I nominate (mega) Aggron for C rank. Filter on a Steel-type + amazing power. It needs Trick Room for support, but heck it's still very strong
Hydreigon was mainly used with LO, so I think it stays a fantastic Pokemon this generation. Latias never used DM, but yeah I guess Latios is a bit more limited. It was popular to run LO or Ebelt on Latios though, so I don't think hey all die.With DragonGem's gone are any of the dragons really worth using? I have very limited experience with Doubles this gen, but last gen it was all about the DragonGem Draco Meteor. With that gone is there really any point using Salamence, Hydreigon, Lati@s, etc? Seems like they are E rank or worse.
Garchomp is always going to be good because of stab EQ, great typing, bulk, and speed.
Kingdra is basically only useable on rain teams which are overall worse now with CharY existing.
All the other dragons don't seem to 'do' anything. Why use Salamence instead of an intimidate user with a better stab like Gyarados, Mawille, Arcanine, etc? Why use Hydreigon or Lati@s when your best stabs are 80/85/90 base power moves that are often only hitting for neutral damage? I mean I guess you could run specs DracoMeteors but if that were enough to make a pokemon good then we'd see way more Specs Overheats and whatnot.
Aroma VeilAromatisse down to B rank imo
Unless you can explain what this thing does besides set Trick Room and hit kinda weak...
In general, Aromatisse is in A Rank because it is one of the best TR setters out there. Thanks to its Fairy-typing, it resists Bug- and Dark-types attacks, two attacking types that would scare the majority of TR setters. It also has a usable base 99 SpA alongside Moonblast/Dazzling Gleam (Psychic/TBolt/Energy Ball can theoretically provide some coverage, though TBolt is probably the only one worth using since it hits Steel-types neutrally). Add in Heal Pulse, Dual Screens, and Misty Terrain (which is basically a pseudo-Safeguard with some additional effects), and Aromatisse makes for a solid thorn in the opponent's side. I'm supporting it should remain in A. I do see some validity in B Rank since it tends to be pretty predictable, though.Trevenant up to A rank imo
Trevenant was S rank. That was obviously too high, but B rank? This thing is amazing at what it needs to do, both such wow and treeck room are great sets that no other pokemon can do successfully.
Aromatisse down to B rank imo
Unless you can explain what this thing does besides set Trick Room and hit kinda weak...
Aroma Veil isn't really that big of an ability though...
Pokemon belong in A rank if they can perform several roles decently, or one role very well. Aromatisse is in the second category - since with its ability, it can pretty much guarantee Trick Room for a partner like Chandelure, and it obviously appreciates TR too. It is somewhat reminiscent of Amoonguss in that regard, in that it can both guarantee and exploit a partner's TR.I do see some validity in B Rank since it tends to be pretty predictable, though.
Fighting-STAB is resisted by a lot of Pokemon in this metagame. And Rock Slide / Stone Edge isn't enough to get past a lot of those Pokemon, pretty much any Fairy and Ghost type beats it. Even those that it hits super-effectively as they outspeed and OHKO you back e.g. Talonflame, Charizard Y, and the former is a bitch even if TR is up. Doesn't help that it's vulnerable to Intimidate, Burn, and the common Follow Me / Rage Powder users. It also faces competition from a lot of bulky physical attackers this generation; Mega Heracross shares its Fighting-type and also enjoys good bulk but has even higher attack and better coverage (at least till Conk gets Ice Punch), Mega Kangashan and Mawile also have power, bulk, and priority, and the latter is a brilliant TR abuser. For non-Mega Evos, Aegislash, Scizor, and Aegislash. Iron Fist > Sheer Force as it boosts your main attacks; you should never be using Sheer Force. Smart players can also recognise the difference between a Iron Fist boosted attack and a Guts one (Online calculators exist too), and will know when to burn it or not; if in doubt, most run Iron Fist, so they are usually safe burning it anyways. Admittedly, it was one of those Pokemon that I was unsure about B/A rank, though I feel B is more appropriate (B+ to be more precise). There also isn't much variety with Conkeldurr - you know it's going to have Mach Punch, either Drain Punch or Hammer Arm, a coverage attack, and Detect, with max Atk EVs and remainder in bulk. Item choice can vary admittedly - LO, Lum Berry and Sitrus (I have won matches because of Sitrus), but not enough to provide major deviation.I see no reason Conkeldurr should be less than A rank. Iron Fist is great yes, but so is Sheer Force (LO Sheer Force amaze), and the possibility of Guts makes it extremely risky to try Burning it. I prefer an Adamant or Brave set with max HP/Atk, and Drain Punch/Mach Punch/Detect/Ice Punch (Bank is in like 2 weeks guys), with Iron Fist, holding either LO or a Lum Berry (sleep sucks). It's insanely powerful, works well in AND OUT of Trick Room thanks to powerful priority, bulky as all get out naturally, and can seriously pressure opponents with a wide variety if viable sets, making it very hard to actually predict the set you're facing.
A Rank pls.
