Psychic vs. Bird - 3v3 LC Singles


Togepi
-9
5
0/4/2/3/30|12|S1W1
Status: Hustle, Serene Grace
Burned
KO


Dratini
32
-6
3/2/3/2/43|13|S2W1
Status: Shed SKin
1 KOC (Elekid)
KO



Tepig
0
22
4/2/1/2/45|14|S1W1
Status: Blaze
1 KOC (Togepi)
KO


Elekid
-10
18
3/1/3/2/110|15|S1W2
Status: Static
1 KOC (Dratini)
KO



Monohm
81
83
1/3/4/2/60|14|S1W2
Status: Shield Dust, Static
1 KOC (Tepig)
Magnet Rise for 5 actions



Aipom
76
87
4/2/2/1/85|14|S1W2
Status: Run Away, Pickup, Skill Link
Amulet Coin
10% Paralysis

Action 1
Monohm's Thunderbolt
Crit Check (625): 3504 (NO)
Damage: (9 + 3 + 6 - 1.5) = 16.5
EN Check: 7 - 1 = 6

Aipom's Struggle
Paralysis Check (1000): 2311 (NO)
Crit Check (625): 4934 (NO)
Damage: (5 + 6 - 4.5) = 6.5
Recoil: 6.5 * 0.4 = 2.6
EN Check: 5

Static (3000): 1267 (Paralysis Refreshed)

Action 2
Monohm's Dragon Pulse
Crit Check (625): 1141 (NO)
Damage: (9 + 3 + 6 - 1.5) = 16.5
EN Check: 7 - 1 = 6

Aipom's dug into the ground
Paralysis Check (2000): 1350 (PAR)
EN Check: 6

Action 3
Monohm's Thunderbolt
Crit Check (625): 8255 (NO)
Damage: (9 + 3 + 6 - 1.5) = 16.5
EN Check: 7 - 1 = 6

Aipom's Double Hit
Paralysis Check (1500): 528 (PAR)



Monohm
81 - 6.5 = 74.5
83 - (6 + 6 + 6) = 65
1/3/4/2/60|14|S1W2
Status: Shield Dust, Static
1 KOC (Tepig)
Magnet Rise for 2 actions



Aipom
76 - (16.5 + 2.6 + 16.5 + 16.5) = 23.9
87 - 5 = 82
4/2/2/1/85|14|S1W2
Status: Run Away, Pickup, Skill Link
Amulet Coin
5% Paralysis



Monohm
74
65
1/3/4/2/60|14|S1W2
Status: Shield Dust, Static
1 KOC (Tepig)
Magnet Rise for 2 actions



Aipom
24
82
4/2/2/1/85|14|S1W2
Status: Run Away, Pickup, Skill Link
Amulet Coin
5% Paralysis

birdcrest is up to order and hopefully not stall by issuing orders that will only result in struggle.
 
We can't give up yet! Keep going until the end! LEEROY JENKINS!!!!!!!!!!
Dig underground- Power-Up Punch+Double Hit the stadium floor up at Monohm- Cooldown(What I ordered for the previous action)
If fully para'd A1, then push back
 
3 move combinations are illegal. You've been a part of ASB long enough to know 3 move combinations are illegal.

Togepi
-9
5
0/4/2/3/30|12|S1W1
Status: Hustle, Serene Grace
Burned
KO


Dratini
32
-6
3/2/3/2/43|13|S2W1
Status: Shed SKin
1 KOC (Elekid)
KO



Tepig
0
22
4/2/1/2/45|14|S1W1
Status: Blaze
1 KOC (Togepi)
KO


Elekid
-10
18
3/1/3/2/110|15|S1W2
Status: Static
1 KOC (Dratini)
KO



Monohm
74
65
1/3/4/2/60|14|S1W2
Status: Shield Dust, Static
1 KOC (Tepig)
Magnet Rise for 2 actions



Aipom
24
82
4/2/2/1/85|14|S1W2
Status: Run Away, Pickup, Skill Link
Amulet Coin
5% Paralysis

Action 1
Monohm chills

Aipom digs underground
Paralysis Check (500): 8570 (NO)
EN Check: 6

Action 2
Aipom's Dig
Paralysis Check (500): 9529 (NO)
Missed due to Magnet Rise
EN Check: 6 + 4 = 10

Monohm's Dragon Pulse + Dragon Pulse
Crit Check (625): 3563 (NO)
Damage: (9 * 2.25 + 3 + 6 - 1.5) = 27.75
EN Check: (7 + 7 + 4) * 1.75 - 1 = 30.5



Monohm
74
65 + 12 - 30.5 = 46.5
1/3/4/2/60|14|S1W2
Status: Shield Dust, Static
2 KOC (Tepig, Aipom)



Aipom
24 - 27.75 = -3.75
82 - (6 + 10) = 66
4/2/2/1/85|14|S1W2
Status: Run Away, Pickup, Skill Link
Amulet Coin
KO



Monohm
74
46
1/3/4/2/60|14|S1W2
Status: Shield Dust, Static
2 KOC (Tepig, Aipom)



Aipom
-4
66
4/2/2/1/85|14|S1W2
Status: Run Away, Pickup, Skill Link
Amulet Coin
KO

Rainman Legends is the victor!

Payout:
Rainman Legends: 3 CC
-Dratini: 1 EC/2 MC/1 AC + 1 KOC
-Monohm: 1 EC/2 MC/1 AC + 1 KOC
-Togepi: 1 EC/2 MC/1 AC
birdcrest: 4 CC
-Tepig: 1 EC/2 MC/1 AC + 1 KOC
-Aipom: 1 EC/2 MC/1 AC
-Elekid: 1 EC/2 MC/1 AC + 1 KOC
akela: 10 UC
 
You did not understand my flavor. Aipom was supposed to stay underground and use the PuP+Double Hit combo on the ground above Aipom to knock it at Monohm, then cool down A3.
 
you can't pull of stupid combos like that, if aipom goes underground, it can only go above ground using dig or dig in a combo. Using PuP+Double Hit while underground means your using a 3 move combination. If you wanted aipom to use dig (attack) on a1, say it without being so ambiguous that it sounds like you wanted it to suspend dig a1
 
I will say this once and only once. If you issue orders that are not 100% clear to the referee, that is your fault. If you issue orders that break the mechanics of ASB for whatever reason, that is your fault. If you do not like the fact that I refuse to give you special treatment, that is your own problem. Do not seek out special treatment if you cannot handle being denied special treatment. You are lucky I allowed you to use Dig at all A2 instead of forcing struggle.
 

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