liquidation vs. 0 HP / 168 Def Xerneas in Rain: 291-343 (74 - 87.2%) -- guaranteed 2HKO
252+ Atk Choice Band Barraskewda Liquidation vs. 0 HP / 0 Def Marshadow in Rain: 397-468 (123.6 - 145.7%) -- guaranteed OHKO
252+ Atk Choice Band Barraskewda Close Combat vs. 252 HP / 4 Def Ferrothorn: 328-386 (93.1 - 109.6%) -- 56.3% chance to OHKO
252+ Atk Choice Band Barraskewda Liquidation vs. 252 HP / 0 Def Necrozma-Dusk-Mane in Rain: 268-316 (67.3 - 79.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Barraskewda Liquidation vs. 248 HP / 72 Def Yveltal in Rain: 321-378 (70.5 - 83%) -- guaranteed 2HKO
252+ Atk Choice Band Barraskewda Liquidation vs. 0 HP / 0 Def Zygarde-Complete in Rain: 280-330 (48.8 - 57.5%) -- 94.1% chance to 2HKO

252+ Atk Life Orb Technician Marshadow Shadow Sneak vs. 0 HP / 88 Def Barraskewda: 181-214 (68.8 - 81.3%) -- guaranteed 2HKO
252 Atk Choice Band Technician Marshadow Shadow Sneak vs. 0 HP / 88 Def Barraskewda: 190-225 (72.2 - 85.5%) -- guaranteed 2HKO
252 Atk Choice Band Rayquaza Extreme Speed vs. 0 HP / 88 Def Barraskewda: 192-227 (73 - 86.3%) -- guaranteed 2HKO
188 Atk Black Glasses Dark Aura Yveltal Sucker Punch vs. 0 HP / 88 Def Barraskewda: 234-276 (88.9 - 104.9%) -- 31.3% chance to OHKO
0 Atk Dark Aura Yveltal Sucker Punch vs. 0 HP / 88 Def Barraskewda: 168-198 (63.8 - 75.2%) -- guaranteed 2HKO
4 Atk Life Orb Dark Aura Yveltal Sucker Punch vs. 0 HP / 88 Def Barraskewda: 220-259 (83.6 - 98.4%) -- guaranteed 2HKO

:ss/necrozma-dusk-mane:
Worst design ever (Necrozma-Dusk-Mane) @ Leftovers
Ability: Prism Armor
EVs: 136 HP / 248 Atk / 124 Spe
Adamant Nature

- Sunsteel Strike
- Knock Off
- Dragon Dance

- Morning Sun

GENERAL ROLE
Necrozma dusk mane is a great glue for this team, it helps check eternatus when dugtrio is unable to trap in cases when eternatus is at full health or it is an offensive set, it also checks xerneas which is scary vs this team aside from barraskewda. We both chose to go a more offensive route as the mons that kyogre beat, necrozma struggles with like groudon, zygarde, landorus and tangrowth while necrozma can do so for things that may beat kyogre like xerneas, chansey and blissey. Dragon Dance can be a surprise late game sweeper or set up early game to make the opponent scared and get a few early game kills if the opponent doesnt have GDarmanitan or Xerneas. NDM can also help by spreading knock offs on anoyying pokemon like ferrothorn or eternatus so it can help its teammates break them. NDM is just a solid versatile mon that is great for this team.
THE MOVES
Sunsteel strike is its main stab, i chose this over iron head becasue it does more damage and it is an offensive sweeper so the more damage the better. Knock off is here to beat mons like calyrex and also gives a nice utility over something like earthquake, this team appreciates removal of items on mons like ferrothorn, necrozma, blissey and pex so the team can better sweep through those monsters. Dragon Dance is here because this team appreciates another breaker/cleaner. Morning sun is recovery, we aint no moonlight because moonknight was mid.
THE EVs/Nature
The following Speed EV's allow NDM to outspeed non-Choice Scarf Calyrex after 2 Dragon Dances, and outspeed Landorus-I at one dragon dance. The remainder is thrown into bulk and attack to improve its matchup vs Geomancy Xerneas.​

