http://www.smogon.com/forums/threads/s0l1d-g0ld-and-p2x7-flash.3499126/#post-5205382 + 1 CC, stockpiling.
Protowatt spends 3 MC and 1 KOC, plus 2 UC as MC to learn Volt Switch, (XY TM) Hail (XY TM), and Rain Dance. (XY TM)
Summary:
Me:
+ 1 CC, - 2 UC
Protowatt:
EC: 3 --> 4
MC: 0 --> 3 --> 4 --> 6 --> 0
DC: 3 --> 4
KOC: 0 --> 1 --> 0
+ Volt Switch, + Hail, + Rain Dance
Edit:
http://www.smogon.com/forums/thread...c-in-texas-such-name-puns.3498198/#navigation + 1 UC stockpiling
http://www.smogon.com/forums/thread...n-the-middle-someoneelse-vs-geodude6.3499043/ + 3 UC stockpiling
Summary:
Me:
+ 4 UC
2nd Edit:
http://www.smogon.com/forums/threads/skiddo-vs-gligar-fight.3498812/ + 3 UC stockpiling
Summary:
Me:
+ 3 UC
3rd Edit:
Spending 6 UC on a Mudkip, a Tentacool, and a Slowpoke.
Mudkip (Mudkip) (M)
Nature: Brave
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent
Damp (HA Locked)
Stats:
Hp: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves:
Tackle
Growl
Mud Slap
Water Gun
Bide
Foresight
Mud Sport
Avalanche
Barrier
Counter
Mirror Coat
Yawn
Protect
Dig
Rest
Sludge Wave
Scald
Radioactive (Tentacool) (M)
Nature: Modest
Type: Water/Poison
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Clear Body
Liquid Ooze
Rain Dish (HA Locked)
Stats:
Hp: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Moves:
Poison Sting
Acid
Supersonic
Wrap
Water Gun
Toxic Spikes
Bubble Beam
Confuse Ray
Haze
Knock Off
Mirror Coat
Rapid Spin
Toxic
Venoshock
Protect
Ice Beam
Surf
Slowpoke (Slowpoke) (M)
Nature: Relaxed
Type: Water/Psychic
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious
Own Tempo
Regenerator (HA Locked)
Stats:
Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-15% speed, -10% evasion)
Size Class: 2
Weight: Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Moves:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Block
Future Sight
Me First
Sleep Talk
Zen Headbutt
Psyshock
Ice Beam
Earthquake
Flamethrower
Grass Knot
Summary:
Me:
-6 UC, + 1 Mudkip, + 1 Tentacool, + 1 Slowpoke
Protowatt spends 3 MC and 1 KOC, plus 2 UC as MC to learn Volt Switch, (XY TM) Hail (XY TM), and Rain Dance. (XY TM)
Summary:
Me:
+ 1 CC, - 2 UC
Protowatt:
EC: 3 --> 4
MC: 0 --> 3 --> 4 --> 6 --> 0
DC: 3 --> 4
KOC: 0 --> 1 --> 0
+ Volt Switch, + Hail, + Rain Dance
Edit:
http://www.smogon.com/forums/thread...c-in-texas-such-name-puns.3498198/#navigation + 1 UC stockpiling
http://www.smogon.com/forums/thread...n-the-middle-someoneelse-vs-geodude6.3499043/ + 3 UC stockpiling
Summary:
Me:
+ 4 UC
2nd Edit:
http://www.smogon.com/forums/threads/skiddo-vs-gligar-fight.3498812/ + 3 UC stockpiling
Summary:
Me:
+ 3 UC
3rd Edit:
Spending 6 UC on a Mudkip, a Tentacool, and a Slowpoke.
Mudkip (Mudkip) (M)
Nature: Brave
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent
Damp (HA Locked)
Stats:
Hp: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves:
Tackle
Growl
Mud Slap
Water Gun
Bide
Foresight
Mud Sport
Avalanche
Barrier
Counter
Mirror Coat
Yawn
Protect
Dig
Rest
Sludge Wave
Scald
Radioactive (Tentacool) (M)
Nature: Modest
Type: Water/Poison
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Clear Body
Liquid Ooze
Rain Dish (HA Locked)
Stats:
Hp: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Moves:
Poison Sting
Acid
Supersonic
Wrap
Water Gun
Toxic Spikes
Bubble Beam
Confuse Ray
Haze
Knock Off
Mirror Coat
Rapid Spin
Toxic
Venoshock
Protect
Ice Beam
Surf
Slowpoke (Slowpoke) (M)
Nature: Relaxed
Type: Water/Psychic
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious
Own Tempo
Regenerator (HA Locked)
Stats:
Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-15% speed, -10% evasion)
Size Class: 2
Weight: Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Moves:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Block
Future Sight
Me First
Sleep Talk
Zen Headbutt
Psyshock
Ice Beam
Earthquake
Flamethrower
Grass Knot
Summary:
Me:
-6 UC, + 1 Mudkip, + 1 Tentacool, + 1 Slowpoke
Last edited: