Pokémon Porygon2

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[ 85 HP / 80 ATK / 90 DEF / 105 SPA / 95 SPD / 60 SPE ] BST: 515
Abilities: Trace / Download / Analytic (HA)


Notable Moves:
- Tri-Attack
- Ice Beam
- Thunderbolt
- Discharge
- Psychic
- Psyshock
- Shadow Ball
- Foul Play
- Recover
- Trick Room


Level Up Moves:
- [01] Tackle
- [01] Defense Curl
- [01] Conversion
- [01] Recycle
- [01] Magnet Rise
- [15] Thunder Shock
- [20] Psybeam
- [25] Conversion 2
- [30] Agility
- [35] Recover
- [40] Discharge
- [45] Tri Attack
- [50] Lock-On
- [55] Zap Cannon
- [60] Hyper Beam

No Egg Moves :(

TM Learn:
- [TM001] Take Down
- [TM004] Agility
- [TM007] Protect
- [TM016] Psybeam
- [TM018] Thief
- [TM023] Charge Beam
- [TM025] Facade
- [TM032] Swift
- [TM034] Icy Wind
- [TM047] Endure
- [TM049] Sunny Day
- [TM050] Rain Dance
- [TM054] Psyshock
- [TM059] Zen Headbutt
- [TM062] Foul Play
- [TM070] Sleep Talk
- [TM082] Thunder Wave
- [TM085] Rest
- [TM096] Eerie Impulse
- [TM103] Substitute
- [TM109] Trick
- [TM114] Shadow Ball
- [TM120] Psychic
- [TM126] Thunderbolt
- [TM135] Ice Beam
- [TM143] Blizzard
- [TM152] Giga Impact
- [TM161] Trick Room
- [TM163] Hyper Beam
- [TM166] Thunder
- [TM168] Solar Beam
- [TM171] Tera Blast
- [TM173] Charge
- [TM178] Gravity
- [TM204] Double-Edge
- [TM211] Electroweb

Pros:
- Having only one weakness, reliable recovery in Recover, and access to eviolite means breaking through Porygon2 could be difficult without solid Fighting coverage.
- Only 60 base speed and access to Trick Room makes it one of the best Trick Room setters to pair with a fighting resist like Hatterene or Cresselia.
- Incredible coverage with STAB Tri-attack, boltbeam, psychic moves for fighting types, ghost moves for ghost types, and foul play to hit physical setup sweepers hard.
- 105 Special Attack for a bulky eviolite mon means P2 isn't going to be passive like a lot of other walls tend to be, as frailer offensive mons will hesitate to swap in under threat of a strong coverage move.
- duck

Cons:
- Despite eviolites advantages, it is forced to run eviolite, giving up damage or passive recovery opportunities. This makes Porygon2 really vulnerable to Knock Off, as removing said eviolite can really harm its survivability going forward.
- While it's coverage is great, P2 suffers from 4MSS, as it needs to decide between Tri-Attack, Foul Play, Thunderbolt, Ice Beam, Shadow Ball, and Psychic to fill 3 move slots with Recover being mandatory, and the high likelyhood of Trick Room just makes this worse.
- Losing access to Teleport means that P2 has no way to pivot out into stronger attackers, meaning Trick Room teams will have to hard swap if they want to get in quickly. This is a major nerf to P2 due to the fact that Trick Room only lasts for 4 turns, meaning you need to get the most out of them and a hard swap could cost you valuable HP.
- The loss of Magic Coat means Porygon2 can no longer reflect hazards, status, or taunt back to the attacker, making it and your team a lot more vulnerable in the long term.

Terastallization Opportunities:

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Ghost is Porygon2's best non Trick Room option, allowing it to become immune to Fighting type moves that would once harm it, along with becoming a very bulky spinblocker to be used in an emergency to keep hazards on the opponents side of the field. The only problem is that Knock Off becomes even worse, but you aren't going to leave Porygon in against a Knock Off anyway. This also makes Shadow Ball have potential for STAB, meaning with Analytic on a Gholdengo switchin, Porygon 2 can OHKO with stealth rock chip on a roll.

