zorbees
Chwa for no reason!
I've been brainstorming ideas for games for this whole circus revival that seems to be going on, I figured I would make a thread about one of my ideas to get feedback before actually drawing up the specifics.
The game would have some sort of leveling system, similar to LN's WoW mafia that never took off. However, unlike that game, players would choose new abilities from a pre-determined list of available abilities (similar to Red Panda Mafia) upon reaching certain levels.
To combine with the previous fact, role PMs would be very minimal, possibly with faction as the only game-important info. I would probably use the no pasting rule as well to make it easier for new players.
Part of my justification for this is that mafia can be a lot of fun when you are able to pick and choose who you work with to an extent. If your friend gets you to sign up for the game, you could still form a party and level up with him, although you will probably want to go your separate ways once you find out you're on different factions. Another reason is I feel like it could be a method of reducing the effects of a village leader, so that more people have an active say in what goes on rather than just taking orders. Additionally, I quite like the idea where everyone starts off very similarly, in terms of game balance. Lastly, I think it would be good for new players if a majority of how the game works is spelled out in the rules of the game.
I've tried to brainstorm ideas that would be easy for a mafia beginner to pick up yet still be interesting for the veterans. I think this is the key (along with better advertising) to bringing in newer players.
Do you think something along these lines could work or would I be better off working towards a more standard type of game?
The game would have some sort of leveling system, similar to LN's WoW mafia that never took off. However, unlike that game, players would choose new abilities from a pre-determined list of available abilities (similar to Red Panda Mafia) upon reaching certain levels.
To combine with the previous fact, role PMs would be very minimal, possibly with faction as the only game-important info. I would probably use the no pasting rule as well to make it easier for new players.
Part of my justification for this is that mafia can be a lot of fun when you are able to pick and choose who you work with to an extent. If your friend gets you to sign up for the game, you could still form a party and level up with him, although you will probably want to go your separate ways once you find out you're on different factions. Another reason is I feel like it could be a method of reducing the effects of a village leader, so that more people have an active say in what goes on rather than just taking orders. Additionally, I quite like the idea where everyone starts off very similarly, in terms of game balance. Lastly, I think it would be good for new players if a majority of how the game works is spelled out in the rules of the game.
I've tried to brainstorm ideas that would be easy for a mafia beginner to pick up yet still be interesting for the veterans. I think this is the key (along with better advertising) to bringing in newer players.
Do you think something along these lines could work or would I be better off working towards a more standard type of game?