248+ Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 0 HP / 168 Def Xerneas: 362-428 (92.1 - 108.9%) -- 50% chance to OHKO
+2 248+ Atk Necrozma-Dusk-Mane Knock Off (97.5 BP) vs. 252 HP / 0 Def Prism Armor Necrozma-Dusk-Mane: 325-384 (81.6 - 96.4%) -- guaranteed 2HKO
+2 248+ Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 248 HP / 72 Def Yveltal: 399-469 (87.6 - 103%) -- 18.8% chance to OHKO
248+ Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 252 HP / 0 Def Calyrex-Ice: 290-344 (71.7 - 85.1%) -- guaranteed 2HKO

+2 252+ SpA Xerneas Thunder vs. 136 HP / 0 SpD Necrozma-Dusk-Mane: 246-290 (66.6 - 78.5%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Dark Aura Yveltal Knock Off (97.5 BP) vs. 136 HP / 0 Def Prism Armor Necrozma-Dusk-Mane: 216-256 (58.5 - 69.3%) -- guaranteed 2HKO
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 136 HP / 0 SpD Prism Armor Necrozma-Dusk-Mane: 318-376 (86.1 - 101.8%) -- 12.5% chance to OHKO

:ss/yveltal:
Y-bron James (Yveltal) @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 16 HP / 240 SpD / 252 Spe
Jolly Nature
- Foul Play
- U-turn
- Defog
- Roost

GENERAL ROLE

Yveltal is another great glue that helps againts calyrex, high attacking sweepers, and NDM while breing a great pivot to bring in kyogre and cycle with barraskewda. its main role here is as a defogger as this team is quite weak to it, at first glance it doesnt look too weak to hazard with clef, ndm and the only mon weak to rocks running boots, but kyogre REALLY appreciates being at high health to be able to throw out nukes and also living crucial hits like a life orb yveltal or being an emergency switchin to gdarm, while barraskewda has the exact evs to live both marshadow and yveltal priority after one set of rocks, so it really doesnt enjoy switching into hazard, its also the same case for dugtrio as dug is perfectly evd to live an eternatus dynamax cannon after just a few set of rocks.
THE MOVES
This team doesnt really need the support from taunt and sucker, so i chose foul play to help with beating strong physical attackers like SD Groudon, zekrom, calyrex ice and non scarf gdarm. u turn is here to help pivot while defog is great to help remove hazard as this team really dislikes having to beat hazard.
THE EVs/Nature
I took this spread from smogon as it is already good and perfect for this team so im just going to paste the paragraph here.
" This set puts a great focus on Speed while still switching into Calyrex-S relatively well thanks to its Special Defense investment. The Speed investment allows Yveltal to check certain threats it wouldn't be able to otherwise, as well as more viably run some useful utility options. Foul Play allows Yveltal to revenge kill Pokemon such as Groudon and Rayquaza, and it will do massive damage even to uninvested Necrozma-DM sets. "


:ss/clefable:
Loser Girl (Clefable) @ Rocky Helmet
Ability: Magic Guard
EVs: 252 HP / 224 Def / 32 Spe
Bold Nature

IVs: 0 Atk
- Moonblast
- Thunder Wave
- Soft-Boiled
- Stealth Rock

GENERAL ROLE

Clefable is here as the biggest glue this team has. it is this teams rocker, main answer to yveltal, zygarde and marshadow, physical pivot, para spreader, status absorber, ferrothorn and pex answer/check, and so much more minor roles. Theres no other mon that does everything at once as effectively as clef. It gets up rocks on the best defogger in the tier yveltal, while making counters like NDM afraid to switch into thunder wave. It checks most of the physical threats in ubers like weavile, urshifu-s, zygarde, marhadow and yveltal and able to beat them down with moonblast or paralyze them, and it can even check non SD groudon and zekrom effectively. It spreads para easily which helps kyogre and ndm outspeeding and beating threats and it also helps againts mons like ferro and pex by paralyzing them. Rocky helmet is here to punish pivot from mons like yveltal and pheromosa while helping to chip down ferrothorn.
THE MOVES
Moonblast, Twave, Soft Boiled and Rocks. a pretty standard moveset for clef, but these 4 are all it needs. Moonblast for yveltal, marshadow and zygarde, twave to help beat ferro and faster mons, like yveltal.
THE EVs/Nature
The speed ev investment here is so that we can outspeed yveltal after paralysis in which we can effectively 1v1 it with moonblast and soft boil even if its a life orb oblivion wings set. I put the rest in HP and defense with a bold nature so that it can effectively beat zygarde, marshadow, pheromosa, urshifu S and yveltal.​

