Alright, so I've decided to get some feedback on a team I've been working on. I have a couple pokemon I am thinking about replacing/changing, and want your thoughts!
The overall goal of my team is to wear down the opponents, and then use the combination of a Thunder/Hurricane Dragonite and Keldeo to finish off my opponent.
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Encore
- Protect
- Toxic
This is a more support/defensive Politoed. I'm not sure how much I like running it like this, but I want a good toxic support, and I'm thinking of getting rid of my other toxic user. Protect is always a good utility/scouting/get 6% back move, obviously. Encore however is what is the worst move on this, in my opinion. Half the problem is that I can't predict well, but overhauling this 'mon isn't out of the question.
Keldeo @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Surf
- Hydro Pump
- Hidden Power [Ice]
- Secret Sword
My revenger. I think this is directly off Smogon, and I do like it. The dual water stabs seem redundant but I rarely have needed something else. The scarf pretty much ensures I get the first hit. Hidden Power Ice is for a secondary solution to ddance Dragonite, which is a pretty dangerous force against this team.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
- Stealth Rock
- Leech Seed
- Protect
- Power Whip
No spike was a decision I made, and I haven't felt it affect me too much. This issue is Stealth Rock's hit Dragonite for 25%, and many other sweepers for heavy damage as well, which again is something my team has issues with. It helps Keldeo get a OHKO with HP Ice. Leech Seed is another great utility move that I end up using a lot. Protect is again a great move, and Power Whip is an actual attack, which is mildly useful. This can stall out quite a bit, but the issue is once I get off SR and LS, there not much it does...
Gothitelle @ Choice Specs
Trait: Shadow Tag
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Psychic
- Thunderbolt
- Signal Beam (was Hidden Power [Ice])
- Trick
This is something I'm looking to change. I've found it to be too frail, and Shadow Tag is useful, but not amazing. I like it's movepool, but HP Ice seems redundant, and I have never ended up using Trick.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Wish
- Softboiled
- Seismic Toss
- Toxic
Another I'm thinking about overhauling. It's mildly useful, but Politoed already fills the toxic niche, and Ferrothorn tanks fairly well too, so it doesn't really have a role. If it is replaced, I'm looking for another support Pokemon.
Dragonite (M) @ Life Orb
Trait: Multiscale
EVs: 4 HP / 252 Spd / 252 SAtk
Mild Nature
- Thunder
- Hurricane
- Outrage
- Ice Beam
This is one of my favorites to use. Special Dragonite seems a bit iffy, but the combination of Thunder and Hurricane in rain, as well as a fall back outrage is useful. Ice Beam is another Dragon-killer, but I find he gets outsped against most dragons, and is very frail against their SE attacks. One major switch I am thinking about is into Choice Specs. While it weakens Outrage, I generally end up using Thunder and Hurricane pretty much exclusively right now, and Life Orb is kinda eh.
Major Issues with my team:
Switching into a close combat is very difficult. Only Dragonite resists.
Dragon's in generally destroy this, and I have to play around them with ferrothorn leech seeds.
I find this team runs out of steam quickly. I can get lots of powerful attacks off, but in the end just get worn down.
I don't have a strong physical attacker besides Dragonite.
No Ground types/moves
No spinner really hurts Dragonite
The overall goal of my team is to wear down the opponents, and then use the combination of a Thunder/Hurricane Dragonite and Keldeo to finish off my opponent.
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Encore
- Protect
- Toxic
This is a more support/defensive Politoed. I'm not sure how much I like running it like this, but I want a good toxic support, and I'm thinking of getting rid of my other toxic user. Protect is always a good utility/scouting/get 6% back move, obviously. Encore however is what is the worst move on this, in my opinion. Half the problem is that I can't predict well, but overhauling this 'mon isn't out of the question.
Keldeo @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Surf
- Hydro Pump
- Hidden Power [Ice]
- Secret Sword
My revenger. I think this is directly off Smogon, and I do like it. The dual water stabs seem redundant but I rarely have needed something else. The scarf pretty much ensures I get the first hit. Hidden Power Ice is for a secondary solution to ddance Dragonite, which is a pretty dangerous force against this team.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
- Stealth Rock
- Leech Seed
- Protect
- Power Whip
No spike was a decision I made, and I haven't felt it affect me too much. This issue is Stealth Rock's hit Dragonite for 25%, and many other sweepers for heavy damage as well, which again is something my team has issues with. It helps Keldeo get a OHKO with HP Ice. Leech Seed is another great utility move that I end up using a lot. Protect is again a great move, and Power Whip is an actual attack, which is mildly useful. This can stall out quite a bit, but the issue is once I get off SR and LS, there not much it does...
Gothitelle @ Choice Specs
Trait: Shadow Tag
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Psychic
- Thunderbolt
- Signal Beam (was Hidden Power [Ice])
- Trick
This is something I'm looking to change. I've found it to be too frail, and Shadow Tag is useful, but not amazing. I like it's movepool, but HP Ice seems redundant, and I have never ended up using Trick.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Wish
- Softboiled
- Seismic Toss
- Toxic
Another I'm thinking about overhauling. It's mildly useful, but Politoed already fills the toxic niche, and Ferrothorn tanks fairly well too, so it doesn't really have a role. If it is replaced, I'm looking for another support Pokemon.
Dragonite (M) @ Life Orb
Trait: Multiscale
EVs: 4 HP / 252 Spd / 252 SAtk
Mild Nature
- Thunder
- Hurricane
- Outrage
- Ice Beam
This is one of my favorites to use. Special Dragonite seems a bit iffy, but the combination of Thunder and Hurricane in rain, as well as a fall back outrage is useful. Ice Beam is another Dragon-killer, but I find he gets outsped against most dragons, and is very frail against their SE attacks. One major switch I am thinking about is into Choice Specs. While it weakens Outrage, I generally end up using Thunder and Hurricane pretty much exclusively right now, and Life Orb is kinda eh.
Major Issues with my team:
Switching into a close combat is very difficult. Only Dragonite resists.
Dragon's in generally destroy this, and I have to play around them with ferrothorn leech seeds.
I find this team runs out of steam quickly. I can get lots of powerful attacks off, but in the end just get worn down.
I don't have a strong physical attacker besides Dragonite.
No Ground types/moves
No spinner really hurts Dragonite