I've been thinking about displaying pokemon/attacks in terms of "Power rating" and "Bulk rating".
"Power rating" would be the percentage damage against a neutral enemy with 100/100 defenses, 31/31 IVs, 0/0 EVs, and neutral Nature, in the tooltips for attacks (for most attacks, it would be a range for the 85-100 modifier).
And then "bulk rating" would be how bulky you are, as a percentage relative to a pokemon with 100/100 defenses (etc), in tooltips for pokemon (your opponents' bulk would be a range). You'd have separate "physical bulk rating" and "special bulk rating".
So if your power rating was higher than your opponent's bulk rating, it would be a 1HKO. Otherwise it wouldn't. At the edges, there might be rounding issues, but for the most part, it would be simple and easy to understand. It'd also be useful to have a combined number so you don't have to worry about attack boosts vs base power boosts vs damage boosts (which are currently represented somewhat confusingly).
Before we move forward, though, I'd like to see what everyone else thinks.
"Power rating" would be the percentage damage against a neutral enemy with 100/100 defenses, 31/31 IVs, 0/0 EVs, and neutral Nature, in the tooltips for attacks (for most attacks, it would be a range for the 85-100 modifier).
And then "bulk rating" would be how bulky you are, as a percentage relative to a pokemon with 100/100 defenses (etc), in tooltips for pokemon (your opponents' bulk would be a range). You'd have separate "physical bulk rating" and "special bulk rating".
So if your power rating was higher than your opponent's bulk rating, it would be a 1HKO. Otherwise it wouldn't. At the edges, there might be rounding issues, but for the most part, it would be simple and easy to understand. It'd also be useful to have a combined number so you don't have to worry about attack boosts vs base power boosts vs damage boosts (which are currently represented somewhat confusingly).
Before we move forward, though, I'd like to see what everyone else thinks.