252+ Atk Life Orb Yveltal Dual Wingbeat (2 hits) vs. 252 HP / 224+ Def Clefable: 174-206 (44.1 - 52.2%) -- approx. 8.6% chance to 2HKO
252 Atk Choice Band Marshadow Spectral Thief vs. 252 HP / 224+ Def Clefable: 195-229 (49.4 - 58.1%) -- 98.4% chance to 2HKO
252+ Atk Life Orb Marshadow Poltergeist vs. 252 HP / 224+ Def Clefable: 226-266 (57.3 - 67.5%) -- guaranteed 2HKO
+1 224 Atk Zygarde Thousand Arrows vs. 252 HP / 224+ Def Clefable: 162-192 (41.1 - 48.7%) -- guaranteed 3HKO
252 SpA Life Orb Yveltal Oblivion Wing vs. 252 HP / 0 SpD Clefable: 187-222 (47.4 - 56.3%) -- 84.8% chance to 2HKO
252+ SpA Griseous Orb Giratina-Origin Hex (65 BP) vs. 252 HP / 0 SpD Clefable: 144-171 (36.5 - 43.4%) -- guaranteed 3HKO
252 Atk Choice Band Rayquaza Dragon Ascent vs. 252 HP / 224+ Def Clefable: 295-348 (74.8 - 88.3%) -- guaranteed 2HKO

0 SpA Clefable Moonblast vs. 0 HP / 0 SpD Yveltal: 200-236 (50.8 - 60%) -- guaranteed 2HKO
0 SpA Clefable Moonblast vs. 248 HP / 188+ SpD Yveltal: 152-180 (33.4 - 39.5%) -- guaranteed 3HKO
0 SpA Clefable Moonblast vs. 0 HP / 4 SpD Marshadow: 216-254 (67.2 - 79.1%) -- guaranteed 2HKO


OTHER OPTIONS

here are things you can change to the team, the team itself is already as great as it can be imo, but you can have other options if u want some changes. from High priority meaning i would change it to that in some cases, to low priority which means it is a possible change but i wouldnt suggest it.

HIGH PRIORITY
:clefable: Thunder Wave -> Aromatherapy

Paralysis and status like poison is really anoyying for this team so changing clef to a cleric is not a bad idea
:clefable: Rocky Helmet -> Leftovers
Rocky helmet is nice utility but leftovers makes it so that you can heal easily and avoid a 2hko in some matchup like a life orb oblivion wings yveltal

MEDIUM PRIORITY
:kyogre: Ice Beam -> Toxic/Ancient Power
Ancient Power/Toxic helps hitting shedinja as it is quite anoyying for this team and in the case of toxic it also hits the rare gastrodon
:clefable: Thunder Wave -> Flamethrower
Ferrothorn is anoyying, so you can nail it with flamethrower for a 2hko/3hko/4hko depending on their set and weather.
:barraskewda: Aqua Jet -> Psychic Fangs
Hits eternatus and pex which is nice, but you have dugtrio so this may or may not come useful
:barraskewda: Aqua Jet -> Ice Fang
Ice fang is nice for zygarde and rayquaza.

LOW PRIORITY
:barraskewda: 88 defense EVs -> 252 speed EVs

You can outspeed cinderace with max speed by 1 point, but cinderace is really, really not good so i would only suggest this if youre in low ladder as there are actually very small usage of it down there.
:clefable: Clefable ->:zamazenta-crowned: Zamazenta
I really dont recommend this but zamazenta is nice for beating ferrothorn, yveltal and NDM but you lose out on rocks and defensive utility of clef like absorbing and spreading status.
:yveltal: Foul Play -> Knock Off
You can remove items. No where near as useful as foul play on this team tho.

THREAT LIST
Here are pokemon/strategies that may be threatening for this team, i will use the same high priority/low priority ranking as "Other Options", where high priority are the true threats for this team, medium threat are some pokemon that can be hard to face but you usually can outplay well with the tools given, and low priority are mons that can be anoyying to face, but not really that big of a threat.