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One of two Trick Room tera options I could see is Fairy. With Fairy, Porygon2 now resists the Fighting type moves that scared it before, along with becoming resistant to Knock Off in the occurrence where you may need to get your item dropped, at least you can resist it too. the biggest issue with Fairy is that Porygon2 is the Trick Room setter that could handle Gholdengo with strong 105 SpA Shadow Balls to handle the big weakness that the Psychic/Fairy TR setters struggle against. With Tera Fairy, it loses that resistance to Make It Rain, and the immunity from Shadow Ball fades away too. I would much prefer to run the more all-around...

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Ol reliable Tera Water is always usable on bulky mons like Porygon2. Making Fighting neutral while still resisting Gholdengo's Make it Rain can mean it can still function in its role without having to give up the synergy with Hatterene or Cresselia. Against the increasingly popular Raging Bolt, maybe Fairy would be better, but against a majority of the metagame, you can't go wrong with Water.

Potential Movesets:

:room-service: TRICK ROOM SETTER :room-service:
Porygon2 @ Eviolite
Ability: Trace / Download
Tera Type: Water / Fairy
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Psychic / Ice Beam / Discharge
- Shadow Ball
- Recover

The main reason we're all here. Trick Room and Recover is all you really need to make it work with Porygon2, but solid coverage is nice. With the need for Trick Room, giving up STAB Tri-Attack is probably best to get the coverage you need. Shadow Ball is mandatory in a metagame with Gholdengo everywhere, without it you just don't have the offensive pressure to stop it from setting up Nasty Plots. Psychic is good for Fighting types like Valiant, Keldeo, Zamazenta, and Tusk, while Ice Beam can hurt things like Gliscor, Lando-T, Dragonite, Zapdos, and... Tusk.. again. Discharge has a solid 30% para chance, and gives you coverage for Hisurott, Greninja, Keldeo, Manaphy, Dondozo, Barraskewda, and Corviknight, while also giving you something thats neutral against Kingambit, which REALLY hurts this set otherwise. This really showcases the 4MSS that P2 has if it needs to run TR and Recover. Ability is really anything other than Analytic, as once Trick Room is up you are likely going first anyway.

:eviolite: 3 Attacks + Recover :eviolite:
Porygon2 @ Eviolite
Ability: Analytic
Tera Type: Ghost / Water
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Shadow Ball
- Discharge
- Ice Beam / Psychic
- Recover

For options outside of Trick Room, this is the best I could come up with. In this case without Trick Room, Analytic hits hard even without investment so you become a bulky attacker that can chip down opponents while eating nice with Recover. Without Trick Room, your coverage becomes a lot more bearable as you can run Shadow Ball, Discharge, and Ice Beam or Psychic. Once again giving up STAB just feels like the best option as otherwise you are giving up coverage or utility in Discharge paras. As mentioned above, an uninvested Tera Ghost Shadow Ball can almost OHKO a Gholdengo, so they need to be very wary when switching into you otherwise they are not going to like what happens next. As you don't need to be specially bulky to counteract Cresselia or Hatterene's physical bulk, running Physical bulk may be wiser against the array of strong physical threats, which is also why Tera Water is still an option as a way to hold back Rain boosted Barraskewda to more easily cover rain. However special bulk for the array of Special threats is viable as well, it really depends on the team you are running.


Disregard this set, but I can't resist putting something heat in here.
:eviolite: BOLTBEAM OF THE GODS :eviolite:
Porygon2 @ Eviolite
Ability: Analytic
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Lock-On
- Zap Cannon
- Blizzard
- Recover

Zap Cannon is a MONSTER of a move with a 100% para chance, but its dropback is the 50% accuracy the move has, but with Lock-On in combination with Blizzard and Analytic, you can fire off nukes left and right, murdering the strong ground types, while paralyzing everything else in its path, and with solid bulk and recover, Porygon2 is one of the only pokemon with the defensive power to pull off a Lock-On so that these moves can hit every single time.


Tiering Prediction: UnderUsed or RarelyUsed
With power creep as high as ever, I just don't see Porygon2 being Overused as Trick Room has never been good enough to be a mainstay archetype threat. I see it being a solid Trick Room user in all tiers its allowed to be in for sure, but OverUsed is just too threatening for it in its current state to be a consistent pick over other bulky threats, especially now that it lost its niche in a hazard blocker with Magic Coat, it just doesn't shine in this power creep heavy meta.
 

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Couldn't we consider Download > Analytic on the Trick Room set in case we do get a SpAtk boost so we just have more overall damage output? Because most of the time we move first in Trick Room.
 

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