Team Performance via Pokémon Showdown Replays:
- Sand Ace Tyrell vs pfc)nurideen : Victory [1 - 0]
- Sand Ace Tyrell vs Charleee : Defeat [0 - 2]
- Amphere vs Sand Ace Tyrell : Defeat [0 - 2]
Quick Overview:
Introduction:
Sandstorm teams have been the love of my life since Generation III, and I can honestly say that, over the course of the years, the metagame really has changed. Adapting to these changes was rather difficult; in most cases, I could handle it, because Sandstorm was still permanent and I could sweep like crazy. Now, as I move into the new generation, things have started becoming a little shaky for me, and it's become hard for me to adapt to these new changes. I was wondering if someone who is experience in both the XY OU metagame could guide me to improving my current Sandstorm team. I am a Weather War veteran of Sandstorm teams, and frankly, when I try something else, it doesn't work for me.
Team Overview:
"I've fought countless battles alongside my dedicated soldiers! Do you honestly believe you can defeat us easily?! Bring your best!"
Master Kingpin the Tyranitar @ Smooth Rock
Nature: Quiet
Ability: Sand Stream
EV Spread: 252 HP / 104 Atk / 56 Def / 96 SpA
Notable IVs: 28 Spe
- Stealth Rock
- Stone Edge
- Fire Blast
- Ice Beam
* Moveset changes courtesy of TRC, Andrew and Trinitrotoluene
Tyranitar has been on every single one of my Sandstorm teams since Generation 3. It is very versatile, very bulky, and very powerful, all to a large extent. With Mega Pinsir filling the Mega slot, I decided to continue Tyranitar's role as an Anti-Lead, setting up Stealth Rock while also unraveling Dragon Dance to boost its already great Attack and decent Speed boosted by its Jolly nature. Smooth Rock allows for a longer Sandstorm to give Grounder more sweeping potential. Fighting-, Ground-, and Steel-type moves check it very often, so it is often rendered as dead weight.
"Under the command of Kingpin, Grounder and I'll make quick work of anybody! Shelley'd better keep those damn rocks off the field!"
Ruffian Paulie the Pinsir @ Pinsirite
Nature: Jolly
Ability: Mold Breaker (Aerilate)
EV Spread: 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Quick Attack
- Earthquake
- Frustration
* Moveset changes courtesy of Angeela
My team has always been weak to Fighting-types. Why not take advantage of the behemoth in the form of Mega Pinsir? Amazing Base Attack and Speed allow this bug to blow throw some of my team's weaknesses with relative ease, and even punch a hole in some so that my other members can finish it off. I asked around for advice, and this is the Standard set; while playing around with it, I saw why. Having never used a Pinsir before, this was definitely an eye-opener.
* The Mega Pinsir sprite was created by your's truly, and is courtesy of Smogon's XY Sprite Project.
"Cower in fear, you ugly mugs! Under the command of Kingpin, I will crush all who oppose me and my crew!"
Prince Grounder the Excadrill @ Life Orb
Nature: Adamant
Ability: Sand Rush
EV Spread: 252 Atk / 4 Def / 252 Spe
Notable IVs: 29 HP
- Swords Dance
- Rock Slide
- Iron Head
- Earthquake
* Moveset changes courtesy of TRC and Trinitrotoluene
Excadrill serves as my team's revenge killer, boasting a high Attack stat and enough Speed to revenge-kill +1 Adamant Mega Charizard X and +1 Modest Volcarona, along with Mold Breaker Earthquake punching large holes in Physically Defensive Rotom-W and Mixed Aegislash, and checking Gengar after Stealth Rocks break the Focus Sash. It has been shown to check Talonflame on numerous occasions, although Mandibuzz would perform the job just as well.
"Need some knit-pickin', boss? If Water's your threat, you can count on me! "
Gary the Intelligence Gastrodon @ Leftovers
Nature: Bold
Ability: Storm Drain
EV Spread: 252 HP / 252 Def / 4 SpA
- Recover
- Toxic
- Scald
- Earth Power
* Moveset changes courtesy of Angeela
Gastrodon has been on a majority of my Sandstorm teams since its introduction in Generation 4. Very rambunctious, very bulky, and blessed with my team's Water weakness cover in the form of Storm Drain, Gastrodon has been able to match opposing Scalders and either strike back with its own Scald or put it on a death timer with Toxic. (In the case of Generation 4, where Scald wasn't present, Surf was used instead). Recover stacked with Leftovers provides it astounding recovery ability while the opponent is worn down by Toxic. Rest Rotom-W is its current rival as far as I've seen.
"TARGETS SIGHTED. ANNIHILATING ALL THREATS TO MASTER KINGPIN AND PRINCE GROUNDER."
M-462 the Magnezone @ Assault Vest
Nature: Modest
Ability: Magnet Pull
EV Spread: 172 HP / 252 SpA / 84 Spe
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
- Thunderbolt
* Moveset changes courtesy of Amy
Perhaps the second-slowest member on my team is none other than Magnezone. An extremely high Sp Atk backed by Choice Specs dents a hole in most unresisted opponents and some Physically Defensive Blissey to an extent. With Magnet Pull, it serves as an eraser to most Steel-types (Heatran, Mega Mawile to an extent, and Genesect to an extent are examples of those who can check Magnezone first). It acts as my team's primary Azumarill check, especially to Banded and BellyJets, often living a +6 Aqua Jet. The EVs in Speed allow it to outspeed neutral Speed Scizor and KO with Hidden Power Fire before it Mega Evolves, if it Mega Evolves.
"If there 're traps ya need cleared, I'm yer girl, mates! Just show me where th' troublemakers 're at, an' I'll stop 'em!"
Roughneck Shelley the Mandibuzz @ Rocky Helmet
Nature: Impish
Ability: Overcoat
EV Spread: 248 HP / 136 Def / 108 SpD / 16 Spe
- Roost
- Defog
- Taunt
- Foul Play
* Moveset changes courtesy of Trinitrotoluene
This buzzard may as well be the bulkiest flying wall next to Skarmory. Equipped with a Rocky Helmet and a weather- and now powder-repellant Overcoat, Mandibuzz acts as a terrific Physical Wall on my team. The buff to Defog grants it the ability to blow away traps while Taunt prevents more traps from slower users from being set up. My primary concerns pertain to its reliability as a Wall; is it just a wall, or can it check what it protects against? So far, I have not found that answer...
Conclusion:
Feedback would be greatly appreciated. I've asked around, and some have told me that Gastrodon's not worth keeping, especially when its efficiency as a Toxic Wall, being lower than others, hinders it often. I would love to hear team recommendations, improvements, or substitutions, or any other form of feedback.[/b]
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