HIGH PRIORITY
(these are the real threats, medium and low are just tough/anoyying)
:ferrothorn:
Ferrothorn is tough to beat for this team, while kyogre 2hkos with water spout and barraskewda can threaten with CC, they cant switch in, you have to pivot with clef first and twave then spam moonblast, knock with necro, after then you can have a potentially safe hit with ogre/skewda.
:rayquaza::zekrom:
Dragon spam HO is tough for this team as they exert a lot of pressure on clefable, NDM and yveltal, while being able to wall the waters. you need to keep ogre, yveltal and clefable healthy to take hits and revenge kill back so becareful. The way you beat these cores are to keep clefable at high health to live a rayquaza hit, and trap zekrom with dugtrio. When they have a yveltal too, let ogre be the one that beat rayquaza and clefable to beat yveltal.
:dracovish::hatterene:
Vish trick room is almost an impossible MU (especially if they have ogre) . DO NOT get up rain turn one, stall the turns, bluff sucker punch with yveltal and revenge with ogre thunder.
:palkia:
Palkia is hard to switch into for this team as it either ohko or 2hko everything on this team, your best bet is to lead clef and scared it out with paralysis.

MEDIUM PRIORITY

:yveltal::life-orb:
Clefable is your main yveltal counter, and without leftovers, clef can potentially get 2hko by oblivion wing. So your best bet is to either sack something into clef and para, or kill it with kyogre/barraskewda and taking the big hit.
:landorus::slurpuff:
Webs HO is an awkward MU, you can beat it quite easily with the combo of skewda and fast yveltal to kill and defog off the webs. just play it smart and make sure to get on the offense.
:kyogre::dracovish:
Dracovish + Kyogre is a tough MU, but outside of TR its not that bad, as both mons are relatively slow so you can beat them with ogre. if its scarf, skewda can still beat it.

LOW PRIORITY

:regieleki:
Since dugtrio is your sole electric immunity, it might be tough to keep it alive an healthy since you need it to trap eternatus, and without dugtrio, offensive regieleki runs though your team. In this case just safe dug in the back, beat etern with NDM and keep rain up so your skewda outspeeds eleki.
:shedinja:
Yveltal and NDM is the only mons that can hit it, alongside helmet clef. just hard clef on shadow sneak if you have that prediction. otherwise just bait it with ogre, go to yvel and keep doubling until someone chokes. its not a hard mu, just anoyying.
:kyurem-white:
Freeze dry + sun boosted fusion flare is hard to switch into, otherwise this mon is garbage so i doubt you will ever lose to it, its just anoyying to face.

REPLAYS
here are some replays that showcases this team from both me, and vertex.

My Replays
https://replay.pokemonshowdown.com/gen8ubers-1604455931-10d35okkzkpjhtgy2rc4ek1ft16budgpw Vs Marshadow + Kyogre Bulky offense
https://replay.pokemonshowdown.com/gen8ubers-1602370798-l11jvnb4ysndspqi7hjnj4wv8fzwzj4pw Vs Xerneas Zygarde Balance
https://replay.pokemonshowdown.com/gen8ubers-1607346420-p4gkmst38z0dg2fh79rqjdc8m78yodepw vs Marshadow Darm BO
https://replay.pokemonshowdown.com/gen8ubers-1604573172-2y61rdcgqtk1gcn6531en09hr4z7tyapw vs Zekrom Semistall
https://replay.pokemonshowdown.com/gen8ubers-1608462129-2zyinvozuzofelsm8ugbinkzcqqt8c4pw vs pheromosa offense
https://replay.pokemonshowdown.com/gen8ubers-1604462047-ikl42soub4c1zlkwy5vmz5tbhr1hlazpw vs Lead skarm HO
https://replay.pokemonshowdown.com/gen8ubers-1604528561-v1qpvfj4mbb8qalohjgphxh16o437uapw vs GDarm + Xerneas Magnezone offense
https://replay.pokemonshowdown.com/gen8ubers-1602373092-exsmfeqkyz2hhdfvyl37m88lms1ayskpw Vs Ferropex Fat
https://replay.pokemonshowdown.com/gen8ubers-1604599294-8jd3gxmxgp6uuwwk74zhf7vb16lqe3apw vs Kyogre + Ferrothorn BO
https://replay.pokemonshowdown.com/gen8ubers-1602367320-7gket4q8u6a65l0to09ly68wuz5xrkepw Vs Clefable Groudon Balance
https://replay.pokemonshowdown.com/gen8ubers-1610688564-gkm0tajspgym38sapgkcz06txioweehpw Vs Cloy lead HO
https://replay.pokemonshowdown.com/gen8ubers-1604003500-wnr6fi2bv47uminwvjlougb204gi9hwpw Vs LandoSlurpuff web lead + groudon reshiram


