Profiles Profile: Yarnus of Bethany

Trainer Name: Yarnus
Pokemon: Lickilicky, Ambipom, Fearow, Sawsbuck , Snorlax, PorygonZ, Ditto, Togetic, Miltank, Persian, Castform, Girafarig, Kecleon, Togetic, Cleffa, Slakoth, Starly, Minccino, Buneary, Scratchet
W/L/T: 21-11-1
To get: Blissey, Ursaring, Spinda, Kangaskhan, Regigigas
Trainer Counter: 33
Universal Counter : 23
Roleplays:
http://www.smogon.com/forums/showthread.php?t=3466799&page=2
http://www.smogon.com/forums/showthread.php?t=3458147&page=4





Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
Other Items:
Metal Powder
Full Incense
Exp Share
Expert Belt
Leftovers
Everstone
Smoke Ball
Silk Scarf


Lickilicky(*) Yum! (M)
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43
Total Ranks: 15
Size Class: 3
Weight Class: 5
EC: 6/6
MC: 13
DC: 5/5
51 Attacks Attacks:
Lick(*)
Wrap(*)
Supersonic(*)
Defense Curl(*)
Knockoff(*)
Stomp(*)
Disable(*)
Me First
Refresh
Wring Out
Power Whip
Bodyslam(*)
Zen Headbutt(*)
Muddy Water(*)
Counter
Bind
Endure
Bide
Belly Drum
Mud Slap
Sleep Talk
Icy Wind
Block
Mimic
Flamethrower(*)
Ice Beam(*)
Thunder Bolt (*)
Rock Slide
Bulldoze
Earthquake
Fire Blast
Sandstorm
Substitute
Dig
Protect
Surf
Shadow Ball
Incinerate
Focus Punch
Solar Beam
Dragon Tail
Focus Blast
Toxic
Rest
Hyper Beam
Attract
Rain Dance
Thunder
Hidden Power (7, Ground)
Work Up
Explosion
Skull Bash


Ambipom(*) Pow! (M)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Technician: Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link: (Innate)(unlocked) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Total Ranks:19
Size Ranks: 2
Weight Rank: 2
EC: 6/6
MC: 10
DC: 5/5
19 Attacks
Attacks:
Scratch(*)
Tail Whip(*)
Sand Attack(*)
Astonish(*)
Baton Pass(*)
Tickle(*)
Fury Swipes(*)
Swift(*)
Screech(*)
Agility
Last Resort
Double Hit
Fake Out(*)
Revenge(*)
Bounce(*)
Mimic
Role Play
Low Sweep
Double-Slap
Foul Play
Gunk Shot
Knocj Off
Spite
Metronome
Double Edge(*)
Fire Punch(*)
Ice Punch(*)
Thunder Punch
Seed Bomb
Brick Break
Counter
Taunt
Protect
U-turn
Dig
Endure
Snatch
Pursuit
Aerial Ace
Focus Punch
Shadow Claw
Thunder Wave
Substitute
Double Team
Toxic
Acrobatics
Hone Claws
Return


Sawsbuck [Stomp!] (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Normal/Grass
Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Chlorophyll: Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace: (locked)Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 4
DC: 5/5
Moves:
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Aromtherapy
Nature Power
Mega Horn
Horn Leech
Seed Bomb
Energy Ball
Agility
Grass-Whistle
Synthesis
Baton Pass
Odor Sleuth
Worry Seed
Bounce
Giga Drain
Sleep Talk
Double-Edge
Substitute
Wild Charge
Solar Beam
Sunny Day
Shadow Ball
Light Screen
Toxic
Safeguard
Hidden Power Water 7
Rock Smash
Thunder Wave
Work Up


Snorlax [Zzz!] (M)
Nature: Impish (+1 Def, -1 Spa)
Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Immunity: Type: Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 125
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 30
Size Class: 4
Weight Class: 9
Base Rank Total: 22
EC: 6/6
MC: 12
DC: 5/5
Moves:
Metronome
Odor Sleuth
Tackle
Belly Drum
Yawn
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Snatch
Swallow
Crunch
Giga Impact
Double-Edge
Rollout
Headbutt
Counter
Substitute
Zen Headbutt
Thunder Punch
Ice Punch
Fire Punch
Whirlwind
Seed Bomb
Gunk Shot
After You
Mega Punch
Mimic
Fissure
Superpower
Sleep Talk
Last Resort
Self-Destruct
Earthquake
Focus Punch
Rock Slide
Facade
Protect
Double Team
Endure
Brick Break
Smack Down
Bide
Reflect
Wild Charge
Skull Bash
Swagger
Water Gun
Rock Smash


PorygonZ [Zap!] (Genderless)
Nature: Modest (+1 SpA, -Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities :
Adaptability: Type: Innate The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 10
DC: 5/5
Moves:
Trick Room
Nasty Plop
Conversion
Conversion 2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Zap Cannon
Defense Curl
Discharge
Lock On
Magic Coat
Tri Attack
Hyper Beam
Embargo
Endure
Ice Beam
Thunderbolt
Signal Beam
Pain Split
Foul Play
Uproar
Trick
Wonder Room
Gravity
Dark Pulse
Mimic
Electroweb
Shock Wave
Sleep Talk
Toxic
Psychic
Protect
Reflect
Solar Beam
Double team
Thunder Wave
Substitute
Psyshock
Shadow Ball
Hidden Power (Fire, 7)
 
