I was remaking this team that was killer about a year ago, probably the favorite team ive ever played with becaus eof its ability to hold momentum, the team Ive made is working really well but has some major flaws and im looking for community feedback.
Here is then original squad
https://pokepast.es/2b8406227ac473f5
Toxtricity @ Choice Specs
Ability: Punk Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overdrive
- Boomburst
- Sludge Wave
kept from the original team, its designed to be a the wall breaker, the high ammounts of ground types do make things a little tricky for it but ive found boomburst can handle those pretty well. it breaks through a lot of common walls in the tier pretty nicely. specs is given to maximize damage output.
Toxapex @ Eject Button
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Recover
- Haze
- Scald
kept from the original team, its a pex, its a fat wall. deals with a lot of big offensive threats in the tier, one of my favs that it handles well is rapid strike urshifu, i think it still fits well. the eject button is to allow it to keep momentum up in the game so it doesnt allow big threats to come in, you switch it in, it eats a hit, then you send a revenge killer out to keep the offensive pressure up.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- U-turn
- Defog
- Roost
really good set from the original, deals with a lot of major threats, I like body press a lot because it allows it to 1v1 bisharp which would otherwise be a big problem to this team. it does wall rillaboom and garchomp pretty good but cant hit hard back, maybe protective pads would be good?
Barraskewda @ Choice Scarf
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Psychic Fangs
- Flip Turn
meant to replace cinderace. obviously its not as good as cinderace but it has come in clutch in certain situations, I like the scarf as its good for suprising foes, it outspeeds mons you wouldnt expect it to like zeraora and dragapult, im probably going to end up swapping psychic fangs for crunch as other mons can already deal with toxapex good enough. Close combat is for dealing with ferrothorn and kyurem after a bit of chip. the reason I chose barraskewda at well is for its stab in flipturn, a stab momentum changing move
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
replacing silvally, its basically just a better version of silvally ground, it deals with everything silvally can and it can set up rocks too. its ability is a nice touch that allows it to deal with some top physical threats, knock off is there as a filler move but toxic may be better to be honest.
Blissey @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Thunder Wave
- Teleport
replacing reuniclus. reuniclus can hit harder but I liked having teleport on this mon thats why I made the swap, as reuniclus isnt quite as tanky, it also deals better with dragapult and gengar than reuniclus could and it can also slow down hydreigon pretty good which was a huge threat to the old team.
Things I want to keep up with the team for changes
Im super open to changes but I just dont want anything to be a momentum sink too much, so keep that in mind when giving suggestions please :)
Big threats to the team:
Rillaboom is a pretty big problem to the team cause grassy glide destroys momentum with barraskewda, it also outspeeds toxtricity and it can sd in the face of corviknight. this thing im for sure going to need a better way of dealing with it
garchomp has also been a big problem, best way ive found of dealing with it is just earthquaking it with lando for chip and then scrambling to clean it up other ways like with boom burst for example, but many garchomps run rest which makes it tougher, maybe special silvally with earthpower and icebeam would be better than lando? im not sure.
trapping heatran has also been a struggle for this team as it can deal with blissey pretty good, but its not too hard to outplay as I can use lando and the eject button on pex helps ATON
also a big threat that can kind of just plow through the team, and unfortunately barraskewda cant do much about it.
I really want to make this squad super solid, any feedback appreciated but I want to focus on keeping the original element of the voltturn strategy :)
Here is then original squad
https://pokepast.es/2b8406227ac473f5
Toxtricity @ Choice Specs
Ability: Punk Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overdrive
- Boomburst
- Sludge Wave
kept from the original team, its designed to be a the wall breaker, the high ammounts of ground types do make things a little tricky for it but ive found boomburst can handle those pretty well. it breaks through a lot of common walls in the tier pretty nicely. specs is given to maximize damage output.
Toxapex @ Eject Button
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Recover
- Haze
- Scald
kept from the original team, its a pex, its a fat wall. deals with a lot of big offensive threats in the tier, one of my favs that it handles well is rapid strike urshifu, i think it still fits well. the eject button is to allow it to keep momentum up in the game so it doesnt allow big threats to come in, you switch it in, it eats a hit, then you send a revenge killer out to keep the offensive pressure up.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- U-turn
- Defog
- Roost
really good set from the original, deals with a lot of major threats, I like body press a lot because it allows it to 1v1 bisharp which would otherwise be a big problem to this team. it does wall rillaboom and garchomp pretty good but cant hit hard back, maybe protective pads would be good?
Barraskewda @ Choice Scarf
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Psychic Fangs
- Flip Turn
meant to replace cinderace. obviously its not as good as cinderace but it has come in clutch in certain situations, I like the scarf as its good for suprising foes, it outspeeds mons you wouldnt expect it to like zeraora and dragapult, im probably going to end up swapping psychic fangs for crunch as other mons can already deal with toxapex good enough. Close combat is for dealing with ferrothorn and kyurem after a bit of chip. the reason I chose barraskewda at well is for its stab in flipturn, a stab momentum changing move
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
replacing silvally, its basically just a better version of silvally ground, it deals with everything silvally can and it can set up rocks too. its ability is a nice touch that allows it to deal with some top physical threats, knock off is there as a filler move but toxic may be better to be honest.
Blissey @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Thunder Wave
- Teleport
replacing reuniclus. reuniclus can hit harder but I liked having teleport on this mon thats why I made the swap, as reuniclus isnt quite as tanky, it also deals better with dragapult and gengar than reuniclus could and it can also slow down hydreigon pretty good which was a huge threat to the old team.
Things I want to keep up with the team for changes
Im super open to changes but I just dont want anything to be a momentum sink too much, so keep that in mind when giving suggestions please :)
Big threats to the team:
Rillaboom is a pretty big problem to the team cause grassy glide destroys momentum with barraskewda, it also outspeeds toxtricity and it can sd in the face of corviknight. this thing im for sure going to need a better way of dealing with it
garchomp has also been a big problem, best way ive found of dealing with it is just earthquaking it with lando for chip and then scrambling to clean it up other ways like with boom burst for example, but many garchomps run rest which makes it tougher, maybe special silvally with earthpower and icebeam would be better than lando? im not sure.
trapping heatran has also been a struggle for this team as it can deal with blissey pretty good, but its not too hard to outplay as I can use lando and the eject button on pex helps ATON
also a big threat that can kind of just plow through the team, and unfortunately barraskewda cant do much about it.
I really want to make this squad super solid, any feedback appreciated but I want to focus on keeping the original element of the voltturn strategy :)