Vertex's Replays
https://replay.pokemonshowdown.com/gen8ubers-1607356525-4t4skzticcxqaymdqcia5xja348gcz6pw Vs Lead Aero Ghost Spam HO
https://replay.pokemonshowdown.com/gen8ubers-1600948694-g8p6lpa8ogqppvn1ng23h4g5gfmsjajpw Vs Trick Lugia Offense
https://replay.pokemonshowdown.com/gen8ubers-1600865734-dq0e9xjw96dgpvbrwfe8pzb59afn4ohpw Vs Weavile Marshadow Offense
https://replay.pokemonshowdown.com/gen8ubers-1600859993-qop9mp1kbuca0rtvbbwr1a8zihsbwfvpw VS Cosmic Etern + Gdarm
https://replay.pokemonshowdown.com/gen8ubers-1600901330-kl5hgnmqx3s5hyw40zj4u51nr299aovpw VS Rock Polish Groudon + Marshadow
https://replay.pokemonshowdown.com/gen8ubers-1600951499-hwvu7686sbxi95igavxcdr1064yvsm5pw Vs... this.

How To Use
1. Lead kyogre always unless they have a perfect anti lead like palkia and play it aggressively. I Cannot tell you enough how POWERFUL kyogre is, Leading with kyogre solidifies at least one kill, or heavy damage on a switchin. Kyogre can help set up tempo by blowing up huge holes on opponent teams as shown in many of the replays above, if they lead something that may deal massive damage or ohko you, you can switch into one of the 3 great defensively glue of this team in yveltal, clefable and NDM.
2. Keep everything healthy. It might sound obvious, but i do have to remind that most of the mons here are EV'd almost exactly to live something a few times after something, and of course water spout kyogre. Clefable needs at least 70% hp to be able to comfortably live anything, Barraskewda needs to be above 88% to be able to live marshadow and yveltal priorities, yveltal needs as much HP as possible to stop calyrex, and dugtrio needs more than 90% hp to be able to switch into eternatus's dynamax cannon and revenge kill.
3. Keep pivoting, and keep doubling aggressively. Despite the last 3 mons of this team feeling passive, rain is always, and will be OFFENSE. Make sure to keep doubling onto your breakers like kyogre and skewda as much as you can, and use the 3 defensive backbone as a cushion for big hits that may come your way. Double in your kyogre AGRESSIVELY on potential stealth rocking pokemon like groudon or necrozma, they usually will always stealth rock and cant do anything back, which forces them into sacking something, if they attack or paralyze you, its fine, you still have origin pulse to either kill something, or heavily damage something else that can be trapped by dugtrio.
4. Dugtrio is to trap zekrom and eternatus. Dugtrio has almost zero defensive or offensive utility other than to take a hit from eternatus or be an electric immunity for the rare regieleki. This means in a game where the opponent doesnt have zekrom or eternatus, its pretty much useless and u can sack it most of the time, but when there is an eternatus or zekrom, do not let it out unless you have a perfect opportunity to trap them.

Now thats basically the general way to use this team, heres some tips for some common matchups/builds that you will most likely face in the future

Offense

VS :darmanitan-galar::xerneas::magnezone: Gdarm + Zone Offense

In this match up you will most likely find Meteor Beam/Demon Eternatus, Scarf GDarm, Dragon Dance NDM and Geomancy xerneas. Leading kyogre is my first play, if they lead Darmanitan, hard switch into clefable to get a rocky helmet chip on it and force them to go NDM so you can get a free double into Kyogre, if they go eternatus you now know that they are sludge bomb and possibly Meteor beam so NDM is a good switchin, if they go into xerneas you now know they want to end the game quick, impatient players can be easily outplayed with doubles and pivot. DO NOT go ndm on gdarm as you will get trapped by zone, make sure to keep your ndm for xerneas.

