Ladys and gentlemen, I bring to you:
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Akela
Whyyounolineupproperlycubedsymbolihateyougodieinahole <3
It's a battle of a newcomer and an akela (seriously I have like 5 places that could've come from in a collection of uses from Wikipedia)! Who will come out on top of the Cube of Akela-ey victory! Probably not my flavour, that's for sure.
akela said:Pawniard [Lord Zedd] [M]
Impish Nature (+1 Def, -1 SpA)
Type: Dark/Steel
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Human-Like
Abilities:
Defiant (Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (Innate) (Locked): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Physical
Aerial Ace
Dig
Faint Attack
Fury Cutter
Low Sweep
Metal Claw
Psycho Cut
Pursuit
Revenge
Scratch
Sucker Punch
Special
Grass Knot
Other
Leer
Protect
Scary Face
Stealth Rock
Torment
Grimer [Ivan Ooze] [M]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Egg Group: Amorphous
Abilities:
Stench (Innate): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold (Innate): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (Can Be Disabled) (Locked): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Physical
Mud Bomb
Pound
Rock Slide
Shadow Punch
Shadow Sneak
Special
Acid Spray
Flamethrower
Mud-Slap
Poison Gas
Round
Sludge
Thunderbolt
TM/HM
Disable
Double Team
Harden
Haze
Imprison
Minimize
Smoochum [Rita Repulsa] [F]
Bold Nature (+1 Def, -1 Atk)
Types: Ice/Psychic
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Undiscovered
Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn (Innate): This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Hydration (Innate) (Locked): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Physical
Fake Out
Heart Stamp
Lick
Pound
Wake-Up Slap
Special
Confusion
Frost Breath
Powder Snow
Shadow Ball
Other
Fake Tears
Light Screen
Lovely Kiss
Mean Look
Miracle Eye
Protect
Reflect
Sing
Sweet Kiss
Wish
VS
Cube said:Here are my mons for this battle. Thanks for reffing this one too. ^^
Spheal [Squishy] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Ice/Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Thick Fat, Ice Body, Oblivious (DW)
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
LOCKED Oblivious (DW): (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 25
Size Class: 1
Weight Class: 3
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Attacks [18/53]
Aqua Ring
Aqua Tail
Attract
Aurora Beam
Blizzard
Body Slam
Bulldoze
Curse
Defense Curl
Dive
Double Team
Earthquake
Echoed Voice
Encore
Facade
Fissure
Frost Breath
Frustration
Growl
Hail
Hidden Power
Ice Ball
Ice Beam
Icy Wind
Iron Tail
Powder Snow
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sheer Cold
Signal Beam
Sleep Talk
Snore
Spit Up
Stockpile
Strength
Substitute
Super Fang
Surf
Swagger
Swallow
Toxic
Waterfall
Water Gun
Water Pulse
Water Sport
Yawn
Monohm [Pewny] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities: Shield Dust, Static, Overcoat (DW)
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
[LOCKED] Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks [17/74]
Aerial Ace
Attract
Captivate
Charge
Charge Beam
Discharge
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DragonBreath
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Incinerate
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Trick Room
Twister
Volt Switch
Water Pulse
Water Pulse
Waterfall
Weatherball
Wild Charge
Zap Cannon
Cottonee [Fluffy] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Prankster, Infiltrator, Chlorophyll (DW)
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
LOCKED Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 66
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks [18/48]
Absorb
Attract
Beat Up
Charm
Cotton Guard
Cotton Spore
Covet
Double Team
Dream Eater
Encore
Endeavor
Energy Ball
Facade
Fake Tears
Flash
Frustration
Giga Drain
Grass Knot
GrassWhistle
Growth
Helping Hand
Hidden Power
Knock Off
Leech Seed
Mega Drain
Memento
Natural Gift
PoisonPowder
Protect
Razor Leaf
Rest
Return
Round
Safeguard
Seed Bomb
Sleep Talk
Snore
SolarBeam
Stun Spore
Substitute
Sunny Day
Swagger
Switcheroo
Tailwind
Taunt
Tickle
Toxic
Worry Seed
Rules said:3 v 3 Triples LC
Switch = KO
Items: None
Subs: None
Chills: 5
Recoveries: 2
ASB Arena
Order of Operations said:Akela sends out his Pokemon (automatic, no need to post).
Cube sends out and issues 2 orders to each of his mons.
Akela counterorders.
I ref.
You correct me.
Inverse steps 2 and 3, repeat.