Deck Knight
Blast Off At The Speed Of Light! That's Right!
The point still stands that using the triumvirate structure I proposed gives us an immediately playable product that can be implemented right now simply by removing the 4th Gen CAPs from the CAP Metagame.
It also gives us a playable product in Pokemon Online since the 4th Gen CAPs are built for 4th Gen.
These issues are arising because we're having difficulty squaring our wish to have an All-CAP metagame with our policy on not revising CAPs, which was arrived to after years of discussions and attempts.
My proposal is basically to break out our metagames into defined, playable products all their own in the short term and address the hardest part as a completely separate project. This allows us to kick off a CAP metagame immediately rather than continuous inaction over how to continue dealing with CAPs.
It also gives us a rather simple structure for Pokedex numbers, at least for the Gen 4 and Gen 5 metagames: They can simply be appended to the end of their respective generation dexes.
The sticky wicket is then isolated to a CAP DW metagame, a metagame which is clearly in the fan interest but vexing to implement as a balanced game. Reason being that non-updated CAPs can be argued to be missing tools they would otherwise have, with the further liability of being built sometimes as far back as before Platinum.
In general I would like to see us move forward with this proposal, since it gives us a tangible result for this thread than can be implemented swiftly, gives us another product we can implement shortly, and leaves the most vexing work for a later date.
Remember, we make CAPs for each generation's OU. We made 4th Gen CAPs for whatever phase 4th Gen OU was in at the time. We make 5th Gen CAPs for the iteration of 5th Gen OU if effect at their creation.
CAP DW would be remaking all these Pokemon for the most current iteration of 5th Gen OU, which is a daunting task. So daunting in fact that trying to address it head-on is leading to a delay of building a userbase for the CAP metagame.
It also gives us a playable product in Pokemon Online since the 4th Gen CAPs are built for 4th Gen.
These issues are arising because we're having difficulty squaring our wish to have an All-CAP metagame with our policy on not revising CAPs, which was arrived to after years of discussions and attempts.
My proposal is basically to break out our metagames into defined, playable products all their own in the short term and address the hardest part as a completely separate project. This allows us to kick off a CAP metagame immediately rather than continuous inaction over how to continue dealing with CAPs.
It also gives us a rather simple structure for Pokedex numbers, at least for the Gen 4 and Gen 5 metagames: They can simply be appended to the end of their respective generation dexes.
The sticky wicket is then isolated to a CAP DW metagame, a metagame which is clearly in the fan interest but vexing to implement as a balanced game. Reason being that non-updated CAPs can be argued to be missing tools they would otherwise have, with the further liability of being built sometimes as far back as before Platinum.
In general I would like to see us move forward with this proposal, since it gives us a tangible result for this thread than can be implemented swiftly, gives us another product we can implement shortly, and leaves the most vexing work for a later date.
Remember, we make CAPs for each generation's OU. We made 4th Gen CAPs for whatever phase 4th Gen OU was in at the time. We make 5th Gen CAPs for the iteration of 5th Gen OU if effect at their creation.
CAP DW would be remaking all these Pokemon for the most current iteration of 5th Gen OU, which is a daunting task. So daunting in fact that trying to address it head-on is leading to a delay of building a userbase for the CAP metagame.