VS :slurpuff::landorus: Slurpuff Webs
These teams are super fast paced, and will usually have 4 big damage set up sweepers, common appearance are fast offensive taunt yveltal, nasty plot calyrex, meteor beam eternatus and dual dance groudon. you want to lead skewda and flipturn into dugtrio and trap it by clicking a non eq move. if they have eternatus, double into yveltal and safe dugtrio and then you go into NDM on their potential explosion, if they dont, you are free to sack it into landorus that is coming in or you can also do the play i previously mentioned. Make sure to try and defog with yveltal as soon as possible so that kyogre and skewda can do a lot more work without the webs and rocks by doubling into their groudon, yveltal, or calyrex and defogging. Now just play aggressively with barraskewda while avoiding potential priority from life orb yveltal, and also try getting up rock for the potential sash calyrex.

VS :shuckle::weavile: Shuckle Webs
Shuckle webs are quite similar to slurpuff webs, the only difference being these usually carry beat up weavile and a lot more physical attackers for some reason. in this match up you want to lead kyogre and spam water spout/origin pulse instead of going barraskewda and flip turning. play around the threats like ive mentioned in the slurpuff webs section.

VS :aerodactyl: :rayquaza: Aero HO
Potentially the scariest of the HO as these teams usually carry both rayquaza and zekrom. the way you play it is to lead with barraskewda bluff the jolly nature and just flipturn onto dugtrio and stone edge. DO NOT aqua jet twice as that lets the opponent get a free switch into rayquaza which this team majorly struggles againts, and the reason you want to stone edge and not beat up, is to bait necrozma into coming in as you can double into kyogre and ohko it with origin pulse, if you beat up you can let in sd weavile, scale shot zekrom or offensive yveltal to go ham. If they chose to go into SD Weavile on the stone edge, just keep hitting it and revenge kill with barraskewda as most weavile are adamant in ubers.

VS :dracovish::hatterene:Trick Room
See the section on Threat List for trick room dracovish, but in short, DO NOT get up rain unless you are trying to clean and spam water spout on porygon, NDM and calyrex because that would make you lose to vish.

Balance

VS :marshadow: Marshadow Balance

These teams are designed to have a decent matchup vs most teams, and it shows, a well played marshadow is scary to face for this team, marshadow balance teams are also prone to be beaten by the combo of clefable and kyogre. Marshadow balance usually has teammates of the big 3 of ubers, landorus-therian, kyogre, zygarde, ferrothorn, groudon or clefable. Try to get in kyogre with doubles and pivot on the slower mons of the game like NDM, Landorus, Zygarde, Groudon or opposing kyogre. Keep clef healthy and only let it in on yveltal/marshadow as you will need as much HP as possible to fight them and try your best to paralyze them. Eternatus, Kyogre and Ferrothorn are usually the water resist for these teams, Eternatus can be easily trapped after 1 water move from ogre/skewda by dugtrio, and kyogre can be 1v1d with your own ogre. Ferrothorn is tough, but you can 2hko it with kyogre, so your best bet is to paralyze it with clefable, and brawl with it a bit by peppering it with moonblast and letting it get chipepd by helmet, after its been sufficiently hurt defog those hazards, and go to kyogre/skewda to finish off the kill. Make sure to keep up the offense with doubles and pivots.

VS :ferrothorn::zygarde: Ferro Fat
Ferrothorn Fat teams usually have teammates of zygarde, hooh, ferro, yveltal, blissey, eternatus, defensive xerneas ndm and calyrex. They usually rely on spikes to chip down the opposing team and anoyy them with leech seed and constant paralysis before being cleaned by zygarde or calyrex. Kyogre feasts on these teams, your job is to get it in as much as possible through cushioning hits with clefable and pivoting with yveltal. Clefable will be your hero in this matchup as it can paralyze and wall pretty much everything they could have, so try to keep up rocks and spread paralysis to help kyogre break through this team, do not carelessly get in ogre on zygarde or ho-oh though as getting paralyzed on ogre vs these teams are bad, absorb the status with clef.