Crobat - C-rank. There's the Choice Band set and a Brave Bird / Taunt / Protect / Filler set (sadly it's missing Super Fang and Tailwind prebank). Brave Bird is great for its neutral coverage, and combined with Speed, is the main appeal for using Crobat. It's big issue is that, which makes it difficult to choose Crobat over Talonflame, who hits harder as it can afford to use an Adamant nature whilst also being faster and can move Speed EVs into HP if it wants to be bulkier. Crobat has a better defensive typing, but both still lose to Rock-types and the most common Water-type (Rotom-W), whilst Crobat's Cross Poison on the Choice Band set doesn't make much of a difference in taking down Fairies compared to CB Brave Bird. Inner Focus isn't enough to compensate for the joys of Gale Wings, not being useless when paralysed or under TR, and being immune to burn. Crobat is a good Pokemon, but outclassed by Talonflame.
Neither Talonflame nor Crobat can do anything to Heatran anyway >.<The thing with Crobat is how Infiltrator now goes passed Subs, so it definitely has that small advantage over Talonflame against common Sub users like Heatran.
Super Fang in like a week.Neither Talonflame nor Crobat can do anything to Heatran anyway >.<
252+ Atk Shuca Berry Talonflame Natural Gift (80 BP Ground) vs. 252 HP / 0 Def Heatran: 268-316 (69.4 - 81.8%) -- guaranteed 2HKONeither Talonflame nor Crobat can do anything to Heatran anyway >.<
Golduck is an interesting pick, and Simple Beam gimmicks are my favorite thing ever...Hello! I'm kind of new here, and so I just thought that since a lot of people were nominating pokemon, I would like to share my opinion on who I think is viable.
I would like to nominate Golduck for C Rank. Why is mainly because of his access to the ability Cloud Nine, which negates weather effects. These effects could be damage from Sandstorm or Hail, raised stats for certain types of pokemon (Sandstorm boosts the SpDef. of all Rock pokemon), or the abilities of other pokemon that rely on weather (Swift Swim, Sand Rush, Solar Power, etc.). Since weather has been such a strong force in Doubles for quite some time, having a pokemon that can negate weather effects might give you a much needed edge.
However, Golduck's stats are somewhat low and, while he can perform good offensively, he lacks some good bulk (80/78/80) that he may need for certain stituations. Despite these setbacks, Golduck still can perform well with a variety of different roles: from being a fast special sweeper, to taking more of a support-based position.
Golduck also has a great variety of moves to use to fill whatever role that is needed. Soak is one of the best moves that Golduck has, as it can lower the damage for a STAB-boosted move the opposing pokemon may be using, as well as eliminating any large number of resistances the opponent's pokemon may have. With Gen 6 giving Psyduck/Golduck two new useful egg moves, Clear Smog and Simple Beam, I could see Golduck taking a spot as a supporter.
I've tried Golduck on a team I've made for Doubles in PS, and it has done beautifully, sometimes giving me a much-needed edge against the opponent. This is the set I run:
(Golduck) (M) @ Leftovers
Ability: Cloud Nine
EVs: 252 Spd / 76 HP / 80 Def / 64 SDef / 36 SAtk
Timid Nature
- Scald
- Soak
- Psych Up
- Simple Beam
As you can see, I run more of a supporter and, with half of my team having some strength against water, he fills that role nicely.
Golduck has other good moves, but I'll refrain from talking anymore since this post is already so long. So, I think Golduck should be in C-Rank, and that's all I have to say.
I know the EVs seem somewhat random, but it's quite necessary. It could also be because of this dumb habit I have with PS where if I'm able to make both the Def and SpDef equal, then I'll do that (Really, I do that). But seriously, it helps out a lot (though that might be hard to accomplish getting those EVs in-game considering I have to be almost exact with them).Golduck is an interesting pick, and Simple Beam gimmicks are my favorite thing ever...
Your EVs are a bit random. Mind explaining them? Also, you'd be better off in most cases dropping those Def/SpDef EVs into HP.
Usually, if you're going to do Bulk, it's better to go all in HP first. If you want Speed, you'd pick a speed benchmark and creep it by a point or two, like outspeeding max speed base 70's for Politoed/Breloom, or neutral base 100's like Charizard Y. After those 2 have been looked into, you usually go for attack/special attack EVs.I know the EVs seem somewhat random, but it's quite necessary. It could also be because of this dumb habit I have with PS where if I'm able to make both the Def and SpDef equal, then I'll do that (Really, I do that). But seriously, it helps out a lot (though that might be hard to accomplish getting those EVs in-game considering I have to be almost exact with them).
Thanks for the tips. I'll be sure to use them when I'm building a team, both on PS and in-game.Usually, if you're going to do Bulk, it's better to go all in HP first. If you want Speed, you'd pick a speed benchmark and creep it by a point or two, like outspeeding max speed base 70's for Politoed/Breloom, or neutral base 100's like Charizard Y. After those 2 have been looked into, you usually go for attack/special attack EVs.
Slowking can tank a physical hit with WoW or Intimidate support and also gets Nasty Plot(not nearly as relevant). Snarl/Struggle Bug support is asking for much more. There's not much other difference than that, but just a single difference in Slowking's favor makes Slowbro outclassed and a lot less viable.I think Slowbro deserves a spot alongside Slowking. He can do what Slowking can do, except for tanking Special moves, but he can take physical moves that slowking cannot. With good STAB coverage, Slowbro can be a threat in TR teams. Plus support in the form of TR and will-o-wisp, he can cripple most physical threats in the list.