TABLE OF CONTENTS:
1. Introduction
2. Team + Description
3. Team usage tips
4. Threat List
5. Shoutouts
6. Other Teams
7. Outro & Conclusion
1. INTRODUCTION
Sup guys, today I'm back with another team, and this one is one of my favorite playstyles: rain. I absolutely love rain mainly for the fact that we have Barraskewda, who outspeeds everything except Scarf Regieleki which I've never seen in a competitive scene. It abuses everything with its moveset. Currently I'm at the highest the team reached which is 1600 ELO. This team is very offensive, as we only have Pelipper as a passive defensive mon, since Lando and Ferro can deal damage. Let's get into the team!
2. TEAM + DESCRIPTION
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Defog
- Roost
- Scald
- U-turn
Role / General Tips: Pelipper is our Rain setter and also our Defogger. It's main role is to set rain and then pivot out using U-turn. You don't want to bring it in too often when rocks are up, as it will get severely chipped and the team isn't really weak to rocks anyways.
Item: Damp Rock to increase rain turns as much as possible.
Moves: These are the normal moves, Defog to clear hazards and screens, Roost for reliable recovery and longetivity, Scald for damage output and the lucky burn chance, and U-turn for mandatory pivoting.
EVs & Nature: Bold nature with max HP and Def help it be pretty bulky and take on some physical attackers.
Other Options: If you don't really use Defog much, and don't care about hazards, you can run Toxic or Hurricane on the first moveslot.
Barraskewda @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Flip Turn
- Crunch
Role / General Tips: Barraskewda is the team's main breaker and also speed control and revenge killer.
Item: I'm running Life Orb over Band, cause it helps in endgame scenarios where Skewda means everything and if it locks into a move, it can't win. However, Life Orb is flexible.
Moves: Liquidation is the most spammable move, and it hits very hard even if the opposing poke resists it. Flip Turn is for pivoting and you'll be clicking that most of the time. Close Combat is there for Steels such as Ferrothorn and Kartana, and Crunch is for mandatory for Dragapult and the Slowtwins.
EVs & Nature: Maximum attack & speed and Adamant since it outruns everything in rain anyways, so no use of Jolly.
Other Options: Band can also be used instead of Orb.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 Spe
Relaxed Nature
- Spikes
- Leech Seed
- Knock Off
- Body Press
Role / General Tips: Ferrothorn serves as a hazard setter, a Kartana switch in, a Weavile switch in, Lele switxh in, and a Rillaboom switch in. Don’t let Ferrothorn die if you need it to answer one of these pokemon. Setting spikes isn't that important, so don't focus on that too much. If there is one of the four mons I mentioned before, don't trade against other Ferrothorns. You usually want to preserve Ferrothorn against rain MUs.
Item: Rocky Helmet helps Ferrothorn deal more damage to Kartana, Rillaboom, Weavile, Barraskewda, and Urshifu-Rapid-Strike. Also, Ferrothorn will likely get Knocked Off, so it will at least do some damage as it loses its item.
Moves: Spikes are good for residual chip and pressure. Body Press lets Ferrothorn OHKO Weavile and Bisharp, and deal significant damage to Kartana. Knock Off is important to remove items on those who rely on it such as Heatran and other Ferrothorn. Leech Seed helps Ferrothorn regain health, and it allows Ferrothorn to force Corviknight out.
EVs & Nature: Impish nature with max Defense for walling Physical attackers and 8 Spe EVs to outrun other Ferrothorn.
Other Options: Protect or Gyro Ball can be used instead of Spikes. Gyro Ball is especially good since the team has trouble against Lele.
Notable Calcs:
252 Atk Life Orb Kartana Knock Off (97.5 BP) vs. 252 HP / 252+ Def Ferrothorn: 105-125 (29.8 - 35.5%) -- 27.5% chance to 3HKO
252 Atk Kartana Sacred Sword vs. 252 HP / 252+ Def Ferrothorn: 150-178 (42.6 - 50.5%) -- 2.3% chance to 2HKO
252 Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Ferrothorn: 111-135 (31.5 - 38.3%) -- approx. 93.9% chance to 3HKO
0 Atk Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Tapu Lele: 390-458 (138.7 - 162.9%) -- guaranteed OHKO
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Hurricane
- Weather Ball
- Roost
Role / General Tips: Zapdos is our special wallbreaker. It is currently really good in the meta as an offensive threat. You have to keep in mind that Zapdos isn't defensive, so you can't let it take a strong hit from a strong attacker.