The Team Import

https://pokepast.es/2efd4bd23108e01f


Sinister Arrowraid (Barraskewda) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 88 Def / 168 Spe
Adamant Nature
- Liquidation
- Close Combat
- Flip Turn
- Aqua Jet

Downpour (Kyogre) @ Choice Specs
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse
- Ice Beam
- Thunder

Cappuccino (Dugtrio) @ Choice Scarf
Ability: Arena Trap
EVs: 244 Atk / 140 SpD / 124 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Beat Up
- Toxic

Worst design ever (Necrozma-Dusk-Mane) @ Leftovers
Ability: Prism Armor
EVs: 136 HP / 248 Atk / 124 Spe
Adamant Nature
- Sunsteel Strike
- Knock Off
- Dragon Dance
- Morning Sun

Y-bron James (Yveltal) @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 16 HP / 240 SpD / 252 Spe
Jolly Nature
- Foul Play
- U-turn
- Defog
- Roost

Loser Girl (Clefable) @ Rocky Helmet
Ability: Magic Guard
EVs: 252 HP / 224 Def / 32 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Thunder Wave
- Soft-Boiled
- Stealth Rock

My Other RMTs

Overused Teams

:ss/nidoking::ss/moltres-galar::ss/tapu-lele::ss/tapu-fini::ss/buzzwole::ss/heatran:
:ss/nidoking::ss/tapu-lele::ss/jellicent::ss/weavile::ss/heatran::ss/skarmory:
ANTI-META Nidoking Super Offense (Version 1 and Version 2) PEAK TOP 8 LADDER 1938+
https://www.smogon.com/forums/threa...and-version-2-peak-top-8-ladder-1938.3696044/
:ss/ninetales-alola: :ss/weavile::ss/kartana: :ss/tapu-fini: :ss/landorus-therian: :ss/volcarona:
"Grudges" A Grudge Alolan Ninetales Bulky HO (PEAK #3 2003) + OST Team Dump
https://www.smogon.com/forums/threa...s-bulky-ho-peak-3-2003-ost-team-dump.3698343/
:ss/druddigon::ss/togekiss::ss/melmetal::ss/volcarona::ss/hydreigon::ss/zeraora:

"Hax Forecast" - Anti-Stall Togekiss + Druddigon + Melmetal Parahax Spam - PEAK #1 (2074 ELO, 85.3 GXE)
https://www.smogon.com/forums/threa...arahax-spam-peak-1-2074-elo-85-3-gxe.3699903/

Shoutouts

Vertex of course for helping me with building this team and getting a higher ladder peak than me at the time of making this RMT, we made this team in just about 5 minutes after messing around with weird wacky combos until we both realized "ogre does big dmg. ogre beaten by etern. etern lose to dugtrio" and the rest is thi ts rmt.
georgiethefirst for being another person that tested this team and used random mons over clef to see what is better over that
Agentkeval for being the biggest asshole on this site, like good lord and also not being drafted for any pl (but srsly, if ur a manager draft this kid, hes not bad at the game)

Outro

thank you guys for reading this far, im usually an overused player and mostly play that tier, but right now im having a blast in Ubers, its a really fun tier with mostly offense. This has been a fun 2 weeks of laddering and writing the RMT, this is a pretty unconventional team so i would take criticism for both the team and my writing and terrible grammar. also to the people who are doing the calyrex suspect test, VOTE DO NOT BAN PLS that mon isnt op. anyways, thanks for reading and hopefully you will try this team out, without further ado,

:dp/mew: GOODBYE EVERYONE!!


 
Last edited:

Mimikyu Stardust

Enjoyment
is a Community Contributoris a Tiering Contributor
UPL Champion
Powerful team! Got tossed by this many times on ladder, I even made my Eternatus Shed Shell for it. I think your friend called me a c-teaming bitch

Oh well :[ Maybe test Toxic on Yveltal? U-turn is nice but I don't think it is mandatory. Taunt + LO Wing Yvel looks kind of dangerous

Looking forward to another team!
U-turn is great to outplay sub caly whether it be subseed or sub disable by fouling their sub when they seed -> uturn on the sub to ogre -> double back to yvel -> uturn into skewda or just skip the ogre and rkill with beat up dug/jet skewda so i doubt ill use toxic


dugtrio + clef = bad, sorry I'm too biased (mana is wrong here :facepalm:)
why dug + clef bad
 
This is just so creative, as Basedwhat said, the tier needs more creative builders, and you're one of them I think!

Really good team, I will try it on ladder sometime, you wrote it in such a way that we have a detailed view of how to use the team on ladder, kudos.

The only thing I disagree is on Caly, it's really really unhealthy, ik your viewpoint on it is different , but please Do check Situm's and Eledyr's posts in Metagame discussion. Have a great day!
 

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