Last edited:

Miltank (Moo!) [F]
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Scrappy: Type: Innate This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Sap Sipper(locked): Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
MC: 2
DC: 4/5
Moves:
Tackle
Growl
Defense Curl
Stomp
Milk Drink
Bide
Rollout
Body Slam
Endure
Hammer Arm
Counter
Heart Stamp
Helping Hand
After You
Iron Head
Fire Punch
Ice Punch
Protect
Double Team
Thunder Punch
Sleep Talk
Earthquake
Rest
Stealth Rock


Fearow (Peck!) Male
Nature: Naughty(+1 attack, -1 special defense)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sniper: Type: Innate This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Stats :
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 100
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC:28
DC: 5/5
Moves:
Peck
Growl
Leer
Fury Attack
Pursuit
Pluck
Aerial Ace
Mirror Move
Agility
Drill Peck
Drill Run
Quick Attack
Steel Wing
Sky Attack
Roost
Heat Wave
Whirlwind
U-Turn
Return
Bide
Substitute
Double Team
Secret Power
Fly

[pimg]132[/pimg]
Ditto (Plop!)
Nature: Serious (no effect on stats)

Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus

Abilities: Limber, Imposter
Limber: Type: Innate This Pokemon’s body is well trained and immune to paralysis.
Imposter: (unlocked) Type: Innate This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

DC: 5/5

Moves:
Transform


Persian [Hiss!] (F)
Nature: Naughty +1 in attack -1 in Sp.Def
Type: Normal
Normal STAB: adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Limber:
Type: Innate This Pokemon’s body is well trained and immune to paralysis. P
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.[/SIZE]
Unnerve (DW) (Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 115
Size Class: 2
Weight Class: 3

EC: 6/6
MC: 7
DC: 5/5

Attacks:
Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Faint Attack
Screech
Switcheroo
Taunt
Slash
Night Slash
Feint

Hyponisis
Snatch
Foul Play
Assist
Thunderbolt

Work Up
Endure
U-turn
Torment
Bide
Return
Dig


Castform (Drip!) {F}
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Forecast:
(Type: Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. Reduces the Energy Cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm damage.
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 60 (-)

Size Class: 1
Weight Class: 1
Base Rank Total: 18

MC: 12

Moves:
Tackle
Ember
Water Gun
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail

Disable
Future Sight
Hex

Protect
Flamethrower
Scald


Kecleon (Boo!) {M}
Nature: Quiet (+1 SpA, -1 Spe)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Color Change: (Type: Can be Activated) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 3 (+)
SpD: 5
Spe: 34 (-)

WC: 2
SC: 2
BST: 17

MC: 14

Moves:
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Faint Attack
Fury Swipes
Feint
Psybeam
Screech
Shadow Sneak
Slash

Disable
Fake Out
Recover

Dig
Thunder Wave
Double Team


Girafarig (...!) {F}
Nature: Mild (+1 SpA, -1 Spe)

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: 3
Def: 2 (-)
SpA: 4 (+)
SpD: 3
Spe: 85

Size Class: 4
Weight Class: 3
Base Stat Total: 18

MC: 5
DC: 2/5

Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Stomp
Agility
Psybeam
Baton Pass

Future Sight
Mirror Coat
Razor Wind

Thunderbolt
Shadow Ball
Energy Ball
 
Last edited:

Buneary (Boing!) {F}
Nature: Adamant (+1 Atk, -1 SpA)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
DW: (Locked)
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Stats:
HP: 90
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Stat Total: 14
EC: 2/6
MC: 15
DC: 2/5
Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Quick Attack
Jump Kick
Copycat
Encore
Fake Out
Dig
Thunder Wave
Substitute


Scratchet [To be named later] (M)
Nature: Quiet (+1 SpA, -15% speed, -10% evasion)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Baton Pass
Stealth Rock
Roost
Return
Brick Break
Aerial Ace


Slakoth (Yawn!) {M}
Nature: Adamant (+1 Atk, -1 SpA)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Truant: (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.
Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Stat Total: 12
EC: 1/9
MC: 3
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
After You
Hammer Arm
Night Slash
Protect
Double Team
Substitute


Starly (Screech!) {F}
Nature: Impish (+1 Def, -1 SpA)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats:
HP: 90
Atk: 2
Def: 3 (+)
SpA: 1 (-)
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Stat Total: 12
EC: 2/9
MC: 5
DC: 2/5
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Double-Edge
Pursuit
Revenge
U-Turn
Substitute
Fly


Minccino (Aww!) {F}
Nature: Adamant (+1 Atk, -1 SpA)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
DW Ability: Locked
Skill Link: Type: Innate This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Stat Total: 13
EC: 2/6
MC: 5
DC: 2/5
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Sing
Tail Slap
Aqua Tail
Endure
Iron Tail
Protect
Dig
U-Turn


Togetic [Whoosh!] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial
Abilities:
Hustle: Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (locked) Type: Innate This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 5/9
MC: 3
DC: 3/5
Moves:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Psycho Shift
Future Sight
Morning Sun
Magic Coat
Protect
Shadow Ball
Thunder Wave
Flamethrower


Ding! (Cleffa) [F]
Nature: Serious
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm: Type: Innate This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: Type: Innate This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard: (locked) Type: Innate The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/9
MC: 2
DC: 1/5
Moves:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Belly Drum
Stored Power
Wish
Toxic
Protect
Fire Blast
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top