Item: Heavy-Duty Boots are mandatory so that Zapdos isn't constantly chipped down by hazards.
Moves: Roost is for recovery. Hurricane and Thunder are useful STAB, and Weather Ball allows you to hit certain mons like Heatran for supereffective damage.
EVs & Nature: Timid with Max speed and special attack deals the most damage while outspeeding Specs Lele and Band/Pads Urshifu.
Other Options: I highly recommend this set.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Smart Strike
Role / General Tips: Kartana is our breaker, speed control, knocker, and CM Clef & Fini answer.
Item: Scarf provides excellent late game advantage, being able to steamroll through teams when they don't have an answer.
Moves: Classic moves.
EVs & Nature: Normal EVs for an attacker, and Jolly instead of Adamant to outspeed Scarf Lele, Scarf Urshifu, etc.
Other Options: No other options. This is literally the best one lol.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic
Role / General Tips: Lando is a special sponge, and a soft check to Dragapult and Blacephalon. It acts as a rocker and a pivot.
Item: Leftovers is Lando's only recovery option.
Moves: This is the classic set.
EVs & Nature: Max SpD and HP for the most bulk possible.
Other Options: I recommend running this set.
3. TEAM USAGE TIPS
1. You usually need Ferrothorn against rain. If Ferrothorn dies, you could try going Barraskewda and speed tie. Pelipper also walls Skewda.
2. Ferrothorn needs to be preserved against teams with Rillaboom and Tapu Lele.
3. Killing a Dragapult or Tapu Lele GREATLY benefits the team in the long run, so don't think twice.
4. Play aggressively with this team as this is a very offensive team, and you want to deal as much damage as possible before rain wears out.
5. Keep Pelipper alive against weather wars, and don't try switching the weather a lot when there is rocks up, cause Pelipper is very fragile to it, so you usually want to keep it till endgame, then switch up the weather and clean up with Skewda or Zapdos.
6. Be patient with yourself, learning a new team can be difficult. :)
4. THREAT LIST
Volcanion is difficult to take on defensively. The team has trouble switching in as it hits everything for over 50% other than Pelipper, and when rain is up, it does a heck ton with Steam Eruption.
Tapu Lele clicks Psychic and wins. The only option is trying to venge kill with Skewda or Kartana, or going Ferrothorn.
&
They click Shadow Ball and win. We have no switch ins. Only option is to sack something and revenge kill, or go Lando, if its healthy.
I mean...it's this versus rain :(
Keep Ferro healthy, and Intimidate with Lando.
This may not seem like a big threat, but it comes in and spams Freeze-Dry, which HURTS.
5. SHOUTOUTS
Shoutout to Pinkacross as usual for the RMT layout.
6. OTHER TEAMS
GALARIAN SLOWBRO BALANCE (ft. Kommo-o & Hydreigon, Triple Steel Core)
https://www.smogon.com/forums/threa...-kommo-o-hydreigon-triple-steel-core.3699967/
SPECS HEATRAN + CM TAPU-FINI BULKY OFFENSE (ft. 3 Choice Items)
https://www.smogon.com/forums/threa...fini-bulky-offense-ft-3-choice-items.3699149/
VOLCANION BALANCE/BULKY OFFENSE (ft. Offensive Regieleki) 1400+ ELO
https://www.smogon.com/forums/threa...ense-ft-offensive-regieleki-1400-elo.3697897/
REGIROCK+TANGROWTH+TORNADUS-T BALANCE (ft. Dual Hazards Nihilego & Regenerator Core)
https://www.smogon.com/forums/threa...al-hazards-nihilego-regenerator-core.3696529/
7. OUTRO
Thanks to all those who made it this far! I'm still trying to make this team better and trying to peak with it, so please let me know if you have any suggestions!
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